3d modeling and texturing walkthrough
DESCRIPTION
3D Modeling and Texturing WalkthroughTRANSCRIPT
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Modeling and Texturing
Walkthrough
By: Martin Reimerhttp://www.linkedin.com/pub/martin-reimer/1/29b/950
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Overview
• Steps and process of modeling and texturing a 3D model
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References
• Before starting any new model it is beneficial to have some type of reference
• References can be pictures of real objects or art work
• Help to get accurate scale and dimensions
• Can later be used as a basis for textures
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Modeling
• My key objective was to keep a low poly count
• There are multiple approaches to low poly modeling
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Texture Creation
• Unwrap your 3D modelo Unwrapping is segmenting your model and
flattening it onto a 2D plane• Use overlapping as much as possible to
keep texture size smaller
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Final Texture
• 512x512• 1 Alpha Channel
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Final Steps
• Attach all of your models to one mesh
• Make sure you have the final texture applied
• Export to game engine
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Final Rendering
• 2400 polys