2013 - plenum - martin steinert - how to tame a skunk works

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[email protected], prof Engineering Design and Innovation Department for Engineering Design and Materials Radical Innovation - How to tame a Skunk Works? martin @ trondheim, Radisson Blu Royal Garden Hotel PROSJEKT 2013, 17 October 2013

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Page 1: 2013 - Plenum - Martin Steinert - How to tame a Skunk Works

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[email protected], prof Engineering Design and Innovation Department for Engineering Design and Materials

Radical Innovation - How to tame a Skunk Works?

martin @ trondheim,

Radisson Blu Royal Garden Hotel

PROSJEKT 2013, 17 October 2013

Page 2: 2013 - Plenum - Martin Steinert - How to tame a Skunk Works

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[email protected], prof Engineering Design and Innovation Department for Engineering Design and Materials

LETTING engineering teams be creative

making innovation happen

Page 3: 2013 - Plenum - Martin Steinert - How to tame a Skunk Works

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[email protected], prof Engineering Design and Innovation Department for Engineering Design and Materials

dancing  with  evolu0on  

Page 4: 2013 - Plenum - Martin Steinert - How to tame a Skunk Works

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[email protected], prof Engineering Design and Innovation Department for Engineering Design and Materials

TrollLABS

NTNU´s Living Lab Skunks works and Maker

Space for Radical Engineering Concept Creation at IVT

martin @ NTNU Trondheim, 8 October 2013

Page 5: 2013 - Plenum - Martin Steinert - How to tame a Skunk Works

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[email protected], prof Engineering Design and Innovation Department for Engineering Design and Materials

NOT The Problem

Works well,

1) if the problem is defined (fixed requirements)

2) if the pathway is defined (fixed solution and technology choice)

3)  if market prices exist à See Aaron´s presentation earlier today J

Page 6: 2013 - Plenum - Martin Steinert - How to tame a Skunk Works

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[email protected], prof Engineering Design and Innovation Department for Engineering Design and Materials

AND …

Skunk Works Lockheed Martin's

Advanced Development Programs (ADP)

Google X Labs

SpaceX

PARC (Palo Alto Research Center

Incorporated) formerly Xerox PARC

Page 7: 2013 - Plenum - Martin Steinert - How to tame a Skunk Works

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[email protected], prof Engineering Design and Innovation Department for Engineering Design and Materials

Luckily we have comparable academic spaces

Stanford d.school and Center for Design Research

MIT Medialab

Page 8: 2013 - Plenum - Martin Steinert - How to tame a Skunk Works

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[email protected], prof Engineering Design and Innovation Department for Engineering Design and Materials

and it never stops evolving a brief history

1960 1970 1980 1990 2000 2010

Learning Lab with Wallenbergs of Sweden Learning Design & Technology with Education

Product Design Program with Fine Arts Department

Micro Electro Mechanical Systems Design (MEMS) with EE

Robotic Systems Design with Computer Science and Aero

Team-Based Systems Design (310) with Corporate Partners

Manufacturing Systems Design with GSB and MS&E

Smart Product Design (218) with EE and CS

d.school with HPI and IDEO BioDesign with Biology & Medicine

Human Computer Interaction Design with CS

310.global!

Center for Design Research (CDR) with Industry Partners

Creative Design with John Arnold and GSB

venture design with India & Nigeria

Page 9: 2013 - Plenum - Martin Steinert - How to tame a Skunk Works

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[email protected], prof Engineering Design and Innovation Department for Engineering Design and Materials

So what are we doing?

ENGINEERING DESIGN

“Solving” complex socio technical problems that create value

Page 10: 2013 - Plenum - Martin Steinert - How to tame a Skunk Works

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[email protected], prof Engineering Design and Innovation Department for Engineering Design and Materials

keeping the user in perspective

Page 11: 2013 - Plenum - Martin Steinert - How to tame a Skunk Works

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[email protected], prof Engineering Design and Innovation Department for Engineering Design and Materials vision! solution: UX! future!

Page 12: 2013 - Plenum - Martin Steinert - How to tame a Skunk Works

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[email protected], prof Engineering Design and Innovation Department for Engineering Design and Materials

Page 13: 2013 - Plenum - Martin Steinert - How to tame a Skunk Works

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[email protected], prof Engineering Design and Innovation Department for Engineering Design and Materials

Now let me try to create some empathy?

Page 14: 2013 - Plenum - Martin Steinert - How to tame a Skunk Works

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[email protected], prof Engineering Design and Innovation Department for Engineering Design and Materials

extreme example

me310 experiment need-find, conceive, build-test

re-invent the convertible for BMW with TUM in 2005

Page 15: 2013 - Plenum - Martin Steinert - How to tame a Skunk Works

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[email protected], prof Engineering Design and Innovation Department for Engineering Design and Materials

project challenge improve the open air experience

Page 16: 2013 - Plenum - Martin Steinert - How to tame a Skunk Works

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[email protected], prof Engineering Design and Innovation Department for Engineering Design and Materials

modeling what we know @ TUM

Page 17: 2013 - Plenum - Martin Steinert - How to tame a Skunk Works

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[email protected], prof Engineering Design and Innovation Department for Engineering Design and Materials

critical function prototyping

Page 18: 2013 - Plenum - Martin Steinert - How to tame a Skunk Works

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[email protected], prof Engineering Design and Innovation Department for Engineering Design and Materials

finding the source of noise @ Stanford

Page 19: 2013 - Plenum - Martin Steinert - How to tame a Skunk Works

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[email protected], prof Engineering Design and Innovation Department for Engineering Design and Materials

airflow revisited

Page 20: 2013 - Plenum - Martin Steinert - How to tame a Skunk Works

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[email protected], prof Engineering Design and Innovation Department for Engineering Design and Materials

airflow revisited again

Page 21: 2013 - Plenum - Martin Steinert - How to tame a Skunk Works

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[email protected], prof Engineering Design and Innovation Department for Engineering Design and Materials

& again

Page 22: 2013 - Plenum - Martin Steinert - How to tame a Skunk Works

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[email protected], prof Engineering Design and Innovation Department for Engineering Design and Materials

… one more try

Page 23: 2013 - Plenum - Martin Steinert - How to tame a Skunk Works

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[email protected], prof Engineering Design and Innovation Department for Engineering Design and Materials

full scale prototyping

Page 24: 2013 - Plenum - Martin Steinert - How to tame a Skunk Works

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[email protected], prof Engineering Design and Innovation Department for Engineering Design and Materials

dark horse prototyping

Page 25: 2013 - Plenum - Martin Steinert - How to tame a Skunk Works

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[email protected], prof Engineering Design and Innovation Department for Engineering Design and Materials

airflow re-invented

Page 26: 2013 - Plenum - Martin Steinert - How to tame a Skunk Works

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[email protected], prof Engineering Design and Innovation Department for Engineering Design and Materials

now we are getting very real

Page 27: 2013 - Plenum - Martin Steinert - How to tame a Skunk Works

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[email protected], prof Engineering Design and Innovation Department for Engineering Design and Materials

iterate

Prototype and iterate … LEARN FAST

Page 28: 2013 - Plenum - Martin Steinert - How to tame a Skunk Works

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[email protected], prof Engineering Design and Innovation Department for Engineering Design and Materials

…iterate…

FASTER !!!

Page 29: 2013 - Plenum - Martin Steinert - How to tame a Skunk Works

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[email protected], prof Engineering Design and Innovation Department for Engineering Design and Materials

OK … here we go …

Page 30: 2013 - Plenum - Martin Steinert - How to tame a Skunk Works

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[email protected], prof Engineering Design and Innovation Department for Engineering Design and Materials

getting real on the open road

from concept to reality

Page 31: 2013 - Plenum - Martin Steinert - How to tame a Skunk Works

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[email protected], prof Engineering Design and Innovation Department for Engineering Design and Materials

fluid dynamics re-visited

re-circulating bad-air is eliminated by the good-air jet stream

base case OpenRoad

re-circulation creates bad-air

in the cabin

Page 32: 2013 - Plenum - Martin Steinert - How to tame a Skunk Works

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[email protected], prof Engineering Design and Innovation Department for Engineering Design and Materials

validating airspeed measurement

but watch her hair base case airspeed OpenRoad airspeed

Bad Wind Good Wind Bad Wind Good Wind

6.3 m/s

1.9 m/s

7 m/s

1.6 m/s

1.4 m/s

2.3 m/s

Page 33: 2013 - Plenum - Martin Steinert - How to tame a Skunk Works

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[email protected], prof Engineering Design and Innovation Department for Engineering Design and Materials

Conclusion

a better convertible, problem eliminated

Page 34: 2013 - Plenum - Martin Steinert - How to tame a Skunk Works

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[email protected], prof Engineering Design and Innovation Department for Engineering Design and Materials

So how are we doing it?

Key are rapid and rough prototyping and continuous learning based on test feedback. Failure is not only an option, it is a must! (in the early phases ;) We break our prototypes and test user experiences in order to find the limits of the problem and solution spaces

Page 35: 2013 - Plenum - Martin Steinert - How to tame a Skunk Works

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[email protected], prof Engineering Design and Innovation Department for Engineering Design and Materials

d.mindsets show don´t tell

Page 36: 2013 - Plenum - Martin Steinert - How to tame a Skunk Works

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[email protected], prof Engineering Design and Innovation Department for Engineering Design and Materials

d.mindsets craft clarity

Page 37: 2013 - Plenum - Martin Steinert - How to tame a Skunk Works

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[email protected], prof Engineering Design and Innovation Department for Engineering Design and Materials

d.mindsets be mindful of your process

Page 38: 2013 - Plenum - Martin Steinert - How to tame a Skunk Works

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[email protected], prof Engineering Design and Innovation Department for Engineering Design and Materials

d.mindsets radical collaboration

Page 39: 2013 - Plenum - Martin Steinert - How to tame a Skunk Works

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[email protected], prof Engineering Design and Innovation Department for Engineering Design and Materials

d.mindsets bias towards action

Page 40: 2013 - Plenum - Martin Steinert - How to tame a Skunk Works

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[email protected], prof Engineering Design and Innovation Department for Engineering Design and Materials

d.mindsets embrace experimentation

Page 41: 2013 - Plenum - Martin Steinert - How to tame a Skunk Works

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[email protected], prof Engineering Design and Innovation Department for Engineering Design and Materials

d.mindsets focus onto human values

Page 42: 2013 - Plenum - Martin Steinert - How to tame a Skunk Works

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[email protected], prof Engineering Design and Innovation Department for Engineering Design and Materials

it is always about people

Page 43: 2013 - Plenum - Martin Steinert - How to tame a Skunk Works

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[email protected], prof Engineering Design and Innovation Department for Engineering Design and Materials

building “T” people and

“T” people teams

Page 44: 2013 - Plenum - Martin Steinert - How to tame a Skunk Works

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[email protected], prof Engineering Design and Innovation Department for Engineering Design and Materials

in the moment, should i be an

“I” shaped

or “T”

shaped person?

(Suzuki’2011)

Page 45: 2013 - Plenum - Martin Steinert - How to tame a Skunk Works

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[email protected], prof Engineering Design and Innovation Department for Engineering Design and Materials

In-d

ep

th kn

ow

led

ge

“I” shaped by knowledge

in depth

Page 46: 2013 - Plenum - Martin Steinert - How to tame a Skunk Works

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[email protected], prof Engineering Design and Innovation Department for Engineering Design and Materials

“T” shaped by

breadth in behavior

In-d

ep

th kn

ow

led

ge

Design Thinking Behavior

Page 47: 2013 - Plenum - Martin Steinert - How to tame a Skunk Works

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[email protected], prof Engineering Design and Innovation Department for Engineering Design and Materials

In-d

ep

th kn

ow

led

ge

Design Thinking Behavior

In-d

ep

th kn

ow

led

ge

Design Thinking Behavior

In-d

ep

th kn

ow

led

ge

Design Thinking Behavior

(Tang J. 1989)

(Lande M. 2010)

We need various knowledge bases … people ideation is based on physical communication … co-location

Page 48: 2013 - Plenum - Martin Steinert - How to tame a Skunk Works

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[email protected], prof Engineering Design and Innovation Department for Engineering Design and Materials

tangible communication

Page 49: 2013 - Plenum - Martin Steinert - How to tame a Skunk Works

prototype  storming  

Page 50: 2013 - Plenum - Martin Steinert - How to tame a Skunk Works

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[email protected], prof Engineering Design and Innovation Department for Engineering Design and Materials

accelerated learning

Page 51: 2013 - Plenum - Martin Steinert - How to tame a Skunk Works

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[email protected], prof Engineering Design and Innovation Department for Engineering Design and Materials

defying gravity

Page 52: 2013 - Plenum - Martin Steinert - How to tame a Skunk Works

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[email protected], prof Engineering Design and Innovation Department for Engineering Design and Materials

What about process?

Page 53: 2013 - Plenum - Martin Steinert - How to tame a Skunk Works

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[email protected], prof Engineering Design and Innovation Department for Engineering Design and Materials

Well beyond Waterfall model: Agile, Dynamic, Reflective

Page 54: 2013 - Plenum - Martin Steinert - How to tame a Skunk Works

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[email protected], prof Engineering Design and Innovation Department for Engineering Design and Materials

Prototype  Build  

Needfinding  and  Benchmarking  

Understand  the  users,  design  space  

(re)Define  the  Problem  

Design  never  ends  

Test  Learn  

Bodystorming  Ideate  

Stanford-­‐IDEO          like  design  process  

Page 55: 2013 - Plenum - Martin Steinert - How to tame a Skunk Works

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[email protected], prof Engineering Design and Innovation Department for Engineering Design and Materials

Prototype  Build  

Needfinding  and  Benchmarking  

Understand  the  users,  design  space  

(re)Define  the  Problem  

Design  never  ends  

Test  Learn  

Bodystorming  Ideate  

Stanford-­‐IDEO          like  design  process  

…  IN  REALITY  

Page 56: 2013 - Plenum - Martin Steinert - How to tame a Skunk Works

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[email protected], prof Engineering Design and Innovation Department for Engineering Design and Materials

crea?ng  ambiguity  

Page 57: 2013 - Plenum - Martin Steinert - How to tame a Skunk Works

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[email protected], prof Engineering Design and Innovation Department for Engineering Design and Materials

Right … what about our problem Scope/Outcome Since we don´t know in the beginning what we will create (we are aiming after all for a radical or transformative innovation) we cannot predefine the Scope.

Costs

Similarly, we don´t know what we will do so we

don´t know what we will spend, budgets are like

battle plans, screwed. AND a running real time

accounting is key. PS we need less money

than you think in the early phases

Time Is key. This variable we can control. Our deadlines and

prototype demonstrations are the framework that hold our projects together. Based on each Prototype learning, we reassess and re aim. Uncertainty decreases over time.

Page 58: 2013 - Plenum - Martin Steinert - How to tame a Skunk Works

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[email protected], prof Engineering Design and Innovation Department for Engineering Design and Materials

Engineering Design Processes

58  

incremental engineering design process – adaptive in style

radical engineering design process – innovative in style

       

fixed target design, specifications and requirements based

alternative design I, evolving specifications and requirements

alternative design X, evolving specifications and requirements

Steinert  2011  

Page 59: 2013 - Plenum - Martin Steinert - How to tame a Skunk Works

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[email protected], prof Engineering Design and Innovation Department for Engineering Design and Materials

Engineering Design Processes

divergence phase

convergence phase

design build

test

concept generation concept

screening concept scoring concept testing

Steinert  2011  

Page 60: 2013 - Plenum - Martin Steinert - How to tame a Skunk Works

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[email protected], prof Engineering Design and Innovation Department for Engineering Design and Materials

Engineering Design Processes

Very rough guidelines

Separate philosophy, perspective tools and approaches between the three phases: 1) Problem focus 2) Solution focus 3) Implementation focus For very radical projects, give each phase roughly a third of the time. If possible divide into subprojects shorter than 1 year, 6 month are good.

Page 61: 2013 - Plenum - Martin Steinert - How to tame a Skunk Works

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[email protected], prof Engineering Design and Innovation Department for Engineering Design and Materials

Engineering Design Processes Over time (rough guide three equal long phases) •  Uncertainty decreases, thus Costs and Outcome certainty

increases •  Gradual shifting from

i) design thinking over ii) SCRUM like agile methods to iii) engineering project management

What is needed:

An Agile Lean Project Management, embedded in the midst of the Trolls ;)

 

Page 62: 2013 - Plenum - Martin Steinert - How to tame a Skunk Works

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[email protected], prof Engineering Design and Innovation Department for Engineering Design and Materials

LETTING engineering teams be creative

making innovation happen

and keep a close eye on them from within not prescript, budget and control but

accompany and obtain real time awareness

Page 63: 2013 - Plenum - Martin Steinert - How to tame a Skunk Works

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[email protected], prof Engineering Design and Innovation Department for Engineering Design and Materials

So let’s go hunting for the next BIG IDEA

(Leifer, Steinert)

Iteration and learning is key

!!!

Page 64: 2013 - Plenum - Martin Steinert - How to tame a Skunk Works

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[email protected], prof Engineering Design and Innovation Department for Engineering Design and Materials

one more analogy, jazz (loft session)

Page 65: 2013 - Plenum - Martin Steinert - How to tame a Skunk Works

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[email protected], prof Engineering Design and Innovation Department for Engineering Design and Materials

Takk på meg!!!

TrollLABS@NTNU

renaissance inspired Research Lab based on socraterian

principles for students, researches and practitioners

Any help welcome, tools, man-hours, advice, money, contacts, coffee machines

CURRENTLY, Looking for companies that would like to

embed company R&D teams for coached design sprints