2013 playbook 3-4 defence
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Defense
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Table of Contents
WE NEVER FLINCH !!!!
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Table of Contents TC
Topic TopicPage(s) Page(s)
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Keys to Winning Defense 5
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Becoming ! "
#u$$le% Pre&snap calls '
Def aps an$ *lignments +
lossary ,&-5
./ensive Player Personnel -"
Defensive Personnel Pac0age -'& 1,
Defensive line tec2ni3ue 4&4!
D67.8B tec2ni3ue 4-&45
9nsi$e 8inebac0er tec2ni3ue 4"
:ronts 4'
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Topic TopicPage(s) Page(s)
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2ort yar$age !+"
Base Bac0er !+'
Base >mo0e !++
Base Bear !+,
>2a$e7>2a$o o !,
pecial (' Diamon$) !,!
>2ort ar$age !,-
econ$ary >2ell !,"
@one Coverage Principles !,'
n$er Coverage @ones !,+
Playing Di/erent @ones !,,&-!?an to ?an Tec2ni3ues --&-5
Cover - (Blue) -"& -,
Disguise (Purple) -!
Cover 1 (ilver) --& -1
Cover 4 (
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Hic0y Call-4"
*$Gustments vs Bunc2 -4'&-5
C2ec0 coverage -5!&&-5-
Coverage c2ec0 vs pro7slot -51
Combo < -4 -54&-55
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Keys to a winning Defense
Keys to a Winning Defense an$ oals
! :orce Turnovers
Key oal
! Ta0e t2e ball aay 1 times pergame
- Win on !st$ons& ta0e o/ense o/of sc2e$ule an$ force -n$long an$ 1r$long situations
- #ol$ opponents to less t2an 1yar$s on !st$on per average
1 et o/ t2e Iel$ on 1r$an$ 4t2
$ons
1 #ol$ opponent to a less t2en 1J
average on 1r$
an$ 4t2
$ons
4 6liminate Big plays & ! yar$s perrun play
-5 yar$s per passplay
4 *llo no big plays
5 >top t2e ac0 ! out of " attempts
' Win >u$$en C2ange situations ' +J 1 an$ out after su$$enC2ange
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eo"ing #$
! Trust& you nee$ to trust t2at your teammates ill $o t2eir Gobs% so t2atyou can focus on yours
C2aracteristics of a Winning Defense
- *ggressiveness& you nee$ to sarm to t2e ball as a $efense
1 8everage& 6ac2 member of t2e $efense must be aggressive 2ile0eeping proper leverage to t2e ball& t2e goal 2ere is to ;Trap= t2e ball
4 Communication& great $efenses tal0 to eac2 ot2er
5 Tac0ling& We must be excellent tac0lers as in$ivi$uals an$a great gang tac0ling $efense
"6/ort
& total e/ort% every time% absolutely Aero expectations or excuses
' ConI$ence& We ill be t2e best $efense in t2e $istrict& start 0noing itan$ playing li0e it& T.D*
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#u$$le an$ Pre snap calls
#u$$le
OO
:O
>C
WC
N>6
>am ec2oes strengt2 * $esignate$ safety illma0e all coverage a$Gustments8BQs& call out of bac0s% DB 9f no coverage a$Gustment nee$e$ safety calls ;play it=:O& call out of trengt2 call& give a ;trengt2 is to t2e T6& if 2e tra$es& strengt2 call c2anges& e ill not follo& >7# are t2esame position an$ .8B nee$ to 0no bot2 responsibilities ?7W can sitc2 Note We can tra$et2e >7#& but t2is ill be game plan speciIc
- - T6 sets& >trengt2 is $etermine$ one of to ays * Hs a balance$ set& >trengt2 is to t2e :iel$ orto our left
B Hs ?ultiple trengt2 is $etermine$ one of to ays * Hs a balance$ set&
>trengt2 is to t2e :iel$ or to our leftB Hs ?ultiple N.T c2ange t2e strengt2
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Call: front
ont (if needed) Blitz/stunt + Tag + Coerage
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Defensi%e &aps an' (lign"ents
Contain Contain*lley *lley**B B CCD D
n$Contain -n$Contai
, " ' 5 4 4i 1 - -i ! -1 4i 4 5 ' " ,
t& our insi$e foot on t2e outsi$e foot of t2e T6 o/ t2e 2eels of t2e D6
2ost& *lignment ta0en o/ of t2e imaginary T6
/& * 1 x 1 position ta0en from t2e T6 or 2ost T6
Wal0& *n alignment ta0en by splitting t2e $i/erence beteen t2e - W< an$ t2e./ensive Tac0le 9n 44 outsi$e foot on insi$e foot of number -
Tig2t ! x ! o/ of T6
8inebac0er alignments ill correspon$ to t2e front alignments% but a$$ a ;= tot2e number% 6xample 1 is t2e outsi$e eye of t2e uar$
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lossary
*
*$Gust tec2ni3ue# Te$%ni&ue ' * in %i$% %e reads t%e edge ,laer# if edge ,laer ta-es an inside ,at%# t%e ad.ust ,laerta-es and outside ,at% if t%e edge ,laer or-s outside t%e ad.ust ,laer stas inside
*$Guster# 0suall t%e strong safet ill ad.ust all $oerage or ,ositioning
*lignment&,ositioning# %orizontal in toard t%e 'all out toard sideline u, $loser to los 'a$- aa fro *
*ll# tag t%at denote t%at %e 8s (%a- in four an front) ill 'e also 'e inoled in t%e stunt9
*lley# area 'eteen o ta$-le and t%e for$e ,laer
*ngle# * te$%ni&ue# see * se$tion
*rson# denotes ; ga,s
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;Bite 2is ear=& $oa$%ing ,oint to tea$% an to an ,laers ,ro,er %ead ,la$eent on under ,atterns
Blac0&$olor $ode for an free $oerage or $oer 1
BlitA# ter used to des$ri'e a ,re#deterined atta$- on a s,e$i
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lossaryC
Cage# $all gien to telling %i to disregard %uddle $all and t%at %e no %as $ontain/for$e
Cane# $ode for 43 front9
Cannon# C ga, 'litzes
Cat# $orner 'litz
C2ec0# said %en ou %ae a &uestion
C2ec0 Coverage& $oerage deterine ' oensie foration# %en $an %ae total $%e$- $oerage a to nu'er $%e$-$oerage e@a,le# $oer 36 t%e tance& te$%ni&ue see se$tion
C2ina# alert for an inside ,attern fro an outside re$eier
C2o0e# Call ade to tri,s side $orner telling %i %e %as an to an on t%e nu'er 1 re$9 in tri,s9
C2oice# $%oi$e stunts to/fro a ,redeterined $%e$-9 @a,le: Boston C%oi$e# e ill Blitz fro t%e 'a$-s side
Close$# >%en t%ere is onl 1 re$eier and %e is a T
Clou$# $orner is ,riar for$e
Clou$y7Clear# $on$e,t of
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Corner# B ,osition on t%e ,erieter
Corners over& te$%ni&ue in an to an or soe zone %ere 'ot% $orners are ,laing on t%e sae side
Cougar# $%ange in %uddle $all
Crac0&oensie ,laer 'lo$-ing outside#in
Cras2& te$%9 see se$tion
CraAy& te$%9# see se$tion
Cross# * te$%9 see se$tion
Curl Aone& zone area 12# 15 ards dee, .ust outside t%e ta$-le 'o@ also %as% ,laer
D
Dagger# ee te$%ni&ues
Danger# a $oer 3 ad.ustent s9 a 3 @ 1 set
;DC=& ra Call to alert nds and *ine'a$-ers of %ig% ,ro'a'ilit of a ra ,la
Deep as t2e $eepest& $oa$%ing ,oint used to tea$% t%e de,t% of t%e 'a$-side ,ursuit ('e%ind t%e *) s teas it%signie ant to alas s%o s%ell or disguise our $oerage9 Go longs%ould ou %old de,ends on $oerage and o,,onent forations# rule of t%u' ou ant to %old t%e disguise for as long as ,ossi'le andpractical
Dog# outside ga, 'litzes or o t%e edge
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lossaryDouble or Double Cover& 2 defenders on 1 re$eier %ig%/lo
Don2ill&refers to *B8s atta$- t%e *
Drop bac0& 3 ste,# &ui$- s%ort tied ,atterns 5 ste,# ediu ties ,atterns 7 ste, dee, ,atterns
6
6$ge# as is set t%e edge# front defender res,onsi'le for for$e and $ontain
6$it# te$%ni&ue
6mpty# no 'a$-s
6xit# $oers 8s in
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lossary:loo$# an $o'ination of ulti,le re$eiers in one zone
:lo(full fast s,lit $ounter)# 'a$-
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lossary#
#ammer# ee te$%ni&ue se$tion
#ar$ Tec2ni3ue& s o,tion# defender it% ,it$%an res,onsi'ilit ill atta$- it$%an iediatel# intended to for$e t%e JBto run t%e 'all9
#as2# zone dro,# aiing ,oint inside edge of %as%
#a0# >ea-side outside *B# often aligns as a e in a fort front
#ea$ up& ose to nose
#eavy Personnel& ,tion to re,la$e a and Ga- it% 8s t%is ill a-e t%e 34 into a 52
#ig2 ?i$$le& dee, iddle *B ill to iddle of goal ,ost and ill $ontinue to get de,t% loo-ing for igs and ost routes also-no as a Ta,a 2
#itman# refers to $ut'a$- ,laer
#ole# refers to iddle %oo- zone
#oo0 to curl& zone fro iddle of foration to 3 ards outside nd
#ub cap& *ine'a$-er res,onsi'le for /G# %en t%e 2 is in t%e 'a$-
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lossary
R
Lo-er# s%oing one a 'litz t%en 'ailing out# see s%o
Lu, to# s%oing on front t%an .u,ing to anot%er
K
Mee, it# $all fro safet or line'a$-er t%at sas e ill not ad.ust out of t%e $all or t%e $oerage# regardless of %at t%eoense does# norall asso$iated it% a 'litz
Kill+ ne $oer# a -ill $all tells t%e defense t%at e are -illing t%e $oerage and t%at t%e need to loo- at t%e $oa$% for t%ene $oer signal# t%is %a,,ens fast and is ,re deterine 'ased on s,e$i
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?
Na'le# an to an $all
Mace- - 34 inside fires/stunts
Na-ing %i rig%t# refers to se$ondar for$e ,laer ,laing o of t%e ,riar for$e# if ,riar for$e goes inside# t%e
se$ondar for$e goes outside ,riar# outside# se$ondar # inside
Nan oer# see * te$%ni&ue
Niddle %oo-# iddle %ole# $ontrol 3# aiing ,oint iddle of goal ,ost
Ni-e# strongside inside line'a$-er
Nonster# *B or trong safet %o is designation to go to t%e strongside of t%e foration or re$eier strengt%# For e@a,le 52
onster9
Notion# ,re sna, oeent ' oense# t%is ill not i,a$t strengt%
N
ear Ba$-# for a line'a$-er it is t%e $losest 'a$-
ear Iuard# for a line'a$-er t%e guard to %is side
i$-el# ,ersonnel grou,ing in %i$% a B re,la$es a *B and t%e *B re,la$e
o Coer zone# area fro * to 7 ards dee, t%at zone ,laers ill not defend
ose# T t%at $oers t%e $enter in odd fronts and ,las T in een fronts
otre ae# * te$%ni&ue t%at ,uts T8s in 4i
u'ers# Aone dro, to t%e to, of t%e nu'ers norall a 2#1 ,attern read
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lossary.
# *B alignent# 3 @ 3 or 4 @2 o t%e N*
-ie# o- or -ee, t%e stunt on
a%a# ,re sna, $%e$- t%at resets front stunt and $oerage 'a$- to t%e original %uddle $all
,en# refers to t%e side of t%e oense o,,osite of t%e T
utside#in leerage# to for$e t%e 'a$- inside
er front# 4 1stleel efensie ,laers# interior linean s%ift to t%e strengt% line'a$-ers s%ift ea-
er# se$ondar $all in $oer 4 t%at $%anges t%e $oerage to $oer 69
n# %en ou on t%e an it is referring to an to an res,onsi'ilities9
z$ar# $%e$-ing to $oer 2 s a 'un$% foration
Pa$-er# i$-el $oerage asso$iated it% a four an front in %i$% ;N re,la$es t%e and a 5 t%B assues t%e *B ,osition9
eel# see 'litz ,eel
enn# $orner in for a safet
eter# $ode for ,in$%
in$%# * te$%ni&ue see se$tion
it$%an# a tag used %en ,laing o,tion teas9 T%is tag eans t%at e are sit$%ing t%e res,onsi'ilities 'eteen t%edefender %o norall %as t%e,it$%an and t%e defender %o norall %as t%e &uarter'a$-
la it# Call ' safet t%at tells t%e se$ondar t%at e ill sta it% t%e original $all
?# Code for ,ass rus%
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1"
lossaryress# B te$%ni&ue# ,ress an to an $oerage# see se$tion
ressure foot#Doater foot# $oa$%ing ,oint for stunts/'litzes ,ressure s%ould 'e on foot o,,osite of t%e dire$tion t%at t%edefender is going
ro# refers to all oensie forations t%at t%e E and A are on t%e sae side# s,e$i
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2=
lossary?eoed# %en a re$eier is ore t%an 5 ards fro t%e T or T
?i,# strengt% $all to t%e rig%t
?o''er# see raider
?un#?o'#?oll# afet te$%ni&ue in Coer iler s a tig%t nu'er 2
?o$-# afet $ontrols t%e nu'ers to 'litz side
?oll# 2 eanings# 19 Hn
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lossary>ee t2e reen& anot%er ter for Cloud/Clear# 2a$e# * s%ades to t%e inside or outside of *# not %ead u,
>2ale# *B is t%e nu'ers ,laer in 2o# *ine'a$-ers ill s%o t%eir 'litz and t%en 'a$- o
>2o an$ o& line'a$-ers ill s%o t%eir 'litz and go
>ilver $oerage# P8s
>ilver call& H8 %ere see B se$tion
>ingle# 'litz in t%e 'ear front# ingle folloed ' a ,osition tells t%e afet t%at %e is ta-ing t%e an for t%e 'litzer9 @a,le:ingle Ni-e# i-e is 'litzing = $oer and t%e afet is ta-ing t%e Ni-e8s an
>0y# afet is ,riar for$e
>lam 34 stunt /lant# 2 eaning# 19 * te$%9 see se$tions 29 >r# inside ,attern (2 on t%e tree)
>li$e# sliding t%e under $oerage res,onsi'ilities of t%e line'a$-ers oer to a s,e$ilot# re$eier 'eteen t%e ta$-le and t%e 1 re$eier
>lo oft Tec29# defending t%e o,tion t%roug% $at and ouse te$%n# used against ine@,erien$ed JBs or %en e ant to slo t%eo,tion don9
>oli$# tag used to tell t%e Ga- and a t%at t%e are atta$%ed to t%e front and ill not 'e ,art of t%e ,ass $oerage#regardless of oensie forations9
>ol$ier# Hn a 43 sliding t%e *ine'a$-ers to t%e strengt% see >ar for o,,osite,eed# ass rus% ,ersonnel t%at ,la$es t%e fasted 8s/*8s/*B8s on t%e line9
>pill# te$%ni&ue used ' a for$e ,laer# as -no as rong aring for$e ,laer ill atta$- -i$-out it% t%e outside s%oulder
and loo- to $olla,se t%e %ole and a-ing t%e 'all $arrier 'oun$e it to t%e s$ra,,ing line'a$-ers
>pot&Ball&>pee$# Coa$%ing ,oint on 'litz# ,re read our s,ot -e 'all get oQQQQ
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lossary
>py# %en a se$ond leel defender is assigned to t%e JB
>py&So Ire& se$ond leel defender %o is not a for$e ,laer ill get de,t% and s, t%e JB# if t%e JB 'rea-s t%e ta$-le 'o@%e ill 3uat# Call fro safet to $orner in an read 2 s$%ee %ere t%ere is a 1= ard s&uare out route ' 2# Corner ust
s&uat on t%e s&uare out and t%e safet ill ado,t t%e nu'er 1 re$eier after %e is $ertain t%at t%e nu'er $orner %ass&uatted on 2
>3ueeAe# te$%ni&ue used ' for$e ,laer o,,osite of s,ill# %e ill atta$- t%e -i$-out 'lo$-er it% %is inside ar %ile-ee,ing all 'lo$-ers and 'all $arriers inside# ust sta s&uare# ste, sae foot#sae s%oulder
>tac0# alignent of line'a$-ers t%at ,uts t%e dire$tl 'e%ind a *
>tay# te$%ni&ue used ' 'a$-side defender s a$tion aa# %e is t%in- 'ootleg $ounter reerse
>tem# */ originall s%o one te$%ni&ue and s%ift to anot%er# ,re sna,
>tri0e# trong afet o$$u,ies iddle zone in tinger# te$%ni&ue# see te$%ni&ue se$tions
>trong# referring to strengt% of oensie foration# T
>trong si$e of line& referring to enses t%at use a strong and &ui$- side
>trong Bac0s& 'a$-tunt# efensie line oeent e@a,le# angle read slant ,in$% et$9
>tu$ 6n$7Tac0le& and T t%at align to t%e strengt% of t%e oensie foration
>ugar up& to initiall de$eie ' alignent# 'litzers $an a-e it loo- li-e t%e are in $oerage %ile $oerage ,laers $ans%o 'litz
>ap# Co'o $oerage %ere t%e *B H*B $o'o $oer t%e 'a$-s and T9
; =&
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lossaryT
Ta$-le Bo@# area ta$-le to ta$-le# and fro t%e * to 7 ards
Ta$-le read# te$%ni&ue ' *B t%e are loo-ing for
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lossary
0n'alan$e# un'alan$ed line# R/E on sae side $all un'al
0nder defense# Hn 4 don linean fronts# t%e to interior linean s%ifted aa fro strengt% *B8s s%ifted toard strengt%
0, te$%ni&ue# *B/Hnert ,las in a 7 te$%ni&ue and o t%e %eels of t%e T
H
Si$-# $ode nae and $%e$- against for 4 erti$als (in $oer 3)Si$e# Ba$-side Corner and Ba$-side *B 'ra$-et 1 aa fro tri,s
W
>aggle ?ead# reading FB# FB# to stinger FB aa# Trail te$%ni&ue no dee,er t%an t%e dee,est
>al-# %en t%e *B deta$%es %iself fro t%e front to $oer re$9 s,lit t%e dieren$es 'eteen 2 and t%e ta$-le9
>all o# seal or ,reent re$eier fro entering t%e iddle of t%e under $oerage9
>ar# Hn a 43 sliding t%e *ine'a$-ers to t%e ea-side
>ea-# referring to t%e ea-side of t%e oense
>ea- 'a$-# Ba$- aligned aa fro t%e T>%a# 34 stunt/%eel# 2 eanings# 19 oensie ,attern siilar to an out and u, 29 Call ade s a reoed 2 in &uarters $oerage9 T%is istelling 'ot% t%e and C to P t%eir zones and 'e alert for a %eel rou ' nu'er 29
>%ite# $olor $ode for $oer 6 or P P U
>ill# >ea-side inside *B in 34 44 52 and ea-side outside l' in 43
>indo # referring areas of t%e zone defenses t%at t%e JB %as $lear ision9 To get into t%e indo eans to disru,t JB ision
' %anging in t%ose areas9
>olf# H*B $ontrols 2/nu'ers ,laer in t%e
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lossary
R# referring to t%e s,lit end
RC# $ross $ountr# %eel route fro t%e 'a$-
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./ensive Player Personnel
Personnelgroupings
Number ofBac0s
Number ofT6Qs
Number ofW
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Defensive Personnel Pac0ages
Base
1
D84
8B4
DB
:ronts *ll
9n 4 man fronts t2e #a0 illplay t2e
?W#
C
O O
C
6 6N
>?W
#
C
O O
C
Note We ill be in t2e 14 frontabout 5J of t2e time% but e illbe in 14 personnel about ,J oft2e time
dd loo-
en loo-
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2!
Defensive Personnel Pac0ages
Penny
1
D84
8B4
DB
:ronts *ll
9n 4 man fronts t2e #a0 illplay t2e
?W#
C
P
O
C
6 6N
>?W
#
C
O
P
C
Note We ill replace one safetyfor a corneroo$ for man to man $efenses an$2en loc0ing $on a player
dd loo-
en loo-
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Defensive Personnel Pac0ages
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Defensive Personnel Pac0ages
4
4
D81
8B4
DB
:ronts 4 man fronts% 44741%un$er% an$ tu/
*$$itional D8 replaces #
T 6N
>?W
6
C
O O
C
Note We ill use t2is pac0age ife $onQt 2ave a #a0 t2at canserve as an e/ective D6
We ill never run 4 personnel
it2 14 front
en loo-
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Defensive Personnel Pac0ages
Nic0el
1
D81
8B5
DB
:ronts :iel$ frontsWe can run anyt2ing out of ournic0el pac0age
6 6NN
?W#
C
O O
C
6 6N
N?W
#
C
O O
C
Note We onQt run 2eavy frontsit2 nic0el personnel
We ill sen$ t2e #a0 to play D6an$ replace it2 Nic0el or replace
>am it2 Nic0el dd loo-
en loo-
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Defensive Personnel Pac0ages
Pac0er
-
D84
8B5
DB
:ronts :iel$ fronts mostly 4frontsWe can run anyt2ing out of ourPac0er pac0age
# 6N >
?WN
C
O O
C
6 >N
N?W
#
C
O O
C
Note We onQt run 2eavy frontsit2 Pac0er personnel
5t2DB ill replace D8
dd loo-
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e ous
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33
Defensive Personnel Pac0ages
Dime
1
D8-
8B"
DB
:ronts :iel$ fronts mostly 1fronts an$ it2 insi$e blitAesWe can run anyt2ing out of ourDime pac0age
6 6N
D?WN
CO O
C
Note We onQt run 2eavy frontsit2 Dime personnel
5t2an$ "t2DBQs ill replace 8BQs
dd loo-
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34
Defensive Personnel Pac0ages
Psyc2o
! D8 or
D84 8B" DB
:ronts We can run all Iel$fronts an$ coverage out ofpsyc2o personnel
# >8B D
?WN
C
O O
C
? >6
DWN
#
C
O O
C
Note We onQt run 2eavy frontsit2 Psyc2o personnel
5t2an$ "t2DB ill replace D8Qs
dd loo-
en loo-
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35
g
Psyc2o
!
D84
8B"
DB
:ronts We can Iel$ frontsout of psyc2o personnel
#
>
6
D?
W
NC
O O
C
Note We oul$ run t2e
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36
g
>pee$
1
D84
8B4
DB
:ronts We can Iel$ frontsout of >pee$ personnel
6 66 >
?W#
C
O O
C
6 66
>?W
#
C
O O
C
Note *ll D8 are replace$ it2best P< D6Qs or 8BQs
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Defensive Personnel Pac0agesPrevio TCNext
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3!
g
#eavy
5
D8-
8B4
DB
:ronts >2ort yar$age% Tu/%bac0er%
We onQt run even fronts
T TN 6
?W
6
C
O
C
Note DT in :or >7#& t2is is if e$onQt 2ave a >7# t2at can play t2eD6 position
dd loo-
>
>2ortyar$a
ge
5
D81
8B1
DB
T TN 6
?W
#76
C
O
C>
Note DT in for safety
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3"
g
oalline
"D8-
8B1
DB
:ronts oaline% uts% '$iamon$
T TN 6
?W
6
C
O
C
Note We ill run t2is on t2e !inc2 line
Ioaline loo
T
6 6N >
?W
#
C
O
C
>2ortyar$a
ge
Ioalineloo-/ s%ortardage
T
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Defensive Line TechniquesThe Main objective of the defensive line is to destroy the opponents offensive blocking schemes. This can be accomplished
by eecuting perfect techni!ue at full speed to a depth of " yard into the offensive backfield. #onsider yourself a missile being
launched into the offense$ destroying everything in your path.
Attack %tip of the football&
Key the offensive linemans movement. 'rive shoulder and forearm under the chin of the offensive lineman$ driving him " yard
into the backfield then separate (ith hands$ keeping the outside arm free.
Angle%" foot from the ball&
Key the movement of the ball$ 4) degree step to the heel of net offensive lineman$ second step is directly up field. *enetrate (it
shoulders s!uare to the +,. ip inside forearm under the blocker and penetrate to " yard depth. Maintain your gap control by
fighting pressure.
Slant%" foot from the ball&
Key the movement of the ball$ drive block the net blocker play side through the 01 of his neck. 'estroy the blocking scheme2
Man Over%" foot from the ball&
Key the movement of the ball$ take a lateral step play side parallel to the +,. Then s!uare up on the net lineman and attack.
Ga%tip of the football&
Line u in the ga an! go on the movement of the ball . ip both forearms under the offensive linemans pads and penetrate "
yard deep into the backfield and then fight pressure.
"inch%tip of the ball&
On movement of the ball$ sprint and drive your body directly to(ard the heels of the . #ontinue on this course destroying
everything in your path. This is the only techni!ue (here your shoulders (ill not be s!uare to the +,.
"ass #ush or GO%tip of the football&
On movement of the ball$ eecute a pass rush move %bull-rush$ s(im$ rip$ push-pull$ speed rip&. 5se an appropriate set up movefor your style of pass rush and keep your feet moving to(ards the . Take and up field penetrating charge. printers stance
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Techni!ues for 'efensive 9nd/,+ *layTCNext
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%ontain Technique+
tance: ; point (ith your inside foot up and shoulders s!uare
oot vs. a T9- inside foot on the outside shoulder/foot of the end to ; feet outside the end.
'o not get hooked? no one gets outside you. 5se your hands to keep peopleoff you.
T9/@ing- outside shoulder of @ing up to ) yards than. @ing or slot (ider than ) yards- *5 tech. ,r contain *.
rom Dou- pause and read$ check for counter or reverse then move (ith an angle of pursuit to make game saving
tackle.
,ption- hard or soft techni!ue
Eard Techni!ue- attack pitch man no(
oft techni!ue- cat and mouse do(n +, on inside shoulder of pitchman$ keep
that relationship do(n the field
FF6+9TFF #alls by ends to each other$ ; G pitchman$ " G
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@aggle ead- key near back. Bf near back goes a(ay- backside pursuit behind +,$ no deeper than deepest back. 0s (aggle to-
stinger$ vs inside trey buck- react. 8ear to- contain techni!ue.
@ing- line up on the (ings outside shoulder up to ) yards. Eave your inside foot up and key him for movement. 'ont penetrate
more than " yard before reading and reacting as (ith the T9.
>lanker- 6 (ing that moves out over ) yards or more is considered a flanker. Bn this situation you (ill use a contain fire techni!ue. Bf
the flanker is a threat to crack$ you can use a *enn tate techni!ue.
lot- contain fire bet(een the tackle and slot %or *enn tate&. Bf you cant do either$ move out on the slot and play him like a (ing.
plit 9nd- tay head up (ith end up to ) yards out and attack him like a (ing. Bf he moves out past ) yards then move in and
contain fire or *enn tate techni!ue %" yard outside tackle&.
/nsi!e Technique $en! 0ithout contain resonsibility&
tance: #himp or 3/4 point
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Stunt Techniques
tance: ; or 3 *oint
5- - ends (iden to a (ide ) or a (ide J- 3 point sprinter stance- contain *
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%ontain 3ire an! "enn State Technique
tance: ; *oint
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TC
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eus
.utsi$e 8inebac0er *lignments
3 dee, Coerage on t%e erieter
position
s9 T or T ing it% zero re$eiers outside# Co$- in to Ball get a ta$-leread 495 ards fro * and 1 to 3 ards ide de,ending on
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TC
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us
.utsi$e 8inebac0er *lignments
.t2er *lignment terms
ur insi$e foot on t2e outsi$e foot of t2e T6 o/ t2e 2eels of t2e D6t& *lignment ta0en o/ of t2e imaginary T6
1 x 1 position ta0en from t2e T6 or 2ost T6
ignment ta0en by splitting t2e $i/erence beteen t2e - W< an$ t2e ./ensive Tac0le
*lignment in - $eep $efenses
Hs a remove$ -
>plit t2e $i/erence beteen t2e - an$ t2e Tac0le9
W2en playing 9nvert in a 41% 51% or 11
ap foot t2e T6 or 2ost T6
8inebac0er Tec2ni3ues TCNextPrevio
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BlitAing Tec2ni3ues
19 Balan$ed tan$e it% a slig%t stagger: ressure Foot# Floater Foot eaning ,ut ,ressure on t%efoot o,,osite of t%e dire$tion t%at ou are going9 ;oid false ste,s and under ste,,ing9
29 Ireat 'all get#o: ;nti$i,ate sna, $ount# -e 'all# go on 'all oeent9 (spot ball spee$)
39 Blitz >%ere our ga, is# not %ere it as9
49 ut ;t%lete linean# out ,%si$al 'a$-s
59 *o an ins# *o Jui$- %ard# gra''ing grass
" *nticipate t2e ball being in your gap# don8t 'e sur,risedQ Ball aay& ta-e a great ,ursuitangle don t%e line
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:ronts3=# 5= it% ,ressure $oing fro ea- side
34# 54 it% ,ressure $oing fro strongside32# 52 it% ,ressure $oing fro iddleC%oi$e# an $all it% ,ressure $oing fro$%oi$e side
Bu$- $%oi$eBu$- $%oi$e 3 inert (iddle)
4344?a sta$-
la sta$-
*s a general Note& it is important t2at e $onQt allo t2e o/ense to become too comfortable it2 2at
e are $oing T2erefore .8B can alays ;sugar up=& meaning t2ey can an$ s2oul$ s2o one t2ing an$t2en get into t2eir correct positions& prior to t2e snap& W2en not in our base $efense t2e D8 s2oul$s2o a 2ea$ position an$ t2en stem to t2eir s2a$es prior to snap
*lso e ill call certain gamesames& D8 stemming>2o an$ o& s2oing t2e blitA an$ going>2o (Go0er)& s2oing one blitA but running anot2erRump to& starting in one front an$ s2ifting to anot2er& pre&snap
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eries
.ption 7#&
pitc2man 5=
Coverageiler ($oer 4)?ed (3 ea-)
Cloud ($oer 2)3 strong
Bla$-Ireen
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)*+, (lign, (n' te- Key
Run &a"e.
/o. (way
)ass &a"e.
('0ust"ents.
1 /E2s 4 WR2s
+E
M
NW
E
H
NEE
+
Coverageiler ($oer 4)3 ea-Cloud ($oer 2)3 strong
:oot
4 tec2% *ngle
1
tec2% *ngle
1 tec2
4 tec2% slant
2ost% >lant
T/
triangleT or'all
I/TriangleC/Ball
I/TriangleT/Ball
T/Bal
l
ga, ta siler
Cut'$-# 3dee,
C ga, Trail
B ga,
; ga,
strong
; ga,
B ga,
C ga,
*eerage
*eerage
; ga,
re#dire$t
B ga, #$rossfa$e
Trail
alert'oot
Coerage
Coerage
Coerage
ass ?us%
ass ?us%
ass ?us%
Contain
Foot
Foot
>al-
>al-
4 te$%94 te$%9
4 te$%9 4 te$%9
3=
3= >al-
== te$%9 2ga,
= te$%9= te$%9
51
Ra" /ug
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)*+, (lign, (n' te- Key
Run &a"e.
/o. (way
)ass &a"e.
('0ust"ents.
1 /E2s 4 WR2s
+E
M
NW
E
H
NEE
+
Coverageiler ($oer 4)3 ea- Blue (2)
:oot
4 tec2% *ngle
1
tec2% >lant
8oose 1 tec2
4 tec2% rea$ tec2
2ost% >lant
T/
triangleT or'all
I/TriangleC/Ball
I/TriangleT/Ball
T/Bal
l
ga, ta siler
Cut'$-# 3dee,
C ga, Trail
B ga,
; ga,
strong
; to B
B to ;
C ga,
*eerage
loread
; ga,
re#dire$t
?undon
Trail
alert'oot
Coerage
Coerage
Coerage
ass ?us%
ass ?us%
ass ?us%
Contain
Foot
Foot
>al-
>al-
4 te$%94 te$%9
4 te$%9 4 te$%9
3=
*oose 3= >al-
== te$%9 2ga,
= te$%9= te$%9
;
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)*+, (lign, (n' te- Key
Run &a"e.
/o. (way
)ass &a"e.
('0ust"ents.
1 /E2s 4 WR2s
+E
M
NW
E
H
NEE
+
Coverageiler ($oer 4)3 ea-Blue ($oer 2)
:oot
4 tec2% *ngle
1
tec2% >lant
8oose 1 tec2
4 tec2% rea$ tec2
2ost% al-
>al-# no
readC%e$- Tug
4 te$%94 te$%9
4 te$%9 4 te$%9
3=
*oose 3= >al-
== te$%9 2ga,
= te$%9= te$%9
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)*+, (lign, (n' te- Key
Run &a"e.
/o. (way
)ass &a"e.
('0ust"ents.
1 /E2s 4 WR2s
+E
M
NW
E
H
NEE
+
H
Coverageiler ($oer 4)3 ea- Blue (2)
:oot
4 tec2% *ngle
1
tec2% *ngle
1 tec2
4 tec2% angle out
2ost% get
$ept2 an$sugar up& Buc0
T/
triangleT or'all
I/TriangleC/Ball
I/TriangleT/Ball
I/Ba
ll
ga, ta siler
Cut'$-# 3dee,
C ga, Trail
B ga,
; ga,
strong
;
C ga,
B ga,
*eerage
*eerage
; ga,
re#dire$t
C ga,#trail
B ga,
$rossfa$e
Coerage
Coerage
Coerage
Contain
ass ?us%
ass ?us%
Contain
Foot
Foot
>al-
>al-
4 te$%94 te$%9
4 te$%9 4 te$%9
3=
3= >al-
== te$%9 2ga,
= te$%9= te$%9
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)*+, (lign, (n' te- Key
Run &a"e.
/o. (way
)ass &a"e.
('0ust"ents.
1 /E2s 4 WR2s
+E
M
NW
E
H
NEE
+
Coverageiler ($oer 4)3 ea-Blue ($oer 2)
:oot
5 tec2% *ttac0
1
s2a$e ! tec2% *ttac0
1 tec2
1 tec2% *ttac0
5 tec2% gap
step
T/
triangleT or'all
I/TriangleC/Ball
I/TriangleI/Ball
T/Bal
l
ga, ta siler
Cut'$-# 3dee,
C ga, Trail
B ga,
; ga,
strong
;
B ga,
C ga,
*eerage
*eerage
; ga,
re#dire$t
B ga,#re#dire$t
Trail
Coerage
Coerage
Coerage
?
$ontain
ass ?us%
Contain
Foot
7 te$%9
>al-
5 te$%9
3 te$%93 te$%9
5 te$%9 5 te$%9
3=
3= >al-
== te$%9 2ga,
2i te$%92i te$%9
Notes
Ss 1 'a$- in a 2i
55
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)*+, (lign, (n' te- Key
Run &a"e.
/o. (way
)ass &a"e.
('0ust"ents.
1 /E2s 4 WR2s
+E
M
NW
E
H
NEE
+
Coverageiler ($oer 4)3 ea-Blue ($oer 2)
:oot
5 tec2% *ttac0
1
>2a$e ! tec2% >lant
1 tec2
1 tec2% al-
5 te$%9
3 te$%93 te$%9
5 te$%9 5 te$%9
3=
3= >al-
== te$%9 2ga,
2i te$%9
attac0
2i te$%
attac0
Notes
Ss 1 'a$- in a 2i
56
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# 6 N 6 >
?W
# 6 N 6 >
?W
# 6 N 6 >
?W(foot) (foot) (, tec2)
un$er in
# 6 N 6 >
?W
un$er g over
# 6 N 6 >
?W
un$er s2ift (tilt)
# N 6 >
?W
(angle)
(foot) (foot)
6
un$er sin
# 6 N 6 >
?W
un$er *ngle(can c2eat to 2ea$ up)
# 6 N 6 >
?W
un$er
?W
(' tec2) (angle)(angle)(angle) (rea$)(rea$)(rea$)(foot)
(feat2er&scrapeexc2ange)
un$er s2a$o Ben$ea0
un$er curve strong(Dog)
un$er noose(!st)
(-n$)
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ea0
# 6 N 6 >
?W
(Dog)
# 6 N 6 >
?W
# 6 N 6>
?W(foot)
(foot)
un$er tommit
# 6 N 6 >
?W
un$er e$it
# 6 N 6 >
?W(foot) (foot)
un$er a$Gust
# 6 N 6 >
?W
# 6 N 6 >
?W
# 6 N 6 >
?W
un$er Dos
# 6 N 6
>?W
(!st)(-n$)
(rea$)(rea$) (loop)(*ngle)(*&longscoop
)
(*&longscoop
)
(*ngle)
- gap
-aygo
*$Gust
ote: a craAytag# tells t%e %a- %e %as an autoati$ 2 a go t%e ro$-ed don safet ill a-e
t%e Ga- rig%t9
>lTCNextrev ous
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>lam
>eries
.ption 7#&
pitc2man 5"
14 >trongsi$e (o/ensive >tron2si$e) Pressure
Coverage3 strongBla$-Ireen
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)*+, (lign, (n' te- Key
Run &a"e.
/o. (way
)ass &a"e.
('0ust"ents.
1 /E2s 4 WR2s
+E
M
NW
E
H
NEE
+
H
Coverage3 strong
:oot% >lant tec2
4 tec2 >lant tec2
1
tec2% *ngle
1
4 tec2% *ngle
2ost
T/Bal
l
I or'all
I/TriangleC/Ball
I/TriangleBall/
T
T/T
C ga, Trail# alert
'oot
B ga, B ga, re#dire$t
; ga,
; ga,
ea-
B
C ga,
ga,
*eerage
*eerage
; ga,
re#dire$t
C ga,#Trail
Cut'a$-/
%itan
Contain
Coerage
Coerage
Contain
Coerage
ass ?us%
ass rus%
Foot
Foot
>al-
>al-
4 te$%97 te$%9
4 te$%9 4 te$%9
3=
3= 3=
3=
= te$%9= te$%9
Notes
;Contain=
6=
+la" /ug TCNextrev o
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)*+, (lign, (n' te- Key
Run &a"e.
/o. (way
)ass &a"e.
('0ust"ents.
1 /E2s 4 WR2s
+E
M
NW
E
H
NEE
+
H
Coverage3 strong
:oot% >lant tec2
4 tec2 lant
1
4 tec2% *ngle
2ost
T/Bal
l
I or'all
I/TriangleBall
I/TriangleBall/
T
T/T
C ga, Trail# alert
'oot
; to Bga,
re#dire$t
; to Bga,
; ga,
ea-
B
C ga,
ga,
*eerage
*eerage
; ga,
re#dire$t
C ga,#Trail
Cut'a$-/
%itan
Contain
Coerage
Coerage
Contain
Coerage
ass ?us%
ass rus%
Foot
Foot
>al-
>al-
4 te$%97 te$%9
4 te$%9 4 te$%9
3=
3= 3=
3=
= te$%9= te$%9
Notes>am vs - bac0insi$e te% vs !bac0 outsi$eT6
;Contain=
lant tec2
61
+la" Rea' TCNextrev ous
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)*+, (lign, (n' te- Key
Run &a"e.
/o. (way
)ass &a"e.
('0ust"ents.
1 /E2s 4 WR2s
+E
M
NW
E
H
NEE
+
H
Coverage3 strong
:oot% al- $%e$-
Tug
>al-
4 te$%97 te$%9
4 te$%9 4 te$%9
*oose 3=
3= 3=
*oose 3=
= te$%9= te$%9
Notes >ams2oul$ c2eatalignment
;Contain=
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)*+, (lign, (n' te- Key
Run &a"e.
/o. (way
)ass &a"e.
('0ust"ents.
1 /E2s 4 WR2s
+E
M
NW
E
H
NEE
+
H
Coverage3 strong
:oot% Buc0 tec2
4 tec2 *ngle out
1
tec2% *ngle
1
4 tec2% *ngle
2ost
I/Ba
ll
Te/Tor 'all
I/TriangleC/Ball
I/TriangleBall/
T
T/T
B ga, B ga, $ross
fa$e
C ga, C ga, trail
; ga,
; ga,
ea-
B
C ga,
ga,
*eerage
*eerage
; ga,
re#dire$t
C ga,#Trail
Cut'a$-/
%itan
ass ?us%
Coerage
Coerage
Contain
Coerage
ass ?us%
Contain
6i
Foot
>al-
>al-
4 te$%97 te$%9
4 te$%9 4 te$%9
3=
3= 3=
3=
= te$%9= te$%9
Notes
;Contain=
63
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)*+, (lign, (n' te- Key
Run &a"e.
/o. (way
)ass &a"e.
('0ust"ents.
1 /E2s 4 WR2s
+E
M
NW
E
H
NEE
+
H
Coverage3 strong
1 tec2 *ttac0
1
s2a$e ! tec2% *ttac0
1
5 tec2% *ttac0
./
T
I or'all
I/TriangleC/Ball
I/TriangleBall/
T
T/T
C ga, Trail
B ga, B ga,re# dire$t
; ga,
; ga,
ea-
B
C ga,
ga,
*eerage
*eerage
; ga,
re#dire$t
C ga,#Trail
Cut'a$-/
%itan
Contain
Coerage
Coerage
Contain
Coerage
ass ?us%
ass ?us%
7
Foot
5 te$%9
>al-
5 te$%97 te$%9
3 te$%9 3 te$%9
3=
3= >al-
3=
2i te$%92i te$%9
Notes vs !bac0 Nose -i
;Contain=
' tec2& Bubble
64
+la" +-a'ow TCNextrev ous
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)*+, (lign, (n' te- Key
Run &a"e.
/o. (way
)ass &a"e.
('0ust"ents.
1 /E2s 4 WR2s
+E
M
NW
E
H
NEE
+
H
Coverage3 strong
1 tec2 2a$e ! tec2% >lant
1
5 tec2% *ttac0
./
T
C or'all
I/TriangleC/Ball
I/TriangleBall/
T
T/T
C ga, Trail
; ga, ; ga,re# dire$t
B ga,
; ga,
ea-
B
C ga,
ga,
*eerage
*eerage
; ga,
re#dire$t
C ga,#Trail
Cut'a$-/
%itan
Contain
Coerage
Coerage
Contain
Coerage
ass ?us%
ass ?us%
7
Foot
5 te$%9
>al-
5 te$%97 te$%9
3 te$%9 3 te$%9
3=
3= >al-
3=
2i te$%92i te$%9
Notes vs !bac0 Nose -i
;Contain=
' tec2& Bubble
65
>lam up s2a$e in (attac07rea$7tug7slant7cras2)& 1 strong
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#N 66>
OO? W C
:OC
# #
1x1 o/ ing
!7- !74
!74
N 66>OO? W C
:OC
# #
1x1 o/ tac0le
!7- !74
!74
#
N 66>
OO ? W C
:OC
8D? #
!7-!74
!74
#
Cross0ey&alertforCounterWaggle
N 66>
OO ? W C
:OC
8D? #
!7- !74
!74
#
Cross0ey&alertforCounterWaggle
+la" s-a'e seies Co%e. 3 stg Ra" s-a'e seies Co%e. 3 w5 3 stg6 16 46 7
+la" s-a'e +la" s-a'eIn
+la" s-a'e o%eTC
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In
+la" s-a'e go%e
+la" s-a'eun'e
+la" s-a'ee%en
N 66 >
W ? OO#
N 66 >
W ? OO#
N 66 >
W ? OO#
N 66 >
W ? OO#
N 66 >
W ? OO#
N 66 >W
? OO#
Ra" s-a'e8 %s e"o%e' 9a5 +E87 te-6 N8 1i6 +a"8 wal5
Ra" s-a'e soli'8 3 stong:4:1:3w5 Ra" s-a'e o%e
Ra" s-a'e go%e
Ra" s-a'e s-ift8 RE tilt in w5 ( Ra" s-a'e sin8 3 stong
N 66 >
W ?
# N 66 >
W ?
#
OO
3; s-a'e g soli'8 puts N in 1i
N 66 >
W ?
#
N 66 >
W ?
# N 66 >
W ?
#
:O
N 66 >
W ?
#OO
foot
foot
NextPrevious
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1
>eriesWe can C2oice any of t2ese calls
6xpect to use ;Dime= Personnel
.ption 7#&
pitc2man 6!
3; /a5les *ut
Coverage
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)*+, (lign, (n' te- Key
Run &a"e.
/o. (way
)ass &a"e.
('0ust"ents.
1 /E2s 4 WR2s
+E
M
NW
E
H
NEE
+
CoverageCover 1& roll%invert%>ilver (cover 4)Blue (cover -)Cover +& roll%
$euce% spy% safe%falcon?an un$er - $eep
4 tec2 .ri$e 5& c2ec0DD1
tec2% *ttac0
or *ngle
1
4 tec2% or i$e 5
./
T/T
triangleT
I/TriangleC/Ball
I/TriangleBall/
T
T/T
ga, Gitan
C ga, Trail
B ga,
ou'l
e ;ga,B
C ga,
ga,
*eerage
*eerage
; ga,
re#dire$t
C ga,#Trail
Cut'a$-/
%itan
Coerage
Coerage
Coerage
Contain
Coerage
ass ?us%
Contain
>al-
>al-
4 te$%94 te$%9
4 te$%9 4 te$%9
3=
3= 3=
3=
= te$%9= te$%9
Notes Cangive nose a$irection or2ave 2im
attac0
./
6"
3; Cas-:E'it
Coverage
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)*+, (lign, (n' te- Key
Run &a"e.
/o. (way
)ass &a"e.
('0ust"ents.
1 /E2s 4 WR2s
+E
M
NW
E
H
NEE
+
CoverageCover 1& roll%invert%>ilver (cover 4)Blue (cover -)Cover +& roll%
$euce% spy% safe%?an un$er - $eep?an :ree
4 tec2 .ri$e 4i c2ec0DD& Pinc2
8oose 1
tec2% *ttac0
8oose 1
4 tec2% or 4i& Pinc2
./
T/T
triangleI/Ball
I/TriangleC/Ball
I/TriangleBall/I
T/T
ga, Gitan/
Cut'a$-
B ga, Trail
C ga,
ou'l
e ;ga,C Ia,
B ga,
ga,
; Ia,
; ga,
; ga,
re#dire$t
Trail
Cut'a$-/
%itan
Coerage
Coerage
Coerage
Contain
Coerage
ass ?us% ra,
for JB $ontain
Contain
Foot
Foot
>al-
>al-
4 te$%94 te$%9
4 te$%9 4 te$%9
*oose 3=
*oose 3= *oose 3=
*oose 3=
= te$%9= te$%9
NotesPass sit6n$s can
run ane$it
98B& spy Sovs sprintout
./
7=
3; Rea' Mi5e
Coverage
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)*+, (lign, (n' te- Key
Run &a"e.
/o. (way
)ass &a"e.
('0ust"ents.
1 /E2s 4 WR2s
++DE
M
NW
H
NEE
+
CoverageCover 1& invert%>ilver (cover 4)Blue (cover -)?an :ree
4 tec2 lant
1
4 tec2% *ngle
2ost
T/T
triangleI/Ball
C/Ball
I/TriangleBall/
T
I
triangle
ga, lo
read/?eerse
B to ;ga,
?un on
C to Bga,
; ga,
; to Bga,
C ga,
ga,
*eerage
Cut'a$-
; ga,
re#dire$t
ContainTrail
lo
read/reerse
Coerage
Contain
Coerage
Contain
Coerage
ass ?us%
ass ?us%
Foot
>al-
>al-
4 te$%94 te$%9
4 te$%9 4 te$%9
3=
3= 3=
3=
= te$%9= te$%9
NotesW spy SoIre
./
RDE
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)*+, (lign, (n' te- Key
Run &a"e.
/o. (way
)ass &a"e.
('0ust"ents.
1 /E2s 4 WR2s
++DE
M
NW
H
NEE
+
CoverageCover 1& invert%>ilver (cover 4)Blue (cover -)?an :ree
4 tec2 *ngle
-
tec2% *ngle
1
4 tec2% *ngle
2ost
T/T
triangleT/Ball
I
C/Ball
I/TriangleBall/
T
I
triangle
ga, lo
read/?eerse
C ga, Trail
; toB ga,
; ga,
B to ;ga,
C ga,
ga,
*eerage
Cut'a$-
; ga,
re#dire$t
ContainTrail
lo
read/reerse
Coerage
ass ?us%
Coerage
Contain
Coerage
ass ?us%
Contain
Foot
>al-
>al-
4 te$%94 te$%9
4 te$%9 4 te$%9
2=
3= 3=
2=
= te$%9= te$%9
Notes?i0e rea$uar$ out& * gap%
bloc0s $on&B gap
./
RDE
72
3; Rea' Will
Coverage
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)*+, (lign, (n' te- Key
Run &a"e.
/o. (way
)ass &a"e.
('0ust"ents.
1 /E2s 4 WR2s
++DE
M
NW
H
NEE
+
CoverageCover 1& invert%>ilver (cover 4)Blue (cover -)?an :ree
4 tec2 *ngle
1
tec2% >lant
8oose 1
4 tec2%
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)*+, (lign, (n' te- Key
Run &a"e.
/o. (way
)ass &a"e.
('0ust"ents.
1 /E2s 4 WR2s
++DE
M
NW
H
NEE
+
CoverageCover 1& invert%>ilver (cover 4)Blue (cover -)?an :ree
4 tec2 *ngle
1
tec2% *ngle
-
4 tec2% *ngle
2ost
T/T
triangleT/Ball
I
C/Ball
I/TriangleBall/
T
I
triangle
ga, lo
read/?eerse
C ga, Trail
B to ;ga,
; ga,
; to Bga,
C ga,
ga,
Cut'a$-
*eerage
; ga,
re#dire$t
ContainTrail
lo
read/reerse
Coerage
Coerage
ass ?us%
Contain
Coerage
ass ?us%
Contain
Foot
>al-
>al-
4 te$%94 te$%9
4 te$%9 4 te$%9
3=
2= 2=
3=
= te$%9= te$%9
Notes?i0e spySo Ires vssprint out
./
RDE
74
Fie o
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)*+, (lign, (n' te- Key
Run &a"e.
/o. (way
)ass &a"e.
('0ust"ents.
1 /E2s 4 WR2s
++DE
M
NW
H
NEE
+
Coverage
Blue (cover -)
4 tec2 slant
4
tec2% *ttac0
4
4 tec2% slant tec2
2ost% slant
tec2
T/T
triangleI/Ball
I/TriangleC/Ball
I/TriangleBall/I
T/T
triangle
ga, Trail
B ga,
; to Cga,
ou'l
e ;ga,; to ga,
B ga,
C ga,
; ga,Cut'a$-
; ga,$ut'a$-
?un
don
B ga,$rossfa$e
Trail
Contain
Coerage
Coerage
ass ?us%
Contain
Coerage# s$reen
drags iddles$reen
ass ?us%
foot
Foot
@$%ange
/ Ni-e
@$%ange
/ ill
4 te$%94 te$%9
4 te$%9 4 te$%9
4=
4= @$%ange/ %a-
@$%ange/ a
= te$%9= te$%9
NotesHs remove$- .8B798Bexc2ange
responsibility
:oot slant tec2
RDE
B ga,#$rossfa$e
75
1 8oop 1 Wrap:iel$ Boun$ary
Boun$ary TC
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E N E
WM H+
E N E
WM H+
E N E
WM H+E N E
WM H+
1 bac0er (can also tag mi0e7ill)1 8asso
E N E
WM H+
E N E
WM H+
1 boun$ary Ire1 Iel$ Ire (can be tagge$)
:iel$
:iel$
:iel$ :iel$
:iel$ Boun$ary
Boun$
ary
Boun$
ary
Boun$ary
Boundar nd runs read stunt o I ose# ,las 'l; and $ontains t%e Boundar s9 ,ass
Field nd runs read stunt o I ose runs read stuntso of I Boundar nd ra,s for $ontain s9 ,ass
Field nd Contain ? ose ?ead to Boundar# $ontainBoundar nd ru's o t%e nose
Field nd ,las B ga, ,ass dro, lo iddle ose readstunt to $ontain Boundar nd *asso Field H*B 'litzes ot%e Field nd to Contain
Field *B 'litzes to $ontain Field nd ,las t%e B ga,
t%en dro,s in $oerage9 ote: H*B/*B $an e@$%ange'litz s reoed 2
Boundar *B 'litzes to $ontain Boundar nd ,las
t%e B ga, t%en dro,s in $oerage9 ote: H*B/*B $ane@$%ange 'litz s reoed 2 76
5-TCNextrev ous
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5-5 ?an :ronts
a and Ga-# in a "9 g%ost " or a 5 te$%9 (no $oerage)or o t%e %eels of t%e $o$-ed in and $ross -eing9Ss9 ass# $ontain ?
Coerage:
Ireen (=)Bla$- (1) ?aider (1)%ell (42)Nonster 3 dee,
ote: Ss9 o,en sets it% a reoed 2 t%e *B to t%at side $an iden and
t%e H*B ill e@$%ange?es,onsi'ilities9 *B gies nd a Cage $all# no %as $ontain9
Hf e go it% a Gea ,a$-age# e $an re,la$e one of t%e afeties it% a*/ t,e ,laer and t%e a *ine'a$-er ill 'e$oe a 2ndleel defender9.ption 7#&
pitc2man
Note stunts% blitAes% an$ game plan can c2ange responsibility77
>e $an also go s,/isolateit% t%e OO# OO ill s,'a$-
?WOO
5- *ngle(strg707c2oice)
5- Double 6agle TCNextrev ous
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E N E
MW
+H E N E
MW
+H
E N E
MW
+H E N E
MW
+H
5- 8oa$5- 6agle
E N E
MW
+H E N E
MW
+H
5- tac0les in5- F loa$
# angle te$%ni&ue to $all # atta$- te$%ni&ue $an 'e tagged ta$-les out
?# slant to T ose slant to I ;tta$- ?# and ose in$% to %eels of JB atta$-# $an 'etagged ta$-les out ?/ ;ngle out
?e and ose Ia, te$%ni&ue # ;tta$- ?e and ;ngle in ose# ;tta$-
7!
5- Tac0les .ut 5- Double 6agle :ire TCNextrev ous
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E N E
MW
+H E N E
MW
+H
E N E
MW
+H E N E
MW
+H
5- 8oa$ :ire5- 6agle :ire
E N E
MW
+H E N E
MW +H
5- F angle>2a$e strong
?e and angle out ose atta$-s nd to o,en side;tta$-s if one T
nd angle out ose angle aa fro Fire $an 'etagged >ill or Ni-e or it $an 'e $%oi$ed
?us% nd angles out ose angle aa fro Fire atta$-s $an 'e tagged >ill or Ni-e or it $an 'e $%oi$ed
?us% nd and ose ,in$% angles out# $an 'etagged >ill or Ni-e or it $an 'e $%oi$ed
nds and ose ;tta$- ? atta$-s ose and angle t%is $an 'e $%oi$ed
7"
41TCNextrev ous
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41
;Cane= >eries
.ption 7W&
pitc2man !=
$ gaps s2oul$ be stunte$ to late
refers to Tac0les% *ll s2a$e refers to tac0les an$ 6n$s ap refers to t2e Tac0le an$ *ll gg& >T& 1% T& B% T& *% T& -i ap in& bot2 tac0les *
T& 1 ap out& Bot2 tac0les BTac0le to Iel$& 1% tac0le to boun$ary -i :iel$ gap& bot2 tac0le gap to Iel$$ary& Tac0le to Boun$ary 1% Tac0le to Iel$ -i Boun$ary gap& bot2 tac0les gap to Bo
n 2ave a gap or s2a$e tag
Cane
CoverageNotes gapresponsibility
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)*+, (lign, (n' te- Key
Run &a"e.
/o. (way
)ass &a"e.
('0ust"ents.
1 /E2s 4 WR2s
++DE
M
NW
H
NEE
+
H
Blue (cover -)Cover 1 variations>tar (cover 4)reen (cover )
Blac0 (cover !)1 strong
, tec2
1 tec2
ap foot
-i
5 tec2
I
triangleT/T
I/TriangleI/Ba
ll
I/TriangleBall/I
T/T
triangle
C ga, Gitan
ga,
; ga,
B ga,
B ga,
; ga,
C ga,
B ga,
%itan
?un
don
; ga,run don
Trail
Coerage
Coerage
Coerage
ass ?us%
Contain
ass ?us%
Contain
Ia, foot# $
ga,
7 te$%9
e,ends on
$oerage
5 te$%9
2i2 te$%9
" te$%9 5 te$%9
==
Ia, foot $ga,
e,ends on$oerage
e,ends on$oerage
3 te$%92 te$%9
responsibilityill $epen$upon stunt an$coverage
;9n= call sitc2
>6 an$ >*?alignments
ap foot c gap
RDE
Trail
!1
Cane n$er (P
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E N E
MW+
H E N E
MW +
H
E N E
MW +
H E N E
MW +
H
Cane TistCane Cross
E N E
MW +
H E N E
MW +
H
CaneTommitCane Tister
all lets our ass ?us%ers get u,
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E N E
MW+
H E N E
MW+
H
E N E
MW +H E N E
MW +
H
Cane Wrap also #a0 WrapTexas ea0 Texas strong
E N E
MW +
H E N E
MW +
H
Cane .$$ (.DD :ire ? Ires * gap) (o$$
arson)
Cane Tom
utside ?us%ers or- u,
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E N E
MW +
H E N E
MW +
H
E N E
MW +
H E N E
MW +
H
Cane Will an$ ?i0e BarrelCane Will an$ >am Barrel
E N E
MW +
H E N E
MW +
H
Cane Double Dog (can be tagge$)Cane Tomit Dog (can tagge$)
?an covering T6 plays C gap Irst to T6!4
>ol$ier stunt War stunt TCNextrev ous
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E N E
MW
+H E N E
M
W
+
H
E N E
MW +
H E N E
MW +
H
Texas >trong#a0 Wrap
E N E
MW +
H E N E
MW +
H
6$it *rson
a0 rap 2it Irst opening
Tist Barrel
!5
@oneTCNextrev ous
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@one
BlitA
>c2emes
!6
@one BlitA9 P2ilosop2y
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We can run t2is pac0age in all game situations an$ every2ere on t2eIel$
We can Aone blitA from all of our fronts@one blitAes are e/ective because t2ey combine t2e best aspects of
aggressive an$ safe football
a Playing Aone coverage not manb Destroys bloc0ing sc2emesc tay out of ;No cover @one=G Kno your responsibility% t2reat% 2elp
1 Play
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r run support it2 proper leverage
2e point of attac0er of t2e play
9?9N*T6 t2e trapping laness t2at pro$uce unbloc0e$ $efen$ers
ertain protections an$ maintain $eep Aone integrity We ill attac0 protections in t2e foll
rtain area of t2e protectioniIc bloc0er& In$ mismatc2esassignments by exc2anging rus2 lanesassignments by $isguising or bluVng pressureent errors by $ropping a $efen$er an$ sen$ing a secon$ level player
!!
@one BlitA Tec2ni3ues for Dropping 8ineman TCNextrev ous
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9 Dropping 8ineman
D8 alays plays run Irst
* D6&(one step tec2ni3ue)
! D6 ta0e one step up Iel$ an$ attac0 t2e o/ensive player- D6 ill try to get a run pass rea$ in one step
1 H> run& secure gap4 H> Pass& $rop into coverage using crossover step& 2e 2as alrea$ypre&rea$ 2is t2reats
B Nose& (- step tec2ni3ue)
5 Nose to steps up Iel$ an$ attac0 t2e .8" Nose ill try to get a run pass rea$ in t2ose - steps' H>& secure ap+ H> pass& Drop into coverage
!"
@one BlitA Coverage TCNextrev ous
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!
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3 'eep
We ae gi%ing up t-e flats
5
5
4
4
1
1
-
-
999
9
9999
99
999
99
999
99
999
9
9
999
99
999
9
9999
99
999
99
999
99
999
9
9
999
99
i''le
?/ey@
8an$mar0 Umi$$le $ept2
Control 1
Dept2 !-&!5 y$s
cover mi$$le2oo0s an$
crossers
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! Deuce Player& 8an$mar0U top of Qs% @oneU >eam7Curl% control -% rea$ -&! alsoreferre$ to as an *lley $rop
a ?ust locate - pre snap
b 9s 2e ;tig2t= or ;Wi$e= (remove$)
c *lays top $eepest receiver in Aone
$ Drop !- to !5 yar$s to top of numbers
e *s e get to >eam7Curl area you are rea$ing - to !
f *lays try to collision -Qs route% but never $isrupt you $rop to $o it
g Be aare of crossers& play $eepest man in Aone
2
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! Trey Player& 8an$mar0U Pus2 to 1% @oneU ?i$$le control 1% rea$ 1&-&! alsoreferre$ to as a ?i$$le $rop
a ?ust locate 1 pre snap an$ open up an$ pus2 to 1 on Pass
b Trey is very important in running game& must be able to clean up an$ ma0e tac0les
c *lays top t2e $eepest man in Aone& never Gump t2e s2allo routes
$ Drop !- to !5 yar$s to t2e si$e of 1
9f 1 Hertical release& try to collision 2ile you loo0 for t2e next t2reat coming into t2emi$$le area
9f 1 releases insi$e& try to collision an$ pus2 bac0si$e loo0ing for - or ! enteringt2e mi$$le area
9: 1 releases outsi$e& expan$ out loo0ing for - or ! coming bac0 insi$e
99 Trey Player& mi$$le 72ole player
"3
@one BlitA CoverageCover 11
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! 2ue&>li$e=
W2en - is tig2t t2e corner may press cover
- ?an to man vs any vertical by number !
a 5 or ' step game
-. Play t2e $eepest man in Aone-. @one split tec2ni3ue vs multiple receivers in Aone-. DonQt get beat $eep
b -. .utsi$e& 9N leverage or over t2e top-. D.NQT 6T B6*T D66PLLLL DonQt bite on play action or toss passes
999 Deep outsi$e t2ir$ player
"4
@one BlitA CoverageCover 11
i$$l 2i $ l
TCNextrev ous
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! 4 un'e8 -as- playes ontolling #16 Flat playes
TCNextrev ous
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5
We ae gi%ing up t-e "i''le8 -as- playes annot allow any in pattens
1 'eep
5
4
4
1
1
-
-
999
9
9999
99
999
99
999
99
99
9
9
9
999
99
999
9
9999
99
999
99
999
99
99
9
9
9
999
99
N. Cover @oneFlat
Rea' 18$83
Cul to flat
a5 out
Has-
8an$mar0 U#as2 DonQt
expan$ o/ of2as2 until
ball is t2ron
Control -
Dept2 !-&!5y$s
cover #oo0 toCurl% slantrea$ -&!
Has-
8an$mar0 U#as2 DonQtexpan$ o/
of 2as2 untilball ist2ron
Control -
Dept2 !-&!5y$s
cover #oo0to Curl% slant
rea$ -&!
Flat
Rea' 18$83
Cul to flat
a5 out
!7-!J pass& rea$ -&!
!7-!J pass& rea$ -&!
"6
Co%eage 41 s-ell oll
=n'e Co%eage > 4 un'e8 olling o%e 1 away fo" /E
TCNextrev ous
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5
1 'eep
5
4
4
1
1
-
-
99
9
9
9999
99
999
99
999
99
99
9
9
9
999
99
99
9
9
9999
99
999
99
999
99
99
9
9
9
999
99
Has-
8an$mar0 U#as2 DonQtexpan$ o/
of 2as2 untilball ist2ron
Control -
Dept2 !-&!5y$s
cover #oo0to Curl% slant
rea$ -&!
N. Cover @oneHas- to Flat
Rea' 18$83
Cul to flat
a5 out8 seen6 osse
Flat
Rea' 18$83
Cul to flat
a5 out
!7-!J pass& rea$ -&!
!7-!J pass& rea$ -&!
i''le
8an$mar0 U
mi$$le $ept2
Control 1
Dept2 !-&!5y$s
cover mi$$le2oo0s an$
crossers
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! ?ust locate ! prior to snap& 9s number ! ;tig2t= or ;i$e=
- *lays ;Top= $eepest man in Aone
1 :lat $rop& !-&!5 yar$s to top of numbers
4 Try to force ! bac0 insi$e 2ile loo0ing for - or 1 to come outsi$e
a 9f ! releases outsi$e& $eny an$ get 2an$s on& ;ta0e t2e c2arge= if 2e gets outsi$eit2 no 2an$s on& sin0 3uic0ly !-&!5 yar$s (tur0ey 2ole)
b 9f ! releases vertical& get 2an$s on an$ funnel 2im insi$e ;ta0e t2e c2arge= loo0ingfor next outsi$e t2reat
c 9f ! releases insi$e& get 2an$s on an$ In$ t2e next t2reat coming outsi$e
9 :lat Player (numbers)
"!
@one BlitA Coverage4- >2ell
99 *ll Pl (# 2)
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! ?ust locate 1 prior to snap& 9s number 1 ;tig2t= or ;i$e=& if 1 in bac0Iel$ locate-
- *lays ;Top= $eepest man in Aone
1 Drop& !-&!5 yar$s to #as2 area
4 Try to $eny all insi$e routes by - or 1& but $o go out of your ay
5 *lays top t2e $eepest receiver in t2e #as2 *rea
a 9f 1 releases outsi$e& expan$ an$ ;all o/= - or ! from coming insi$e
b 9f 1 releases vertical& collision an$ funnel outsi$e% you must prevent 2im fromgoing insi$e
c 9f 1 releases insi$e& try to $eny t2en loo0 for bac0si$e crossing routes or bac0 out
" 9f t2e >afeties ;2ell
999 Deep F pla er
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! *lign at !1 yar$s on t2e insi$e or outsi$e t2e 2as2
- Wea0 si$e& never get outsi$e t2e 2as2 it2 one Wtrong si$e& try to be insi$e t2e 2as2
4 9f number - is remove$& eyes insi$e
5 ?ust be able to get o/ of 2as2
" DonQt get beat $eep
' C2ec0 ;afety to trips& 2ell trap (c2ec0
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1=1
N 66
> ? W # CC
O O
N 66
> ? W # CC
O O
N 66
> ? W # CC
O O
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1=2
N 66
>
? W #
C
C
O
O
N 66
>
? W #
CC
O
O
a$$itional blitA& remaining bac0er & -
N 66>
? W #
CC O O
? W #
CC O O
7# Ire o/ e$ge blitA7peel & 1& C&!% O&-% ?& $elaye$ blitA to$aylig2t or pic0 mi$$le screen)
.n 1
.n !.n !
.n -.n -
:ree on t2e
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1=3
N 66
> ? W
#
CC
O O
N 66
> ? W # CC
O O
N 66
> ? W # CC
O O
N 66
> ? W # CC
O O
#as27all -
#as27all -
:lat
:lat
!7-!7-
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Co%eage 31 oll
=n'e Co%eage > 3 un'e8 nu"9es ontolling #1 play li5e lone 'o%e,
TCNextrev ous
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/ey playe pus- -oo5 to ul ta5e away insi'e -ot patten6 ontol 3,
Effeti%e %s, 1 9a5 slot Contain playes an 9lit:peel8 7 "an one 9lit6
3 'eep
We ae gi%ing up t-e 9a5si'e flats8 always oll to fle< o tips
5
5
4
4
1
1
-
-
99
9
9
9999
99
999
99
999
99
99
9
9
9999
99
99
9
9
9999
99
999
99
999
99
99
9
9
9999
99
Nu"9es
?Deue@
8an$mar0 UTop of QsDept2 !-&!5 y$s
cover Curl to :lat%rea$ -&!&1>eal insi$e
No insi$e 2ot routes%
top - outsi$e
N. Cover @oneFlat
Rea' 18$83
Cul to flat
a5 out
i''le
?/ey@
8an$mar0 U mi$$le $ept2
Control 1
Dept2 !-&!5 y$s
cover mi$$le 2oo0s an$crossers
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ice(C2oice% Boun$ary% :iel$)
@oneBlitAes
Coverage:ire Aone 11>2ell 4-Blac0
reen1=6
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eries
1=7
eries& .utsi$e @B from ea0 si$e it is t2e exact loo0 from ot2er si$e
;
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N E
W
H
+
C
F
C
N E
W
H
+
C
F
C
N E
W
H
+
C
F
C
;Wolf=& Will Controls ea0si$e -
N E
W
H
+
C
F
C
;>2ale=&.8B controls ea0si$e -
N E
W
H
+
C
F
C
!71 !71 !71 !71 !71 !71 !71 !71 !71
!71 !71 !71 !71 !71 !711=!
;Cat=& Will Controls ea0si$e -
N E
W
H
+
C
F
C
!71 !71!71
Ra" fie 8 o%e Ro5 TCNextrev ous
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N EEH+
M WC
C
F
)*+,
(lign"ent Run &ap. )ass )lan of (tion
>am
> 6n$
?i0e
Nose
Will
W 6n$#a0
>C
OO
WC
:O
:..T4 T6C#
1 T6C#
T6C#
1 T6C#
4 T6C#
#.>T
>#688
>#688
>#688
>#688
D >TTTT9D6 19D6 1 #6P*C6
*N86 P
B89T@ C.NT*9N
9D6NT9: T#
9D6NT9: T#
#.T .N -& B*98 T. !71
!71!71 !71
1="
Ra" =LL fie8 o%e +-ale TCNextrev ous
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N EEH+
M WC
C
F
)*+,
(lign"ent Run &ap. )ass )lan of (tion
>am
> 6n$
?i0e
Nose
Will
W 6n$#a0
>C
OO
WC
:O
:..T4 T6C#
1 T6C#
T6C#
1 T6C#
4 T6C#
#.>T
>#688
>#688
>#688
>#688
D >TTTT> #69D6 19D6 1 #6P*C6
Play T:9ND 1
*NC#.< X C.NT*9N
B89T@ >P*C6
C.NT*9N P
P8* T& :9ND -
9D6NT9: T#
9D6NT9: T#
#.T .N -& B*98 T. !71
!71!71 !71
11=
*ngle
Ra" =CK fie8 o%e Ro5 TCNextrev ous
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N EEH+
M WC
C
F
)*+,
(lign"ent Run &ap. )ass )lan of (tion
>am
> 6n$
?i0e
Nose
Will
W 6n$#a0
>C
OO
WC
:O
:..T4 T6C#
1 T6C#
T6C#
1 T6C#
4 T6C#
#.>T
>#688
>#688
>#688
>#688
D >TTTT9D6 19D6 1 #6pace
9D6NT9: T#
9D6NT9: T#
#.T .N -& B*98 T. !71
!71!71 !71
111
*ngle
Ra" /=& fie 8 o%e Ro5 TCNextrev ous
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N EEH+
M WC
C
F
)*+,
(lign"ent Run &ap. )ass )lan of (tion
>am
> 6n$
?i0e
Nose
Will
W 6n$#a0
>C
OO
WC
:O
:..T4 T6C#
1 T6C#
T6C#
1 T6C#
4 T6C#
#.>T
>#688
>#688
>#688
>#688
D >TTTT9D6 19D6 1 #6am
> 6n$
?i0e
Nose
Will
W 6n$#a0
>C
OO
WC
:O
:..T5 T6C#
1 T6C#
>2a$e ! T6C#
1 T6C#
1 T6C#
5 T6C#
>#688
>#688
>#688
>#688
D >TTTT9D6 19D6 1 #6> # N. #*ND> .N
B89T@ C.NT*9N
9D6NT9: T#
9D6NT9: T#
#.T .N -& B*98 T. !71
B89T@ >P*C6
!71!71 !71
114
Ra" +H(D*W fie 8 o%e R*CK TCNextrev o
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N EE H+
M WC
C
F
)*+,
(lign"ent Run &ap. )ass )lan of (tion
>am
> 6n$
?i0e
Nose
Will
W 6n$#a0
>C
OO
WC
:O
:..T5 T6C#
1 T6C#
>2a$e ! T6C#
1 T6C#
1 T6C#5 T6C#
>#688
>#688
>#688
>#688
D >TTTT9D6 19D6 1 #6P*C6
!71!71 !71
115
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2a$o Ire>2ale (C#6CK
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# 6 N 6 >
?W
# 6 N 6>
?W
# 6 N 6 >
?W(foot) (foot)
ram un$er 2ip roc0
# 6 N 6 >
?W
ram un$er >ex :las2(alert trey7trigger)
# 6 N 6 >
?W(foot)
(foot)
ram un$er mix Sas2(alert trey)
# 6 N 6 >
?W
ram un$er ax stri0e(alerttrey7trigger)
# 6 N 6 >
?W
ram un$er arson :las2 (alert trey)
# 6 N 6 >
?W
ram un$er >tri0e(alert trey7trigger)
# 6 N 6 >
?W
:O
:O OO
(!st) (-n$)
OO:O:O
OO:O :O OO
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# 6 N 6 >
?W
# 6 N 6 >
?W
# 6 N 6 >
?W(foot) (foot)
eattlestrong
# 6 N 6 >
?W
?W(foot)
?W
?W
?W
6 in ' tec2&1 strong
# 6 N 6
>?W
OO
:O
OO
tg B
# 6 N 6
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# 6 N 6 >
?W
# 6 N 6 >
?W(foot) (foot)
BlitA&peel
# 6 N 6 >
?W
# 6 N 6 >
?OO
# N 6
?W
# 6 N 6 >
?
?W
OO W OO
Bear Bear it2 $i/erentpositioning
Bear it2 $i/erentit2
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6 6 #N
W?
>
C C
:OOO
e ens ve no es an eas
9n t2e 6 a to ay go vs an open en$& maytilt in& set up Tac0le9n craAy call move nose to a s2a$e ! tec2 to t2e craAy si$e& sam an$ mi0e must play run IrstDonQt run CraAy vs option t2reat an$ not goo$ vs run situations
TC
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y p g
Do t2e same in t2e >lam :ire sc2eme craAy call is no for t2e lam Ire series craAy call is no for t2e
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Do t2e same in t2e >lam Ire series craAy call is no for t2e 6 an$ #& blitA to peel(rus2 to cover)Do t2e same in t2e 54 series craAy call is no for t2e
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Do t2e same in t2e 54 series craAy call is no for t2e prea$ #eavyeries Coverage *$Gustments (if in $oubt
c2ec0 ;
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:lan0
Trips
Dbl slot
Dbl San0Double
>lot
N
E
W
+
H
C
F
C
N
E
W
+
C
F
C
N
E
W
+
H
C
F
C
N
E
W
+
H
C
F
C
N
E
W
+C
F
C
N
E
W
+
C
F
C
N
E
W
W
+
C
F
C
N
E
W
+
C
F
C
N
E
W
H
C
F
C
! !
!! !!
! !!
!
! !
- - -1
--
1
--
1
- -
1
-
-1
-1
Ees: Noo$- >olf %ale ?oll @it
C%e$- ?o$-
Ees: No?o$- %ale
C%e$-?o$-
Ees: No
?o$- >olf %ale ?oll
C%e$- ?o$-
>>& re ro$-s and $ontrols 2 strg% >am&$ontrols 3 strg?# 'uzz 'a$-side 2 ea- CQs# outside 1/3:O# iddle 1/3
Ees: No?o$- %ale
C%e$- ?o$- Ees: No?o$- %ale >olf @it ?oll
C%e$- ?o$-
Ees: No
?o$- >olf %ale ?oll
C%e$- ?o$- Ees: No
?o$- %ale
C%e$- ?o$-
@it >olf ?oll Cub s2a$e7s2a$o
6veryt2ing gets C2ec0 ;Trigger=
@it >olf ?oll Cub s2a$e7s2a$o
Ees: No?o$- %ale ?oll
C%e$- ?o$-@it >olf unless 2 is a T9Cub s2a$e7s2a$o& if -is remove$
@it >olf ?oll Cub s2a$e7s2a$o
@it @it
124
>lam :ireTCNext
rev o
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>lam :ire
>eries
125
>lam :ire >eries& .utsi$e @B from strg si$eit is t2e exact loo0 from ot2er si$e
;am controls strong -
;Cat=& ?i0e controls strong -
;Boxer=& nose controls mi$$le% OO& controls - strongBlac0
+la" Fie8 o%e Ro5 TCNextrev o
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N EEH
+
M WC
C
F
)*+,
(lign"ent Run &ap. )ass )lan of (tion
>am
> 6n$
?i0e
Nose
Will
W 6n$#a0
>C
OO
WC
:O
N?B6N?B6 ?9DD86
!71
!71!71
:..T
4 T6C#
1 T6C#
T6C#
1 T6C#
4 T6C#
#.>T
>#688
>#688
>#688
>#688
D >T
B >T
* >T
* WK
B WK
C WK
D WK
8*T6 T
8*T6 #6> #6> #6am
> 6n$
?i0e
Nose
Will
W 6n$#a0
>C
OO
WC
:O
N?B6N?B6 ?9DD86
!71
!71!71
:..T
4 T6C#
1 T6C#
T6C#
1 T6C#
4 T6C#
#.>T
>#688
>#688
>#688
>#688
* >T
C >T
B >T
* WK
B WK
C WK
D WK
8*T6 T
8*T6 #6> #6P*C6& !stt2roug2
P8*
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N EEH
+
M WC
C
F
)*+,
(lign"ent Run &ap. )ass )lan of (tion
>am
> 6n$
?i0e
Nose
Will
W 6n$#a0
>C
OO
WC
:O
N?B6N?B6 ?9DD86
!71
!71!71
:..T
4 T6C#
1 T6C#
T6C#
1 T6C#
4 T6C#
#.>T
>#688
>#688
>#688
>#688
D >T
B T. * >T
C T. B >T
* WK
B WK
C WK
D WK
8*T6 T
8*T6 #6> #6> #6T
>#688
>#688
>#688
>#688
C T. B >T
B T. * >T
* T. D >T
* WK
B WK
C WK
D WK
8*T6 T
8*T6 #6> #6 #6am
> 6n$
?i0e
Nose
Will
W 6n$#a0
>C
OO
WC
:O
N?B6N?B6 ?9DD86
!71
!71!71
' T6C#
1 T6C#
1 T6C# .< 49
>2a$e ! T6C#
1 T6C#
5 T6C#
.::
>#688
>#688
>#688
>#688
C >T
* >T
B >T
* WK
B WK
C WK
D WK
8*T6 T
8*T6 #6> #6> #62a$o :irelam >2a$e :ire 6xit
N
E
W
H
F
>lam >2a$e :irelam >2a$e :ireTist >2ale
>lam lam :ire>lam :ire >eries 1 un$er 1 Deep Coverage TCNext
rev o
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>lam :ire
N E
W
H
+
F
>lam :ire
N E
W
H
+
F
>lam Buc0 :ire&>2ale
N E
W
H
F
N E
W
H
F
N E
W
H
F
N E
W
H
+
F
134
C
OO an$ C s2o late& OO illrotate $on to 2erecorner oul$ normallyalign to ta0e aay & 2itc2
+la" s-a'e fie seies Co%e. o5 Ra" s-a'e fie seies Co%e. o5
+la" s-a'e fie +la" s-a'e In Will fie +la" s-a'e o%e fie
N 66 > N 66 > N 66 >
TC
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+-a'e s-a'e g o%e fie +la" s-a'e un'e fie +la" s-a'e e%en fie
W ? OO#
W ? OO#
W ? OO#
N 66 >
W ? OO#
N 66 >
W ? OO#
N 66 >W
? OO#
Ra" s-a'e fie Ra" s-a'e soli'8 fie3 stong:4:1:3w5
Ra" s-a'e o%e fie
; s-a'e g o%e fie Ra" s-a'e all o%e fie R" s-a'e sin8 3 stong
N 66 >
W ?
# N 66 >
W ?
#
OO
3; s-a'e g soli'8 puts N in 1i
N 66 >
W ?
#
N 66 >
W ?
# N 66 >
W ?
#
:O
N 66 >
W ?
#OO
/ag ?go@ > sen' W6 ; o%e /ag ?go@ > sen' W6 ; o%e /ag ?go@ > sen' W6 ; o%e
/ag ?go@ > sen' W6 ; o%e/ag ?go@ > sen' W6 ; o%e/ag ?go@ > sen' W6 ; o%e
/ag ?go@ > sen' M6 ; o%e /ag ?go@ > sen' M6 ; o%e
/ag ?go@ > sen' M6 ; o%e/ag ?go@ > sen' M6 ; o%e/ag ?go@ > sen' M6 ; o%e
>lam s2a$e 2ip :ire (
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6 6 #N
W?
>
C C
:OOO
Pro >prea$ #eavy>lam :ire >eries Coverage *$Gustments (W2en in $oubt
c2ec0 ;
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:lan0
trips
Double slot
Dbl San0>lot&open
>lot
N
E
W
+
C
F
C
N
W
+
H
C
F
C
W
+
H
F
C
N
E
W
+
H
C
F
C
N
E
W +C
F
C
N
E
W
+
H
C
F
C
N
E
W
+
C
F
C
N
E
W
+
C
F
C
N
E
W
H
+
C
F
C
! !
!! !!
! !!
!
! !
- - -1
--
1
--
1
- -
1-
-1
-1
Ees: No?o$- %ale ?oll @it>olf s a tig%t 2
C%e$- ?o$-6xit if in a re$uce$front
Ees: No?o$- %ale
C%e$- ?o$-
6xit% Wolf olf
C%e$- ?o$-
Ees: No?o$- %ale ?oll @it
C%e$- ?o$-6xit if in a re$uce$front
Ees: No?o$- %ale
C%e$- ?o$-Wolf% olf ?oll @it
C%e$- ?o$-
6xit of in are$uce$ front
:>& re ro$-s and $ontrols 2 strg% #a0&$ontrols 3 strgW # 'uzz 'a$-side 2 ea-
CQs# outside 1/3
C2ec0;Trigger=
137
?ace :ireTCNext
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ace e
>eries
:las2>tri0e
>2ell
Note ?ace $oesnQt nee$ to be calle$ in t2e #u$$le
13!
?ace :ire >eries& ?i$$le (9nsi$e) @Bfrom strg si$eit is t2e exact loo0 from ot2er si$e
;>tri0e=OO $rops mi$$le%.8B & Qs% :O mi$$le !71
;:las2=:O $rops mi$$le%.8B& Qs% OO& mi$$le !71
;Trey= beteen :O X #a0?ace :ire >eries 1 un$er 1 Deep Coverage TCNext
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N E
W
H
+
C
F
C
N E
W
H
C
F
C
N E
W
H
+
C
F
C
;Trey= beteen OO an$ >am
N E
W
H
+
C
F
C
N E
W
H
+
C
F
C
;Trey= beteen :O an$#a0& >2a$o :las2 vs a
2a$o) vs a remove$ -
9f e face trips e ill c2ec0;Trey= in all fronts :O an$ OO
ill 2ave to re&roc0 to t2e si$e
of t2e trips
13"
Mae > Co%e +ti5e
N EEH
TCNext
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140/352
H+
M WC
C
F
)*+,
(lign"ent Run &ap. )ass )lan of (tion
>am
> 6n$
?i0e
Nose
Will
W 6n$
#a0
>C
OO
WC
:O
.::
N?B6 N?B6?9DD86
D >T N?B6 :9ND - T C.NT*9N
C.NT*9N*NC#.< X C.NT*9N
*NC#.< X C.NT*9N
.:: D WK N?B6 :9ND - #688 8ate #688 8ate > #6> #66C.ND
B89T@ WK *& :9T
T6C#
>#688
>#688
* >T
B >T
8ate #6< *N86 ;.= * >T
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Mae +E > Co%e FL(+H
N EEH
TCNext
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142/352
H+
M WC
C
F
)*+,
(lign"ent Run &ap. )ass )lan of (tion
>am
> 6n$
?i0e
Nose
Will
W 6n$
#a0
>C
OO
WC
:O
.::
N?B6 N?B6?9DD86
D >T N?B6 :9ND - T C.NT*9N
C.NT*9N*NC#.< X C.NT*9N
*NC#.< X C.NT*9N
.:: D WK N?B6 :9ND - #688 8ate #688 8ate T
B >T
P*>> #6> #6T B& >6C.ND
T6C#
>#688
>#688
* WK
B WK
8ate #6< *N86 ;.= * W6*K
142
Mae MI > Co%e FL(+H
N EEH
TCNext
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143/352
H+
M WC
C
F
)*+,
(lign"ent Run &ap. )ass )lan of (tion
>am
> 6n$
?i0e
Nose
Will
W 6n$
#a0
>C
OO
WC
:O
.::
N?B6 N?B6?9DD86
D >T N?B6 :9ND - T C.NT*9N
C.NT*9N*NC#.< X C.NT*9N
*NC#.< X C.NT*9N
.:: D WK N?B6 :9ND - #688 8ate #688 8ate T
P*>> #6> #6T *& >6C.ND
T6C#
>#688
>#688
B >T
B WK
8ate #6< 8.N >C..P .:: .: * Co%e FL(+H
N EE H+
9DD86 .: T#6 :968D >8>. >#*D6 B8*CK
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M WC
C
F
)*+,
(lign"ent Run &ap. )ass )lan of (tion
>am
> 6n$
?i0e
Nose
Will
W 6n$
#a0
>C
OO
WC
:O
:..T
N?B6 N?B6?9DD86
D >T N?B6 :9ND - T C.NT*9N
C.NT*9NB89T@ X C.NT*9N
;P #6> #6T
B89T@ WK *
! T6C# >T
>#688
>#688
* >T
B WK
8ate #6< *TT*CK ;P Co%e FL(+H
N EE H+C
9DD86 .: T#6 :968D >8>. >#*D6 B8*CK
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7/25/2019 2013 playbook 3-4 Defence