2013 fall classic tournament program

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Dublin United Soccer League's 2013 Fall Classic Tournament program includes match schedules, field maps, rules and sponsors advertisements

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Boys Under 9 4Boys Under 10 5Boys Under 11 6Boys Under 12 7Boys Under 13 8Boys Under 14 9Boys Under 15 9Boys Under 16 10Boys Under 18 10Girls Under 9 12Girls Under 10 13

Girls Under 11 14Girls Under 12 15Girls Under 13 18Girls Under 14 19Girls Under 15 20Girls Under 16 21Girls Under 17/18 22

Tournament Rules 24Field Maps 28Dublin Area Map 29

Table of Contents

Dear Fall Classic 2013 Participants,

On behalf of the Dublin United Soccer League, I would like to welcome you to the 2013 Fall Classic. This year’s tournament is sure to be an exciting event with teams from all over the Northern California region!

This program includes the tournament rules, schedules and maps to the venues. We also are proud to have advertisement from many of our local businesses that have graciously supported our league and tournament.

We hope that in the midst of the competition everyone remembers that we are all here to enjoy watching and playing the great game of soccer. We expect that all participants and spectators will display good sportsmanship towards each other and the referees.

We hope that you have an enjoyable and rewarding time while visiting us here in Dublin and we hope that you have such a good time that you’ll consider joining us again next year.

Best of luck to all teams!

Joe WashingtonDublin Tournament Coordinator

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Fall Classic Tournament Rules – 2013

1. Tournament Name

The tournament name is “Fall Classic”. 2. Tournament Headquarters

Tournament headquarters will be located at the following location:

Dublin Sports Grounds – near the snack bar 6700 Dublin Blvd. Dublin, CA 94568 Contact: Joe Washington, Tournament Director - 415 760-0490

3. Registrat ion and Team El igibi l i ty 3.1. Check-In

Teams are required to register at a mandatory check-in on Friday September 27, 2013 at Holiday Inn (6680 Regional St., Dublin, CA 94568). Check-in will be held from 6:30pm-9pm. At least 30 minutes prior to each game, teams are required to present all player picture identification cards (“player passes” and “staff passes”) to a field marshal at their assigned field location as listed on the official schedule. 3.2. Requirements

The following sections describe the credential requirements for teams participating in the tournament. The roster size, age group, and guest player limits are described in Section 4. In addition, each team is required to include at least one coach with the appropriate credentials as described below. Each team shall provide contact information (hotel, mobile phone, email) at check-in.

3.2.1. Teams From The United States

• Teams must present a certified team roster issued by a USYS State Organization or by US Club Soccer. • The Players must present laminated picture identification cards issued by the team’s Federation Organizing

Member (USYS, US Club Soccer). • The Players must provide appropriately signed insurance authorization forms issued by the team’s Federation

Organizing Member. • USYS teams from outside California North must provide proof of permission to travel. • Guest players must submit the appropriately signed guest player paperwork issued by the team’s Federation

Organizing Member.

3.2.2. Foreign Teams

• The Players must present passports at registration or, if from a nation that the United States does not require a passport, proof of entry into the United States that is required by the United States.

• Teams are required to have and present player picture identification cards. • Tournament rules require that the team have a completed form from its Provincial or National Association

approving the team’s participation in the tournament.

4. Player Age and El igibi l i ty The following table describes the age groups, roster size, and guest players eligible to participate at the tournament. All age groups correspond to birth date ranges for 2013. Age Group Roster Size Guest Players Allowed Under 9/10/11 14 4 Under 12/13/14 18 4 Under 15/16 18 4 Under 17/18/19 18 4 Guest players may participate upon the submission of appropriate guest player paperwork as described in Section 3.

• Guest players must be in the same age group or younger as the team that the player is guesting with. For example, an Under-14 player may only participate with an Under-14 team or older.

• Gold level players may not guest play in their pure age group at this Bronze/Copper level. • Guest players may only guest play with their own gender. • A guest player may only participate with one team at the tournament.

5. Teams

The home team for each game is the first team listed in the official schedule. For playoff games, the home team is the first team listed. Both teams shall bring two sets of jerseys with different colors to each match. If the referee determines that there is a conflict, the home team shall be required to change jerseys.

At DSG and EG, team technical areas will be on opposite sides of the field with signs signifying Home side and Visitor side. Each team’s supporters will sit on their team’s side in designated areas. Coaches will be responsible for the behavior of their fans. No persons are permitted behind the goals.

6. Player Credentials and Uniform Numbers Player picture identification cards are to be present and available at all matches. Any participating coaches are also required to provide their staff passes at all matches. Identification cards are required to be checked by a field marshal and/or the referee prior to each match as described in Section 2. The jersey number of each player must be the same as the player’s jersey number on the official game card. If the number is not the same, the referee shall not allow the player to take part in the match until the numbers are the same – either by having the player change jerseys or the game card being changed. No two players on the same team shall have the same jersey number as listed on the official game card.

7. Laws of the Game All matches shall be played in accordance with FIFA Laws of the Game except as follows. 7.1. Match Length

• The match length shall be as follows for group play and semi-final games:

Under-9/10/11/12 25 minute halves, 5 minute halftime Under-13 to Under-16 30 minute halves, 5 minute halftime Under-17 and older 30 minute halves, 5 minute halftime

• The match length shall be as follows for final and consolation games: Under-9/10/11/12 25 minute halves, 5 minute halftime Under-13 to Under-16 30 minute halves, 5 minute halftime Under-17 and older 30 minute halves, 5 minute halftime

• Group play games may end in a tie. • The procedures for determining a winner if a game is tied at the end of regulation for semi-final, consolation,

and final games are described in Section 8.3.

7.2. Substitut ions

A player may be substituted on a stoppage of play with the permission of the referee. A substitution can take place for either team at the following times:

• Prior to a kickoff by either team. • Substitute’s team’s throw-in. Defensive team may substitute if team with possession substitutes. • Prior to a goal kick by either team. • After the referee stops play for an injury or yellow card.

If a player is injured and must be removed from the field, either team may substitute. A player receiving a caution (yellow card) may be immediately substituted. If a cautioned player is substituted, the other team may also substitute. There is no mandatory cooling off period. A player receiving a send-off (red card) may not be substituted.

7.3. Player Equipment

• All players must be properly equipped per the Laws of the Game. • Shin guards are required for all players (no exceptions). • Casts and rigid braces are not allowed. • Padding, sleeves, and wraps shall be inspected by the field marshal and referred to the referee for approval

prior to the start of play.

8. Tournament and Match Schedules 8.1. Tournament Format

The tournament format shall be based on the number of teams participating in an age group. With the exception of 5-team groups, all schedules include a round-robin (“group play”) which are used to determine placements into semi-final and/or final rounds.

• 4-team group: 1 group of 4 teams, each team plays all other teams round-robin. Top 2 teams in group determined by cumulative points play in final. There is no 3rd place match or award. If tiebreakers for the 2nd place spot after round robbin are even, then 2nd finalist position will be determined by kicks from the mark.

• 5-team group: 1 group of 5 teams, each team plays all other teams round-robin. First place team in group as determined by cumulative points is declared “champion”, Second-place team is declared “finalist”

• 6-team group: 2 groups of 3 teams, each team plays the other teams in their group round-robin. Top 2 teams in each group as determined by cumulative points play in a semi-final to determine finalists and consolation teams. Remaining team in each group plays opposite team.

• 8-team group: 2 groups of 4 teams, each plays the other teams in their group round-robin. First place team in group as determined by cumulative points plays in final. Second place team in each group plays in consolation.

• 10-team group: 3 groups of 4,3,3 teams, each plays the other teams in their group round-robin. First place team in group A (4 teams) goes to championship game. Second place team in group A goes to consolation game. First place team in group B (3 teams) plays First place team in group C (3 Teams). Winner of that game plays in the championship game. Loser of that game goes to consolation game. Second place team in group B

plays Second place team in group C for their 3rd group game. Remaining teams play one team in opposite groups based on point totals and placement.

• 12-team group: 4 groups of 3 teams, each plays the other teams in their group round-robin. Top team in each group as determined by cumulative points play in a semi-final to determine finalists and consolation teams. Remaining teams play one team in opposite groups based on point totals and placement.

Section 10 describes the method for resolving ties in standings upon the conclusion of group play.

8.2. Match Schedules

Teams shall play a minimum of 1 match and a maximum of 2 matches per day. 8.3. Procedures for Determining a Winner

If a semi-final game is tied at the end of regulation, the game will be decided by “kicks from the mark” as described in the Laws of the Game. Only players on the field at the end of regulation may participate in “kicks from the mark”. If a 3rd place game or final game is tied at the end of regulation, two 5-minute overtime periods shall be played to completion. If the game is still tied at the end of the overtime periods, the game will be decided by “kicks from the mark” as described in the Laws of the Game. Only players on the field at the end of the overtime periods may participate in “kicks from the mark”. 8.4. Referees

All referees shall be licensed and registered by US Soccer Federation. 8.5. Match Delays, Suspensions, Cancel lat ions

The tournament director may shorten the length of any game based on weather conditions. Substitute fields may be used at the discretion of the tournament director. If a match is delayed or suspended due to weather or other situations, the tournament director shall inform teams of the revised schedule a minimum of 30 minutes prior to the rescheduled start time of the match. If a match is cancelled due to weather or other situations, the tournament director shall inform teams of the cancellation within 1 hour of the decision to cancel the game. 8.6. Refund Pol icy

Upon written notice of a team’s withdrawal, the tournament shall provide team refunds as follows:

• More than 60 days prior to the start of the tournament: 100% refund of fees • 31-60 days prior to the start of the tournament: 50% refund of fees • 0-30 days prior to the start of the tournament: no refunds will be given

No refunds shall be provided if a game or games are suspended or cancelled due to weather.

9. Forfeits A forfeit will occur if any of the following take place:

• The team fails to provide the appropriate credentials to the field marshal prior to the start of the match. • The team is not prepared to start play 5 minutes after the scheduled start of the match. • The team does not have the required minimum number of players on the field at the start of the match. • The game must be abandoned due to a lack of minimum number of available players or coaches.

The minimum number of players at any time is as follows:

• Under 10/11 – 6 players • Under 12 and older – 7 players

A team that forfeits a match shall not be eligible to advance to semi-final, consolation, or final matches. A forfeit shall be scored as a 3-0 victory for the team receiving the forfeit and the appropriate points shall be awarded. If both teams forfeit, the game shall be scored as a 0-0 tie and no points shall be awarded.

10. Standings and Tie-Breakers

Points shall be used to determine standings in group play. Points shall be awarded as follows:

• 6 points awarded for a win • 3 points awarded for a tie • 0 points awarded for a loss • 1 bonus point awarded for each goal up to a maximum of 3 goals • 1 bonus point awarded for a shutout

Points shall be deducted for the following:

• 1 point deducted for each player red card • 2 points deducted for each coach send-off

Points shall be deducted if a team’s margin of victory is greater than 6 goals:

• 7 goal margin of victory – 1 point deduction • 8 goal margin of victory – 2 point deduction • 9 or more goal margin of victory – 3 point deduction

If teams are tied in group play based on points, the following procedure will be used as a tie-breaker, in the following order:

1. Points earned from head-to-head competition

plays Second place team in group C for their 3rd group game. Remaining teams play one team in opposite groups based on point totals and placement.

• 12-team group: 4 groups of 3 teams, each plays the other teams in their group round-robin. Top team in each group as determined by cumulative points play in a semi-final to determine finalists and consolation teams. Remaining teams play one team in opposite groups based on point totals and placement.

Section 10 describes the method for resolving ties in standings upon the conclusion of group play.

8.2. Match Schedules

Teams shall play a minimum of 1 match and a maximum of 2 matches per day. 8.3. Procedures for Determining a Winner

If a semi-final game is tied at the end of regulation, the game will be decided by “kicks from the mark” as described in the Laws of the Game. Only players on the field at the end of regulation may participate in “kicks from the mark”. If a 3rd place game or final game is tied at the end of regulation, two 5-minute overtime periods shall be played to completion. If the game is still tied at the end of the overtime periods, the game will be decided by “kicks from the mark” as described in the Laws of the Game. Only players on the field at the end of the overtime periods may participate in “kicks from the mark”. 8.4. Referees

All referees shall be licensed and registered by US Soccer Federation. 8.5. Match Delays, Suspensions, Cancel lat ions

The tournament director may shorten the length of any game based on weather conditions. Substitute fields may be used at the discretion of the tournament director. If a match is delayed or suspended due to weather or other situations, the tournament director shall inform teams of the revised schedule a minimum of 30 minutes prior to the rescheduled start time of the match. If a match is cancelled due to weather or other situations, the tournament director shall inform teams of the cancellation within 1 hour of the decision to cancel the game. 8.6. Refund Pol icy

Upon written notice of a team’s withdrawal, the tournament shall provide team refunds as follows:

• More than 60 days prior to the start of the tournament: 100% refund of fees • 31-60 days prior to the start of the tournament: 50% refund of fees • 0-30 days prior to the start of the tournament: no refunds will be given

No refunds shall be provided if a game or games are suspended or cancelled due to weather.

9. Forfeits A forfeit will occur if any of the following take place:

• The team fails to provide the appropriate credentials to the field marshal prior to the start of the match. • The team is not prepared to start play 5 minutes after the scheduled start of the match. • The team does not have the required minimum number of players on the field at the start of the match. • The game must be abandoned due to a lack of minimum number of available players or coaches.

The minimum number of players at any time is as follows:

• Under 10/11 – 6 players • Under 12 and older – 7 players

A team that forfeits a match shall not be eligible to advance to semi-final, consolation, or final matches. A forfeit shall be scored as a 3-0 victory for the team receiving the forfeit and the appropriate points shall be awarded. If both teams forfeit, the game shall be scored as a 0-0 tie and no points shall be awarded.

10. Standings and Tie-Breakers

Points shall be used to determine standings in group play. Points shall be awarded as follows:

• 6 points awarded for a win • 3 points awarded for a tie • 0 points awarded for a loss • 1 bonus point awarded for each goal up to a maximum of 3 goals • 1 bonus point awarded for a shutout

Points shall be deducted for the following:

• 1 point deducted for each player red card • 2 points deducted for each coach send-off

Points shall be deducted if a team’s margin of victory is greater than 6 goals:

• 7 goal margin of victory – 1 point deduction • 8 goal margin of victory – 2 point deduction • 9 or more goal margin of victory – 3 point deduction

If teams are tied in group play based on points, the following procedure will be used as a tie-breaker, in the following order:

1. Points earned from head-to-head competition

2. Goal differential (up to 5 goals per game) 3. Least goals allowed (up to a maximum of 6 per game) 4. Most goals scored (up to a maximum of 6 per game) 5. Fewest points deducted

If more than 2 teams are tied in group play, each tie-breaker will be evaluated until 1 or more teams are eliminated. The remaining tams will then be evaluated starting again at the first tie-breaker. If 2 teams are tied after all tie-breakers, the tie will broken by kicks from the mark per the Laws of the Game. If 3 teams are tied after all tie-breakers, the drawing of lots will be used to determine the order of teams participating in kicks from the mark. The first two teams will complete to eliminate one team. The winner will then compete against the third team to determine a winner. The drawing of lots will take place on the field. If 4 teams are tied after all tie-breakers, a drawing of lots will be used to determine 2 brackets of 2 teams, each bracket competing in kicks from the mark to eliminate one team. The remaining two teams will compete in kicks from the mark to determine a winner.

11. Standings and Tie-Breakers Match reports will be submitted by the referee to the field marshal within one hour of the conclusion of the match. The match report shall include:

• The final score • Any cautions or send-offs issued during the match • Any other pertinent information as determined by the referee

The match report must be signed by an official from each team and then submitted to the field marshal.

12. Protests and Disputes All games will be considered final. No protests will be allowed.

13. Conduct and Discipl ine Failure to abide by these guidelines by individuals and teams may result in sanctions including expulsion from the tournament at the discretion of the tournament director. 13.1. Team and Spectator Conduct

It is expected that good sportsmanship will prevail at all times. Coaches are responsible for their conduct and actions of their players, parents, and spectators. Coaches may be cautioned and/or sent off for inappropriate behavior. The team seating at our tournament supports this requirement. Teams will sit on opposite sides of the field (Except at Fallon Sports Park where both teams will sit in the middle and the supporters on the sidewalk, off of the turf) and their fans will sit to the side of the team bench signified by the white line painted on the field.

13.2. General Rules

• No alcoholic beverages are allowed at any time. • No smoking is allowed. • No pets are allowed. • Verbal abuse of tournament officials is not allowed.

13.3. Ejections

A player or coach getting a straight red card is automatically suspended for the next match and may be subject to additional game depending on the severity of the misconduct. Players and coaches ejected for two cautions will be automatically suspended for the next game. Ejections will be reviewed by the tournament committee for additional action. 13.4. Reports of Discipl inary Action

13.4.1. Teams from the United States All reports of disciplinary action will be forwarded to the team’s Federation Organizing Member (USYS State Association or US Club Soccer) for possible additional action. 13.4.2. Foreign Teams The tournament committee will notify US Soccer Federation of disciplinary action taken. US Soccer Federation will transmit the disciplinary action taken or required to the teams Provincial or National Association

14. Game Bal ls The home team needs to be ready to provide 3 game balls to the referee prior to each match. The referee shall approve any game balls provided.

15. Awards Medals will be awarded to 1st, 2nd, and 3rd place teams in each flight with the exception of the 4 team flights where only 1st and 2nd place teams will receive medals.

16. Tournament Committee The tournament committee shall have the power to settle any issue not provided for elsewhere in these Rules. All decisions of the tournament committee are final.

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Fallon Sports Park

Dublin Sports Grounds

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Fallon Sports Park

Dublin Sports Grounds

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Emerald GlenEmerald Glen

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Dublin Area Map

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