2001 boise state offense

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'-" .' .-"" - . , ... . -.. ''",. . i . , PLAYBOOK 2001 /

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Page 1: 2001 Boise State Offense

'-"

.' .~ .~ .-"" -

~"" . , ... ~ . -.. ~

''",. . i .

~~

, PLAYBOOK 2001 /

Page 2: 2001 Boise State Offense

FALL 2001

practices

SUB GROUP

FORMATIONS

SET

MOTIONSI SHIFT

SITUATIONI STRATEGY

RUN

FLY

PIA

SCREEN

PASS

PASS PRO

MISC.

2 SUNDAY

12-Aug Bronco

Fins Falcon

Jets

Slot Deuce Trey

Double Trio Ace

Triple On I

Near, Far Strong

Gun Shift, Bounce

Hoof Zing, Zip, Full

X,Z Red Ball ehk Zone

22/23 Zone 22/23 Zone Fit

22/23 Rim 48/49 Sweep

Play Pass Cobb Play Pass Flood Play Pass Press

Naked Slide Slide Sally/Sara

Streak Y/Z Curl Y Go

5 Layer 9 Curl, 9 Choice

9 Texas

Play Pass Slide Slam

P.P. F-Seam,

BOISE STATE UNIVERSITY OFFENSIVE INSTALLATION

2 MONDAY

13-Aug Cowboy

Jax

No.JSo. Deuce Cowboy Open

Split

Fake Hoof Fixe/Flame

Chk Ted ChkSpeed

26/27 Stretch 26/27 Ted

16/17 Speed 48/49 Sweep

Zone Boot rt 3d Zone Boot rt 2x2

Stretch Pass

F-Line Qk Screen 11 (& Go)

Big 11 3 Stick, Look 1

1 Run 99

Zone Boot Stretch Pass

Smoke Sucker Pass

2 TUESDAY

14-Aug

Trey Slot Cock

Trump

Seal Line up in it

Chk. Counter Chk. Bully

Scramble rules 24/25 Counter

25/24 Bull 24/25 Bully 48/49 Sweep

Ctr nkd Ute

Rip Sally

SmashcY read) Out (& Go)

Press, Thwbk Grid, Y-Delay

Layer 3 X-Over

Ctr nkd Rip/Liz

dbl It 24 ct. X rev It

1, fm bldng WEDNESDAY

15-Aug Qk Bronco

Hawk

-

Weak

Bump T

reVlew

48/49 Sweep

P.P. Dbl Post Poker, Dig, 787 Throwback,989

P.P. Sally

48 Flare 88

X-Over 33, 38

Bronco . Bronco Stop

Max

Hwk rt 48 Swp Rev

8/4/01

2 THURSDAY

16-Aug

Tandem

Change

Zoom

Choose Cut Pkg

23/22 Cut 22/23 Ice

package bob/slip Give

Slide Pass

Slide Pass zix Loop

Naked Ute

Base Sally, Sara

Dagger 648 Ring

383 Spot(mof) 404 Flat, 787 fit

848 Swing Flood Flat 989 Under

Base Slide Pass

Cut Package

Page 3: 2001 Boise State Offense

FALL 2001

practices

SUB GROUP

FORM..4...TIONS

SET

MOTIONSI SHIFT

2 FRIDAY 17·Aug

30

X-In

BOISE STATE UNIVERSITY OFFENSIVE INSTALLATION

1, scrim SATURDAY

18-Aug

R

E

V

I

E

W

&

S

C

2 SUNDAY

19-Aug -

, If H20 world MONDAY

20-Aug -Giants

Stack

SITUATIONI Choose Draw Pkg R Goalline STRATEGY 30 Pkg Red Zone

I R-UN Rip Draw 28/29 Toss 27/26 Reach

20/21 Draw M 32/33 Belly S.Y./G.L. 33/32 Pitch QB Sneak

FLY\ 30: 48 sweep M cut-go 23 Zone ft

PIA Dive Pass Flood A Iso Pass Grid, Dig,

G

SCREEN\ Wide Screen E Dual Screen

PASS Choice Z Cobb iRed Smash/Corner Choice Swing Cobb (Slot) Keep Pass

H Follow Stutter S.P. Cross Sting 22, Look G.L. Pass Floss Sluggo Roll Rub

29 Mouse Roll XJZ Loop Roll Z. Arrow

PASS PRO Hot Dash Roll

MISC. Detour

8/4/01

2 TUESDAY

21·Aug

Bear (5 Call)

22/23 Zack

Ctr Boot

Fast Screen

Sweep Pass

I

Page 4: 2001 Boise State Offense

,

I

I

I

I

I I

I

I

FALL 2001 BOISE STATE UNIVERSITY OFFENSIVE INSTALLATION

practices 2 2 1, Scrim. FRIDAY 24-Aug

. WEDNESDAY THURSDAY 22-Aug 23-Aug

SUB GROUP

FORMATIONS

SET

MOTIONSI SHIFT

SITUATION/ STRATEGY

RUN S 0

FLY C A

PIA R 0 L I

SCREEN N A

PASS

P L A N

PASS PRO

MISC.

ophmist, 1 SATURDAY

25-Aug

8/4/01

Page 5: 2001 Boise State Offense

2 (F) Shit Trio rt Fk Hf 26 Stretch

3 (Fi) Deuce rt Hoof 26 Stretch 3

~ rh (F) ObI rt Flv 27 Stretch 4

@Jrh (C 1 Near It Y-In 27 Stretch

PLAY ACTION

I Zone Boot 3x1

BOISE STATE BRONCOS

INSTALLATION 2001

6 (F) Full Trio rt 26 Stretch

3 (Fi) Deuce rt Chk Speed

4 (B) Near rt 16 Arc Option

Zone Boot 2x2 or Weak I

2 ill Ace rt X

48 Sweep

3

Stretch Pass

1 (F) Trio rt Fake Hoof Zone Boot rt Flood 1 (Fi) Deuce rt Zone Boot rt H Wheel

2 (F) Trio rt Zone Boot rt Cobb 2 (Fi) Deuce rt Zone Boot rt H Grid

1 . (Fi) Deuce rt S.P: rt X Over

2 . (Fi) Deuce rt S.P. rt Db! 7

3 (Fi) No. Deuce Zone Boot rt Grid 3 (rh)(B) Near It Zip Zone Boot rt Prong 3 (Fi) Deuce rt S.P. rt Press

4

SCREENS

4 (rh)(C) Lt. Zip Zone Boot rt Prong Z

SPEGAL

4

IF-Line/ Qk Screen I . Sucker Pass I 1 (El Far It Slot 23 Zone F-Line rt 1 (E) Gun Split rt Sucker Pass rt

2 (Pi) No. Deuce QkScreenrt 2

3 (F) Trio rt Qk Screen rt

4 (F) Gun DbIlt 23 Zone Qk Screen rt

PASS GAME

I l1/Bigll Look 1 3 Stick 1 Run

1 (F) Dbllt 1 (F) Dbllt 1 (F) Trio rt 1 {F) Trio rt

Smoke It 11 Smoke It Look 1 Smoke rt3 Stick Smoke rt 1 Run

2 (F) Trio rt 2 0) Ace It 2 (F) Full Trio rt 2 (F) Full Trio rt

Smokert11 Smoke It Look 1 Smoke rt 3 Stick Smoke rt 1 Run

3 (Fi) Deuce rt 3 (F) Bounce Dbllt 3 3

Smoke rt Big 11 Smoke It Look 1

4 m Gun Acert 4 4 4

Smoke rt Big 11

5 (Fi) Deuce rt 5 5 5

Smoke rt 11 & Go

·6 6 6 6

PROTECTIONS

Smoke

Zone Boot

Stretch Pass

99

1 m Acert99

2

3

4

5

6

I

Page 6: 2001 Boise State Offense

Day: Tue, Aug 14

RUN GAME

BOISE STATE BRONCOS

INSTALLATION 2001

LwI __ 2_4_/_25_c_o_un_te_r·_ ... 1 LwI ___ 25_/_24_B_ull ____ 1 I 24/25 Bully

1 (Fi) Deuce rt Chk Counter [] (B) Cock rt X 25 Bull

2 (F) Dbilt Chk Ctr alert Seal 2 (B) Near It Zing 24 Bull

3 (Fi) Sb: Deuce rt X 25 Ctr 3 (Fi) Trey It Slot 24 Bull

4 4

5

PLAY ACTION

Counter Naked Ute I .. 1 (F) Dbl rt Fake Hoof 25 Ctr Nkd Ute

2

1

2

3

4

3

4

. SCREENS SPECIAL.

1 (C) Far rt 24 Bully

2 (C) Rt Chk Bully

3

4

I

Rip Sally I Ctr Reyerse I

1

2

3

4

1 (F) Trio rt Fake Hoof Rip Sally 1 .(F) Dbl It Fake Seal 25 Ctr Z Reverse

2

"3

4

~ASSGAME

Smash (Y-Read) Out (& Go)/Press Throwback, Grid, Over Layer 3

1 (F) Trio rt 1 (F) Shift Trio rt 1 (F) Train rt 1 (F) Dblrt

Rip Smash Rip Out Rip Throwback Rip Layer 3

..!. (Fi) No. Deuce 2 (C) Nearrt 2 (Fi) No. Deuce 2

Rip Smash Rip Out Rip Grid

(B) Far It Slot 3 (F) Trio rt 3 iF) Shift Trio rt 3

Rip Smash Y Read Rip Out & Go Rio X-Oyer

4 (Pi) No. Deuce 4 4

Rip Press

5 (F) Train rt 5 5 Rip Press

6· 6 6 6

8/4/01

Practice it 5, 6

SWEEP

I I SWEEP

1 fB) Cock rt X

48 Sweep (muff)

2 (F) DblltZ 48 Sweep

3

PROTECTIONS

Rip/Liz

Counter Naked

Y-Delay

1 (Fi) Deuce rt X

RipY~

2

3

4

5

6

I

Page 7: 2001 Boise State Offense

Day: Wed, Aug 15

RUN GAME

BOISE STATE BRONCOS

INSTALLATION 2001

8/4/01

Practice # 7 pads SWEEP

I l '"-_REVIE_W. ___ I "-I _______ II ~ _-i I 48/49 Sweep

1

2

3

4

5

PLAY ACTION

I Play Pass

1 (B) Rt Play Pass rt 787

2 (B) Rt Play Pass rt 989

1

2

3

4

I 3 (B) Rt Play Pass rt Throwback

4

SCREENS

I P.P. Sally/Sara I 1 (B) Rt Play Pass rt Sally

2 (B) Rt Play Pass rt 989 Sally

3

4

PASS GAME

33,38,88,77 48 Flare

1 (B) Weak rt 1 (B} Weakrt

Max It 88 Max It 48 Flare

2 (B) Weakrt 2 Maxlt33

3 (B) Weak rt 3 Maxlt38

4 (B} Far rt 4 Max lt77

5 5

. 6 6

1

2

3

4

Play Pass (Slot) I 1 (B) Lt Slot Play Pass rt Dbl Post

2 (B) Lt Slot Play Pass rt Poker

3 (B) Lt Slot Play Pass rt Dig

4 (C) Rt Play Pass rt Dagger

SPECIAL

I Reverse

1

2

3

4

1 (B) Bump Hawk rt Z 48 Sweep Rev

2

X-Over Look!

1 (F) Trio rt On X

48 Sweeu (Muff)

2 (QB} BrnE Hwk It T 48 Sweep

3

PROTECTIONS

Max

Bronco/Bronco Stop

1 (B} Far rt ·1 (QB) Bump Hawk It 1 Trio rt On Exit

Max It X-Over

2 2

3 3

4 4

5 5

6 6

Smoke It Look 1 Rip Bronco

2 Trio rt On Exit

Rip Bronco Stop

3

4

5

6

I

I

Page 8: 2001 Boise State Offense

?:"'

Day: Thurs, Aug 16

RUNGAME

BOISE STATE BRONCOS

INSTALLATION 2001

8/4/01

Practice # 8,9

SWEEP

: '13/21 Cut· I 1 22/'23 Cut (Str)/ Zack I ~l __ T_e_d_Al_ert_C_tr __ ..i1 I Sweep Give

1 Lt Slot 22 Cut Slip 1 (B) Lt Slot 23 Cut

2 (B) Lt Slot Fk Zing 22 Cut 2 (F) Dbllt '23 Zack

3 (F) Trio It On X 22 Cut 3

4 (F) WI< DbiitZ 22 Cut 4

5 (F) Dbilt v'v' 22 Cut Package

PLAY AcrrON

Slide Pass I Naked

1 (Fi) No. Deuce

2 26 Ted Alert 25 Ctr

3

4

I

1 (B) Lt Z '23 Cut Give

2 (F) DbiltZ

25 CtrGive

3

Naked Ute

lOx) LtSlide Pass rt(mot) 1 (B) Far It 27 Naked 1 (Fi) Deuce It 27 Naked Ute

2 (B) Far It Tandem ~p S.P. rt Z Loop

3 (B) Far It Zoom S.P. rt X Loop

4

SCREENS

Base Screen I 1 (C) Owtge rt Base rt Sara

2. (B) Far rt BaSe rt 989 Sara

3

4

PASS GAME

2

3

4

2

3

4

SPEGAL. PROTECTIONS

I I Slide Pass

Naked 1.

Base 2

I

I

Dagger 648 Ring/ Flood Flat ;. 408 Flat 787 Flat! 383 Spot ·848 Swing! 989'Under

1 (B) Splitrt 1 (8) Splitrt 1 (C) Gun Split rt 1 (B) Splitrt 1 (B) Far rt

Base It Dagger Base rt 648 Ring Base rt 408 Flat Base rt 787 Flat Base rt 848 Swing

2 (C) Splitrt 2 (C) Gun Split rt 2 2 (C) Splitrt 2 (B) Split rt

Base rt Dagger Base rt 648 Ring Base rt 787 Flat Base rt989 Under

3 (F) Wk Dbilt 3 (C) Splitrt 3 3 (B) Split rt 3

Slam rt Dagger Base rt Flood Flat Base rt 383 Spot

4 4 4 4 4

5 5 5 5 5

6 6 6 6 6

Page 9: 2001 Boise State Offense

Day: Fri, Aug 17

RUNGAME

BOISE STATE BRONCOS

INSTALLATION 2001

I .,.1 __ Ri_·p_D_ra_W_(_~_)_ ..... 1 I 20/21 Draw (pm) 11 Iw ______ ..iI

1 {B) Far It Slot Rip Draw

2 (C) Near rt Rip Draw

3

4

5

PLAY ACTION

I Dive Pass Flood/Dig

1 (C) Rt VV Draw Pkg

2

3

4

1

2

3

4

I Dive Pass Prong/ Grid I

8/4/01

Practice if 10,11

SWEEP

I 30 Package ] 1 {3~} Split rt On X

48 Sween

2 {~O} Split rt On X 22 Cut Go

3 {3~} Near rt On X

23 Zone Fit

Dive Pass Goner I 1 (F) Bounce Wk Dbllt Z Dive Pass rt-FIood 1 (F) Wk DbI It Z Dive Pass rt Grid

2 (QB) Bump Wk Hawk It T Dive Pass rt Dig 2 lOB) Bmu Wk Hawk It T D.P. rt Prong

1 (Fi) Str Deuce rtXD.P. rtGoner

2

3

4

SCREENS

I Wide Screen I 1 (F) Gun ObI rt Wide Screen rt

3

4

3

4

SPECIAL

I Wojo I '.1 (QB) Bump Hawk rtSlide rt Wojo

2 (QB) Bump H~wk rt Wide Screen rt 2

3

4

PASS GAME

I Hot Cloice HatH Follow Hot or Slam Sting Floss

1 (B) Nearrt 1 (F) Trio rt Fk Hoof 1 (C) Far rt Zip 1 (C ) Clange rt Zip

Hot rt Cloice Hot rt H Follow HotrtSting HotrtFloss

2 (F) Trio rt 2 2 (F) Dbllt X-In 2 (B) Split rt Zip

Hot rt Otoice- Slam rt Sting HotrtFloss

3 (F) Dbllt 3 3 3

Hot It 81 Cloice Swing

4 4 4 4

5 5 5 5

·6 6 6 6

PROTECTIONS

Dive Pass

Hot

1

2

3

4

5

6

Page 10: 2001 Boise State Offense

BOISE STATE BRONCOS 8/4/01

Day: Sat, Aug 18 INSTALLATION 2001 Practice # 12, 13

RUN GAME SWEEP (Scrim)

I REVIEW I 1 I I I I I 1 1 1 1

2 2 2

3 3 3 2

4 4 4

5 3

,PLAY ACTION

REVIEW I I I 1 1 1

2 2 2

~ 3 3

4 4 4

3CREENS SPECIAL· PROTECTIONS

I REVIEW I I I 1 1

.~

2

4

lASS GAME

I REVIEW

1 1 1 1 1

2 2 2 2

3 3 3 3

4 4 4 4

=: 5 5 5 5

6· 6 6 6 6

Page 11: 2001 Boise State Offense

Day: Sun, Aug 19

RUN GAME

BOISE STATE BRONCOS

INSTALLATION 2001

8/4/01

Practice # 14,15

SWEEP

~: ____ ~_/_2_9T_O_S5 ____ ~1 I 32/33 Belly 1 I 33/32 Pitch 1..-. ______ .-11 I Sweep Option I 1 (B) Far rt Fire ~ Toss 1 (B) Rt 32 Belly 1 (B) Lt Slot 33 Pitch

2 ax) Rt 28 Toss 2

3 (Pi) No. Deuce On Hoof 2B Toss 3

4

5

PLAY ACTION

I Iso Pass (& Go)

1 (Ix) Rt Iso Pass rt

2 (B) Rt Iso Pass rt

3 (B) Rt Iso Pass rt & Go

4

SCREENS

I Dual Screen I

4

I

1 (Fi) So. Deuce Dual Screen rt (rh)

2 (F) Dbi rt SlofDual Screen rt (rh)

3

4

PASS GAME

Dash Cobb Dash Stutter

1 {Ix} Near rt 1 (B) Shift Near rt Dash rt Z Cobb Dash rt Z Stutter

2 (B) Near rt 2 (B) Far It Slot Dash rtZ Cobb Dash rt Stutter

3 (B) Far It Slot 3 DashrtCobb

4 (B) Shift Far It Zoom 4

Dash rt Cobb Switch

5 5

'6 6

1

2

3

4

2 (F) Dbllt x 49 Pitch

3

4

SPECIAL

1'-_--1 1

2

Smoke 22, Look, sluggo

1 {Fil Deuce rt Smoke rt ".,

2 (J) Ace rt Smoke rt Look

3 (F) Dbllt Smoke It Sluggo

4

5

6

1

2

3

4

5

6

I 1

2

'3

4

Mouse

m Tri]2lert Smoke rt 29 Mouse

1 (Fi) Str Deuce rt X 17 Speed

2

3

I

PROTECTIONS

Iso Pass

Dash

1

2

3

4

5

6

Page 12: 2001 Boise State Offense

Day: Mon, Aug 20

RUN GAME

BOISE STATE BRONCOS

INSTALLATION 2001

8/4/01

Practice # 16

SWEEP

': ... _'2:J_/2_6 R_each_ ..... 1 I 28/29 Tossl chk Bull ] ... _1_7/_1_6_AI_C_O_p_ti_· o_n __ 1 I Sweep j Spinner I 1 (B) Far It Zing 26 Reach 1 (G) Near rt Fake Zing 28 Toss 1 (G) Near It Fire 16 Arc Option 1 (B) Cock rt X

2 (8) Far it Slot Fk Zng 26 Reach 2 (G) Rt chk Bull 48 Sweeu

2 (G) Far rt Zing 17 Arc Option

3 (C) Near rt Fk Fly 26 Reach 3

4

5

PLAY ACTION

1

2

3

4

SCREENS

1

4

'ASS GAME

" Smoke Red Smash

1 (F) Trio rt

Smoke rt Red Smash

" (F) Trio rt

4

I

I

Slide Pass Cross

1

2

3

4

1 ax) Strong rt Zip Slide Pass rt Cross

2

Smoke rt Red, Comer

(J) Dbllt 3

Slide It Dbl Smash

4

5 5

6 6

SPECIAL'

I Detour

3

4

I

I

1

2

3

4

1 (Fi) Deuce rt X In 27 Naked Detour

2

Goalline Pass Keep Pass

1 (G) Rt 1 {G} Near It Zing

Goalline Pass It 25 Keep Pass rt

2 2

3 3

4 4

5 5

6 6

2 (QB) Hawk It T

48 Spinner

3

I

PROTECTIONS

Goalline Pass

Keep Pass

Roll

Roll RubiLoop

1 (F) Wk Dbllt X-Stack

Roll rtRub

2 (Fi) Wk Deuce It Zm

Roll rt Rub

3 (El Wk Dbllt Slot

X-StackRolI rt X Looo

4 (F) Trey It Slot Hoof Roll rt Z Loop

5 {Fi) Str Deuce rt

Fk Zng Roll rt Z Arrow

6 (Fi) Wk So Deuce X-It

Roll rt X .'\.rrow

Page 13: 2001 Boise State Offense

BOISE STATE BRONCOS 8/4/01

Day: Tues, Aug 21 INSTALLATION 2001 Practice if 17,18

RUN GAME SWEEP

1,-_--,,"I ,-I _----.ill '-___ I I HAMMER ]

1

2

3

4

5

PLAY ACTION

1 Counter Boot

1

2

3

4

1 (B) Near rt Slot Ctr Boot rt Pin

2 (B) Lt Slot Ctr Boot rt Flood

3

4

SCREENS

I Fast Screen I 1 (F) Trio rt Fast Screen rt

2

3

4

PASS GAME

1 REVIEW

1 1

2 2

3 3

4 4

5 5

·6 6

I 1

2

3

4

SPEGAL

1

2

3

4

I Sweep Pass

I

I 1 (QB) Hawk It T Sweep Pass rt

2

1 1

2 2

3 3

4 4

5 5

6 6

1

2

3

4

[1 (Fi) Str Deuce rt X

20 Hammer

2

3

PROTECTIONS

Counter Boot

1

2

3

4

5

6

I

Page 14: 2001 Boise State Offense

..... ~.

Page 15: 2001 Boise State Offense

OFFENSIVE TERMINOLOGY ,

2 by 2 Set - 2 eligible receivers (including TE & RB) aligned on each side of the center.

3 x 1 Sets - 3 eligible receivers aligned to one side of center and 1 eligible receiver aligned to the other side (includes TE & RB).

Aiming Point - Reference point on the L.O.S. ordefensive player toward which an offensive player will run/move from his alignment. This aiming point determines the player's path.

Ace - Playside center and guard double team vs a shade noseguard to a backside LB.

Anale Release -Inside slant release at a 45° angle at a depth of 3-5 yards before getting into the seam.

Base - 7 man Big on Big protection used in 2 back formations where the off. line is responsible for the 4 def. lineman and the MLB. QB front caB will direct the center and RB's. RB's are responsible for OLB's.

Blitz - Defensive back rushing through a gap.

Box - The area from the bottom of the numbers to the sideline. "Save the box." Also refers to the area inside offensive tackle to offensive tackle.

Bull - Back up on LB. Used on counter plays where the H/F are pulling to block the LB. Tag word for counter.' -

Bull Pull - Pulling technique used by lead blocker on Bull plays. Run course into L.O.S. with enough depth to see your LB. Turn up for LB when in position.

Cadence - A combination of words and numbers used by the OB in a non-rhythmic count in order to get the ball snapped.

Caae - Center and backside guard combo vs a noseguard to a backside LB.

Check Release - Technique used by TE, H or RB to check his protection rule in the passing game and if his responsibility does not Dog or Blitz, release in the pass pattern.

Chip - Double team between center and guard on a noseguard to backside DE.

Cloud - The corner back rotates up (off the LOS) to force the run or play the flat coverage in zone. Cover 2 structure or 3 deep roll.

Clutch Series - Our two-minute offense.

Cobra - Refers to a corner blitz.

Contain - Responsibility given to a defender to keep the play from going wide.

Page 16: 2001 Boise State Offense

Convov - Backside receiver technique blocking a secondary defender.

COP -:- Defensive End covering TE in dog/blitz situations.

Depth - The number of yards from the l.O.S.

Deuce - Double team between guard and tackle on a DT to a backside LB. Also formation with 2 TE on LOS and 2 WR off LOS.

Digable - Defender in position for WR to block from an outside position and working to the inside number of the defender.

Dime - Refers to 2 defensive backs replacing LB's or linemen in coverage (6 DB's)

Dog - LB'er rushing through a gap.

Down - Tells an off. lineman that he must block the defender in his gap alone because the adjacent off. lineman is doing the same.

EMLOS - End man on line of scrimmage.

Even - Call by QB at l.O.S. to alert that Center is covered by a Mike LB and both Guards are covered.

Face - True double team between a center and guard on a noseguard.

Five Call - Call by O.L. where all 5 are covered and they will block the 5 down linemen .. Signal will be 5 fingers held up.

Flash & Go - Technique used by an off. lineman in which he shows pass, influencing a def. lineman up the field, then relea,ses to his LB. .

Fold - Back block by an off. lineman on a DT with the adjacent lineman pulling around to a LB.

Foot - Pass protection call by 2 adjacent off. lineman to a def. lineman with a stack linebacker. Both off. linemen step together foot to foot to handle any blitz by the linebacker.

Freak - Refers to a free safety blitzing.

Gut - Playside off. tackle down bloc~ to a 3 or 4i technique with playside OG gap pull to a playside LB.

Help - Backside combination block between a center and backside tackle. Center blocks down on a 3 or 4i technique and chips to a backside LB while the OT cuts off the 3 or 4i technique.

Hot - Designated receiver who must look for the quick pass from 08 when #4 or outside defender blitzes on the side of the double read.

Jam - Technique used by defender to hold up receivers on the l.O.S.

Page 17: 2001 Boise State Offense

L.O.S. - Line of Scrimmage

Left Uo - Alignment of ball between hash and middle of field.

Left/Riant - Call used for full OL to designate the direction on a full turn protection.

Line Him Up - Attacking defender's inside eye to make defender turn his hips. In other words, get him out of his back pedal.

Lock - Backside slide protection call by the center, guard and tackle to indicate that there are only 3 potential rushers.

Lucky/Ringo - Call used by Ol to designate the direction on a slide protection.

M.O.F. - Middle of Field

MOM - Most dangerous man.

Man - Used to take off a zone scheme and, instead, base block the two defenders.

Moon - Backside tackle and tight end (or fullback) combo vs a 5 technique to a folding OlB.

Moose - True double team between a guard and tackle on a DT.

Nickel - Refers to one extra defensive back replacing lB or lineman in coverage (5 DB's).

"0" Call - Call made by frontside tackle to inform others that he is blocking out on DE. PlJllers will understand that they will lead into the hole for appropriate LB's. .

Out - Call used by tackle and tight end (or guard and tackle) to single block two defenders on the line. This term is used on the backside of slide protection to declare that the third defender is out of the box.

P.O.A. - Point of attack.

Pin Call - Call by off. linemen or tight end to tell the RB he is blocking down inside. RB will block 1 st defender outside person making the call. Signal will be slapping the hip.

Post - Call by TE to alert that he will block defender aligned on him.

Power Cut - Push vertical and break coming back to OB slightly. (OB Friendly)

Pre-Snao Read - Defensive appearance prior to snap of the ball.

Press - Defensive back aligned close to wide receiver preparing to play tight man to man coverage (Bump & Run).

Push - Full speed. Everything looks like a takeoff! Take his cushion.

Page 18: 2001 Boise State Offense

Q - Designated receiver who must look for the quick pass on the side of the single read on an inside linebacker blitz. '

Rake - H in protection.

Ray/Lou - Calls by OB at l.O.S. to determine the 4 man side.

Red Zone - Plus 25 to Plus 4 yard line.

Red Ball - Our no huddle offense, not a hurry up situation.

Rock - TE in protection.

Rub - Offensive player bumping a defender upfield while completing his route. Also a pass pattern ru!1 by two WR's.

Sally - Screen left.

Sarah - Screen right.

Scoop - Backside guard and tackle combo on. a DT to a backside LB.

Seoarate - Depending on route called, you should be in a position to separate from the defensive back. Go get the ball.

Sift - Technique used on the backside by a T.E. or tackle to block on outside aligned def. end, then working to the next level folding OLB or strong safety.

Sight Adjust - Designated receiver on the split end side who must look for the quick pass when a corner, or 4th defender blitz from that side.

Slide - 6 man protection called to the strength of formation. Playside off. lineman have "Big" on "Big" responsibility. We will slide weak from the 1st call side uncovered off. lineman (center or guard).

Smoke - Aggressive 3 step drop turn protection called to the strength of the formation.

Sort - Backside slid.e protection call used by the center, guard, and tackle to indication that there are 4 potential rushers.

Speed Cut - Push vertical and break hard gaining ground slightly. Run through the break ..

Split - Width of alignment of receiver, OL or TE from nearest offensive player.

Split End - Refers to wide receiver away from Y (X).

Stem - Receivers path or stem, as in come back down the stem. Also stem route (5).

Strong Side - Side on l.O.S. towards the Y for runs. The side with 2 or more WR's in the passing

Page 19: 2001 Boise State Offense

game. ,

Tag - Playside tackle and guard double combo on a DT to a playside LB.

Talking - You/Me calls used by the OL and TE/H to determine who has the inside and outside rushers in pass protection.

Ted - TE down block to a 7 or 8 technique with a tackle lead pull to a linebacker.

Tim - TE and tackle combo on a DE to a LB inside the TE.

Tom - TE and tackle combo on a DE to a LB outside the TE.

Trev - T.E. and tackle playside double team vs a DE to a backside LB. Also formation.

Turn (Rip/Liz) - Sprint out pass protection in which each off. lineman and TE is responsible for a BS gap away from the sprint out direction call.

Vice - Used to identify TE tightly covered and man in attack position outside.

Weak Side - Side on L.O.S. away from the Y for runs.

You/Me - Pass protection call by two adjacent off. lineman declaring responsibility for a LB.

Page 20: 2001 Boise State Offense

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Page 21: 2001 Boise State Offense

o x

Hole Numbering and Position Identifica~on

975310246 00_000

o Q Y

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1. Numbering System

A. The numbering system is based upon assigning a number to the space occupied by the offensive linemen and tight end(s.}

B. Holes to the right of the center are even (0, 2, 4, 6, 8.)

C. Holes to the left of the center are odd (1, 3, 5, 7, 9.)

II. Position Identification

A. Our linemen are referred to as Right Guard and Tackle, Left Guard and Tackle, and Center.

B. Our running backs are referred to as Fullback, known as "3" iIi the running game and "F" in the passing game and Tailback, designated "2" in the running game and "T" in the passmg game.

C. The quarterback is the number "1" and the letter "Q."

D. The split end is "X," the flanker is "Z," and the tight end is "Y."

E. The second tight end or third wide receiver is referred to as "R" when replacing X/T IF.

Page 22: 2001 Boise State Offense

III. Huddle Formation

Line of Scrimmage Procadures

, (Ball)

5 YARDS

LT LG C RG BT ::c F Y T

Q

A. The center forms the huddle with his heels at five yards facing away from the football. Everyone must hustle into the huddle as soon as possible to avoid problems with the play clock. Do your resting in the huddle, not on your way to it.

B. The linemen will form a wall at five yards standing up and facing the QB. The receivers, backs, and tight ends will form the front row, with the X and Z receivers forming a tunnel on the ends. Stay in the huddle until someone replaces you!

IV. Huddle Procedure

A. The center will put his hands above his head and give the command "Huddle." The offensive personnel will then take their positions in the huddle.

B. When the QB enters the huddle, all eyes are focused on him.

C. The QB will do ALL the talking in the huddle:. Any information that can be helpful should be relayed to the QB outside the huddle or through coaches on the sideline.

D. The QB will call the formation, play, and snap count.

E. If you don't hear the call, call "CHECK"; QB will repeat call.

Page 23: 2001 Boise State Offense

F. The huddle call sequence is as follows:

. 1. Movement/Strategy (Shift, Gun, Freeze) 2. Backfield Set (Far, Change, Strong) 3. Formation (Double, Deuce, Ace) 4. Strength (Right/Left) 5. WR Variations (Slot, On, Tight) 6. Motion (Zing, X, Hoof) 7. Play (22 Zone)

**NOTE: We will align in the formation called and motion out of the formation. (Examples in formation section.)

a. Run (2 digits) 1. Hole (22) 2. Tag term indicating blocking scheme (Zone)

b. Pass 1. Protection and direction (Slide RT) 2. Digits andj or tag words(s) (989 jFlood)

5. Snap count 6. Ready ... Break (Clap hands on break.)

Example Run:

Far Right Slot 22 Zone On one

"Ready" - Break

BREAKING THE HUDDLE:

Example Pass:

Shift Trio Right Smoke Left 11 On one "Ready" - Break

All players will hustle to the LOS and assume their positions in a minimum amount of time.

REMEMBER: We only have 25 seconds to snap the ball after the ball is ready for play.

"LINE UP IN IT": If we have a motion or a shift called, and 8 seconds or less is left on the 25 second clock, the QB will yell "Line Up In It". All players will quickly align to the position they would have assumed after their motion or shift.

PROCEDURE AT THE LOS:

If shifting, designated players will come to the LOS in a formation other than the one called in the huddle.

All players assume their positions immediately (Y stay in 2-point when shifting.) If a "gun" formation is used, the line shall play out of a two-point (also by designated play or game plan situation.)

Motion is initiated by the QB's heel, the nod of his head, or in relationship to the snap count.

Page 24: 2001 Boise State Offense

Cadence The cadence is a combination of words and numbers used in a non-rhyt..hmic count. The cadence must be used as a weapon by the offensive team: The QB can NEVER allow the defense to time our cadence.

A. Our cadence will be: Front call - alerts team as to what type of front we are facing Set Color - Number - Dummy calls unless "Live" color (Green/Blue) is used to change play

Color - Number - QB should use 20s, 12/13 as dummy calls often Hut (non-rhythmic) Hut (non-rhythmic)

B. Our possible starting counts will be on: Set - Lou-Set One - Hut Two - Hut - Hut (used on all checks/ chooses and alerts) Freeze - Hut - Hut - Hut - Hut, Hut, Hut ... Set, Hut

C. Freeze: A "Freeze" count will be used when we are deliberately trying to draw the defense offsides. The QB will proceed through his cadence and use as many "huts" as he feels is necessary to get the defense offsides. The only 2 players that should be "keyed-up" are the QB and Center. All other players should be in good looking stance.s, but relaxed. If a D-lineinan jumps offside, the Center should snap the ball and the QB should quickly take a knee. If no defensive player jumps offside after 5 or 6 "huts", the QB will pause and then say "set, hut" and we will then run the play called in the huddle.

D. 1 Bob: Is a silent count that will be used when we are having trouble hearing the QB's cadence. It will primarily be used in Shot Gun, but can be used from under the Center as well. The QB will lift his foot (in the gun) or pat Center's butt (direct snap). The Center will look through his leg to see QB lift his foot and then will look up at the D-line, pause one second, then snap the balL

E. 2 Bob: Is the same concept as 1 Bob, but now Center will look through his legs and bob his head twice (instead of once) and then snap the balL

F. No snap QB may call formation and "no snap." This alerts team that we will attempt to draw the defense offside. If we are unsuccessful the QB will be instructed to either use a time out or take the delay penalty. We will not snap the ball under any circumstance.

Page 25: 2001 Boise State Offense

. Automatic/Check Off - Two Plav Offense

We will have several ways to get into another play at the LOS. These will be tied into our snap count, as well as not allowing the defense to catch on to what we are doing.

A. Live Colors 1. Green - used as live audible only. Snap count is on one (Possible "Easy"

call for quick count plays.) 2. Blue - used on all checks and alerts. Snap count automatically is 2.

B. Live Audibles -12/13 - directional number for any pass play -16/17 - Speed Option -20/21 or 30/31 - Trap -22/23 - Zone unless prefaced by: ''Wham, Rim, Slice, Iso, Blast, or Paint" -24/25 - Power unless preface by: "Bull, Counter" -26/27 - Stretch

C. We will automatic or check our offense in the following ways: 1. Color system/live audible - will be used if the QB has not alerted the team in the huddle. All "Live Audibles" are on 1.

EX: in the huddle QB calls 24 Power on "I"; at the LOS the QB calls "Lou, Set, Green 26, Green 26," the play will be 26 Stretch on "1."

2. "Alert" at the LOS-This is used to take advantage of defensive team's . alignment and allows us to choose between two different plays. All "Alerts"

are on 2. EX: In the huddle QB calls "26 Stretch, Alert 17 Speed" on "2." At the line the QB calls "Ray, Set, Blue 17, Blue 17, Hut, Hut." Play will be 17 Speed Option.

3. "Check with Me" - This is used to take advantage of defensive team's _ alignment to choose between the same type of play (Run to run, Pass to pass.) All "Checks" are on 2.

EX: In the huddle QB calls "Check Zone on two." At the LOS the QB calls "Ray, Set, Blue 22, Blue 22, Hut, Hut." Play will be 22 Zone on 2.

4. "Choose Package" - package of 3 plays, usually 2 runs and 1 pass. All "Chooses" are on 2.

EX: In the huddle QB calls "Choose Stretch Package" (26/27 Stretch, 16/17 Speed, or Smoke R/L 11); At the LOS QB says "Blue 12, Blue 12," the play is Smoke Right 11 on 2.

*NOTE - 12/13 is used as the directional for all pass plays.

*NOTE - The QB will always turn head to the play side first... this will help to allow callside OL to make calls, combat crowd noise, etc.

Page 26: 2001 Boise State Offense

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Page 27: 2001 Boise State Offense

Red Ball Red Ball as a NoH udelle Offense

NOTE: This is not a "hurry up" situation . .1. QB calls out "Red Ball. Red Ball," and gives a Formation call ""Trio Right" or "Trio Left"

a. Offense alerted to no huddle situation. Align at LOS. b. Base formation is Trio to the field, but can vary by game

plan. c. Snap count is always on "Set, Hut" (No dummy calls.) d. Receivers must start inside the tick mark, then expand to

final split depending on play (by rule.) e. Center read defense for front call.

2. QB will look to the sideline for play call, or make the call himself based on the game plan.

a. Call out entire play call to each side of formation. (I.e. "Slide 12 Streak, Slide 12 Streak)

b. Front call c. Begin snap count with "Set," followed by a short pause,

"Hut," ball is snapped

3. EXAMPLES: (QB LOS call = Play) a. Dropback Passes • Smoke 12, 11 = Smoke Right 11 • Otto 13, Flood = Otto Left Flood • Slide 12, Streak Z = Slide Right Streak Z b. Screens • Bob 12 = Bob Right • Base 13 Sally = Base Left Sally • Dual 12 = Dual Screen Right c. Action Pass • Sprint 12, Cobb = Sprint Right Cobb • Sprint 13, Smash = Sprint Left Smash d. Runs • Any term 16 = 16 Speed Option • Any term 23 = 23 Zone • Zack 23 = 23 Zack • Any term 24 = 24 Counter • Bull 24 = 24 Bull • Any term 27 = 27 Stretch • Ted 27 = 27 Ted • Blast 22 = 22 Blast

NOTE: When 12/13 is used, first word is "live."

NOTE: QB must allow sufficient time for OL to make appropriate calls and WR to g;et set for one full count before snappin,g football. (Center responsible to make front call.)

NOTE: QB will ag;ain make the call to the play side first to aid communication and combat crowd nOise. etc. QB will use hand sig;nals to aid the WR if needed.

NOTE: Sig;rial for RED BALL is arms forming a circle over the top of head.

Page 28: 2001 Boise State Offense

TWO MINUTE OFfENSE "Clutch Series"

One of the most important parts of a football game is the two minute period just prior to the completion of each half. Many games are won and/ or lost during this vital time period. It is not only imperative for the QB to know when time is legally out, and whether the clock starts with the snap or the referee's signal, but each player on the field should also know. It is essential that we do not waste a time out prior to this period, and use whatever time outs available very wisely.

This time period may give us the opportunity to go into half-time with either a score or psychological advantage. Field position, remaining time, down and distance, and the score are all factors that must be taken into account before assessing the two minute offense.

The following paints are important and should be noted during the two minute period. This is the same procedure as RED BALL, except that we are now trying to save time:

1. It is the responsibility of the QB to know how much time is remainin,g. It is important to know how many time outs you have remaining.

2. The clock is not started after a score until the KO is legally touched. The clock does not start on a change of possession until the ball is snapped.

3. A time out in excess of three is a foul unless for an injured player, who must be removed from the ,game. Time continues at the referee's signal. Excessive time outs bear a 5-yard penalty. and the clock starts with the referee's signal. . You can call a time outinimediately after a time out without a snap.

4. Officials \vill notifY the Captain and Coach of the number of time outs remaining.

5. Automatic time granted upon Captain's request for measurements offirst down yarda,ge or injury, will not be charged against the legal three time outs. Clock starts on the referee's signal.

6. When all ball carriers are tackled from the hash mark to the sideline, they will run the ball to the hash mark and/or give it to the nearest official.

Controlling the clock is vital at this time. If you are ahead, you want the clock to keep running, and if you are behind, you want the clock to be stopped on every play, and in every way possible. It is the responsibility of the signal caller to control the clock and to keep the rest of the team advised. It is important that the team know what is expected and how we intend to execute our plan.

Champions are people who can do their best in emergencies which unnerve the ordinary player. The "Clutch" offense requires poise, hustle, proper execution, confidence, communication, and the ability of a team or individual to make the critical run or pass go all the way. The perfect utilization of this offense has an important bearing on the final outcome of any contest.

Page 29: 2001 Boise State Offense

"Clutch as a Catch-Up Offense"

In the "Clutch" offense, other than in the huddle, all plays should be called from audibles on the LOS. The QB should always check sideline for play Signal.

While in this offense, time becomes our opponent. therefore, we will eliminate motion and shifting to conserve valuable time.

It should be noted that when the QB calls an audible. the backs must shift in to the appropriate alignment. Linemen will be down in a three point stance for run and a two point stance for pass.

1. 2:00 to 1 :00 remaining:

a. Emphasis must be placed on hustle. poise, execution. communication, and confidence. b. Do not call time out unless absolutely necessary. c. All plays must be executed in 15 seconds or less. d. Ball carriers and receivers should try to get as much positive yardage as possible after making the first down (clock will stop.) e. No timeouts except after a sack.

2. Less than 1 :00:

3. "Spike Play":

a. Utilize time outs. b. Stop clock whenever possible. Ball carriers must get out of bounds. c. Use quick pass and·sprint out series. d. NO sacks!

a. Used to stop the clock when we are out of. or don't want to call timeout b. QB calls "Spike" to both sides of the ball. c. OLlTE assume tight splits and protect inside gaps. NO penetration. d. All TE/WR align quickly Qll. the LOS and do not release downfield. e. QB take 1 step back & immediately spike the ball forward to stop the clock. Eyes must remain down. f. Ball must not touch a lineman on the way down.

When the clock stops. the QB will signal and yell "Huddle" and we will call our plays in the huddle. When the plays are called in the huddle. we will have the ability to use the entire system including regular snap count. When the clock is not stopped. we will call the plays on the LOS using our no-huddle cadence the same as in RED BALL. The ball will be snapped on the "HUT' command. For e.'Cample, "Sprint 12 Cobb. Sprint 12 Cobb. Set. Hut."

The Clock is stopped and we will huddle when: -OffiCials time out -Players time out -Incomplete pass -Ball carrier out of bounds -Injury -Change of Possession

The clocks stop but we will align on LOS: -Markoff of all penalties -Measurement for a first down -Resetting the chains after a first down

The clock starts when: -The ball is legally touched on a KO -The ball is snapped -Referee's whistle indicating ready-far-play after: -First down measurement. chains set. administering a penalty

Page 30: 2001 Boise State Offense

Four Minute Offense In "Four Minute Offense" we want the clock to run, however, we still need to make at least one first down. The QB will receive the play call later then normal from the Sideline (after' official has marked the ball ready for play.) QB will hold team at LOS while watching the 25 second clock and not snap the ball until play clock is inside three seconds. .

KEEP CLOCK RUNNING: -s tay in bounds -NO time out calls -Use all of 25 second clock -Ball carrier stay on the ground and make official take ball from you -Do not ask for measurement on 1 st or 2nd down -No foolish penalties (be prepared for cheap shots) -Injured players get off the field on their own -Use a simple snap count -Make sure of all ball handing -Be prepared for stunts and blitzes -Remember that one first down will usually win the game

Victory Offense When we are in a situation where we are leading or want to kill the clock with less than 2 minutes remaining in the game or half (depending on field position and number of time outs remaining by our opponent) we will call "Victory." This call will serve as both the formation and the play call. Victory formation has no strength call; thus remains constant (see diagram.)

Victory: -Lineman, y, and H, cut splits to foot-to-foot and execute wedge blocking.

Pre-align in 3-point stance. -T and F align one yaId .deep behind guards and serve as personal protectors

forQB -z align directly behind QB at 10 yards. Serve as the safety man. -QB will secure snap then drop 1-3 yards and touch one knee down; thus

downing the ball. QB then gets up quickly and hands the ball directly to the referee.

NOTE: Remember that the defense may advance a fumble!

QB reminders in Victory: -Use all of the 25 second clock -Take delay of game penalty after each snap if clock remains running.

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Page 31: 2001 Boise State Offense

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Page 32: 2001 Boise State Offense

Substitution Group Terminology

BRONCOS - regular personnel - 2 WRs. 1 TE. 2 REs Q¢ck Bronco - same as above. but another TB for the FB is

substituted. Signal: Both fists together extended in front of body.

CHIEFS - Z and FB out. 2 TEs in (H & Z) - 1 WR (X). 3 TEs (Y. H. Z) and a TB. Signal: Palm over mouth.

COWBOYS - Y out. WR in (Y) - 3 WRs. 0 TE. 2 REs Signal: SL~ shooters with both hands.

*FALCONS - FB out, WR in (H) - 3 WRs. 1 TE. 1 TB Signal: Both fists in air with arms at 90 degree angles.

*FINS - FB out. TE in (H) - 2 WRs. 2 TEs. 1 TB Signal: Straight hand. extended out on top offorehead.

GIANTS - X and Z out, 2 TEs in (H and Z) - 0 WRs. 3 TEs. 2 REs Signal: Both arms flexed downward.

JAX - X out, TE in (H) - 1 WR (Z), 2 TEs. 2 REs Signal: Open hand. shaking up in the air.

*JETS - FB and TE out. 2 WRs in (H and Y) - 4 WRs. 0 TE. 1 TB Signals: Both arms extended outward. '

ZEBRA - Z out. TE in (H) - 1 WR (X). 2 TEs. 2 REs Signal: Drawing stripes down chest.

*NOTE: The word "BIG" may be inserted in front of Falcons. Jets. or Fins to insert a Fullback for the Tailback.

Page 33: 2001 Boise State Offense

Motion Terminologv

Z Motion: -ZIP - Z inside toward the ball. Short motion. Leave on 2nd color. -ZOOM - Z over the ball. Long motion. Leave on 1st color. -ZING - Z over the ball to wing position. Leave on 1st number. -Full - Z will start in backfield then motion to his alignment. Leave on 1st

number.

H Motion: -HOOF - H across the formation to same alignment on opposite side. Leave

on 1st color or 1st number depending on how far you have to go. -BANG - Short motion after the 2nd color-number (wham play) -SEAL - Motion to the Backside Tackle and cut off the 1st man outside the T.

YMotion: -FLY - Y across the formation to same alignment on opposite side. Leave on

1st number. T Motion:

-TEAR - TB motion right (let play "be gUide as to when you leave.) -TAIL - TB motion left (let play be guide as to when you leave.)

F Motion: -FIRE - FB motion right (letplay be gUide as to when you leave.) -FLAME - FB motion left (let play be guide as to when you leave.)

**NOTE: All motion snap counts are on one!

**NOTE: It is the motion man's responsibility to get where he needs to be when the ball is snapped. The QB will try to help. Motion should be at a crisp pace (3/4 speed.) It is OK to tum shoulders toward the LOS and shuffle after crossing the center.

**NOTE: The term "FAKE" can be added to any motion. This tells the motion man to cross the center to the offSide "A" gap, then reverse himself to original alignment.

i.e. Trips Rt Fake Fly: Q

X ....:0502-_---o.0..-. ° ===-

T

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Page 34: 2001 Boise State Offense

Shift Procadures 1. SHIFf - Y. trades sides of fonnalion

(I.e., SWft Split Right) 9 ~QQ~Q<O<O C? = ".... <0 -i' Q

... ;'7 0-------=

2. STEM - (H) adjust inside-out or outside-in on the same side of formation. (I.e., Double to Doc, Stem Doc Right) 'Stem' is never used by itself.

= QQ~=404O

40 ____ -:>-0 40 40

40

3. MOVE - Combination shift (Y) and stem (H.) Also, WRs may also stem. (I.e., Move Double Right)

C:;>OQ~OQQ .... Q-<: _____ Q '........... <0 ".~

.......... _----_ ... ,.

4. HOP - H trades sides of formation. (I.e., Hop Trey Right)

Q QO~Q<OQ

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5. SHOP'- Combination of a shift (Y) and a hop (H.) (I. e., Shop Trey Right)

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6. SCATTER - Pre-determined game plan shift where multiple shifts are made. (1. e., Scatter Double Right)

40 OQQ~Q4OQ 40 ~ ...... ........

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' ...... 'q 0-;( 7. OUT - Formation in which TB pre-allgns-af an outside wide receiver position based on game plan (I.e., Trey Right Out). *BUMP - Same as OUT, only TB will start in backfield and shift to WR position. *BOUNCE - Z will start aligned in backfield and will shift to his position.

NOTES: All shifts will be executed on the front call and carried out within a silent 3 count. -Motion can be added to the end of any shift. -The in line TE should not put his hand on the ground.

'. -The TE is responsible for making sure the receiver is onloff the LOS when necessary. -WR adjust ani o~ LOS l?y vision of TE on your side.

Page 35: 2001 Boise State Offense

A. Slot-

B. Tandem C. Stack D. North-

Wide Receiver Alignments

, Refers to both the X and Z aligning opposite of the Rt/Lt call. The Z aligns as the inside receiver off the LOS and splits the difference between the tackle and X. The X receiver aligns on the LOS. For some route combinations, the X and Z will "flop" with the Z aligning on the LOS and the X off the ball. This can be done at any time to put us in the most advantageous position by specific play. Same as Slot, except X and Z switch alignments - X inside and Z outside. X and Z both go opposite the Rt/Lt call with Z aligning directly behind X. Both X and Z align to the right with the Z as the inside receiver and X as the outside receiver with both off the ball (will be used with "Deuce.") NOTE: 'Zip to North' would start Z outside of X and short motion inside.

E. South - Both X and Z align to the left with the Z as the inside receiver and X as the outside receiver vvith both off the ball (will be used with "Deuce.")

F. Deuce - Term used with two tight formations. If simply "Right/Left Deuce," Z will align to the call side with X, opposite. Both will be off the ball.

NOTE: Term 'deuce' always indicates both WR off the LOS.

G. East - X and Z align to the right side in a Slot alignment. Will be used with unbalanced formatioris. (X on LOS, Z off LOS)

H. West - X and Z align to the left side in a Slot alignment. Will be used with unbalanced formations. (X on LOS, Z off LOS)

1. Tite - Refers to the X receiver aligning on the LOS with a split of 1 yard from the tackle just like a TE, opposite of the call side.

J. Squeeze -X = 5 yds from OT. Z split by play.

NOTE: Receivers must memorize what terms put them on/ off LOS and/or on the same side of formation.

• Both receivers off LOS -Deuce -North/South

• Both receivers on LOS -Fly (y motion) -Trips -Open

• Both receivers on same side of formation -Slot/Tandem -North/South -East/West

Page 36: 2001 Boise State Offense

Running Back Alignments

A. I 1. FE - Foot to Foot on Center, 3-point stance, toes 5 yards from nose

B. Split

of ball. 2. TE - Foot to foot on Fullback, 2-point stance, toes 7 yards from nose

of ball.

1. FE - Align so that the inside foot of the Strongside Tackle splits you down the middle; 3-point stance, toes 5 yards from the nose of the ball.

2. TE - Align so the inside foot of the Weakside Tackle splits you down the middle, 3-point stance, toes 5 yards from the nose of the ball.

C. Change 1. FE - Same as split, except FE goes to weakside 2. TE - Same as split. except Tb goes to strongside

D. Weak 1. FE - Same as Change to weakside 2. TB - In 'Q' Alignment

E. Strong 1. FE - Same as Split to strongside 2. TB - In 'Q' Alignment

F. Far 1. FE - Same as Split, but away from TE 2. TB - Align in the "I"

G. Near 1. FB - Same as Split 2. TE Align in the "I"

H. Doc

I. Trey

NOTE: The alignments above are general split alignments. At times the play will call for the backs to align in an adjusted position to better aid the structure of the play.

". 1. FB - In "Doc" alignment, 1 yard off, 1 yard wide of weak tackle 2. TB - In "Q" alignment "

1. FB - In ''Trey'' alignment, 1 yard off, 1 yard wide of tight end 2. TB - In "Q" alignment

J. Deuce (or "Single/Q" alignment):

K. Out

L. Bump

1. FB/TB - Align foot-to-foot on Center, 2-point stance, toes at seven

1. TB - Formation in which TB pre-aligns out of the backfield to an outside wide receiver position based on game plan (I.e., Trey Right Out).

1. TB - Formation in which TB shifts out of the backfield to an outside wide receiver position based on game plan (I.e., Bump Slot Right)

NOTE: Term "flip" can be added to any formation to allow REs to flip/trade alignments ". and aSSignments (I.e. Trey Rt Flip, TB in Trey, FE in Q.)

Page 37: 2001 Boise State Offense

: ... i

Y Alignments

A. YO - Align 1 yard behind the LOS and 1 yard wide at the tackle to the call side . This can be used in conjunction with any formation when Y normally is on ·LOS. Fly motion is an automatic YO.

B. OPEN - On or off ball depending on route play. Split the difference between the tackle and Z to the call side

C. TRUMP - Align in a YO position to call side

D. TRIPS - Align in a YO position to call side

E. FLEX - Align on the ball, approximately five yards from the tackle (split will depend on the play called.

F. TOY - TE align as outside receiver to the strong (call) side.

NOTE: It is the Tight End's responsibility to check with the outside receiver to make sure they are onloff the LOS whenever Y is in a YO position or whenever TE is shifting.

H Alignments A. TREY - align 1 yard away and 1 yard deep from the TE, toward the. call

B. DOC "- align 1 yard away and 1 yard deep from the weakside tackle

C. TRIO - align off the LOS, splitting the difference between the Z and the TE

D. DOUBLE - align off the LOS, splitting the difference between X and the weakside tackle

E. DEUCE - align on the LOS opposite of the call with a "normal" split from the tackle

F. TRUMP - align on the LOS with approx. 3-5 yard split from the tackle to the call side. The Y will be off the ball between the tackle and the H.

G. TRIPS - align in normal trey alignment. Y will be off the LOS.

H. TRIPLE - align off the LOS, splitting the difference between the TE and the Z to the call side (trio)

1. OPEN - align off the LOS, splitting the ditIerence between the tackle and Z to the call side.

J. SQUEEZE - align on/off the LOS by play, 3 yds from OT.

Page 38: 2001 Boise State Offense

o T=Out

Bac!lfield Alignments

00 o 0

000 '0

F= Doc F::;: Trey

o 0 0 T = Split, Weak T= Weak/Strong T = Change. Strong F = Far. Weak. F = I F = Near. Split, Strong Change o

T= I. Q F=Q

Y Alignments

00 00 o·

H Alignments "Deuce"

(Olioo:: 0 ...... o

.. --. .. y .. . . . . .........

o "Yo" ''Trips'' ''Trump''

o "Flex" o· "Toy"

''Tnunp"

O 0 If' .. ··ii··· ~ ........ :

o 00 o 00 "Double" "Squeeze" "Doc" "Trey" "Trio"

"Trips"

Page 39: 2001 Boise State Offense

I

C

Z

0

Z

z

z

Boise State Football- Formations

O<::lOOOC

Y 0

of o. T

LEFT

0<::10000

Y 0

of

°T

FAR LEFT

HEAR LEfT

C

x

0

x

o X

OOOQC 0

x

. FAR RIGHT RY

OOCo.OOO

~Y 0 H Fo

oT

LEFT [GIANTS GROUP]

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WEAK LEfT SLOT

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x

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0

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x

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of ">y

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0 y

0 0

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o

o C

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RIGHT FAKE FLY

0

Z

SPUTHIGHT

y z

CHANGE RIGHT YO

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Z of

o

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FO o

T fAR BIGHT DNG [GIANTS GROUP]

000000 ~<r-____ ~Q~ ____ ~Y ______ o

Z OF

o T

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Page 40: 2001 Boise State Offense

j . ~OOOOO 0 0 00'0000

! 0 oy 0 X X 0 Y 0

2 H 0 :> H

I Z

°T 0

T

I TREY LEFT WEAK TREY RIGHT SLOT ZIP

I 000000 0 0 QOOQOO

0 Y 0 0 X X C Q Y 0

H H -< I Z 2

I °T 0

T

l DOC lEFT DOC RIGHT FAKE HOOF

I OOCQOO Q 0 OCOQC C

C Y 0 0 X 2 Q Q e :> X 2 H H Y

I °T 0

T

DOUBLE LEFT WEJlK TREY LEFT YO flY

• . C occoc 0 C QCCOOO

12 0 0 0 X X C yo 0

H Y H Z

1 0 0

T T

WEAK TRIPS LEFT TREY RIGHT

I 000000 0 0 QCOQOO

0 0 y 0 X X c:::2 S2 ~ C

12 H H 2

C C

I T T

TRIO lEFT WEAK DOC RIGHT HOOF

I C cocoo C 0 cocco C

oH C C X X C oH <: co

I 2 Y Y Z

C T C

T

I . TRUMP LEFT TRUMP RIGHT ZIP

Page 41: 2001 Boise State Offense

I o

o 0 Y Z H

OO4OOC

40

40

T

o X

o X

o T

o Y

z

mlPLE LEFT [JETS/FINS] DOUBLE RIGHT flEX (FINS]

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Y 40 00

H Z

DOC LEFT SLOT

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o T

SOUTH DEUCE ZING

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c::> Y C> > H

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T

>

o X

z

NEAR LEFT [JAX ONl Yl FAR LEFT SLOT HOOF [JAl{ ONLY]

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c::>

X -( 0 yo H

C::>F o 0 of

T T

I TREY LEFT FAKE HOOF [ZEBRA ONLY] NEAR TREY RIGHT HOOF [ZEBRA ONLY]

----------------------~----~--------------------------~ OQOOOO

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H o

T

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000000

o Y of o

T

EAST

o o X Z

Page 42: 2001 Boise State Offense

I . e::> 00000 0 0 00'0000 X 0 0 z 0 Q Y X 0 0

FjH Y Z 0

T _ ....... T

0 .. -. ----... - ---.. ' T F

TOY RIGHT [FALCUN/BRONCO] BUMP NEAR HAWK HIGHT

Ie::> oooooe::> 0 e::> e::> 0 0 0 0

0 0 X X Y Yo

Z 0 0 T 0 0

I T H Z

FQ

I HAWK HIGHT TREY RIGHT SLOT OUT I

I 0Q QQoooe::> 0 e::>ooooo X 0

X 0 Y Q 0 Y ~

H H Z

Z ... 0 ' .. .. , .. ' I TO T

SQUEEZE HIGHT ZIP SQUEEZE {can be Auto-lip]

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X 0 Y oe::>QOOO 0

0

I H ,-•...... ············· .. ··············~Z 04 ¥- Q 0

I H X .,. 0

TO TO Z

I Bounce Double Right Full Double Left

Page 43: 2001 Boise State Offense

~ I···

r .. ·-· ("' ~ '--'."-

Page 44: 2001 Boise State Offense

Defensive Identification

D c B A A B c o DEFENSIVE ALIGNMENT AND GAP DESIGNATION

Techniques will be deSignated by using a number system. A "head-up" alignment on the center is defined as a "0." Shades on the center will be called simply "Shade Strong or Shade Weak." A "1" technique is an inside eye relationship by the defensive tackle on the guard, a '~2" technique is a head-up alignment on the guard, and a "3" technique is an outside eye alignment on the guard. This continues in a systematic fashion down the tale. '

A "loose" technique refers to the defensive player being aligned with his inside foot on the offensive lineman's outside foot, while'a "gap" player is squarely aligned within a gap.

Gaps are deSignated by letters ... the Center-Guard gaps are "A" gaps, G-T gaps are "B" gaps, T-TE gaps are "C" gaps, and the gap outside the tight ends are "D" gaps.

DEFENSIVE PERSONNEL RECOGNITION

In a "four down" defensive scheme, the inside two defensive down players will be referred to as "tackles" (T) while the outside two down players will be referred to as "ends" (E.)

In a "three down" defensive scheme, the defender aligned over the center will be termed the "nose guard" (N) and the remaining two down players will be "ends."

Page 45: 2001 Boise State Offense

Defensive Recognition

We will refer to the Linebackers in the following way:

-Mike (M) ~ The Middle linebacker in a 4-3 scheme or the Weak Inside backer in a 4-4 and an Odd scheme.

-Sam (S) - The strongside outside backer in a 4-3 and an Odd scheme or the strongside inside backer in a 4-4 scheme.

-Will (W) - The weakside outside backer.

-Backer (B) - The strongside inside backer in an Odd scheme.

w M S SS W M S ,SS

E T T E E T T E OO®OOO 009000

Example: 4-3 Scheme Example: 4-4 Scheme

M B

w ENE S OO®OOO

Example: Odd Scheme

OB Front Calls The first word in the cadence will be the QB' s identification of the front. There are sL"'{ possible descriptions: -Ray /Lau - Right/Left strength indication of the fo.ur-man side. If two four-man sides

exist, the front call will be made to the offense's weak. side. ' -Odd - indicates the center being covered and both guards being uncovered. -Even - indicates the center being covered by a middle backer and both guards covered. -Bear /Double - indicates a Bear or Double Eagle defense (Bear is an 8 man front,

Double is a 7 man front, center and both guards covered.)

W M S M S SS W M S SS E T T E E T T E E T T E COOOQQ 000000

OOQOOO 0 "Even" C "Ray' Q

"lou"

w M B M S M S E N E S WET T E

00'0000 W ET TSSE

COOOOO 000000

o "Odd" "Double" o "Bear"

Page 46: 2001 Boise State Offense

Cover 0

Cover 1

Cover 2

Cover 3

Cover 4

Cover 5

Cover 6

Cover 7

Cover 8

Cover 9

Identification of Secondary Coverages

Blitz coverage, Man to Man with no help and middle' open (6 or more rushers.)

Man coverage with a free safety. Usually 5 man rush, but could be a 4 man rush with a free LB.

Two deep zone coverage (Can add "Man" indicating two deep, man under.) Comer Force.

Three deep zone coverage rolled strong, can be Sky or Cloud force (also Three Man)

Quarters coverage, safeties and corners responsible for one-quarter of the field. Safety force on both sides.

Three deep zone coverage rolled weak. can be sky or cloud force (same concept as Cover 3.

Quarter-Quarter-Half zone coverage. Strongside comer and safety playmg quarters, with weak safety" responsible for the deep half (can sometimes be rolled "weak." called "Six weak."J

1\vo deep coverage with three DBs playing over two receivers to the strong side. Backside corner has the deep half weak (same concept as Cover 2.) ,

Man coverage with FS doubling to the strongside, usually out of a nickel look.

Man coverage with FS doubling to the weakside. usually out of a nickel look.

NOTE: Nickel coverages will be double digit calls. Strongside first, then weakside. (Two deep zone on both sides = 22.)

Page 47: 2001 Boise State Offense

CoverO-Man

~

6

\ 5 r w ,5 \ I 7 ! I \ S \E )~o i~~ '0 6 cO

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<::) 6

<::)

DOrop

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\ .

\

'i \ 0

Page 48: 2001 Boise State Offense

? FS

«. ~ r w

,

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FS

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Page 49: 2001 Boise State Offense

Flat

f o

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Q

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Page 50: 2001 Boise State Offense

Caver 3 Deep 1/3t

c. FS De~ 1/3

Fla~

W

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S

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C

C

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Page 51: 2001 Boise State Offense

t Deep 1/4\ FS

C Fla~

W

o

c FS .

W M E T T E

Q COQQOO

Q

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Cover 4

./' / M S

oo~ooo .~

SS

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S

t : SS

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o

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0

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= =

44

Page 52: 2001 Boise State Offense

1-c

Q

o

Deep 1/3 ~ Cover 5 - (cloud] , ~ Deep 1/3~,

FS SS

s OO~OOO

o o o

De~ 1/3

o

t ~DeePl/3 Deep L3 C SS FS C .

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0 Q

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Page 53: 2001 Boise State Offense

C 1-

Q

c

Deep +/2

FS

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.

Gaver 6

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t C

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Page 54: 2001 Boise State Offense

/DeePl/2 C

Buzz to flat

~ -w o

Caver 7 Deep 1/2

FS~'

M s

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?1/2 F~1/2 /1/2 F5

C C . M W t "---'w M

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Page 55: 2001 Boise State Offense

Caver 8 F5 F8 and 88 double Y

Back Inside or 2nd Weak 1st Baqk Strong

Back O~ide i ~ \~S DOUbl~n Y

o

¥ V; S E 1\ T E ·····0 Q Q\ob <=

!J ~

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Cover 8 is identifiable by a double team by the Free Safety to the strong side. It can be on any receiver, tight end. or back to the strong side. It is still Cover 8 whether the doubler is a corner. a safety, or a linebacker.

Page 56: 2001 Boise State Offense

Cover 9 FS and C double X fS

C .......... S~anony \ ... .B~~k Inside or 2nd Weak 1st Back strong

\ ... .B·~Ck Outside M S !

\///// ~\ I \ j

o .... ····· .... Ob.(t)ObO ............ I 0 \ 0

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Cover 9 is identifiable by a double team by the Free Safety to the weak side. It can be on any receiver, tight end, or back to the weak side. It is still Cover 9 whether the doubler is a corner, a safety. or a linebacker.

Page 57: 2001 Boise State Offense

;

I

Identification of Stunts, Dogs, and Blittes ,

A stunt is any game involving the down defensive linemen. Some of the more common stunts we will, see are:

W M S W M S W M S

~o~ E~o~oJ \o~o~ DoubleTE IE STE

~

*Stunts are identified tram strong (marked'S') to weak. Weak stunts (ex. TE, are not marked with any other identification other than which players are stunting.

W M S W M S W M S

~<D'~ ~~e~ ~®~~ TES-U ETS DoubleEl

W M S W M S W M S

~o~o~ ~oo~ E T ~ E ~~ o~

ET ETS-U Slant

W M' S 5S W M S W M S

fi9~)~O lo~o)o~ E T T E ?ge~Of

Angle Double In Double Out

W M 5 55 W M W:i S

~~®)~o lo~®)~o S E J T E ? o\<:D .0 f

Double Pinch Pinch Strong 5TSPY

*A stunt involving defensive linemen dropping is tenned a "spy." The lineman will be identified followed by the tenn "spy." They are usually accompanied by another stunt, a dog or a blitz (not identified in this section) ,

1:\ M S (S \ w M

ES1:i~~ Eo)oo~~o S ~ T T E) I 09 0 9 00

l Double ESPY ESPY-Angle Double TSPY

Page 58: 2001 Boise State Offense

,.. .....

Identification of Stunts, Dogs, and Blitzes -Cont

A dog is a lUsh by any linebacker. We will identify dogs by C,alling the position from which he is 'dogging and identifying the gap to which he is blitzing. When identifying dogs and blitzes, the strongside gaps will remain A, B, C, and D, while the weakside gaps will be X, y, and Z.

W M ~ \o~o ~~ <J:~~~~~ w~ \o~.o~ l

Sam@A WiIl@Z Mike@B *Wewill identify some combination dogs with words. If all three backers come, this is termed "ALL." If one backer comes off of each edge, this is termed "JET." If two inside backers dog on the inside, this will be called a "FIRE" followed by the letters of the gaps to which they dog.

~j4~~ ~. M '1) w M SS

~~e):~ ~o~. ~ot All JET (also a double pinchl Fire AI

Blitzes are any pressures by secondary players and will be identified similarly to dogs. The Free Safety will be called the "FREAK" and the Strong Safety will be called "STORM." If the blitzer is a single blitzer corning off of his edge (FS weak, SS strong,) this will simply be identified 9Y calling the player (first two diagrams.) A comer blitz is a "COWBOY." -

W M S SS

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SS

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F~ W M S E T T E 000000

Freak@X

W M if: E T T 0000 b

Storm@B

W M S E T T E

0 eoob Freak@Y

Page 59: 2001 Boise State Offense

Defensive front Identification

Our fronts will be detennined by recognition of 5 basic and bal'flllced fronts. If the front is not balanced it will be recognized by calling the strongside first followed by the weakside.· The 5 basic looks to recognize are 30, 40, 60, 80, 50/70.

M B

WEN E S oo~ooo

w E T

M s T E

oo~ooo

M w M s S5 W E T T E S E TiE oo~ooo oo@ooo

··60" "80"

W M W M

E T T E S E T T E SS S 0 0 ~ 0 0 0 0 0 @ 0 0 0

"50" "10"

Page 60: 2001 Boise State Offense

M B w M B

WEN E S E T T E oo~ooo oo~ooo

"34" "83" .

M M

E T T E SSS E T T E S oo~ooo oo~ooo

"71"

We will detennine linebacker walk off with "soft" for stronside and "off' on the weakside. We will use the terni:'tight" for a reduced 80 front.

'W M S M B ET T E WEN E S OO~OOO 00.000

"40 Soft" "3400"

W M 8 W M

E T T E E T T E S oo@ooo oo~ooo

. ".40 on"

S8

Page 61: 2001 Boise State Offense
Page 62: 2001 Boise State Offense

SundaY. Aug 12 Pg.l 22123 ZONE (FIT)

22!23 RTh-f Pg.2 .+8/49 SWEEP

Mondav. Aug 13 Pg.3 26127 STRETCH PgA 26/27 TED Pg.5 16117 OPTION/ARC Pg.2 48/49 s\VEEP

Tuesdav. Aug 14

TABLE OF CONTENTS:

Pg.6 24125 COl.J~lER (STR) Pg.7 24/25 COL"")jiER (WK) Pg.8 24125 BL"LL(Y) Pg.2 .+8/49 S\vtEP

Wednesday. Aug 15 ~~

Pg.2 48/49 SWEEP

Thursdav. Aug 16 Pg. 9 22123 eLl Pg.i 'W49 SW El::.P (GIVe:)

Fridav. Aug 17 Pg.lO RIP/LIZ DR.. -\ W Pg.l1 BASE 20 DRAW

Saturday. Aug 18 REvlEW SCRIM~LA.GE

SundaY. Aug 19 Pg.12 28/29 TOSS Pg.13 32'33 BELL Y(pITCH)

Mondav. Aug 20 Pg.14 26/27 REACH Pg.8&12 TOSS/BELL Pg.5 16117 OPTION(ARC)

Tuesdav, Aug 21 PO- 15 ""'n~ 7\CK o. -~ --' _"1.. .a..

HA\))"LE~

o

s

A

Page 63: 2001 Boise State Offense

PST

PSG

c

aSG

BST

Z

FB

1B

QB

0

I

22-23 Zone Cw: O~C:. ;JOss. ··T.-\.G"· ',vIG

Unc: base combo . "TI~l"' ;)r '"TOM" ',ViTE

COy: base. pass. "R.-\. Y. :"OC. -Jr E\'E~r' ,'lie Unc: base combo· "T.-\G" wIT

COy: base. (loss. "CAGE" '.II/BSG ur "TR!O".':! 3SG Jmi SST. pass, "RA y, LOU. or E'!E~".V/PSG Unc: base :omba . "RA Y. LOU. or EVEN" ,VI "SC

Coy: slam A gap, poss. ·'Scoop" .... -\.dios ..... .... Unc: BS combo - "c.-\Gc" ',viC c:r CL!(Q['T ,,(;:0

wI"EVEN" call

Cuv: slam B gnp pass. "Scoop" Jr ".-\dics· r:nc: 35 combo - "SCOOP.)r ADiOS" ,,',C

Vilried spiiL PS-iJiod~ .\ID\'I ',s -: :::~:;

front, #"i 'IS S miln from. 3S - con'.,:;'. :;::.:::-:,

BS: Cutorf. 'IS .5&9 ":.100:-;" 'sui, 35T, "OL',-:"" ,; GO

Varied spliL PS-block \,ID\[ vs -: :::::':-. from. # I 'IS S mun fronL 8S - (;cn'c\ :;:'':::-:.

Backside cutoff on EYILOS. "PIG{;~~'" .:all with TITE

J course to POA.Aiming ;Joint is ;l1sic.c !eg of PST. Read 1st down lineman frcrr: "0" nose. over. Press LOS.

Ooen i.lt 5:0017:00. hilndor'f:o TB. . '

accelerate out of exch:mge. boO[ J\V::'Y,

"Hay" W :vL

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\

0 ~

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0

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fin ,

Page 64: 2001 Boise State Offense

Zone Frontside-TE's & H's frontside Responsibility: Frontside is essentially a double ream with the tackle. Stay on rhe tirst level as long as possible. Do not come off untill the second level defender penetrates fIrst level. Be alert for "QUT" call vs right or blitzing 9 technique.

Frontside Technique: Tom (Used with OT vs o

.

~~~~ss "TOM" ~~~~"ZONE" "CUTOFF" 0

~ :a~ :!~e~~c~~~: !a::~pD~i~ ~~:~~ ~'~o~(~'~X 6"), bring ...... _______ O ______ 4_0_BO_W_-R_a_V_'_lO_U-.., second step with inside foot vertical to inside leg of defender. Aim for v of the neck (inside arm pit vs off defender). Think double team and maintain leverage. If LB walks up to LOS on OT-man rules apply.

Frontside Technique: Tim [Used with OT vs Even defense v s Even there is no defender to TOM to. Therefore-TD.-1. Same technique :lS TOM, but with inside:lrtn pit aiming point IfLB walks up to LOS on OT-man rules apply.

Frontside Technique: Combo (used with TE and H inTrev alignment]

TE must take in,:;-ide arm pit position and H will take' outside ann pit position. Combo tirst level [0 second level outside. Stay on first level and think double ream. Unless second level

Frontside Technique: Out [used with tight 9 technqiue (blitz or BEAR] TE must lIlllke "OUT" caUto tackle to let the OT know he is on his own. TE must drop step to inside ann pit position :md blackman.

Frontside Technique: Man [used vs 5 &9 tech] technqiue [blitz Dr BEAR]

Base Drive technique. Same as Tom with inside ann pit aiming point.

0

Wi NL

~ g7J.~15 md9 0

o ~ oJ 60 UNDER BOSS

W lYi S

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o 40-EVEN

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40 OVER

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o ~J ciA "CUTOFF" "OUT'

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0 fJ

"MAN" vs 5 and 9 0

OJ 60 BOSS

Page 65: 2001 Boise State Offense

Zone Backside-TE's. & H's Backside Res~onsibilitv: Backside is the most important. Zone IS a cutback play. :Viust hold the backside, so the running back may cut back through the backside A or B gap. If unable to secure inside position. Lhrow outside flipper under defenders arm pit and push by the backside A or B gap. Play is checked to 1 technqiue side. Knowing Ray/Lou call helps to

determine if sift is needed. If Even-stay on frrst level o

W lvi ~ ~-\ T ~ TESS

o~o)o "TOM" ,,- 0 "ClJTOFF" 0

Backside Technique: Cutoff [ TE us 7 or 8 tech, H SwooP, Flexed TEne triple 1-_____ 0-=-_---.;4~OBl.K&.LnW __ ....,

Drop step with inside foot, cross over with outside foot, dip outside shoulder to ground and shoot outside elbow through.Sink hips. Get hat on defenders inside ann pit. Regain hands to· breast plate. Hinge back outside, Point butt at ball carrier and rum butt as ball carrier moves up, into, and beyond the point of attack

BacKside Technique: Sin {used with H Trev Position.]= TE -Sift H-SWODP Initial CutoffTechnqiue. Get outside hand on breast plate and allow H to get inside position. Sift up to second level if Ray/Lou Front call (Cut off second level defender as in cutoff' of fIrst level defender).

'acKside Technique: Piggy (us en with FB on BacKsidel=TE-Sitt

Initial CutotITe~bnique. Get outside hand on breast plate and allow FB to get inside position. Sift up to second !c"el if Ray/Lou Front call- \ CutofI second level defender as in cutofI of fIrst level defender)

o

"SIFT"

"SIFT'

Nl S ~SS

J:l ~ "' ... ~ ~E 00'000010 "TOM" 0 ~

"SWOOP"

o 40 BOW

1flT OoJoJia~ c~w Nl S

"PIGGY" \ 0 "TOM"

o oJ 40 OVER

o

Backside Technique: Moon {TE vs 5 technique \---------------1

IDroP step with inside foor. cross over with outside foot. dip outside shoulder to ground and shoot outside elbow through inside arm pit of five techrrique.Sink hips. Get hat on defenders inside

larm pit. Regain hands to breast plate. Hinge back outside. Point butt at ball carrier and rum butt as ball carrier moves up. into. Jnd :'eyond the point of artack.

JJi)J~ "Y{OON" ":VL:\N vs:: :md 9 0 'IS backside 5 rechn~ue

r\ / V'V 60 UNDER BOSS

o

"Triple Formation"

. lv[//~

o Vi 6~iJ6 E

"CUTOFF" (must have inside ~

foot back in stance) oJ DOUBLE

w-,-

o o "MAN" vs 5 and 9

60 BOSS

Page 66: 2001 Boise State Offense

To one receiver < 48-49 S\tveep

PST

PSG

c

BSG

EST

DE Reachable: reach-·..;m, pass, 'l.-\G·' wiG or "lITE" wlTE DE not reachable: veer rele:.lse [0 LB level

Reach and cut, get to LBs if possible

Reach and cur. 2:er to LBs if Dossible _ L

Reach and cut. get to LBs if possible

Cut DE

Pg.2

"lou" 1\

W ",\Y, 1 r 5 5S -+ -+ ~T

CR-\CK

o O~~,,--------O ~-O---V

80

.c. I o

ST.-u'K 4{) Stalk ~l (C) or Crack. ~2 IOLB or '\'\"Si. if:-ii:z bv. OLB or WS reaire::: to come:- i-o-----------------

"~OUI. : , " ~ I

Best available release- run through FS ~~ ~ ~\ 011 ~ S \ SS 1\:

1 ~\, a \ T \~ ~ p----.-~ _______ -!o \, __ ~b O_8---,~,~-?-----o b

Run Cobb [Q set up boO[ '\ 1 0 83

. ·1 i

Lead co Comer on Crad.::. OLB un Si::lik.DE FB on switch, Corner on influence

Go in motion on second number. spee:: under H control. Slightly loose ground on sn:lp, Get :0

outside hiD of lead block. Re::J.d Def Ke'!

Snap ball when morion is near outside leg of OT OB Open to bull carrier with back parallel :0 LOS

Fake boot alter hand orf (or bv 'Olav.)

~ "8a,/' ~ VV LvI

E ---z lIT ')-.E i S I I

0 """0 0 8-9 0 9. ......... 0 0

··c.-\G'C"

0 34

VEER SWITCH 'IS non re:l~hablt! DE :md rast fluw LB 1

J'tou" I

o ~ \ w~ ~~'tgSJSS ~ \ '--- ~""---------o I

83

"Uod"

I :

i i

I r S5

0

50 I

Page 67: 2001 Boise State Offense

~ . ..

ToT;b:~Rece:vers 48-49 Sweep P~.:2 com.

PST

PSG

c

BSG

aST

DE Reachable: reach-cU[, pass. "TAG" wiG or 'lITE"' w/TI DE nO[ reachable: veerrele:.lse to LB level

Reach and cur, get to LBs if possible

Reach and cut. get to LBs if possible

Reach and cut, get to LBs if possible

Cur DE

lxl set, block with H:: :0 -\.: if #2 :s in Jarci: X .sky position, block :vID\-( i,i-+)

ST.-V.K 40

"tuu)' .~~\y~\ ~5 \ 5S

Y RU~CObb [Q Set up boot /'/ e \, \ j ;;I t--___ -_______ ~O ~\-:b °8 ~-~-?----_o

Go in motion on second number, speed uncier' ... \\ ,-Z comrol. Slightly loose ground on snap. Ge~ ~o '0---- 83

fB

H

OB

o

outside hiD of lead block. Read Der" Ke'!

Lead to Corner on Crack, OLB on Sralk.DE on swi tch, Corner on int1uence

Double [earn with X '2 to -\.. If ti=2 is in hard sky position, block #3.

Snap ball when motion is neaf outside leg of OT Open to ball carrier with back parailei to LOS Fake boot :.liter hund off (or bv olav.)

VEER SWITCH 'is non re:J.ch:lble DE ;lnd f:J.st t10w LB

T /--o ! o

~~\t[

~ ~~ ~ T Et

83

"Udd"

SS

o goo __ ----- --0 ":'TAG' _---- - - --~ ··C.\GE"

30

Page 68: 2001 Boise State Offense

PST

PSG

c

aSG

BS1

x

Y/H

z

fB/H

TB

QB

o

26-27 Stretch Pg.3

Ctw: :-ench. poss. '"TAG" ',vlG

Gnc: re::.ch ::ombo - '"TlTE" w/TE. pass. ''TED''

Cw: reach. pass. "E'iE~ <Jr '·S.-\C(SIDE" '.vIC Unc: reach combo - ·"T.-\G" wIT unless "EVEN" '.ViC

Cov: re~h. pass. "CAGE" w/BSG or "TRIO" ',w8SG ami SST Unc: reach combo - "EVEN or BACKSIDE" ',,,,PSG

Coy: curoff. poss. "SCOOP" WIT

Unc: BS combo - "CAGE" wiC Jr curoff :ioio w'''EVEN'' call

C)V: ::urorr, poss. "SCOOP" wiG or "~{(CON" wiE

Cnc: BS combo - "SCOOP" wiG

Varied spiit-BS convoy, PS-:vIDM · ... s -: ~:ln front/;!? 1 'IS S man

8S-. sirt. or ?ossible "YIOOY with 3ST ':55/9 or 5[::c~ cm defe:-:ders on BS. PS '"'TITE" \'S S cossiol~ 'TED" "; -(onlY): ':5 9 Reach:

Varied split. PS-MD:vll#l based on :ront.

Arc release to outside number of force defender. Kick out or log.

.-\nglc! ;;ourse [0 POA. Aiming poine is ::: yard.s oursidt! TE. Rt!ad :?nd down lineman from "0" ilusc. over.

GDen at -1-:00/8:00. h:,lndoff to TB. droDbuck: ~ . ~ .

a.fter Boomer tuck

"1Iay'

o

34

o

80

o

o

'\.

~~~E "Bear"

0 0 "TITE" ''TRIO'' SIFT

~ 50

W J M l' ~Bav" E T ~E s· \ .....;::-, :r- -;-

0 ··S~O~ . ~A~ c;~~C;{ 0 0

~ 84

Page 69: 2001 Boise State Offense

26-27 Ted Pg.4 ,

~ Cw: reach, poss. ··TA.G" 'v/C I Strerch fuics.) uloulf PSi Unc: k:J.d puB [or ne:J.r L3

~~KL~SS PSG

Cov: reach. pass. "RAY, LOC'. EV'EN J.ndior "BACKSIDE" w/C 0 0 Unc: reach combo - "TAG" ·.vIT unless "S'/EN" \ViC ""TED" J"sCOOP" SIFT .. U" Cov: ,e::.cn. pass. "CAGE" .vi BSG 0r "TRIO" "vi8SG ;md

~ 80 C BST

Unc: ie::.cn combo - "RA y, LOC. ::VE~ ;}mi/cr BACKSIDE" wiFSG J·'venJ

' 1

BSG Cov: curaff. pass. "scoOP" '.lilT li /; M", S} ! Unc: BS combo - "CA.GE" '.viC F .1 (T ~]:' I

I Cov: curarf. pass. "SCOOP":V/G Dr "~[OON" w/E 690'8 00'0 I

0 !

BSl Unc: 35 combo - "SCOOP" '.viG 0 1"E~ 'lIT

Varied spij[-BS convoy. ?S-'\lD\:£ ':s -: man:. 40

U

X. from/# i vs S man i

WJY1 uUdd" I

0~ od"~t I

ps- Vs 8 -TITE . vs 9 re~c~. vs "7 '''-rED'' I V/H

i

BS- SIFT- cm on second level I .- - I 0 0"" A.G"'

.. 0 i VariedspiiL PS - :'vIDyr/;:l oased0n from: "'CAGE" \

Z ~orth;SoU[h DeUCe biod: r:orce. I ~? 30 I

!

~ )~ S j;E "Bear' \

I Angle course to POA. A.iming poine :s 2 yarcis ~~ 1B oucside TE. Read 2nd down lineman trom "0" nose. .C> 0 over. 0 "TITE" QTRIO"

0

OB Open at 4:00/8:00, handoff to TB, dropback

50 after Boomer tuck ~ I i

"Bay" ·'EvenJl I

W{ 011 -1 t M I I I

Er T- ~7 .; S W ~ ~ '{:~ I ;--1 a ~b 000 \ 0 00 8 0 0 0 0 I

0 f'E.\C;-! 0 "OUT'

I "scoop" \ "T.-\C" "TED"

34 ~o o~ Sil ; , I

Page 70: 2001 Boise State Offense

TED -TE's & H'~ Frontside ResponsibililV: Base Drive technique. Aiming point is o'utside ann pit Vs 7 and 8 technique-must gap step outside. Vs 5 technique step with inside foot. In each case, assume the DE will rock outside. Vs 5a nd 9 technique-·':'Ian·' call. ffDE rocks inside- expect inside tackle to loop outside, get to outside ann pit of defender looping outside. DE will usually have gap side foot back in stance.

Frontside Technique: Base Drive [TED] pap step with outside foot. Second step right at DE. Aiming point outside arm pit. A void hopping to position. V s 5 and 9 echnique, make "Man" call. Reach Drive= Gap step, second ~tep to crotch, hands to breast plate. Wide base. Can "Man" if IrED is not beneficial. Possible to "'ffivf" a stacked LB. Vs Even Ired to inside LB, vs ray/Iou Ted to outside LB or S

Backside Technique: Sift and Cut

Drop step inside. throw the shoulder through and cross over with outside foot. Get through to second level. cut the backside (there is no cutback). Get the defender off his feet to

slow him down for later plays

Backside Technique: Moon vs 5 ami 9 tech

Drop step inside. crossover. throw dbow through to inside arm pit of 5 technique. Cut 5 technique

o o

o

o

o

o

o

40 BOW

.. t ~I ~

,§ ~O 1}o~ ~\5 o "TIM" /0 "SIFT"

Can Tim in trio ifH can dig out ,/ it4 defender "--0 40

o

~M SCS E "Bear"

.L ~ 0 0- "SIFT"

"TED"

-0 BEAR

0

.1~ _________ ~ ____ ~60~U~ND~E~R~BO~SS~ _________ ~ _____ 6~O_B_OS_S __ __

Page 71: 2001 Boise State Offense

16-17 Speed Pg.5

PST

PSG

c

Tight End side - "Tire" or "Tag" Open encf side - veer reiease to PSLB

C!J.y: reach. poss. "EVEN or BACKSIDE" 'NiC

Unc: reach combo - 'l AG" wiT unless ''EVEN'' w/C

~: re:u:h. iJoss. "CAGE" w/SSG or "'TRIO" 'Ni BSG & BST Unc: rl!:lCh combo - "EVEN or BACKSIDE" '.viPSG

COy: cutoff, pOSS. "SCOOP" wiT

aSG Unc: bs combo - "CAGE' w/C or cutorf solo wf'EVEN" call

COy: cutoff, pass. "SCOOP" wiG BST or "MOON" w/TE

it

Y/R

z

H

1B

QB

o

" ,

Unc: os combo - "SCOOP" wiG

Norrnai spiiL ::vmM. BS--.:onvov.

PS - "REACH" 'IS 9, '''T1TE'','s i or 8. ':s 5 .i;; 9 "REAC;{" ·Jr" ,'i ;:,." if wide I), IF OPE:>i· :nost J:lI1g::rous l.h:r"enc.:r i1<!lC! :r:1 (0 Inside 3S -"SIFT' vs 7,3.9 or ":vtOON"';s 5 &9·CUI on s.:::cnd l~'1e!. :~ 7~='Y­~_ ,W('Iri'P

Normal ::;piit. BS--.:onvoy. PS-;,vmM. N/S Deuce - biock FS or 3rd level de fenc:er.

Wideout in trio, blocle FS

To opt:n ;iide: open step to ;iideiine. ke;:ping relationship 4. yds deeper and ~ yds wider than QB To. TE side: stretch roocwork to oitch rel:.:.tionshio , .

To open side: 4uick (hree st.:p backout drop. ::.ttad: Uo\\/nhill. ()plion E..'vIOL To TE ,dll.:: I step ba.;kout •. ma::k iol'Cl: m:w: Check: ;, :'-iumbers (Sl!e FS) 2. Path oi TtT'E 3, I tech: 7 vs. 9 tech.

o o .~C.':"Gc··

....... 34

o

o

o

0

0

ULouJ1

W i~~~E ~ <:> ~ :Vlostdangerous

ilt!ad up to inslI..il! o

·'B,l.CKSIDE"

~80S0ft

l Wr 01\ Sr" ~~ \~ [T lE 0000000 "TITE" ~SCOOP" SIFT

Ol------~

40

30

I 0 1

I I

01

"\- [vI I' S "Bear'

W 61, T b~\; )~"TRlO" 0 0

swoOP

~ 0 10

t~i~ uilav'

~ 0 0

"MOON" "BACKSIDE"

~ 84

I I I

I t

Page 72: 2001 Boise State Offense

SPEED TE & H

PST

PSG

c

V eer release to 1 st PS lLB TE Side - possible "TIM" call

Covered - drive reach Uncovered - "DEUCE" call with center to second level: possible "ZONE" call

Covered - drive reach, possible "DEUCE" call with PSG Uncovered - zone to LB level

Covered - drive reach, cut off BSG Uncovered - zone piggy back to 2nd level

possible "SCOOP" call with BST

Covered - drive reach, cut off SST Uncovered - "MOON" call with

IE Soiit side "CHIP" to 2nd level.

x

z

H

TB

QB

o

Normal split. MDM. BS-convoy.

1 : ~ ~

PS-drive reach, possible ~'-(No "TOM") BS-"MOON," cutoff

Normal split. BS-convoy. PS-iVIDM.

BS-cutoff, "MOON" call if on LOS PS-drive, reach, possible "ThYI" Ifwideout in trio, block FS

Open step to sideline, keeping relationship 4 yds deeper and 4 yds wider than QB

Quick three step backout drop, attack downhill, option force man.

"Rav"

60 UNDER BOSS

w

o o

"Lou" .s.s

~ o

o'----~ 40 BOW

'\ ~ Wl;: .. M.C S!'E bo~~b

o '~~'DElJ~ "scoop" T;·f\,JO

o

~ 40

o .0 0

40 OVER

o W ~ rto ~l "Bear'

~ "scOOP" ' 6 0 ~

~ BEAR

o o

Page 73: 2001 Boise State Offense

SPEED -TE's & H';; fronts ide Re~ponsibilitv: SAME AS STRECTCH. TTht[ with OT. ?vIus! anticipate fast scrape by [LB. Get offfrrst level early enough to get to outside arm pit of scrapmg LB.

Frontside Technique: OPEN ALIGNMENT [ie, triple]

o

o

~ W: ~M ~ ).' SS"lOU"

LAL ~ ~lE o'ooe )00 ~ ks" O "TIM" "SIFT' -cut bac Ide

-+·--0

"Even"

ss J LJ'r ~ ~\1 ~(E / oo~®boo o "TIM" • 0 "SIFT"

Must block first man head up to inside Y's alignment. run oiLs man coverage (key defenders eyes focus for man key). [f inside LB is assignment. force him [Q go over the rap. Do not ailolV nlm La duck ::.lncie~ .----10 40 block. Be alert to DE aiignment which will determine ,{ tackle can ge: 1--------------;;...;;.-------1 through to LB. If LB blitzes or dissappears. redirect to safety.

I.

BaCKside Technique: Sift and cm Same as Backside rules as TED and STRETCH. Drop step inside, thro\\" the shoulder through and cross over '.vith outside foot. Do not \vaist time with first level .Get through IO second level, cut the backside (there is no cutback'). Ge~ the defende~ off his feet to slow him down for later plays

Bacxside Technique: Moon vs 5 and 9 tech

Same as backside rules for TED and Speed Drop step inside. crossover, throw elbow through to inside arm pit of 5 technique. Cut 5 technique

"Rav"

o o

0--. 60 UNDER BOSS

o

o

o

ss c

o o 40 OVER 0--+

Y-Head up to inside

"SIFT" 0 "Tnvr"vs BEAR

o "MAN"vs tight 9

o-~. 60805S

Page 74: 2001 Boise State Offense

24-25 Counter (Strqng) Pg. 6

PST

PSG

c

SSG

BST

l tech: "0" c:lll - base block 3 tecn.: "T.-\.G" c:lil - doubie down wiG, DOSS. "DO\VN"

On, Inside Cov: Drive 'IS 213 tech. "Tag" with PST Unc: block down

SSG coy: block down :iolo BSG unc: block man yij or "FACE" ifFSG is <liso unc.

"0": le:ld pull for PSLB "DEUCE": Kickout ~uil for piayside End

Lead pull ror #2 LB

Varied split. PS-~IDM 'IS 7 man rronu'#l- 'JS

X 8 man; BS-convoy

Y/B

1

fB/H

1B

QB

BeLL RuLE5-.:xcept no 9 c:J.il 35- C,.aor'fiunge·"\lust m', up to LB in :!'.'t!!1 and juubie. PS· "CHIP",s DELeE. Reiease to safety 'IS 9. "0" 'is. "our ~:lil -:5 Be:!!'

Varied spiiL BS-convoy: PS- tn siot, jlock forcel yIDM 'IS 7 m:.ln rronti# 1 'is S man

Assignment.

Coumer steps opposite the call. .-\tt:lC:(

downhill to playside A gap. Stay on pulling tackle's backside hio.

Open opposite at 5:30/6:30. hand over the top, accelerate into boor.

ivV ;vf

E ;~ )l~_ i­O~OO ~

"DOW~" / ~O

"lay"

34

. .... "loull

W iv1 f L ss §r- T~ !IT1 " ,Fj' O~O

CUTOFF "'1" .\ G" HINGE ~ l.-..

10 CHIP

80

w· I S ~~ .>?S

E T' 'T', J=:/' ~ kl r-:-

OyQr;OO T '. .:::j·o ..

011

SO

uEvenJ'

CUTOFF

40

I ! I , I I

I

Page 75: 2001 Boise State Offense

PST

PSG

c

BSG

aST

x

!JH

z

FB/H

18

QB

I

r 24-25 Counter (Weak) 1 tech: "O"call-baseblock 3 tech: "TAG" cali - double down w/G,

DOSS: "DOWN"

On, inside Cov: Drive '.IS 213 tech. "Tag" with PST Unc: block down

BSG coy: block down solo BSG unc: block man on or "FACE" if FSG is ;liso unc.

"0": lead pull for PSLB "DEUCE": Kickout pull for playside End

Lead pull for :;:2 LB

Varied split. PS-MDM vs 7 man ['ronL=:= l \'S,

8 man: BS-convoy

BS- CLI[Q[l hinge":'/{ust sirt up [Q LB i:1 e'o'er. 2.!".d. ':Juoi-:,

Varied split. BS-convoy; PS- in sloe. oiad:: forcel :VID M vs 7 man froml# 1 'IS S t:1::m

Assignment.

Counter steps opposite the call. Attack downhill to playside A gap. Stay on puiling tackle's backside hio.

Open opposite at 5:30/6:30. hand over ~he top, :.tcc~lerate into boot.

-F. ~ rv[ "Ray'

E~ >T E S 0

- CCTOFr= . "DE~'C~\ HINGe:

34 ~

~ ,lv[ ~ S .

~lr-g9T2b o I :lIFT

"0"

~ CCTOF:=

vV I 011

~ 1~ -f S aWQy ~D I \ ( I

CCTOFr=

~CE" HINGE

wI i W~~-E T ~~ E Ie "00 0

1 SIFT

80

40

"UOD"

30

UDouole"

Ct;TOFF

50

84

Page 76: 2001 Boise State Offense

PST

PSG

BSG

SST

1/8

z

FB/H

1B

OR

24-25 'Bull Pg.3

l teeh: "0" '~:lJl - base ~iock, TE sIde - poss. "TOM" :3 teen: "~al:(~ajj . doubk down wiG, poss.

"DOW:!"

On, Inside Coy: Drive vs 213 [echo "Tag with PST Dnc: Block down

aSG rov: 213 tech. - "HELP" '.v/BST to most BSL3 I tech .. block down solo ("SOLO" 'IS Be:u-) BSG unc: block man on or "FACE" ii FSG is :lisa unc.

"0": lead pull for PSLB "DELeE": Kick-out pull for playside End

Cov: "\l100N" wiTE Une: 2/3 tech· "HELP" wiC :0 most BSL3 or -:::~ '.'5. je:u­("SOLO" from CI I ,echo . biod, most BSLB 50io [f no TE backside. B-.z:lo hin!le

V.nied split. PS-~YID.M 'is 7 man r·rom.'~ 1 :,5 8 man; BS-convay

as- C'.ltoifhinge. "~v!OON" ';s ji9, PS - "CHIP" ';; DELeE. '"9" c:::ll 'IS 9, "0" ':s . '·our dl vs Be:u-

Varied spliL BS-canvoy: PS- in sIaL block forcel yID::Vl vs 7 man ~ront/#l vs S ;nan

Jab step, bui! pull for #" 1 LB

Counter steps opposite the call. Attack downhill to pbyside A gap. Stay on puiling Q:uard'.5 backside hiD.

Open opposite :.it 5:30/6:30, hand over the rap. J.cceierate inca bOOL

"Bar' s

1;\ / ...... \011

o

o

o

~1 >- S vV -V'r

E T 'AT E "0 / r<" ~ ';a(OOO

'-.-..p...v--'

ss

o CliTOFF HINGE

AM )--S

W;(. E:A+' ~ is E (~A. )\0\0

"DOW l ,._ ~SOLO"

~ 50

80

o

40

"Udd"

o

"Bear'

o "60"

E2S T ouf-0 do

"Bay"

E / T\ I J . E

o ~'..D 0 0

"Il.-____ '_.T_ . ..\.G_.·_~_~_·-_-_~ ____ 3_4_S_:__..l __ -·"T-·..\.-G-.• __ ~_o_,,_··Y_[O_01_N'_' _8_4 ___ -

Page 77: 2001 Boise State Offense

BULL-TE & H frontside ResponsibililV: Same frontside rules as

ower except no trey vs 5 and 9(0 call y or h block our to 9 tech) "0" call arch to 9 tech, do not chip on 7 or 8 tech. Y base rules

re Vs 7 or 8 tech- chip to SS/OLB.(must take stacked player if ay/Lou) vs even arch to S3 or CB. vs 9- inside release and seal ackside ILB (or :VlLB in even)ifLB dissappears inside work to ifside LB. When in motion, must blutf five technique before rching out.

~

"lou" SS

0 "Hinge"

40 BOW rontside Technique: CHIP £Y vs 7 or 8 tech] Similar to REACH DRIVE. Gap step with outside foor. Second step to Ir--------------------~ outside leg of DE. Throw inside fore arm. Keep shoulders square. [fOE rocks outside, get hands to breast plate and take Man. [f 0 E maintains or rocks inside work up to inside arm pit of LB or SS. in ··0" technique arch out rather than chipping.

Frontside Technique: 9lY or H us 9 tech] Make 9 call. Release inside and aim for outside arm pit of backside ins;d~ LB vs RaviLou- NlLB vs Even. Vs tlex treat tlexed 3 tech as backside LBJ Seal LB. 'lf9 rocks inside across your race lock on and drive :,im down 1

inside. ffLB disappears down inside work to offside LB.

Frontside Technique: Dut [y us Bear] V s Bear make out call. Base Drive to inside arm pit or' 9 tech. Keep

ide

J er ecnmque: ac SI e· US 1 eco , Frontside LB us 3 tech

ust read 1 or 3 tech to determine which LB to block :md path o LB-be alert to movement either way-must take tight path to

LB. With 3 tech get depth to run around. Block SLB (e\'en) or frontside ILB. Vs 1 tech be alert to running around 5 tech on lam inside Block ylLB (even) or backside ILB. From Doc or rey align with depth and drop step. Vs 6 man frour ifLB is

picked up run through to FS

Backside Technique: Hinge vs 1 or 8 and

o

vs 1 tech (M in even"

blitzing 9 Moon Hinge vs 5 and 9 0 Must binge to most dangerous defender. Do not allow LB run through. Vs Bear step inside and hinge out for wide 9 penetration Vs 5 and 9 Drop step inside, crossover. thrO\,v elbow through to

I inside arm pit of 5 technique work to hinge back out In trey swoop.

'vV 0-. iYl "Bav"

./ ~ S

0 6~voop .. I ~ 60 UNDER BOSS

CB W

/U T."'-

0 "CHIP"

SS

·'Pull to backside LB vs 1 tech Gvl in even"

40 BOW

o

o

40 OVER

~N[ "Rav"

T\E S

5!NHrNGE" 0

~ 60 BOSS

Page 78: 2001 Boise State Offense

PST

PSG

c

SSG

SST

x

'fIR

z

fB

18

QB

°

22-23 Cut Pg.9

Cov: Base block EMOL Unc:

Cov. Drive. pass. RaylLou '.vith C~mer Unc. Ray/Lou with C;:me:-

Base nose to direction:li C:1I1. Ray/Lou or Even.

Cov. Cut off. pass. RaY/L;,)u with C;:nrer Unc. Ray/Lou with C~me:- ?oss. "Cage"

Cov. Cutoff Unc. "Fooe or "'Tom"

Varied split. PS-block :VIDM vs -: man froflt, #1 vs S man from. BS - ;::onvoy :ect.

Call to you = out C:1il away = Backside cutor;

..

Vaned split. PS-block :VIDM '.IS -; man tram, iF 1 'IS 3 man from. BS - con \.ioy :c~:-t.

Lead block on PSLB. With direcrional call to the play block OLB. With Even c:lll block OLB.

J course to·POA. Aiming poim is inside leg of PST. Re:!d 1st down lineman from "0" nose. over. Press LOS.

Open at 5:0017:00, handoff LO TE. accelerine out of exchange, boot :lway.

W yl "Ray"

J; 1-JT E ~s 00\80 0 0

0

tJ. 34 v

o

0

o

o

w

w _I iYl ~R

~ -;L. ;E .~) 0°8°00

La Nl S

~ ;r + ~ 0°8 00

.. ..... 0 ___ ----

o

o

84

o o

480ft

w_ iYI "Even"

\ - s

~315 -'a o 4

oj 0-/ 84soit

Page 79: 2001 Boise State Offense

Rip/Liz Draw P6' 10

, "Ray' PSG COy: - set for 1 cOUn[ a.nd work to PSLB PST

PSG Unc: block EMOL 69]rdJ-s ~\ Co v: influence, re~ch J tech.

PSG Unc: set for 1 count block PSLB 0 0 /~ 0\ \\

COy: int1uence, reach head up to pbyside nose. aD c block back on backside nose --Unc: work with PS G to :\'like Linebacker

"'venl•

SSG Qly: block back on 3 tech. For EST raid S I lvl- vV . R Unc: set for 1 coun[ work to Nuke. pass. fold Jl. \ I -

~~~~~ \ COy: hinge a.nd cut off EMOL 0 0

SST Unc: foid for PSLB

~ 40 X Block man on

I "ndo" i\lL-< vv

s 1 -:- --R.-f Hinge ;.md cur off first ;nan outside ~ >4 iV I Ow-/ -.

- . O~O ··od .. 0 0 Z Block m:.J.n ani ).t[DM

~ 30 PSG COy: intluence seal End FB "Doublell

PSG Unc: block first player outside box

S ~Ljw c Attack RiplLiz course and set on inside leg E

~ T8 of Tackle, aiming point is inside of first ~p dV backside D-Lineman

~ GB Open at 5 0' clock. Ge( ball deep (0 running ~ 70 back. Sell Rip/Liz drop

j

I ··tOUIl rvr . vv "Lou" M ___ w~ c c

I s E ~6TE- T S E 0 t-+- ~ I o 0 ~'d i I Q<) Q I 0 0

?~ I " ~~ ~

d 34 84 d

Page 80: 2001 Boise State Offense

Base 20 Dravv Pg.11

On-outside. pass. "OFf" wiG

PST ss On-over-QB's call, pass. "ROCKlL CG"

PSG

On-over-QB's call, pass. "ROCK/LeG"

c 80

On-over-QB's call, pass. "ROCK.: L CG" ss BSG

E o On-outside, pass, "O(JT' wiG o BST

Block: =*1 x Base prmectian rules: LOU/RA Y :l\vn.y

y checIc :;;-4 - run post chraugh FS: ;Joss. ~ __ "_SI_G_H_T_·'_v_s,_4_s_tro_n_2:_w_IR_.-\_v_J..·!_1._O_C_J._W_':l_V _ ... 0 0 0 ~ 9 <f 0

O~ O~

Block #1 z

30 Cl1eck Base pro rules. Set :lnd sell pass. Lead ~--------------......,

"Double" FB through to LB 1'1

w~~ Check Base pro rules. Set :lnd sell pass. Lead through to LB 0 IB

Fi ve quick drop, se!l pass with eyes - hit o lIB fifth step ;J.nd l·e;J.d le\·er:J.ge ot" i"ush - ge~

venicu.I.

,jBau " ~ M J W M

E k. +-1 f-AS E ~~ E ~ ~o\q 8 p 0 0 o· .<;1 0 I 0 0 0 o

o

50

"RaJ'

o o~ 0 ~~ --L

I~ ______ ~-~ _~I_. ____ ---34 ____ L----------O-~-i------8-4------

Page 81: 2001 Boise State Offense

PST

PSG

SSG

BSi

x

y

z

FB

TB

QB

0

28-29 Toss P~. 12

Same J.S 26127 Stretch

Same ;].S 26/,27 Stretch

Same :.is 26127. Stretch

Same as 26127 Stretch

Same :.lS 26127 Stretch

Varied spiit. BS-Convoy [e~h. PS-:vlDM vs. 7 ma.n from. block #1 vs S man ~rol1[

STRETCH RULES-SS-. sift. 0r ?ossible ··\IOO;-.i" ·.virh SST 'IS 5i9 or St:J.ck cut d<!rende~s on 8S. ?S "7i.TE" 'i5 S. possibl~ 'lED" vs 7 (only); vs 9 Reach:

Varied split. PS-block :vIDM 'IS 7 man from/# 1 'IS 8 man from: Trio-biock force

Arc release to outside number of force defender.

Open step and run to sideiine. Key FE and stay on his outside hip.

Reverse pivot at 5:0017:00, pitch to TB, boot.

~d1 ;:JJ-uRa~'

"scoOP" 8 "TAG" REACH 0

~ 34

o

o

0

0

, " ~

W L Mlt i'ST\~E 5S

tbO)~~O ITITE" SIFT

'\.

r- M "S\ ~~ T.J ~E 0goo "TITE" "TRIO" SIFT

~

o

80

0 1

40

o

30

uBear'

0

50

E~j ii d- lS3i' "scoop" 8 "TAG" REACH

0

~ 84

Page 82: 2001 Boise State Offense

PST

PSG

c

BSG

I1H

z

fB

1B

QB

o

32-33 Belly Co v: base, pass. '1 A.G" '.viG Unc: base combo, "TIM" 'lr "YOM" '.vILE

Co v: bast!, poss, "R.-\. Y. LOU, or EVEY'!,/IC fJnc: base combo, ''T.-\G'' ·,v1T or ":::VEX' '.v/C

Co v: D:lSe. pass, "C\GE" w/BSG Of '"TRIO" .VI 3SG :rna SST, pass, ·'R.'; Y. LOU. or EVEN" '.V/PSG Unc: ~ase combo· "RA y, LOU, Of EVEr '.'II PSG

Cov: cutoff. poss. "scoop or .-\.DIOS" WIT

Unc: BS combo· "CA.GE" ',v/C or c!..ltor·f soia w/"EVEN" .:all

ps: 'IS 5 &9 ,drive. 'Is hen or Sr:J.cK··-:-I:,r:s ?.aY/Lou "TO~I",virh PST, \·s -: Of S :':'1U hc.rd ,),"OC-:" BS: Curorf. -/s 5&9 "\100N" '.vim 3S7. "OLT' .:; 60

Varied spiiL PS-olock Yill:\-I vs -: man front, #1 \is S man from. BS - convoy :e::h.

Backside cutoff on EvILOS. "PIGGY" call with T/TE

J course [0 POA. Aiming point is lnsice leg of PST. Re:ld tst down linem:.ln from "0" nose. over. Press LOS.

Open ;J.t 5:0011:00, handoff to FE. acceler::ue out of exchange, boot J.way.

\V_ L'vL

EJ-~jES­cyC) ~'dd ~. ro"

"SCOOP" tT.-\.G" 3 ...... Sc

g-' . 34

o

o

o

o

o

\V

Pg.13

S5 E

o CGTOFF

80

o

o

50

o

Page 83: 2001 Boise State Offense

PST

PSG

c

BSG

BST

x

lIH

z

fB/R

1B

QB

10

26-27 Reach

C)V: ~e:.lch E:V[OL. pass, Through or TJg

Co v: re::.ch. pass. "EVE~ or "BACKSIDE" '.ViC Unc: re::.ch combo - "T.-\G"

COy: reach. pass, "c.-\Gc" w/BSG ur "TRIO"VlBSG <.Inti BST Une: reach combo - "EVE.'! or 3ACKSlDE",v/PSG

~: cutoff. pass. "SCOOP" WIT

Unc: BS combo - '·C.-\GE" w/C ,)r curor'f ~oio wI"EVE~" :':J.ll

COy: ;;utoif. pass. "SCOOP" '.VIG or ·'\WO;'i"v/TE Gnc: as combo, "SCOOP" ,v/G

Varied split PS<vID;'vU#l baSed on :':,-om

B5-, sift. or ~ossii:Jle "\IOON" '.vt[h SST ';5 :;9 c:r S,;:CK ..:U( :lcfe miers 011 3S.

Varied split BS-Backside Convoy,

Guard uncovered :i.RC reiease for force player. Guard covered hunt PSLB,

Angle course co POA. ,-\iming poine is : yaros outside PST, Read Ev10L

Ooen at -1-:00/8:00, handoff [0 TE. drooback . . . after Boomer tuck

"Rav'

0'

34

I

Lvl S w~ ~ ss \' E T IT E

o \LJ OQOoO ~;

o

o

o

o

o

~ W ~ LvI

lk:. E T L~ E S ::0°8°66 ~~

o

55

Pg.14

o

80

Gj

40

o

30

o

o

84

Page 84: 2001 Boise State Offense

PST

PSG

c

SSG

SST

x

lIB

z

FB

1B

OB

o

22-23 Zack Pg. 15

Cov: base. ~oss. '·T.-\G'· ',v/G

Unc: base combo- "TIM" Dr "TOM" wiTE. pass. "TAG" wiG

Coy: bJ.Se. pass. "RA, y, LOu, or E'VEN" '.VIC Unc: base combo - "TAG" wiT or "EVEN" wiC

COy: base, pass. "CAGE" w/SSG or "TRIO" wi BSG and 8ST, pass. "EVEN" w/PSG Une: base combo - "EVEN" ',viPSG or "RA Y/LOu" wi

BSG

COy: cutotf, pass. "scoOP 8r AD [OS" WIT. ;JOSS.

"RA Y/LOU" wlC Une: BS combo, "CAGE" '.viCor c:.uorT solo wi "EVE'!" call

Cov: cutoff, poss. "SCOOP" wiG or "y[OON" ',VITI:

Unc': as combo - "SCOOP" wIGor "Tm,r.v/TE

Varied split. PS-biock :VlDM ',IS 7 mun from, :*1 'is 8 man front. BS - convoy teet;,

PS: Base drive. 'Is Even or Douok ,"T1:'-1'· with PST. 'IS

7 or :3 and haru 9 "0 CT" BS: cutoff, or 'IS 5 &9 ".\IOON" with BST, ':OlT' 'IS 60

Varied split. PS-bloc:( :VlDM vs 7 man front,:*l vs S man front. BS - convoy (ech.

Arc release to outside 8umber of force defender (like stretch).

J course to POA. Aiming point is inside leg of PST. Read 1st down lineman from "0" nose. over. Press LOS.

Open :.J.( 5:0017:00, handoffto TB, accelerate oue of exchange. boor :lw:J.y.

34

w

o

o 0 "60"

WI:: T

·~~o a

\V

T o

o

B M ~ '\T, '\ E S ~O ...?l: z-r ?"­uguoo "CAGE" "TAG" BASE'

80

o

40

o

oJ 30

1'1._.,_- S "Double"

w~tJ~ o -'TRIO "THvl" o

SWOOP

oJ 50

utou" Y'/ ;V{ 1- SS ~ 1\ E-.-

o ~

O f ,j

80

Page 85: 2001 Boise State Offense

-~ i\ ~;;--: -,' "~

--. ; ! -'

'-". -1 8J\LL

Page 86: 2001 Boise State Offense

L1.DLJ:... vr LV1""l l£...n 1,:);

Sunday. Aug 12 Pg.l PASSING GA1\fE STRUCTURE Pg.2 PLA Y PASS Pg.3 SLIDE Pg.4 SLAlvf

Monday, Aug 13 Pg.5 SMOKE Pg.6 BOOT PRO. Pg.7 STRECTHPASS

Tuesday. Aug 14 Pg.8 RlP/LIZ Pg.9 COUNTER NAKED

Wednesday, Aug 15 Pg.I0 N~X

Thursday, Aug. 16 Pg.ll SLIDE P-t-'\SS Pg.12 S1RETCHNAKED Pg.13 BASE

Friday, Aug 17 Pg.14 DIVE P.ASS Pg.15 HOT

SaturdaY, Aug 18 REVIEW SCRIlv1NlAGE

SundaY, Aug 19 Pg.16 ISO PASS Pg.17 DASH

Monday, Aug 20 Pg.18 ROLL Pg.19 GOALINc PASS

Tuesdav, Aug 21 Pg.6 BOOT PRO.

i ". ~: :";:'':.!J::~~'~. i _Y:',:" ! ' ',~!i;;~;,:\

s

Page 87: 2001 Boise State Offense

Huddle Call Structure Passing Game Structure Pg. 1

The Huddle Call consists of a combination of words and I or words and numbers. The first word is the protection, and the next words/numbers are the route combinations.

The protections: -Smoke - 3 step quick game, aggressive turn protection -Base - 5/7 step big on big protection. No hots, sights vs weak

Cowboy I Freak -Hot - 5/7 step base protection rules with one back. Hots/Q's by

route stnlcture. -Otto - 5/7 step 7 man protection. Possible si,e;ht based on front call. -Rip/Liz - full turn pro. No hots/no sights. -Dash - same rules as sprint with QB breakmg contain'and both

backs protecting strong. -Slide Pro - 5/7 step 6 man protection. Hot/Qs by route. Sight vs.

4 weak. Back double-read to call side .. -Slam - 3/5 step 5 man slide pro. Built-in Hot/Q and sight by

route. -Play Pass - play action slide protection. Strong fake - 7 man pro

with possible sight, weak fake - 8 man pro with no sights. No Qs.

-Ma"{ - 8 man slide protection. Same rules as Plav Pass -Dive Pass - play action slide protection strong fake - 1 back

protection with same nIles as slide. -Slide Pass - Same as play pass with FE free releasing -Roll Pass - Aggressive gap hinge protection. Line is responsible

for gaps. . -Iso Pass - play action rna"'\( pro based on turn rules. No hots/no

sights. -Goal Line Pass- play action goal line pass with Iso Pass rules. -Stretch Pass - Stretch blocking rules, 8 man protection. Can not

block 4 weak. -Boot pro - 6 man pro off of play action by backfield. "Boot" will be

preceded in the huddle call by the run play to be faked (e.g., Zone Boot Left)

-Naked - 6 man pro off of play action by backtleld. Can be Bull Naked or Stretch Naked.

The second part of the pass play call consists of words/numbers. Numbers indicate the route to be run (see passing trees) while words indicate the route combination to be run. Tag words can also be added to modify routes and I or add the running back routes.

Examples: -Base Right 383 Spot (Base right is the protection. 383 is the

route combination from x, y, to Z, and Spot is the route the REs are to run.

-Slide Right Streak (Slide Right is the protection and Streak is the tag word for [he route.)

Page 88: 2001 Boise State Offense

~'PL~L\ Y P ASS~~ ~ased on Sli.de Rules. 7 man pro. Possible sight weuk depending on I ronnarron. ~o "FIv"E" call. Pg.2. I

PST

PSG

c

BSG

1ST

x

Y/B

FB

1B

Block #2 DL (on-outside) except vs. Bear. yIake :l ·'PL."f" call vs. Bear and block B gap. (Use iumo set.')

Block #1 DL f:v£ay choose to "PlY' J. LB in .-\ gap (Be right~) (rse jump seL)

BS A gap to LB. poss. "LOCK. SORT. or OUl"

B gap [0 LB~ poss. "LOCK. SORT, or OlT'

C gap extended. pass. ··LOCK. SORT. or ODl"

Route by Gall.

Base route middle S. or by play call. H (Jax): Check #"4 if Play Pass a\Y:ay m route.

.'

Route by c~ll.

o

o

W ....•...•... : ....... .

o

80

SN y[ S .. '. , ,. SS ~\""""" . .I. \ Ii .E- .. oon\o,o/V ~ ,"'/ : i

"LOCK- 16 I

OJ

0'

0; , i

40

B......... r1 "Ddd" I i , I ,

01 I I

~ 30 I Power course. Check 2nd LB from inside out, .... ---------------~ to route .. -\krt for "PI~" calls. t "Bear' ~ 7 J Blast Fake. Check 1sr LB from inside out. "W...:: ~ k.:: .' .. ' .. ~8\rE middle checkdown. If "PlV' call. duul 0 C 0 0.0 01

I read inside/our. ~f.."/' "PIN"

W:.tbh fake blast deep. dropback. Set up "LOCK"

behind onside guard. QB 70 I

A \ ..... w.s

~~~r{~g "ro(-~'" ~.' -.:-.. !

;

\y URay"

34

o o o I I I

I 84

Page 89: 2001 Boise State Offense

"S LID E" Pro. Si""{-man drop-back protection Pg.J

PST

PSG

c

BSG

BST

x

Y/B

Block #'2 D.L (on-outside), pass. "PIN" fromG

Block #1 DL. May choose to "PIN" u LB in A gap (Be right!)

BS A Gap to LB, pass. "LOCK, SORT, or OUT'

B gap to LB, pass. "LOCK, SORT, or OUT"

C gap extended, pass. "LOCK, SORT, or OUT"

Route called. Possible sight in 3xl set.

ps- Route called possible Q off ILB. BS­must check #4 to flag

o

s~················s~ ~ 'lou"

W E \ +- )~~

o 4?)O/~ 0 "SORT' I

80

o o 0 I

40

Q VV 11.. ~l

....... ............ 1 Q

o ······E ~ .. 1 E S

~(-)9~/ 0 I----.... ---------~ 0

z

• I

1B I

I o

I '.

Route called.

Route called. Possible sight in '2x2 set.

Check, release - dual read strong from MLB over. Vs. Bear, read weak to strong.

517 drop by route. Q vs 4 strong. Sight vs 4th weak defender blitz. Point ;It sight blitzer to alert receiver.

W Qi)'I . ,Q

E~~oB~lg o o : ....

"LOCK" /

o 34

o

o

"OUT" I ~lQ SQ

~E8\~6 "FIVEr

o

30

o 0

51

"Rav"

o 0

Page 90: 2001 Boise State Offense

"SLAM" P ro. Five-out drop-back protection. Hots/Sights are built-in.

PST

PSG

c

aSG

SST

Block #2 DL (on-outside.) May choose to save the hit on QB vs. LB in B-gap (Be rig:ht !)

Block #1 DL. May choose to "PIN" a LB in A gap (Be right!)

BS A Gap to LB, poss. "LOCK, SORT, or OUT"

B gap to LB, pass. "LOCK, SORT, or OUT"

C gap extended, pass. "LOCK, SORT, or OUT"

X Route by call.

Y/B Route by call. Possible Q or Double Q. If backside-must check #4 to route

o

~ ___ -_________ -tO

z Route by call.

H Route by call.

Route by call.

TO o 3/5 step drop. HotiQ/Sight by route.

QO

VI Qj\!I

I Q

o ~~56 o o o "LOCK"

34

o

80

vV lVrQ ~ ... "Even"

~JglJ o 0 "OUY'

40

o

30

Hot S "Double"

o o "FIVE"

51

\V

~o 6\8 ~E oS:< 0 o "LOCK"

84

Page 91: 2001 Boise State Offense

~ "SMOKE" Aggressive turn protection. "RIGHT/LEFT" calls. No "five" calls. No hots, No sights.

PST I •

Ie

i

B gap, pass. "FOOT" wiG (when "RA YILOU" is to you.)

A gap, poss. "FOOT" wiT (when "RAYILOU' is to you.)

Bs A gap, pass. "LOCK" - no "SORT"

B gap, pass. "LOCK" - no "SORT"

Set & cut C gap rusher - no "SORT'

Route

o

o

w

o

o

iVi

E T

"0"0' .

W !vI

E T ~ ~

""LOCK"

S

T

T

80

s

Pg . .5

o

40 I ~------------------------------

I Any 3xl set: Inside check down, unless

( Y mouse (run arrow) _____ 2_x_2:_R_o_u_te ____________________ ~O

I z

10

I

Route

Route by formation rule

Cut tirst defender outside of Tackle's hip to call side.

3 or 5 Quick drop based on route.

W lvI

~E~ o -LOCK" ~ o

30

o

o

~ ~I S E ········ .. T t E

O ~~&o - (5 "FO • "LOCK"

51

o

84sutt

o

o

Page 92: 2001 Boise State Offense

BOOT PRO. I

PST

PSG

c

t tech or G line: on-outside - "0" call ?J3 tech: B gap - "DECCE" call

l tech or une: block #1 DL - "0" call 213 [ech: A gap - "DEl'-CE' call

BSG co v: block down solo, pass. "DO\VN" BSG unc: BS A gao. ~oss. "ACE"

Boot pull :lI1d block yIDNl @ PS C gap -ISG listen to PS call. See any LB run-through

B gao hinge BS1 - - -

x Route by call. BS - over.

I V/B PS-5iow pin arrow in zone boO[ ur ,:U[orr' arrow if naked. Inside :-elease nag on Ctr

o

o

1~ ____ B __ oo_t_.~_.S_-_O_v_er_u_n_le_ss __ ro_u_te_c_h_an_g_e_. ______ ~~()

Z FB/H

Base route is nood concept. Receivers must know where they ::u-e in the f01TI1arion and if they are fromside or backside.

J

Fake play opposite the call and protect C T8 gap. Zone or counter path depending on call.

Play fake/drop by play call (Zone or counter.) QB Zone=2 step turn

Counter=3 steD tum

'vV yI

E ~ .E~ 0 ~ 66

~ "0" -,........ -

0

"Bav"

~

0 0

34

o

0

w

Pg.6

r~....~\ 55 E! ".~~ 61 000

~ o 80 -

"tven"

SS ~

I I I I , i .,

40 I . . !

V5( rvt... S ... E "\ Z ····k ;-_jL:'t:.,. --~ ~OOOOO

~~ o

Ja1ldd" I I I I

~ I I I I

.'

\

30 I

\V y! E························~ ~ ~-i,),..C;---r 9;jQj< bOO

~~ o

JaDoubleJ'

I iyI S

;

-~ w~ So~ -6 ~w~ "OOWl" "-~' -. 0 50

W NI I'Bav"

E \ +- f IS ~ I

.~. 000 "0"

84 0 I

Page 93: 2001 Boise State Offense

Stretch Pass R/L

~ PST Same as Stretch. If uncov., scan LBs from piayside to backside.

I

PSG

c

BSG

BST

x

Same as Stretch. If uncov., scan LBs from playside to backside.

Same as Stretch. If uncov., scan LBs from piayside to backside.

Same as Stretch. If LB does not rush, take over DT to free up BST.

Same as Stretch. If uncov. And LB does not rush, pick out for edge blitzer or help TE.

Take 1 as base route - or by call.

FS: Post Y IH BS: Cutoff

Versus Bear: SS or 2:ameolan

If off Zing motion, check 4th to Over. Z Route by call.

FS: Post H BS: Cutoff

18

QB

Versus Bear: SS or 2:umeolan

Stretch fake to call side. Sell fake, block #4 if he comes - late bench route.

Exaggerated Boomer fake on Stretch - set up behind inside leg of TE - progression - shot olav.

VI 1\1 SS "Rav" C

o 0

I '.

39Jogto~ 'scoOP" ~;~

S·. W 1 ..... \ .... SS

OJI6"-(6"-63-"scoOP" .. i;(CKSI~ 0/ 'lITE'"

MS .. W ~ x-;c. ······ ....... SSf:

OJ'Jj 0 <5 0 0'C;

"scooP/

Pg. 7

C

o 0

80

o

o

70

Page 94: 2001 Boise State Offense

Full turn protection. "RIGHTILEFT" calls. Possible "POST' call by tight end. Two

"RIP /LIZ" man combo routes strong. Backside route by rule. No Hots, No sights. Pg.8

PST B gap (No gap threat - check psLB. DL, bsLB)

PSG A gap (No gap threat - check psLB, DL, bsLR

c Bs A gap

B o-ap SSG ~

BST

x

y

z

H

C gap

Route BS-Over FS-Route called

FS "PIN" vs C gap threat. no C gap threat­"POST' . Y Delay = 2.5 count and release to under. BS check #4 to over. unless route called

.'

Route called

Route by call

If "PIN" by TE, block 1st defender outside sa the TE. If "POST' by TE, check C gap to

outside the TE.

QB

o

Step on 6:00, cross over and sprint to break conrain. Pull up by route or pressure.

vV NI I'Rar'

T E S

o 0

34

o

o

o

I'll S ·'lou"

WbE 55

T T 6"''''-.'

.. ' ..•. 0 0 "POST"

80

w ss p ..... & ........ .

t.······· 0 o "POST'

01"--............... ..

R w lV\ ... S T \ ~./

\ .. 6 E T .....

"POST"

M

WETTSE

M

SET o

w

"PIN"

.. .......... '11

40

"8a,'

.0 0

83 Soft

"Bear" SS

o o

o 0

84

Page 95: 2001 Boise State Offense

"COUNTER NAKED" Pg.9

\ Block counter ,

PST Mn '·10u1l

w ... . SS 1- ,..ff "'IT" E

Block counter

C§~'2g~~E? PSG

Begin down block, then wheel out to ~ 80 C protect QB

W M~. uloul'

BSG Pull and cut every time wl"DEUCF' and SS every time possible w/"O"

.' ~:gT Pull and cut when possible

aST

Must outside release 9 route LQ 80 X

w ... ~ SS ··Even l'

PS- Cutoff arrow (Y)/pi vo[ (H) based on

~~ VIR alignment. BS-Drag l<22:,~~ .. ..

8 route

Z Lo 40 Route by call.

FB/H M ~ "Bear" Quick counter steps. Block backside C gap. C7~~SSE TB 0,·· .."

\-. ~N" Open opposite at 5:30/6:30, hand over the

"DOWN"

OB top. boot. Lo 10

~~s uRav" ~dd" W M

CB~~'S 0' 00 00 ' 0 ~

"0" "CHIP"

"DOW~" "0" Lo Zo· 84 30

Page 96: 2001 Boise State Offense

"l\IIAX" Pro. Based on Slide Rules. 8 man pro. Possible sight weak depending on formation. Pg. 10

- aalou" PST Block #2 DL (On, Outside). "Five" call vs. M p

Bear front. W SS E T ! T E

PSG Block #1 DL (On, Inside). "Five" call vs. 0 ~OQ'?0<ai l;\ ~ \!A \1 0 Bear front.

6~ C

BS A gap to LB, pass. "LOCK". 80

"Even" . B gap to LB. "LOCK"

W M ~ BSG -_. SS

E T TI E ...... '/

C gap extended. "LOCK" 0 ~<t\&~'~9l 0 aST 0\ Route by call.

0 4U X

W B N1 "Odd" Check #4 and run route.

. Y/B E T E S .- 0 ~~?8\<a Route by call.

0 Z

30

FB Power course. Check 2nd LB from inside out, to route. Alert for "Pli~" calls. 1\11 s "Bear"

Blast Fake. Check 1st LB from inside out, W E T T SS E TB middle checkdown. If "PIN" call, dual O·

'\~~<t\~ read inside/out. 0

QB 5 or 7 step drop dependant on route.

10

W M uRav" w NI "Rav" ~

E I II E S E T I E S

~~OO 0 ~&R~~ 0 .1; C\ [;\ 0

84 0 34 0

Page 97: 2001 Boise State Offense

"SLIDE PASS" Pg.11 I 2 back play action. FE has a free release. Same as slide rules. I

PST

PSG

c

BSG

SST

x

Y/H

Block #'2 DL (on-outside), pass. "PIN" fromG

Block # 1 DL. May choose to "PIN" a LB in A gap (Be right!)

BS A Gap to LB, pass. "LOCK, SORT, or OUT"

B gap to LB, pass. "LOCK. SORT, or OUT"

C gap extended, pass. ;'LOCK. SORT, or OlIT"

Route called. Possible sight in 3xl set.

PS- Route called possible Q off ILB. BS­must check #4 to tlag

,

o

5: r1]" 1" ............... "5 ~ 1; "Lo u" "'tJ'W \ ! ~~

o ~8~~; ......

"SORT" o 80

o o

w ...•. :s

......

~ ________________________ ~o o

2

FB

T8

Route called.

Free release run route called.

Check, release - dual read strong from yILB over. Vs. Bear, read weak to strong.

5/7 drop by route. Q vs 4 strong. Sight vs 4th OB weak defender blitz. Point at sight blitzer to

alert recei ver.

I 0 o I· . 34

o

o

"OUT' 0 o

o o

VV rYIQ

30

-··Uouble"

o

51

E T \ Ii: .SQ

~~08 bt~/·· o "LOCK" o

o 84

Page 98: 2001 Boise State Offense

"26/27 STRECTH NAKED"

PST Full bucket ;md run - give TE room to clear

Full bucket and run ~G 0

c

BSG

BST

x

Y/H

z

FB/H

T8

Full buc ket and run

Full bucket and run

Full bucket and run, earhole technique

NOlTIlal split. 9 route, must outside release .. Backside N/S Deuce, Over route.

PS-Cutoff arrow. BS- Jab release, Drag. Width vs Zone, Depth vs Man (get behind backside LB.)

NOlTIlal split. 8 route. Backside N/S Deuce, 8 route.

H: Pin/Sift-Arrow FE: Cutoff-.Arrow

Stretch track, fake and continue on course. Carry out your fake or block #4.

o

o

~ ______________________ ~o 4 step turn, DeB erg fake, gain depth as you

QB roll. Attack corner and pull up to get to last oPtion or tuck and run

vV "Rar'

~T o o

34

Pg.12

"lou"

o

80

"Even"

55

o

40

30

E

10

w

o T~

o

84

Page 99: 2001 Boise State Offense

"Big on Big" protection. Called TO Y. No Hots, sights vs weak Cowboy or Freak. "BASE" S 'd ". h""Y t1 d .·f trongsI e SIg t If exe vs ~ strong. Pg. 13

PST

PSG

c

BSG

BST

x

y

z

FB

TB

OB

o 1

I' .

On - ourside, pass. "O'(jT" wiG

On - Over - QB's Call

On - Over - QB 's Call

On - Over - QB's Call

On - Outside, pass. "OUT" wiG

Route. Possible sight vs Cowboy, Freak

Route called. Must check #4 blitz if Lou/Ray away.

Route.

Check base rules, roure. "FIVE" call - check ILB to TE side. Always dual read.

Check base rules, route. "FIVE" call - check ILB to split end side. Always dual read.

5 or 7 quick drop based on route

¥f ~ "RaV"

» ~, ta/~-oV \.,0······ .... ·

o

o 34

),-. "Lo Ulf

¥. o o

80

o

j"£ven" W. M.: S

! .. SS

~Vg'~···7 0

'\O~:: ............ ~ ~· .......... ····O 40

B iyl

o ~,.~~ 8 t9/lf o ..... ,,'

············.9·:::~::·.· ....... ~ ~·· ........... ·o

~.1, S ! A A

W ETlrS$E oo\g:S-ib

b "FIVE"

o

o 10

o

V:! M

~\gt9·gJ \0·············

o

30

Y will run dtruugh une tlcft:nt1c:r hused 011

B"""'pliUl.

o

o

84

Page 100: 2001 Boise State Offense

i

"' D IVE PASS" One back play action. Same rules as Slide protection. Pg. 14

PST

PSG

c

BSG

BST

X

Y/B

Z

H

TB

QB

o

Block #2 DL (on-outside), poss. "PIN" from G·

Block #1 DL. May choose to "PIN" a LB in A gap (Be right!)

BS .-\ Gap to LB, pass. "LOCK SORT, or OUT"

B gap to LB, poss. "LOCK, SORT, or OUT"

C gap extended, pass. "LOCK, SORT, or OUT"

Route called. Possible sight in 3xl ser.

PS- Route called possible Q off ILB. BS-must check #4 to flag

Route called.

Route called. Possible sight in 2x2 set.

Check, release - dual read strong from N1LB over. Vs. Bear, read weak to strong.

517 drop by route. Q vs 4 strong. Sight vs 4th weak defender blitz. Point at sight blitzer to alert recei ver.

"Ra~'

o 0

34

5 ~""""""""S i:r ~ "lou1'

W \j )~Sq

o ~)~¢e/ 0 o "SORT' ~

80

o o 0

40

w :Q... Q LYI "Odd" ................. i . Q

········· .. E ~ E S

i~O~~/ 0 O' 30

0 o

0 o 0

51

o o

Page 101: 2001 Boise State Offense

"HOT" "Big on Big" protection. Called TO Y. Hots, sights vs weak Cowboy or Freak. Strongside "sight" if Y flexed vs 4 strong. Pg.15

PST

PSG

c

aSG

BST

x

y

z

fB

1B

QB

o

On - outside, pass. "OUT' wiG

On - Over - QB's Call

On - Over - QB's Call

On - Over - QB's Call

On - Outside, pass. "OUT" wiG

Route. Possible sight vs Cowboy, Freak

Route called. Must check #4 bUtz if Lou/Ray away.

Route.

FS free release to route BS base protection rules

FS free release to route .BS base protection rules Single Back - block base pro. Rules to backside

5 or 7 quick drop based on route

o

"Rav" W ¥

~ \~, ~~.§..d-l ·'·0···········

o 34

o

o

o

o

o

¥, S '-' w f sS "\ E T j T E .-f.-

\~og!OOO/ ~d· ___ A

o 80

o

;&EvenlJ

W IyI S \, i ./ .. SS

J;.\J"i:t E ~:I"" o\ono(")(}············· \ 0/ ~ 0

.. ~. . ...

\ 0': -1 ~·· .. ··-···:\O················· 40

"Bear" Y will run thruugh """ oJ.:lonoJ.:r h .. <aI "" pln"plo".

o

"Rav"

o

84

Page 102: 2001 Boise State Offense

"ISO PASS RIGHT" Based on Slide Rules ("LUCKY.")

PST

PSG

c

SSG

BST

x

y

z

FB

18

QB

o

COy: base Unc: "PIN" to NILB or PSLB

Block #1 DL, pass. "PIN" from T to iv1LB or psLB

BS A gap to LB, pass. "LOCK, SORT, or OlJT'

B gap to LB, pass. "LOCK, SORT, or OUT'

C gap extended, pass. "LOCK, SORT, or OUT." Cut most dangerous edge rusher.

Max split. 1 route. Get great depth.

Jump 'em - Rock (Post) inside-on-outside. vs 5 and 9 block 9 tech Vs Bear, block rusher (E)

Max split. 1 route. Get great depth.

213 technique: lead through the C gap 1 technique: lead through the B gap (1st ILB)

Fake Blast. If edge pressure, abort fake and expand to block edge pressure.

Flash Boomer fake in 5 quick

~. \1 ~. ~.5t

"LOCK"

! 34

o

o

o

o

o

o

M S 'vV t 5S

~O .~¢/ "SORT" ., Ii "

"OUT"

~ ~

b~~\76-"LOCK"

~ .. ~"

~~.

\1 ~5t

-LOCK" ;;p

Pg. 16

o

80

o

UUdd"

o

30

"Bear"

o

70

o

84

Page 103: 2001 Boise State Offense

~'DASH" Full turn protection. "RIGHT/LEFT" calls. Possible ··POST' call by tight end. Two man combo routes strong. Backside route by rule. No Hots. No sights.

PST

PSG

c

BSG

BST

x

y

z

B gap (No gap threat - check psLB, DL, bsLB)

A gap (No gap threat - check psLB, DL, bsLB 0

Bs A gap

B gap

C gap

Route BS-Over FS-Route called

FS "PIN" vs C gap threat. no C gap threat­"POST" . BS check: if4 to over unless specific route called.

Route called

I FB Secure first defender off edge I

T8

o

I,

Secure C gap to second defender off edge no one shows work for with looking inside for force plaYer.

Step on 6:00, cross over and sprint to break contain. Pull up by route or pressure.

w

E T T 00

ivI

S

o

34

o

o

o

w

R

E

W

E

E

M

w

Pg.17

S .ilou"

T

0

80

NI S l 5S

_" __ T,,...,.. !/~/ o

n ••••• ••••••••

T

Nl

40

o

83 Soit

"Bear" ss

WET T

o

············11

w M

E T E S

o

84

Page 104: 2001 Boise State Offense

Aggressive reach protection. Line is responsible for plays ide gaps. Quarterback "R 0 LL" will roll to side called and throw on the run. No sights or hots. Pg.18

-. . ,

PST C gap M 5 'too" W 55

E T L5r~

PSG B gap '?J?J~-lO 0

0 0

C Playside A gap. No threat hinge and look to 80 BS A gap.

A gap. No threat hinge and look to B gap W ivI S "Even" aSG .. 5S

E T T rJr; ~~7 0 I

1ST B gap. No threat hinge and look to C gap. 0 0 I I

I 0 40 I Route X BS-Over FS-Route called

B lVI Odd

Y Reach C gap. No threat hinge and look WEN Y to D gap. ~92P~-:O-{; '0 Route called

0 .0 Z

0 30

H Route by call I

M ··Double" S

Take 2nd defender off edge. If no W E T:rJc 5: TO immediate threat, help PST secure edge OJ~ 0 0

while looking for secondary force player 0 0

QO Open at 5:00. attack the edge and be ready to 51 throw on 3 or 5 steps.

W M ··8aY' vV ivI 'tou"

E T:S-: E...S 0j0J0]7- 0 0 0 0 0 0

-.

34 84 0

Page 105: 2001 Boise State Offense

I

PST

PSG

"GOAL LINE PASS" I Pg.19

Cov: base Unc: "pm'; to NILB or PSLB

Block -# 1 DL, pass. "PIN" from T to .\1l.B or psLB

, "Goalline"

~~~i~C .. C BS A gap to LB, poss. "LOCK, SORT, or

OUT" ~/

62GL

aSG

BST

B gap to LB, poss. "LOCK, SORT, or O,(JT'

C gap extended, poss. "LOCK, SORT, or OUT."

C 1VI F /1 "Goalline" I

.. C

~W ~~./ .. ~ 00-98 c P ... · .... ··

--.,j /..... "PIN"

"DOWN" FS: Inside release, flag 0 11 BS: Slow "'POST" -I- coune \-IDMEOL LOS;. 1---------------..;;..;,-­H

y

1

arrow

FS: Inside release, flag BS: Slow "POST" ;VIDM EOL LOS, :lrro\V

Run through man over Shoot at back hash pylon

Flat (Har) - must cross face of comain rusher FB .. "Flatter than the flattest"

Aggressive slide pro - check inside-out T8 Possible "PIN" call; mental "alert" outside

pressure quick

Flash Boomer Power fake five quick, set QB behind guard. FB Hot.

....

55

Note: This alay can be run strong or weak.

Page 106: 2001 Boise State Offense

-!.'.~

;, -.. ~ ...

~""", •• _,., ___ ,.",,,,",~~ ......... -.Z!'1li.~:

i,:.

~/

,,-,..~~~

r- .-. --. '1

/1( ': .... / . .....".

... -. (~, \ TD /\ 1 I \ ! j 1 1~ L -__ i .....,1 \ ~ '-

Page 107: 2001 Boise State Offense

PASSING GAME

QUTCKGAME

SMO KE ··-··-·······---···-··----···----.. ---.. ·1 - 4

1. 11, Big 11

2. 21. Look, Look 1/2

3. 99, 19 Mouse, 1 Run

4. Sluggo, Red Smash, Red Comer, Stick

DROP BACK SLIDE ... - ... --.... --.... ------.. -.... - ..... -5 - 6

5. Streak (Y, Z, H, Hate)

6. Smash, Curl Y Go, 5 Llyer

SLA1\1 ..... --............ - ... ----.. ---.. - ... - ... - 7 - 8

7. Curl, 01Oice, Texas, Sting

3. Dagger

MAX .............. - .......... -.-.... - .... - ..... - .... -.-.-.-- 9

9. 33, 38, 48 Flare, ii, 38, X-Over

BASE ............ - ................ - .. - .. - ..... -.. -----.. - ...... -.-... ·10 -11

10.383, 787, Flood, 848, 989, "*84

11. 585,648,408, Dagger

HOT ···· .. ·· .. ··-...... · .. ·· .......... --.. -.. · .. -.. --·-.... ·-· .... · .......... 12 - 13 12. Choice, Sting, Floss, Follow

13. Pump Run

MOVEMENT· RIPjLIZ ··· .. -.... -·· .. ··-.... · .. ·--.. ···-.. -·--··--~·--·13 -16

14. Out (& Go), Smash, Throwback

15. Float!, Press, Over, Cobb, Griu

16. Bronco (Stop), Y Delay

17. Layer 3, Smash 3, H Grid, H \VheeL Dig 9, Flood 9

DASH ··-·-·-··-· .. ·-· .. · ...... - .... · .. - .. -.. ·---·-·-.. -·-.. ·17 18. Cobb (Switch), Go Switch, Stutter

RO LL ···· ............ ·_ .... ·-.......... · ............ · .. _·---.... -·18

19. Rub, Loop, Arrow

PLAY ACTION PLAY PASS .--.. -.--.. - ... --........ -.-- 20 - 22

20. Cobb, Pig, Dagger Dig, 787

21. Dbl Post, Poker, F-Seam, Prong

22. Press, 989, TI1rowback, Flood (Y)

SLIDE PASS .. -.--.. - ... --,-. ----23 23. Slide Pass, Loop

DIVE PASS .. -.-.-.---.-------- 24

24. Flood, Grid, Press, Dig, Goner, Prong

ZONE BOOT ··--·-··-.. -··----25 - 26 25. Zone Boot, Ute, Grid, Flood, Prong (2)

26. Cobb, H Grid, H Wheel. erR Boot " .. .

NAKED .. ---.... - ............ --.... -.-... --.... -----. 27

27. Naked, Naked SliJe

STRETCH PASS ................................. - ..... --.. - 28

28. X Over, Dbl 7, Press, Dbl Go

ISO PASS .. --.............. - .......... - .... -.-.. - .. --.. 29

29. [so Pass

GOALLINE PASS ·· .. ···· .... · .... · .. · ...... · .. -.... · .. --· .. ·-30

30. Cross, Goalline Pass, Keep Pass

SCREEN S ........... -.-......... -.-............ - ........ --... --.. -.. -...... - 31

Page 108: 2001 Boise State Offense

SMOKE-Hitches BRONCO FOOTBALL

r tl A Save the Save the Cannot ~er ,

box box ~ our of your tube , A

6 " 6 5vds I-r 61 l I '1 o0y. Hitch Hitch Y Spot

Hitch

I I 3 Hitch m

3 Hitch Hitch Flop it m m

m

Trio n Smoke n 11 [Falcon) Double n Smoke n 11 [Falcon] Progression: OursideJIn vs Soft C Inside/Out vs Cloud - away from rotation.

r 1

6

Hitch . . m

COMivIENTS: Fun field read. Progression: Outside/In vs Soft C. Find ·softest coverage. [f e:qually InSIde/Out vs Cloud - away from

. soft, think shortest throw. KYP rorarion.

A

6 :

;' 5 yds

l' l I' \ o 0 Spot

Hitch Hitch

~ m m

COMMENTS: Full field rcad. Find softest coverage. [f equally soft. think· shorrest throw. KYP

I 61

o Hitch

m

Triple rt Smoke rt 11 [Jets] Deuc3 rt Smoke rt 11 [Fins] Progression: Outside/In vs Soft C COMMENTS: Full tield read. Progression: Outside/In vs Soft C Inside/Out vs Cloud - away tram . Find softest coverage:. If equally InslddOut vs Cloud· away tram rotation. soft, think shorrest throw. KYP romrion.

t

ls

Deep

Deep ~. Hitch Flop it

m

5 8 r ,:

Deep Hitch

m

i i 1

Hitch I plop jt

COMMENTS: Full field read. Find softest coverage. Ifequally soft, think shorrest throw. KYP

I I HimtCh Flop it .

Double rt Smoke n BIG 11 [FalcDo) AC3 n Smoke rt 11 Uets]

Progression: Outside/In vs SOlt C Inside/Out vs Cloud - away tram rot:n:iol1.

COMMENTS:. We \Vii! cail Big II vs. comers that read 3 step or as a change up.

Progression: Outside/In vs Soft C InsldeiOut \"S Cloud - away from raGman.

COMMENTS: Full lidd read. Find sone::;t coverage. [f equally sotI, lhink shorre::;t throw. KYP

L-____________ ~--~~ __ --------------~------------------~------------------~ 1

Page 109: 2001 Boise State Offense

SMOKE-Slants BRONCO FOOTBALL

,,( 5 vds 2x 2-,

c5 I step

" ~' '6- 0000 ~ ~X Slant Sian! ~~" Flat

m Flat Slant In 3 Slant m In

Trio n Smoke rt 22 [Falcon] Double n Smoke n 22 [FalcDn] Pro gression: I. x, y 2. Z. H. Y

2x

Slant

m

COMMENTS: Full tie!d . Flat Progression: SlanrJFlar or Arrow COMMENTS: Full field. Flat defender read. Be aware of the ILB when throwing slant.

defender read. Be aware of the ILB when throwing slant.

2x

Slant m

I PossIble diamond I rekase 'IS press

I Save the box I

lncp .

t~'~~~' t Look 3 ~P"

Flop i! I Slant

In I

:?x

Slam m

Deucg n Smoke n 22 lFins] Double rt Smoke n Look 1 (Falcao] Progression: Slant/Arrow

:?x t"~ Slant

~ 3 m

COMMENTS: Full tie1d. Flat Progression: defender read. Be aware of the Vs2 shell=look side.

COMMENTS: Shell read. Locate softest look. Be aware of MLB & work away. ILB when throwing slam. Vs 3 shell = I side InsiddOut

""P~ I step

:?x toc)""o' ~ 2x ].xr

Look ~~W Sian! Slant

~ Slam ~ 3 m Flop It In In

Ace n Smoke n look Uets] Double n Smoke n look 2 {Falcon] Progression: I aside/Out COMMENTS: Full Fidd. Progression: COMtvIENTS: Shell reud.

locate the softest look. Vs]. sheil=!ook side. Vs 3 shell = ]. side Insidt:iOlIt

~--------------~--~~~--------------~------------------~------------------~ 2

Page 110: 2001 Boise State Offense

SMOKE-Fades

m Flat

Double rt Smoke rt 99 [Falcao] Progression: XlH. ZIY

Hitch

COMMENTS: Full Held. Softest coverage or KYP.

Triple rt Smoke rt 19 Mouse {Jets]

Fade m

P9

m

Progression: H/Y, X. Can take Z vs COMMENTS: Flat defender Press read. Take X if singko.

BRONCO FOOTBALL

l " . ,,( 1 oop 0 ° Fade Flat Flat

Fade

m 3 m

lea n Smoke rt 99 Dets] Progression: XlH, ZIY

i

J Hitch

m

COMMENTS: Full tidd. Softest coverage or KYP.

Run· push to :5 yds, break & Slightly gain

:5 vds !!round

o~~'" ~g~, ~: Can also call "2" Run

Triple rt Smoke n 1 Run [Jets] Progression: I. X, Y 2. Y,H,Z

COMMENTS: Work wk vs single safety. Work strong vs 2 shell. Flat defender read.

3

Page 111: 2001 Boise State Offense

SMOKE-Specials

Sluggo

(Hitch &Go vs Bump)

Double n Smoke rt Sluggo [Falcoo)

BRONCO FOOTBALL

Sl~o r 'H' h & G Pivot (ICC 0

Hitch

vs Bump)

Double rt Smoke rt Sluggo 1Ualcoo) Progression: XlH, ZJY COMMENTS: Shot play. Progression: X/H, ZJY COMMENTS: Shot play.

Don't forget throw behind ifCS dm:sn 't bite

J,;. ...•.

Fadel Pull up m

I Expect Pull-up

--

Don't forget throw behind if CB doesn't bite

I RED ZONE -5 I Aim tor back tlag

5

OOPQ'O 0 3 Y OK Pump

OK Flag Reduce split

Trio n Smoke n Red Smash [Falcno] Progression: 1. H. Y.Z 2. X, throwaway

Fadel Pull up m

I c."<pec[ I Pull-up

CO~ltv[ENTS: IfCS is press on Z, think H. Work weak vs Single saftey . Work strong vs 2 5hell.

I RED ZONE +5 I

'es

Aim tor back tlag

2:<

ShonComer

Trio rt Smoke n Red Curner [Falcno] Progression:

. \. Z 2. H 3 n,rn\v ;I\vav

COMMENTS: Don't target pull-up vs. Bump (single sukey). Alert to TE vs. 2 Shell.

1" 00 0 r l-~ 'iM~~:'''''' 9°~ H~ ~9

3 ~ Split4yd Align outside hash outside

#'5

Trio rt Smoke n 3 Stick [Falcno] Progression: X vs Single

H/Y COMMENTS: Flat defender

. read vs. 2 Shell. Work X vs.loaded coverage

Page 112: 2001 Boise State Offense

SLIDE ROUTES

Read Streak

m

:, .......... ~

. I

Read Streak

SA

MOF Opt:n Y is bender i

Read Streaks - make decisi' I between 10-12 yards - if in doubt, go ven:ical.

008~0~ [

QI H:J.S 11 Read 5 Step Streak

Slide pro. :vId Ck Down m

Double n Slide n Streak [falcDo] Progression: COy 3: Wide h:J.Shlshon hashlRB; COy 01114: Wide streakslRB or short meakJRB if simded: COy 2: Y/Zff

COMMENTS: If man over H backs uP. you have singh: on oucside receiver. Simple progression: read FS. streaks. RB

Read Streaks - make d~t:ision ' between 10-12 yards - if in doubt, go vertical.

r· ... · ........ ·------00000 ~

Read Streak

m Read

Streak SA

o 5 Step

Q/Under

Slide pro. swing

Read Stre:JK

m

Double rt Slide rt Streak Y IfalcDn] Progression: S.:e FS: Streak/Under/Back

i ...........

COMMENTS: See press/mismatch on streaks. Indicate SA by poiming. Think H/UnderiRB vs any torm of clolld cover:u!e.

MOFOpen Y is bender

in doubt, go vertical.

Read Streaks - make deCisl'T between 1 0-12 yards - if

r--- 000000 Read

Streak m

Read Streak

SA

o 5S1ep

Hash

Slid.: pro. swing

Zip Under

Double n Zip Slide rt Streak Z· (Falcao] Progression: Sec FS: Streak/Under/Back

COi'vIi'vIENTS: IfZ is 0n the move.!. he is the I). I f it is static. Y is the Q. TIl ink l-fiCild~rJRB vs

'lnv torm nrclolld coven!.!\!.

BRONCO FOOTBALL

~: ~1~Opt:n

''..1 R~ad Streaks - mak~eclSIQn ........... .

between 10-12 vards -~. C" in doubt. go vent cal. \

. \ Read

Streak m 5 Step Streak

Slide pro. ;vld Ck Down

Trio n Slide n Streak [Falc:ml

Read Streak

m

Progression: COY 3: Wide h:J.Sh/short COivIMENTS: lfman over H backs hashiRB; COY OIlI4: Wide streaks/RB up, you have single on oucside or short streakJRB if singled: COy 2: receiver. Simple progression: read Y/X/T FS. streaks. RB

Read Streak

m SA

\, M'r 0p"

'\ .. . R.ead Streaks - make ~CISIOI\ between 10-12 yards - i . ~

in doubt. go vertical. \

......... \. , ,

\ 00000 0

o Cr:J.S11

5S1ep ~ Q/Under ° Slide pro, swing

Trio rt Slide rt Streak H {Falcan]

Read Streak

m

Progression: See FS: StreaklUOlkriBack

COlvH'vIENTS: IfH is on the move, he is tile Q. If static, Y is the Q. Think H/Under/RB YS any torm of cloud covernge.

MOF Open Y is bender

/\

~"""""'-"-------l

SA/Read Stre:!k

m

008°0

5 Step O/Under

Slide pro. Swing

Reud Streak

m

Triple rt Slide Ht Streak Hate {Triple] Progn:ssion: Cover 2: Start with Y/s~t: Sari!!I<.!s. 011/-'1: Z/Yff or XiYiT.

COMl\IENTS: MOF open - start Wilh Y and read sarelY leverage down to outlet (T or H)

s

Page 113: 2001 Boise State Offense

SliDE BOUTES

r Smash

m

Sct Angles high: may stop versus

Comer over the top; hitches push inside

versus man.

lea rt Slide rt Double Smash (Falcao]

Smash m

Smash m

BRONCO FOOTBALL .. RED ZONE

, Set-Angles high: may stop versus

Comer over the top: hitches push inside

5 Step

I SA/Flag o

Smash m

SNFlag 00/8 0

Slide pro, Ck Down

ACg rt Slide rt Double Smash H-Read [FalcD ] Progression: XlH, Tor z/Y, T COMMENTS: Best look: side. Full Progression: XlH, T or ZlY. T COMMENTS: Best look side. Full

tield - takes two to sighrJtwo to Q. Tailback: is outlet when reading either side .

field - takes two to sighrJtwo to Q. Tailback: is outlet when reading

• 12 Speed

Cut

10

3 n SA fiSlep Drop

Slide Pro, Replace

either side.

Q Streak

Near rt Slide rt Cilrl Y Go £Bronca] Progression: ZlF, T or Backside COMMENTS:

Triangle/Backside.

12yr

~ ~:( Sit In 5SIep I m CkSpot

Trio U Slioe Ht 5 laver [Falcao] COMMENTS:

/ 12

..

• 5 m

SA

Progression: . I. X. T. Y

2. Z.H. Y Work X vs singk safety . Work: Strong side vs ]. Shell

...

12 Speed Cut

10

3 n SA

I Q,S<"'"

,JOOOO • . (\ Flat. HOT L ... _ ...... __ I;:;I_ ...... _.

5 SICP DrOll

Slide Pro, Replace

12

.' 4

DeUC3 HI Hoof Sli e rt Curl Y Gil {fins] Progression: Z/H, T or Backside COMMENTS:

. TriangldBackside.

6

Page 114: 2001 Boise State Offense

Slam

! ~ HOT

00000 0 X

Z ma.x H-5 yd split

T r 9 Flat

Flat Curl 5 step drop.

Double rt Slam HI 9-Curl [Falcnn] Progression: TIX. ZlFIY COMMENTS: Strong side

triangle. Best look

Must I ... I

Outside I 8-10 I Must

1 Release I Outside

Release

~ Hot

°°8°° Q~lOice X max "li-5 yd split Z

T 9 Flat max

5 step drop Flat 9

Double HI Slam Ht 9-Choica [FalcDo] Progression: I. Y. T 2. H,X

Must Outside Release

COMMENTS: Strongside vertical. S~e in front of angle to backside hitch.

~ ... ~.-...•....

~ 00800 ma.x

9 5 Quicltdrop • Angle

Double HI Slam HI Texas [FalcDo]

z max

5

·0_ .•

BRONCO FOOTBALL

12-13 ....

1 Q/Pivot

~OO~ HOT J CkFlat ° Z X 5 step drop. F r

ma.x Flat Curl 9

Deuce HI Strong Slam HI 9 Curl [Fins] Progression: HIX, ZJFIY COMMENTS: Best Look

• 1.

~r

x1 OOOOr • ° Q/O ice

ma.x Flat Go I . 9 SA T·

5 step drop. Hotl Flat

Double n Slot Slam Ht 9 Choic3 Progression: L Y. T 2. H.X

°

COMMENTS: Read frontside LB.

~. Q

15°°8°° 0.4, Spot

• HOT 5 step drop. W_-----Jf"-"

Double It Slam Ht StiOg (FalcDo] Progn.-ssion: COMMENTS: Read frontside Progression: COMMENTS: Read high to low Y,T.Z LB .. -\krt to H I. H

2. X

L-__________ ~----~----------------~3.~T----------------~--------------~ 7

Page 115: 2001 Boise State Offense

Siam

o Bang 8

1)000;0 y

Ck4, 0

5n step droJ

T Flat

In

Double It Slam Ht Dagger (Falcon] Progression: 1. X, H. Y 2. Z,H. Y

. .

COMMENTS: Cover 311 (clean Progression: look) think Bang 8. If2 shell. think Dagger. 2 man think Yrr .

BRONCO FOOTBALL

COMMENTS:

8

Page 116: 2001 Boise State Offense

Max -All from BRONCO

BangS

n

5 5

j 000

Ck Spot

Ck Spot Ck chi< Down

Bang8

n

3

n

BRONCO FOOTBALL

5 5

j 000

Ck Spot o Bang 8

Ck SpOt Ck chk Down n

Weak rt Max It 88 [Bronco) Weak n Max It 38 [BroncD]

Progression: I.X.T,F 2 Z. Y, F

3

"" n

5

COMMENTS: Full field read Find softest look.

Ck Spot Ck chk Down n

Progression: 1. X. T. F 2. Z, Y, F

4 n

3·5

COMMENTS: Weak side read Akrt thinking to Post

Ck Flat Ck Replace

s , n

Weak n Max It 33 [Bronco] Weak rt Max It 48 Flare [Bronc:)] Progression: I. X, T, F 2 Z. Y. F

7 n .

5

COMMENTS: Full tidd read. Progression: Find softest look/shortest throw. 1. X. T, F

2. Z. Y, F

5 5

00/ Ck Spot

1+ i

n

Over

n

• I

COMMENTS: Weakside read Alert to Bang 8.

5 5

00/ CkSpot

Dt:t:p8

n

Weak n Max 11 77 [Bronco] Weak n Max Lt X-Qver(Broncu] Progression: 1. X. T. F 2. Z. Y. F

COMMENTS: Full tield r;!:lo. Progression: Find softest 11lOk}short<!st throw. I. Z. X. F

COMMENTS: Eyes to Post. [f F/S Joesn't move to Post. throw it.

~--~------~----~----------------~----------------~----------------~ 9

Page 117: 2001 Boise State Offense

BASE -All from BRONCO/COWBOY

t 10

10

3

3

3~00800 d~'

3

CkSpot CkSpot

Split n Base n 383 Spot [Bronco] Progression: Outside/DownlMiddle COMMENTS: Think weak or or Middle/Down Outside soft COy vs I safety.

Think strong vs 2 shell

EXliggernte Stick 16-18

• 7 SA

.' 6 Ck Flat 5n Step

Split n Base n Flood Fiat [Cuwbov]

Take I . r

Progression: Z. Y, F, Backside COMMENTS: Flood read

9

n 5+ 9

n

Ck Under

Split n Base rt 989 Under (Bronco]

BRONCO FOOTBALL Set Angle High

10

008°~\{r 6 5nstep6

Ck Flat Ck Flat

7

n

Split n Base n 181 Flat [Bronco] Progression: Outside/down/middle or middlt:/downloutside

COMMENTS: Think weak or soft COy vs I safety. Think strong vs 2 !ihell

:V\US[ crass ~ CB Face

.:Ix 1 8 0°800°+ n'----6 5+

CkSwing ~

CkSwing

Split n Base n 848 SWing [Bronco]

Mus[cross CB Face

8 n

.j.x

Progression: Outside/down/middle COMMENTS: Think weak or or middle/down/outside soft COy vs I safety.

Think strom! vs 2 shell

6 oogoqlid

n 65+ 6 Ck Flat Ck Flat

11

Split Base n 484 Flat (BroncD] Progression: Outside/Down/Middle COMMENTS: Progression: InsideiOutside COMMENTS: Think we:lk or

soitcov vs I satety. or middle/down/outside Shot Pl::J.y. Give WR's a !:hance

to ~ak¢ a play.

L-----------------~~----------------~-----------------J------------------~LO Think strong vs :2 shell

.\,'

Page 118: 2001 Boise State Offense

BASE · All from BRONC9/C8WBOY roup BRONCO FOOTBALL

5

n 5

n

16

6 m

-I-6.'t

o r----0t:~8

lSlep 0 Ck Replace Ck Swing

Split rt Base rt 585 Under {Bronco] Split rt Base n 648 Ring mroncol Progression: l. X,T 2. Z, Y,F

X Bang 8 --

517 step drop

COMMENTS: Work weak vs single safety. Work strong ys:2 Shell.

16-18

Dig

Progression: X ifsingle. ZJYfF. vs 1 Safety=XJReplace vs 2 Safeties= ZlY/F

/2-13

Curl

10-12

COMMENTS: Vs. Cover 4-work strongside read. Vs. all othe~ - ,york 6 to replace route.

Bang 8

5 step

Split n Base rt Dagger [Cnwboyl Split n Base Ht 408 Flat [Bmnco] Progression: I. X. Y, T 2.Z, Y,T

COMivIENTS: Cover 311 (clean Progression: look) think Bang 3. If:2 shell. I. Z, F, Y vs Man think Dagger. :2 man think Y IT. 2. X, T, Y ys Zone

COMMENTS: Vs Man work strong. V s Zone work weak

11

Page 119: 2001 Boise State Offense

Hot BRONCO FOOTBALL

Qr r r~ d ~o8°oc!" ~OOOO. HOT • o Ch ce 3

3

~a .. Hat P9

~F P9

Hot

Flat

Ck Spot Ck Spot

Near rt Hot HI Choice (Bronco] Trio rt Hot HI Choice r Falcon] Progression: I. Y.F 2. X. T

COMMENTS: Flat defender Progression: nad. Vs loaded covemge work I. Y. H weak. 2. X, T

r Hitch

m

CkSwing

3

COrvUvlENTS: Flat defender nac!. Vs loaded cov<!mge work

. weak.

Look tor pick

\00000 D 05step· ----_ .• •• r-----~

HOT

Q/Loop

Double n Hot Ht 81 Choic3 SWing [Falcno] far rt Hot Ht Sting ICuwboy) Progression: I. Y, Z 2. H.T

5yd split

COMMENTS: Fuil Held read. Progression: Work away from Mike Lber. I. Y, Z. T

2. X,F

Flat! Hot Canuoll

---. In 3

COMMENTS: Flood read. Work backside vs loaded covemge.

5 yds Sc:1l 4

~~ ~~o_~; 1 ~ep Follow Run U ma.'(split

Ck Spot

Change rt Hot Rt floss [CoWboy 1 Trio rt fk Hot HI Follow [Falcon) Progression:

. l. Y. H. X CQiv[1vIENTS: Reali High to low.

Progression: COMt-.'IENTS: YiHIZ Read from sidi! Lber .

~------------~--~~--------------~----------------~------------------j2

Page 120: 2001 Boise State Offense

Hot BRONCO FOOTBALL , ... ,

~

r

.1

~OOOO~l 1 3

o QI Pump • ~-

Q/Run 5 r

CkSpot

Hot Ht Pump RUD- Trio Ht -Falcon Progression: COMMENTS: Play designed Progression: COMMENTS: 1. Y,H for 2 shell. Vs single safety 2. X, T work weak or StemiRun combo.

13

Page 121: 2001 Boise State Offense

Alr/LIL" d X I

Post Read

Progression: I. Z 2. H 1 Y

16

18

Cobb r

-.... _ .. _ .... _ ...

00

Sprint Pro

00

Work hash Convert to ;i vs. Cloud

If Z is pressed. 10 Iy-gJV(! "YOU" ~ call and run Press.

Sp '0

Line Out r

COMMENTS: Alert thinking to

X ifno F/S.

\ [0

Cross F S face

eyes

o o Short SiGo 3/Go

Trio rt Rip Out & Go [FalcDo] Progression: l. Z 2. H

Flag

Great Sdl

12

6

00

COMMENTS: Shot play. Possible: throw behind ifCB doesn't bitt:. Beware ofF/So

18

16

Over m

No. Deuce Hip Throwbac~ [Fins] Progression: HlZlX COMMENTS:

Work Under rOUlt! os :vIan or Pressure beater.

BRONCO FOOTBALL ........ _-_._ ...

10-12 Poss. hook up

Vs Vs man 6 zone

Post Read OO~OS: Po

Flag

Sprint Pro Align

1-Smash

Work outside #5 VS

zone

5 -;. 2yds outside hash

. Trio n Rip Smash [FalcDn] ProgresSlOn: CB Read l. Z 2. H 3. X

12

Read 00

COMMENTS: Alert thinking to X ifno FfS. Be prepared for Hook-up by H ifCB gets depth.

Pass. hook lip

V5

Flag

Vs

1~" 8 .. Smash

far It Slot Hip Smash {BroncD] Progression: COMMENTS: I. Y 2. Z, X

Flag

Work Y vs 3 on 2 to slot. Work 2 WRs vs Man look.

GreatSdl

14 Demand the ball w/your eyes.

6

008000 '6 ~ 7" U,d"

~

16

Over m

Trio rt Rip Throwbac~ (FalcDo]

Progression: HlZlX COMMENTS: Work Under route os /vbn or Pressure bearer.

Page 122: 2001 Boise State Offense

RIP/liZ .. 3 xl

Over 000000

V Flag Take 1

1+ n

Trio n Rip Flood (falcon]

Progression: ZIHIX COMMENTS: Vertical

16-18

I Under L13's I 6 ~ ,

BRONCO FOOTBALL

Speed Cut

000000 Post Read

r V Press [>9

Snng8ifPost I Align m 5+ 2yds

outside Trio n Bip Press (Falcon] hash

Progression: XlHlZ COMMENTS: Like vs man coverage. Possible Hook-up vs zone w/outside leverage.

16-18

I Under LS's I 6 ~ ,

Over 000000 b K m

Deep 8

Deep 8 Over

Trio n Rip X Over IFalc:ml Progression: Z/XJH

Post Read r

Bang 8 if Post

00

Sprint Pro

COMMENTS; Read FiS. Think crosser if you get pressure. .

Work hash to 1# IS

18

Cobb n

16

5 Align 2yds outside hash

Work 1# to

Trio n Rip Cobb (Falcnn] sideline

Progression: ZlH/X COMME~TS: Read outsideJ [n Alert thinking for X.

1+

Trio n Rip Z Over {Falcno]

Progression: Xl'lJH

Run to open area

COMMENTS; Read FiS. Think crosser if you get pressure.

Shoot OO~0~P1C? 0

Cutback Stutter Take I n

No. Deuce Rip Grid [Fins] Progression: ZIXIH COMMENTS: Read backside

corner.

L-------------------------------~----------~----------------------------------------~~----------------------------------------~---------------------------------------------_15

Page 123: 2001 Boise State Offense

RIP/liZ -3 X 1

Box

000000 0 ....... -.. _ .. _ .... -_. ___ ~mt Pro Deep 8

Hard Post n

1+

o Trio rt On Exit Rip BroncD [Falcon] Progression: X. Z COMMENTS: Read outside

CB. Be aware of middle defender if throwing Deep 8.

Neutralize ~I--_--.!(~Iet~ennder. th.:n go Reduce

000000-0·····_··-......... _ ............. _.--.. -.. -D S~il1t Pro ..

~ Expect ball

• ' ~crackcornt:r

after good take.

DeUC3 n X Hip Y Delav [fins] Progression: Y, Z. X COMMENTS: IfY is not clean.

think crack comer.

BRONCO FOOTBALL

000000 Sprint Pro

0·--·-----···-· --- Post Curl n

Align 2yds

O outside hash

Work # to sideline

Trio rt On Exit Hip Bronco Stop (Falcon] Progression: X, Z COMMENTS: Read outside in.

16

Page 124: 2001 Boise State Offense

RIP/LIZ .. 2 X 2

Sic

possible swirl

In

12

00907 , ~

Double rt Rip laver 3 [falcon] Progression: ZIHlX COMMENTS:

I Speed Cut

~ 10

o 3 n

Work # to sideline

Single safety think Z. 2 Shell think Layer concept

00 o

Deuce rt Hip H Grid [fins]

BRONCO FOOTBALL

I Speed Cut 12

Ii

r",g 00 Smash

Sprint Pro

Double n Rip Smash 3 [falcDn]

Progression: ZJHlX

Sell tlat w/eyes

00 o Take

COMMENTS: Single safety think Z. 2 Shell think Smash.

ro

Deuce rt Rip H Wheel [Fins]

!O

3 n

Crack Comer

Progression: H. Z. X COMMENTS: Read like Grid. Progression: X, H. Z COMMENTS: We arre trying to throw Wheel. but alert to X on Take.

. Throw to H if a winner.

16 vds

oo~ooo Go

K Dig 9 n

Double n Rip Dig 9 [Falcon]

Progression: ZlXiH COMMENTS: Shot or long yardage.

12

000000 Take I

~ Flood 9

11

Double rt Rip flood 9 [faleDn)

Progression: Z/X/H COMMENTS: Shot type play. Possible long yardage call.

~----------~----~----------------~----------------~----------------~~7

Page 125: 2001 Boise State Offense

DASH

Deep Drng

00

Work:4yds

outside hash

16-18 yds I i5

o Stem

Far It Slot Dash rt Cobb [Broncn)

Work ;I's

to sideline

18.

Cobb m

BRONCO FOOTBALL

o Deep Drag

00

16-18 yds

00 D~Pro

~

Work 4yds

outside hash

15

Stem

Near rt Dash n Cobb [Cowbov]

13

,Vork ';'5

to sideline

Cobb m

Progression: XJZJY COMMENTS: Think Z if flat Progression: XJZJY COMMENTS: Think Z if flat coverage buzzes X. Anticipate Cobb. Work outside-in.

Deep Drag

Dash drop

coverage buzzes X. Anticipate Cobb. Work outside-in.

16-18 yds

Work #'5

to sideline

13 ~

Cobb m

000 Deep Drag

Don't cross theilash

16-18

OOashPro

~

I Work: #'5

to sideline

15

point at :5vds o upt1eld

Stem Cobb m

X. make Z'; defende:r bubble: over

Near n Dash rt Z Gnbb [Broncn] Far It Slot Dash rt Cobb SWitch (Bronco] Progression: ZJX COMMENTS:

16-13 Don't cross

the hash 10-12 yds

De:ep Out

Far It Slot Dash rt Stutter [Broncn] Progression: XJZJY COMMENTS:

Work outside-in.

Work#'s to sideline

15

Stutter m

Telegraph Cobb Brenk

Progression: Z, X

Deep Drag

00

COMMENTS: Think Z if t1at coverage buzzes X. Anticipate Cobb. Work outside-in.

Cobb 111

Far It Slot Dash n Go SWitch [Bronca] Progression: Z. X. Y COMMENTS: Complement to

Cobb Switch if C13' s arc sitting on Cobbs.

~----------------~-----------------L----------------~----------------~8

Page 126: 2001 Boise State Offense

ROll

ooogo:;r' R)Q

[--0 Obi It Weak X- Stack Roll rt Rub (Falcnn]

Progression: LX 2. Z 3. Run

COMMENTS: 3rd medium play. Attack to run. Be ready to throw on 3 rd step.

G~t

Pick .. _ ...

o:o~. OO;r. ,-",'------0 0' ~plit Align Loop

RDII bem'et:n on hash OT&X

Dbllt Tandem Zip Holl rt Z loop [Falcnn] Progression: 1. H 2. Z 3. RunJ X

COMMENTS:3rd medium play. Attack to run. Be ready to throw on 3rd step. Alert X

+5Plav

oo~ ,lo t Speed

Roll S~ap it

Str Deuca rt Fake Zing Roll n Z Arrow {Fins] Progression: l. Z 2. Run

COMMENTS:Give theball to WR on 3rd step.

BRONCO FOOTBALL

Deuce It Wk Zoom Roll n Rub (Fins] Progression: 1. Z 2. X 3. Run

COMMENTS: 3rd medium play. Attack to run. Be rt:ady to throw on 3rd step.

( RedUre

Illpr:\-'~ 0~<?_08?~ 2" \ (5' Split on hash

Roll ~ ber.veen. OT&X

Trev It Slot Hoof Holl rt Z loop [falc:m] Progression: l. H 2. Z 3. RunJ X

COMMENTS: 3rd medium play. Attack to run. Be ready to throw on 3rd step.

+5 Plav

OOOOOO~ O--··-·-O-·-·----··--G-/{

Spt:ed \ 0 t ROII~ i

Snap it

Weak So. DeUC3 Exit Roll nXArrow {Fins] Progression: l. Z 2. Run

COMtvIENTS:GiVl! lht:b:lll to WR 0n 3rd step.

~3.~Th~r~o\~va~w~av~. ____ ~ __ ~~ ________ --______ ~3~.~Tl~lrn~w~~~v;~lV--------~,----------------~19

.-

Page 127: 2001 Boise State Offense

PlavPass

• Deep 8 n

SA

Progression: Z, F, Y

Ck Drag

13

12-14

Cobb [n

r SA

N COMMENTS: :2 man game otf Progression: the tIat defender.

IS

• Cobb

Bang 8 SA

BRONCO FOOTBALL

12-14

DeepS

COMMENTS:

Dig In

Far It Play Pass rt X Gnbb [Bronco] Plav Pass Dagger . Cnwboy Progression: COMMENTS: :2 man game off

the nat defender.

..-tt--_....;!~6 yds

Dig r

Progression: l. X, Y, T 2.Z.Y,T

Demand the bail wi eyes

2x

7

n SA

Ck Down

COMMENTS: Cover 3/1 (clean look) think Bang 8. 1f2 shell. think Dagger. 2 man think YIT .

7

11

far It Slot Plav Pass n Di IBronco] Near rt Plav Pass n 781 [Bronco] Progression: X. Y, zrr COMMENTS: Read weak t1at_ Progression: OutsiddDowniMiddh.: COMMENTS: MiddleiFuli

Alert to Z. or middk!down/outside Fidd

~----------------~~---------------L----------------~----------------~~O

Page 128: 2001 Boise State Offense

PlavPass

7+

CkDown

6 Hard Post

Deep 8 m

HI Slot Plav Pass rt Double Post (Bronco] Progression: COlvlNfENTS: LX 2. Z

Try to put the ball on X.

3. T

000 0 Fla~ Sf' 8

1+ d1 HI Slot Play Pass rt f-Seam -(Broncn)

BRONCO FOOTBALL

7+

CkDown

Hard Post

Corner m

Ht Slot Plav Pass n Poker [Bronco] Progression: LX 2. Z 3. T

Z - catch should be made 13 yds deep.

0··_·_·_·_ .. · Cut Back

Ck Down

COMMENTS: Bt:: alert to Post vs Blitz

Und~r FI at defender

00 • Take 1 . r

SA

Hear n Zip Plav Pass it Prong [Bronco] Progression: 1. FB

COMMENTS: Progression: X, Z, Y, TIF COMMENTS: Set:: FS after fake. rfFS drops work lJ'{rr.

2. Flag 3. Smash Hitch

Shot Play. Work Smash if you lose FB to protection.

21

Page 129: 2001 Boise State Offense

PlavPass

Bang 3 SA

5+

12

Deep Press ~x

14

I ronvert vs Near rt Plav Pass . Press [Broncnr Cloud

Progression: Z, Y,F

Comer

SA

COMMENTS: Alen: IO X vs loaded coverage.

16-18

Under - 6 YdS~ :

~ooo~~·o d . Over

r

BRONCO FOOTBALL

9

n SA

9

n

Hear n Plav Pass rt 989 [Bronco] Progression: OutsideJCk Down COMMENTS: Middle/Full Field.

Give WRs a chance to make a play. ,.l.,.len: TE vs Cov 2.

12-14

Flag

Be patiem

Take I

Hear rt Plav Pass lhrowbac~ [BronCD] Far It Slot Plav ss n flood [Bronco] Progression: X, Y, ZJT COMMENTS: Read weak tlat Progression: COivUvIENTS:

Over

Near n Plav Pass Progression: ZiYIDown

Step on 10-12 Toes.

Sc:t angle high.

Ch.:ck .;:4, Flat Take nlr

COMi\·IENTS: Vt:rtical. Walsh fake to Right. Boomer r'ak<! [0

Idt.

Step 0

Toes.

Take nir

Set angle high.

10-12

I • Flag SA

Rt Slot Plav Pass n Flood [Bronco] Progression: XlZJY COMMENTS: flood read.

~----------------~----------------~------------------------------------~~

Page 130: 2001 Boise State Offense

Slide Pass

& n

000

lO-l'

Q

BRONCO FOOTBALL

10-12

Get the pick .. -.-.~

000 -_._._-_ ..• 7 Q/L()op

P-Flag

Lt Slide Pass HI UaXl 11 Tandem Zip Slide Pass n I Loop [Bronco] Progression: l. F 2. Y

COMMENTS: R.ead low to Progression: high. Get the ist down. Alert l. F to Post. 2. Z

Far It Z-Stack Slide Pass at x loop [Broncn] Progression: l. F 2. X 3. Z

COMMENTS: Read low (0 high.

COMMENTS: . Read low to high. Get the 1st

down.

23

Page 131: 2001 Boise State Offense

Dive Pass

12-14

Reduce Split!; o T:Jkc 1

Fl:!g

Double It Z DiVe Pass Right flood [Falcon] ProgressIon: X. Z, T COMMENTS: Flood concept.

Read High to low. Don't forget REs as a Checkdowns.

o P9 m

BRONCO FOOTBALL

- ___ ~tuucrTakc

Double It Z Dive Pass Right Grid [Falconl Progression: l. Z 2. X 3. Y

5+

COMMENTS: R.ead backside CB to start your progression.

... I

Dig 9 m Reduce: Splits

Hawk It T Dive Pass Right Press [QI< Bronen] Hawk It T Dive Pass Hight Dig [Qk Broncn] Progression: COMMENTS: 1. Z Alert think wirh X. 2. T

12-14

Deuc rt l{ Dive Pass Right Goner (fins] Progression: 1. H

COMi"IE:.ITS: Shot Plo.y. Don't forger Z as throw away.

Progression: l. Dig 2. Swing

COMMENTS: Alert to Z on 9 route

Hawk It T Dive Pass Right Prong [Qk Bronco) Progr~ssion:

l. X 2. Z

COMMENTS: [[pressure. tind your crosser.

2. Z .3. X ~~----------~--~~------------~------------~--------------~:4

Page 132: 2001 Boise State Offense

BOOT ROUTES

00000 0 Drag Pin-arrow

P9 Deep 8 2 Step Turn. Rash Fake

Deuce n Zone Boot Ht [fins] Progression: H, Y COMMENTS:

Read low to high

Run to open area

Shoot o Cutback Stuaer Take 1

n

No. DeUC3 Zone Boot Ht Grid (Fins]

BRONCO FOOTBALL Run to open area

10-12

-. .-.... -...... ~ .... .-.. -.. 10

.•........

l 000000 Rock o

Deep 3 IOydSrop

Slocke gap

Deuce n Zone Boot Ht Ute (fins).

Progression: X, H, Z COMMENTS: ffyou don't like H, Z witt be open on sideline.

16

000006 Flag

Trio n Zone Boot Ht flood [falcon]

Take 1 . ·r

Progression: Z, X, H, Y. COMMENTS: Read backside Progression: Take, Flag, Flat BS COMMENTS: Flood Read.

0·---······-

comer. Alert to Take 1.

Take I n

0,,-,--Under

OOBOO

F"':)X BIOCkz~n:ap6---Take I

n

It lip Zone Boot HI Prong [Bronco] It Zip Zone Boot Ht Prong Z [Cowboy] Progression: COMMENTS: Flood Read. Progression: l. X X is A.lert thinking. 1. X ~z ~y

COMMENTS: Flood Read. X is A.krt thinking.

J. Y -; Z ~~----------~--~~----------------~-~. ~--------------~----------------~Z5

Page 133: 2001 Boise State Offense

BOOT ROUTES ;is to sideline

Hnsh to;is 18

16 n r 15 15

5 Cobb n

No. Deuce Zone Boot Ht Cobb [Fins]

Progression: X, z, Y, H CO~{MENTS:

HorizonraVBackside. Outside/'In

008000 2 step tum, flash la~e Rock

Fake Zone

o

BlockC gnp

Deuce rt Zone Boot Ht Bock H Grid [fins] Progression: 1. H 2. Z

Deep 8 m

10-12

Block C gap

COMMENTS: Full tield read. Grid thinking. Think H tirst.

Token Fake Ctr SlockC !!:1D

Near rt Slot Ctr Boot n [Bronco] - . Progression: Flat. Fl:lg, as COMMENTS:

Read low to high

BRONCO FOOTBALL

16 Hnsh to #s #3 to sideline

18 15

3 count G reicnsc r ....

00°800 0 I 2 step turn. /lash lake ;) C ebb

Over ;X:IOW post.Arrow?

Fake Zone n Block C gap

Trio n Zone Boot Ht Cobb (Falcon]

Progression: Z. H, Y, X. COMMENTS: HorizontalJBackside. Outsideiln

Save the Box

Sell Flat w/eyes -r:::: ... - .•....•. --...

000000

~3COUnt

2 step turn. flash lake Fake Zone SlockC gap

Crack Comer

Deue n Zone Boot Ht H Wheel [Fins] Progression: l.X 2.H 3. Z

fake Ctr SlockC gap

COMMENTS: X is AIt:rt thinking. Don't forget crack comer as throwaway.

Flag T<1k~

In

Lt Slot elf Boot n flood [Bronco] Progression: flat. Flag, I3S

~--------------~~--~--------------~----------------~----------------~26

Page 134: 2001 Boise State Offense

NAKED

8 m

Drag 12-14

OJ-;,::;: P9

Far It 27 Haked [Bronco] Progression: Flatldrng/Post

8 m

Drng

COMMENTS: Weak Flat Need full extension by QB on fake.

10-12

P9

Dbllt Hoof 21 Naked H Slide (Falcon)

BRONCO FOOTBALL

8 m

Deucalt 27 Hake Progression: Flat/Drag/Post

Drag 12-14

odo Cutoff-Arrow

.\SICD Turn. P9

COMMENTS: Weak Flat. Need full <!xtension by QB on fake.

o 00 00 (jOCk 0··-·····-···--·----

8 Crack Corner UleD Turn.

Fake Play.

Deuce Ht X;.;n 21 Haked Detour [fins] Progression: l.H

COM1vlENTS: Get some depth! Progression: D.:tour/Post COMMENTS: Shot Play.

2. Y 3. RUN

8 m

Read low to high.

10-12

Ace It X 49 Naked T Slide (Jets] Progression: l.T

COMMENTS: Get Depth.

10-12

P9

Slid.: 4 SteD Turn.

Fake Play.

Hear It 21 Naked F Slide [Bronco] Progression: l. F

COMMENTS: Get ut:pth. RC::lu low !O high. Read low to high

2. Y 2. Y ~)_._RU~N~ ______________________________ ~'~.~R~IIN~, ------------~------------------~7

Page 135: 2001 Boise State Offense

STRETCH PASS RIGHT

16

Set-up inside leg 01 Y.

Fake Stretch Block #4. SpOl

Ck Bench

Dcep 3

1+

Deuce n Stretch Pass Riuht X OVer [FIns] Progression: Z, xrr. COMMENTS: Shot Pla.y.

Eye to Safety.

7 n

BRONCO FOOTBALL Aiming poine 2~-26 on sideline ,

::'x

0000000 Set-up inside leg 01 Y. 0

Fake Stretch Block #4, 0 spot

1+

2x

Ck Bt:nch

---~

7 n

Deuca rt Stretch Pass Hight Dbl7 lFins] Progression: VX, T.

Save

COMMENTS: Work sottest CB or KYP.

IO-L! the r Box

Save the Box

Must cross C8's Fact:

300 Set-up inside leg 01 Y.

BangS

Fake Stretch

Ck Bc:nch '.

o 'Press

Block #4, 5+ SpOl

Deuce n Stretch Pass Bight Press [Fins] Progression: Z, T COMMENTS: A.kn to FiS

leaving the :V1.0.F.

9 n

Set-up inside leg DiY.

Fake Stretch Block #4, 0 spot

Ck Bench

9 n

5+

DeUC3 n Stretch Pass Right Double Go [Fins Progression: Z/X, T. COMMENTS: Shot play.

Give WRs a chance.

28

Page 136: 2001 Boise State Offense

Iso Pass BRONCO FOOTBALL

000000 '1 ~8 ~ 50lRam 9 /J--

J';=e 21 Iso

[ 5 Qk.Aash ..

~:;,'" ~ Near Trev RlgbtlSO:~;'~ aebral Near Right Iso Pass n [Bronco] Progression: X or Z COMMENTS: Softest

coverage. shortest throw.

r

Sf

o Ck~.~ 000013,-' 5Qk. 9/0 J-';:e 22 [so

Near Right Iso Pass rt Uaxl

m Convc::n: \"$

Bump

Progression: Z, H [ate COMMENTS: Best Look

... Progression: X. H late COMMENTS: Best Look

L-------------~------------~--------------~------------~:9

Page 137: 2001 Boise State Offense

GUAlllHE PASS

00

o . e Pro. InsideJOut

Aim at Flag

:; - 5 yds

Near rt Slide Pass rt Cross (Jax Progression: 1. F 2. Y 3. llH

COMMENTS: Come out fast and check the FB. Think backside TE vs. Zone.

Aim at Flag

_---~.,... 3 - 5 yds

Near It Zina 25 Keen Pass rt (lax) Progression: 1. H 2. Z 3. Y

COMMENTS: Remember [Q

give "Go" call if you run.

BRONCO FOOTBALL I Aim for far hash I

6-8 hoot

Stay Flat ~ . 00 0 ~81oCk ror4 counts

5 Wk Roll. f13ShQkC .'

Flat-HOT

Slide Pro. Inside/Out

Rt Goalline Pass It Giants Progression: FlatiFlagiCrosserJBackside

COMMENTS: Playside flat (hot. )

30

Page 138: 2001 Boise State Offense

SCREENS -variations QUICK SC9EEN Bll

N 2 Step

Block MOM

000000

T' .. n'''~ Near Slot - Bronco RBquickstretchtake

BRONCO FOOTBALL

DUAL SCHEEN H/l

I Block CB I

T o Dual Route

,

Swing o ~ Double Right - Falcon

[)lock C8 -r-

Progression: X, Throwaway COMMENTS: Flash stretch Progression: Read playside DE. TB fake. Must throwaway behind to backside. Continue to get depth. LOS. Back out on Dual Screen Left.

Plav Pass 989 Sallv/Sara BlockCB -,.--

Block CB .

.' ~oo ......... q

Right - Bronco'" Progression: Fake play pass (9 step drop) throw tlow screen to TB. Throwaway behind LOS or chase screen

Wide Screen Ht

-r- .

Stalk 000000:=;

3 Q? lstep and go. Stalk

k I Catch ball behind

• 0 LOS

Double - Falcons Progression: Read playside DE. TB to backside. Continue to get depth. Back out on Dual Screen Let!.

COMMENTS: Don't let DE bat the ball. Find a lane

Plav Pass Sallv/SaraiCrackl

Blind Crnck

Crnck onside LB I

Right - Bronco Progression: Fake play pass (9 step drop) throw tlow screen to TB. Throwaway behind LOS or chase screen

23 Zone f line rt

#2

000000 T

Block CB -r-

o T ~ 0 ~ jU Q_ Stalk

_ ~- Stay behind L.G.S.

Far Slot - Bronco

#1

~ Stalk

In

Progression: FBI run COivIMENTS: Run the ball if (he end chases the FB.

Page 139: 2001 Boise State Offense

.~ ... -... ~ ..

.. -

Page 140: 2001 Boise State Offense

TABLE OF CONTENTS:

Sundav. Aug 12 Pg.l SLIDE SALL Y /SARAH

Mondav, Aug 13 Pg.2 QUICK SCREEN F-IJ:Nt

Tuesdav. Aug 14 Pg.3 RIP SALLY (H)

Wednesday, Aug 15 PgA PLAY PASS SALLY/SARAH

Thursdav, Aug 16 Pg.5 BASE SCREEN

Fridav. Aug 17 Pg.6 WIDE SCREEN

Saturdav, Aug 18 REVIEW SCRI1vfNL<\GE

Sundav, Aug 19 Pg.7 DUAL SCREEN

Tuesdav, Aug 21 Pg.8 FAST SCREEN

: •• ;;?\ : ~~:~-j:

o

s

A.

Page 141: 2001 Boise State Offense

PST

I PSG

Ie

I BSG

BST

,X

• Y/H

Iz

FB

TB

"Slide RIL Sally/Sarah" Slide Pro - deep set and cut or run by most dangerous edge rusher

Slide Pro - 2 count, release flat block force defender

Slide Pro - 2 count, release flat block PS ILB

Slide Pro - 2 count, release flat and peel for trash, then downfield

Slide Pro

Slow crack first LB inside box

PS- Slide Protection - to - free release Run through SS, block middle third.BS- check #4.

Block deep zone

Free release.

Slide rules, flow screen route. Key OG release. Get vertical ASAP.

Throw flow screen to TB. Throwaway behind LOS or chase screen.

o

0

Pg.l

"LoulJ

80

"Odd" r E ~ Q. ............ ~

4. 40 " .. ' .........

30

. "Bear"

70

"Rav"

o

o

o

o

84

Page 142: 2001 Boise State Offense

"Quick Screen RIL': Pg.2

PST Block onside gap to downfield

PSG Block onside gap to downfield

c Block onside gap to downfield

BSG Block ansi de gap to downfield

BST Block ansi de gap to downfield

Block middle zone. X Run Qk Screen if Slot or N/S.

y

Possible "YOU' call.

Block onside gap to downfield. Get DE's hands down.

Run Qk Screen. Z Block MDM if Slot.

H

SB

QB

o

Possible "YOU" call.

PS: Block NIDM, possible "YOU" call vs press. BS: Block middle third.

Stretch course to C gap. Be aggressive

Flash fake stretch opposite (3 step to throw left, 4 step to throw right.) Get quick depth, throw forward pass.

vV M liRaV"

E T T E S /

~ _ ............... 9 ............ 10 ................. u ••••••• •••

34

M s w SS! E T T E

~ ................... fO ............................. __ ............ .

80

w M s

E T T E Si ~ ._ .................................. {O

...........................

40

w M s IIEven"

o

o

w M

E S o

Page 143: 2001 Boise State Offense

"Rip Sally" (H)

PST

PSG

c

BSG

,v

Sprint Pro ~ cut or run by most dangerous edge rusher

Sprint Pro - 2 count, release flat for force defender

Sprint Pro - 2 count, release flat for PS ILB

Splint Pro - 2 count, release flat and peel for trash, then downfield

Sprint Pro

Slow crack 1st LB inside box

"PIN" or "POST" call

o

o

__________________________ ~o

I Block deep zone Z

H Bang inside run through blitz if H screen. If RB screen, release (check) through #4 to flat

If screen to TB, 1st LB outside, in to screen T8 route. Get vertical ASAP. If screen to H,

release throm!h #4 to flat route.

I QO 9 step sprint. Know where the edge of protection is. Screen to T or H.

"Rav"

o

34

o

Pg.3

o

o

M "Odd"

30

"Double"

o

52

o

Page 144: 2001 Boise State Offense

"Play Pass RIL Sally/Sarah" Pg.4

Slide Pro - deep set and cut or run by most

PST dangerous edge rusher 'tou"

Slide Pro - 2 count, release flat block force

PSG defender o Slide Pro - 2 count, release flat block PS ILB

C 80

Slide Pro - 2 count, release flat and peel fdr

BSG trash, then downfield

Slide Pro BST

s ~ "Even" j ss bEt ................ ~ : ..... .

.. ' : ...... . o

Slow crack first LB inside box 40

X

PS- Play Pass Protection - to - free release

VIR Run through SS, block middle third.BS-check #4. 0 Block deep zone o

Z

Play Pass rules, to flat route. Possible "PIN" 30

FB call. "Bear"

TB Play Pass rules, flow screen route. Key OG release. Get vertical ASAP.

o Fake play pass (9 step drop,) throw flow

QB screen to TE. Throwaway behind LOS or chase screen. 10

URay' "Ray'

o o

84

Page 145: 2001 Boise State Offense

Base 989 "Sally/Sarah'? Pg.5

Base Pro - deep set and cut or run by

PST

Base Pro - 2 count, release flat for force PSG defender

TO

o

I.

Check base rules, execute screen. Leave with OG, get vertical ASAP.

Five step drop - sell pass with eyes downfield. Pause, get depth and throw screen.

34

o

o

o

80

!lEven"

I~~ .---,...trJs o

6 40

·····-:::·····················M VOdd" ............................... S

~$ .' 0 .'

o 30

o

"FIVE" 70

w

~ !~1 o o

84

Page 146: 2001 Boise State Offense

Wide Screen RIL. Pass Flash, Run Track

PST '

PSG

c

BSG

BST

x

y

z

H

TB

QB

Pass Flash, Run Track

Pass Flash. Run track, check BSLB

Pass Flash, Run Track

Pass Flash, Run Track

Wide Screen path - stay tight to the OT's block

. Post: "TIMtrOM" on front call

BS: Convoy PS: Block :MDM

Block:MDM

Swing Opposite the call.

3 step. Hit receiver coming back to the ball.

~---o

"----0

~----o

Pg.6

"Loun

C

80

40

"Odd" C

30

Page 147: 2001 Boise State Offense

PST

PSG

c

BST

H

SB

"Dual Screen R/L" Pg.7

Slide Pro - brush and go flat for force defender .

Slide Pro - brush and go flat for hook defender

Slide Pro - stop & Go, release flat for 1st BS ll...B

Slide Pro - stop & Go, release flat for 1st cover down defender weak

Slide Pro - cut most dangerous edge rusher.

Onside - Crack 1st ll...B Offside - block corner

ps: Outside release crack 1st ILB. Crack MLB vs 3 LB look. BS: block wide screen MOM based on #1 defender: Avoid blitzer .•

Onside . block corner, vs half-field safety vs Cloud. Must OS release. Offside - wide screen route. If outside wr in a 3XI set block comer.

Onside - Crack 1st ILB Offside - If #2, run wide screen route. lock wide screen MDM based on #1 defender. avoid Storm.

Check steps, dual screen route (Hot.) Get quick width.

No Q. Hot - TB. Five quick. Read playside DE. TB, to backside. Continue to get depth. Back out on Dual Screen Left.

"Rai'

o

34

o ~ss

q-------l

80

o

k w 2\ ~DOUble" ~ ~ q'--------I

52

o

~48

Page 148: 2001 Boise State Offense

SCREENS -variations QUICK SCREEN H/l

Block MOM

oo@ooo T' .. nl"~

Near Slot - Bronco RB quick stretch fake

BRONCO FOOTBALL

DUAL SCREEN B/l

I Block CB I BlockCB --

T 0

Dual Route

Swing o Jf" Double Right - Falcon

Progression: X. Throwaway COMMENTS: Flash stretch Progression: Read playside DE. TB fake. Must throwaway behind to backside. Continue to get depth. LOS. Back out on Dual Screen Left.

Plav Pass 989 Sallv/Sara BlockCB -r-

BlockCB -r-

. ~OO

Right - Bronco·· Progression: Fake play pass (9 step drop) throw flow screen to TE. Throwaway behind LOS or chase screen

Wide Screen BI

Stalk OO®OO~6

3 Q? lstep and go. Stllk

k I Catch ball behind

.. , 0 Double - Falcons Progression: Read playside DE. TB to b:lckside. Continue to get depth. Ba.:k out on Dual Screen Left.

LOS

COMMENTS: Don't let DE bat the ball. Find:l l:lne

Plav Pass Sallv/Sara (Crack]

Blind Crack

Crnck onside LB I

oo@ooo' '\it)

<:J ............... . .. .. ..

Right - Bronco Progression: Fake play pass (9 step drop) throw flow screen to TB. Throwaway behind LOS or chase screen

23 Zone F Une n

Block CB -,-

#1

#2 T OOO®VOO T 6

o Stalk ~ .6 S~k " FE- Stay behind L.O.S.

Far Slot - Bronco Progress ion: FBI run COMMENTS: RUllthe ball if

the end chases the FB.

Page 149: 2001 Boise State Offense

SCREENS -variations BRONCO FOOTBALL Stretch Screen It Stretch Screeplt

I BlackeB I

~I oo@ooo T ~ 6o@ooo 0

3 S., --.-..... ,... ~ 0 ,... ;v 3 S teii··········Str.etJ:IJ. •...••. ~~ •. ~ ..• Sire Icti······.~.

Near - Bronco RB quick stretch fake Double Right - Falcon Progression: X. 'Throwaway COMMENTS: Flash stretch Progression: X. Throwaway COMMENTS: Flash stretch

fake. Must throwaway behind fake. Must throwaway behind LOS. LOS.

Page 150: 2001 Boise State Offense

"Fast Screen RT". Pg.8

Slide Pr~ - Short set to get DE upfield

PST

Slide Pro - 1 count, release flat block force PSG defender

Slide Pro - 1 count, release flat block MLB C toBSLB

Slide Pro - 1 count, release downfield for aSG BSLB to FS

o

~------------------------~o Slide Pro

BST

X Backside Convoy

y

z

H

TB

QB

PS- Inside Release and block PSLB.

vs. 2 shell block Saf. vs. 3 shell block Corner.

Trio - Push to alley, block Corner Double - Block man on

Slide rules. Bang blitzer if he comes from LOS. Let him go if he comes from depth. Sit inside PST.

Fake' play pass (9 step drop,) throw flow screen to TB. Throwaway behind LOS or chase screen.

M ~1; "lou"

W E<;> \.:/ ~ .. "~ss~ c

r1 ... /"1 0 0 (

I I

I 80 ·"r SS!0U"

W M/ S .

o E~ < t~g"-~ I

I I

I

40

C

o

Page 151: 2001 Boise State Offense

"Bob Screen R/L" Block Playside Zone Rules and cut when pass.

PST .

PSG

c

BSG

BST

Block Playside Zone Rules and cut when pass.

Block Playside Zone Rules and cut when pass.

Block Playside Zone Rules and cut when pass.

Block Playside Zone Rules and cut when pass.

Onside outside: Block comer, possible cut. Offside: Convoy

w

o

:m f ____ " ________ ... 0 "'--. ,...

I z

I

I

TO I

Offside: Convoy --....; Onside outside: Block comer, possible cut. Onside Inside: Drop step. crossover. Receive ball after 3rd step.

Onside Inside: Drop step, crossover, and receive ball after 3rd step. Offside: Convoy_

Dual screen rules away from the screen. (NO check steps.) o

. QB 2 step drop. Throw to upfield shoulder - keep

80

SS

o 40

M S "Even" w SS

~~~~o ~ 83Stack

M jjBear"

w ~~003.-6 (}-/1 71 I him on the run.

-------------------P--------~--------~ W M SS IIRav" ..,4 "Rall"

o E J?~ot-<f (}-/ 34 84