1st epoch 2 2nd epoch 1 2nd epoch 2 fujiwara … ß 2nd epoch deck 1 lesser daimyo kumano pirates...

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1st Epoch 2 Matsuuratou General: Unknown Initial province: Hizen (Kyuushuu) (Regional daimyo) 2 2nd Epoch 1 Fujiwara clan General: Fujiwara no Motohira Initial province: North Mutsu (Dewa-Mutsu) (Regional daimyo) Receives 2 VPs if no Fujiwara army power ends turn outside Dewa-Mutsu region. 7 * North Mutsu(Hiraizumi) 2nd Epoch 2 Taira clan General: Taira no Kiyomori Initial province: Ise (Eastern Coast) Not a past daimyo until after Minomoto no Yoritomo's turn. When defending, receives 1 VP for each enemy army removed (exc: revolts, lesser daimyos). 13 ß * Miyako (Rokuhara) 2nd Epoch 3 Minamoto no Yukiie General: Minamoto no Yukiie Initial province: Mino (Eastern Coast) Can place armies in non- adjacent provinces. Only rolls 1 die in combat. For each Taira clan army removed in combat, receives 1 VP. 6 1st Epoch 3 Kiyohara clan General: Kiyohara no Takenori Initial province: Dewa (Dewa-Mutsu) (Regional daimyo) 4 2nd Epoch 4 Minamoto no Yoshinaka General: Minamoto no Yoshinaka Initial province: Shinano (Northern Lands) (Regional daimyo) Can roll 3 dice in combat. For each Taira clan army removed in combat, receives 1 VP. 11 2nd Epoch 5 Minamoto no Yoritomo General: Minamoto no Yoritomo Initial province: Kazusa (Kantou) For each Taira clan army removed in combat, receives 1 VP. 18 ß * Sagami (Kamakura) 2nd Epoch 6 Houjou clan General: Houjou Yoshitoki Initial province: Izu (Kantou) (Regional daimyo) Receives 5 VPs for gaining supremacy of Miyako. 9 ß 1st Epoch 4 Minamoto no Yoshiie General: Minamoto no Yoshiie Initial province: Miyako (Miyako) 5 Page 1/11

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Page 1: 1st Epoch 2 2nd Epoch 1 2nd Epoch 2 Fujiwara … ß 2nd Epoch Deck 1 Lesser Daimyo Kumano Pirates Initial province: Kii (Kinai) (Regional daimyo) 3 ß Play before turn 3rd Epoch Deck

1st Epoch 2Matsuuratou

General: Unknown

Initial province: Hizen (Kyuushuu)

(Regional daimyo)

2

2nd Epoch 1Fujiwara clan

General:Fujiwara no Motohira

Initial province: North Mutsu (Dewa-Mutsu)

(Regional daimyo)

Receives 2 VPs if no Fujiwaraarmy power ends turn outsideDewa-Mutsu region.

7 ★* North Mutsu(Hiraizumi)

2nd Epoch 2

Taira clanGeneral:

Taira no KiyomoriInitial province:

Ise (Eastern Coast) Not a past daimyo until afterMinomoto no Yoritomo's turn.When defending, receives 1 VPfor each enemy army removed(exc: revolts, lesser daimyos).

13 ß ★* Miyako (Rokuhara)

2nd Epoch 3

Minamoto noYukiieGeneral:

Minamoto no YukiieInitial province:

Mino (Eastern Coast) Can place armies in non-adjacent provinces. Only rolls1 die in combat. For each Tairaclan army removed in combat,receives 1 VP.

6

1st Epoch 3Kiyohara clan

General:Kiyohara no Takenori

Initial province: Dewa (Dewa-Mutsu)

(Regional daimyo)

4

2nd Epoch 4Minamoto no

YoshinakaGeneral:

Minamoto no YoshinakaInitial province:

Shinano (Northern Lands) (Regional daimyo)

Can roll 3 dice in combat. Foreach Taira clan army removedin combat, receives 1 VP.

11

2nd Epoch 5Minamoto no

YoritomoGeneral:

Minamoto no YoritomoInitial province:

Kazusa (Kantou) For each Taira clan army

removed in combat, receives 1VP.

18 ß ★* Sagami (Kamakura)

2nd Epoch 6Houjou clan

General:Houjou YoshitokiInitial province: Izu (Kantou)

(Regional daimyo)

Receives 5 VPs for gainingsupremacy of Miyako.

9 ß

1st Epoch 4Minamoto no

YoshiieGeneral:

Minamoto no YoshiieInitial province:

Miyako (Miyako)

5

Page 1/11

Page 2: 1st Epoch 2 2nd Epoch 1 2nd Epoch 2 Fujiwara … ß 2nd Epoch Deck 1 Lesser Daimyo Kumano Pirates Initial province: Kii (Kinai) (Regional daimyo) 3 ß Play before turn 3rd Epoch Deck

3rd Epoch 1

AkutouGeneral:

Kusunoki MasashigeInitial province:

Kawachi (Kinai) (Regional daimyo)

Not a past daimyo until the endof this epoch. Can roll 3 dicewhen defending in combat.

6

3rd Epoch 2

Nitta clanGeneral:

Nitta YoshisadaInitial province:

Kouzuke (Kantou)

Can roll 3 dice in combat inthe Kantou region.

10

3rd Epoch 3

Kitabatake clanGeneral:

Kitabatake AkiieInitial province:

South Mutsu (Dewa-Mutsu)

Add 1 to highest die roll incombat.

9 ★* South Mutsu (Chinjufu)

1st Epoch 5Kouno clan

General:Kouno MichikiyoInitial province: Iyo (Shikoku)

(Regional daimyo)

3 ß

3rd Epoch 4Ashikaga clan

General:Ashikaga TakaujiInitial province:

Chikuzen (Kyuushuu)

Receives 3 VPs for conqueringthe province of Sagami.

15 ß ★* Miyako

3rd Epoch 5

Southern DynastyGeneral:Go Daigo

Initial province: Yamato (Kinai)

Armies can be placed in non-adjacent provinces. Only rolls1 die in combat.

5 ★* Yamato (Yoshino)

3rd Epoch 6Kikuchi clan

General:Kikuchi Takemitsu

Initial province: Higo (Kyuushuu) (Regional daimyo)

Can roll 3 dice in combat.

4

7th Epoch 3Toyotomi clan

General:Toyotomi Hideyoshi

Initial province: Harima (Kinai)

Not a past daimyo until afterWestern Army General's turn.

16 ß ★* Settsu (Osaka)

4th Epoch 1

KantouShogunate

General:Ashikaga Ujimitsu

Initial province: Shimousa (Kantou)

(Regional daimyo)In combat, loses what wouldotherwise be a draw.

7 ★* Sagami (Kamakura)

Page 2/11

Page 3: 1st Epoch 2 2nd Epoch 1 2nd Epoch 2 Fujiwara … ß 2nd Epoch Deck 1 Lesser Daimyo Kumano Pirates Initial province: Kii (Kinai) (Regional daimyo) 3 ß Play before turn 3rd Epoch Deck

4th Epoch 2Hatakeyama

clanGeneral:

Hatakeyama MochikuniInitial province:

Etchuu (Northern Lands)

Receives 1 VP for conqueringthe province of Kii.

6

4th Epoch 3Yamana clan

General:Yamana SouzenInitial province: Tajima (Kinai)

Not a past daimyo until afterHosokawa clan's turn. For eachHosokawa clan army removedin combat, receives 1 VP.

11

7th Epoch 4Western Army

GeneralsGeneral:

Ishida MitsunariInitial province:

Oumi (Eastern Coast) Loses 1 VP for every Toyotomiclan army removed in combat.Not a past daimyo until afterTokugawa clan's turn.

10

4th Epoch 4

Hosokawa clanGeneral:

Hosokawa KatsumotoInitial province:

Sanuki (Shikoku)

For each Yamana clan armyremoved in combat, receives 1VP.

10 ß

4th Epoch 5Oouchi clan

General:Oouchi MasahiroInitial province:

Nagato (Central Japan)

Adds 1 to highest die roll incombat in sea zones.

9 ß ★* Nagato (Yamaguchi)

4th Epoch 6Shouni clan

General:Shouni MasasugeInitial province:

Chikugo (Kyuushuu) (Regional daimyo)

Receives 5 VPs for gainingcontrol of the Kyuushuuregion.

5 ß

7th Epoch 5

Tokugawa clanGeneral:

Tokugawa IeyasuInitial province:

Musashi (Kantou)

Loses 5 VP if supremacy is notgained in Miyako.

14 ß ★* Musashi (Edo)

5th Epoch 1

Later Houjou clanGeneral:

Houjou UjitsunaInitial province:

Sagami (Kantou) (Regional daimyo)

In combat, wins what wouldotherwise be a draw.

8 ß ★* Sagami (Odawara)

5th Epoch 2

Mouri clanGeneral:

Mouri MotonariInitial province:

Aki (Central Japan) (Regional daimyo)

In combat, wins what wouldotherwise be a draw.

8 ß

Page 3/11

Page 4: 1st Epoch 2 2nd Epoch 1 2nd Epoch 2 Fujiwara … ß 2nd Epoch Deck 1 Lesser Daimyo Kumano Pirates Initial province: Kii (Kinai) (Regional daimyo) 3 ß Play before turn 3rd Epoch Deck

5th Epoch 3Miyoshi clan

General:Miyoshi Nagayoshi

Initial province: Awa (Shikoku)

Receives 1 VP for gainingsupremacy of Miyako.

7 ß

7th Epoch 6

Date clanGeneral:

Date MasamuneInitial province:

Central Mutsu(Dewa-Mutsu)(Regional daimyo)

Receives 3 VPs for gainingsupremacy of the Dewa-Mutsuregion.

6 ★* Central Mutsu

5th Epoch 4Imagawa clan

General:Imagawa Yoshimoto

Initial province: Suruga (Eastern Coast)

(Regional daimyo)

Receives 3 VPs for gainingsupremacy of Miyako.

6 ß ★* Suruga

5th Epoch 5

HonganjiGeneral:Kennyo

Initial province: Settsu and Kaga (Kinai and

Northern Lands)

Initially appears in 2 differentprovinces.

2*2

5th Epoch 6Ootomo clan

General:Ootomo SourinInitial province:

Bungo (Kyuushuu) (Regional daimyo)

Receives 5 VPs for gainingsupremacy of the Kyuushuuregion.

7 ß

1st Epoch 6Satake clan

General:Satake Masayoshi

Initial province: Hitachi (Kantou) (Regional daimyo)

3

1st Epoch (1)

SamuraiDivisionInitial province:

Your choice

1 Only used in 6 player games

7th Epoch 1

Chousokabe clanGeneral:

Chousokabe MotochikaInitial province: Tosa (Shikoku)

(Regional daimyo)

Receives 3 VPs for gainingsupremacy of the Shikokuregion.

7 ß

6th Epoch 1

Takeda clanGeneral:

Takeda ShingenInitial province:

Kai (Eastern Coast) In combat, wins what wouldotherwise be a draw. Not a pastdaimyo until after Uesugiclan's turn. For each Uesugiclan army removed in combat,receives 1 VP.

8

Page 4/11

Page 5: 1st Epoch 2 2nd Epoch 1 2nd Epoch 2 Fujiwara … ß 2nd Epoch Deck 1 Lesser Daimyo Kumano Pirates Initial province: Kii (Kinai) (Regional daimyo) 3 ß Play before turn 3rd Epoch Deck

6th Epoch 2Uesugi clan

General:Uesugi KenshinInitial province:

Echigo (Northern Lands)

Adds 1 to highest die roll incombat. For each Takeda clanarmy removed in combat,receives 1 VP.

8

6th Epoch 3

Oda clanGeneral:

Oda NobunagaInitial province:

Owari (Eastern Coast)

Not a past daimyo until afterAkechi clan's turn.

17 ß ★* Oumi (Azuchi)

7th Epoch 2Shimazu clan

General:Shimazu Yoshihisa

Initial province: Satsuma (Kyuushuu)

(Regional daimyo)

Receives 5 VPs for gainingsupremacy of Kyuushuuregion.

8 ß

6th Epoch 4Akechi clan

General:Akechi HidemitsuInitial province: Tanba (Kinai)

Can roll 3 dice when attackingOda clan armies in combat.For each Oda clan armyremoved in combat, receives 1VP.

10

6th Epoch 5Shibata clan

General:Shibata KatsuieInitial province:

Echizen (Northern Lands)

Receives 2 VPs for building acastle in the province ofOwari.

9

6th Epoch 6

Ryuuzouji clanGeneral:

Ryuuzouji TakanobuInitial province:

Saga (Kyuushuu) (Regional daimyo)

Receives 10 VPs for gainingsupremacy of the Kyuushuuregion.

6 ß

2nd Epoch Deck 1Lesser Daimyo

Kumano PiratesInitial province:

Kii (Kinai)(Regional daimyo)

3 ß Play before turn

3rd Epoch Deck 1Lesser Daimyo

Nawa NagatoshiInitial province:

Inaba (Central Japan)(Regional daimyo)

3 ß Play before turn

4th Epoch Deck 1Lesser Daimyo

Yuuki UjitomoInitial province:

Shimotsuke (Kantou)(Regional daimyo)

2 Play before turn

Page 5/11

Page 6: 1st Epoch 2 2nd Epoch 1 2nd Epoch 2 Fujiwara … ß 2nd Epoch Deck 1 Lesser Daimyo Kumano Pirates Initial province: Kii (Kinai) (Regional daimyo) 3 ß Play before turn 3rd Epoch Deck

5th Epoch Deck 1Lesser Daimyo

Amako TsunehisaInitial province:

Izumo (Central Japan)(Regional daimyo)

3 Play before turn

6th Epoch Deck 1Lesser Daimyo

Ukita NaoieInitial province:

Bizen (Central Japan)(Regional daimyo)

3 ★* Bizen (Okayama)

Play before turn

7th Epoch Deck 1Lesser Daimyo

Maeda ToshiieInitial province:

Noto (Northern Lands)(Regional daimyo)

3 ★* Kaga (Kanazawa)

Play before turn

Epochs 1-7 Deck 2Treachery

Automatically win allcombats against oneprovince this turn.

Play during turn

Epochs 1-7 Deck 2Treachery

Automatically win allcombats against oneprovince this turn.

Play during turn

Epochs 1-7 Deck 2Treachery

Automatically win allcombats against oneprovince this turn.

Play during turn

Epochs 1-7 Deck 2Surprise Attack

Ignore all castle anddefensive terrain effectsin 1 province this turn.Receive 1 VP for eachvictory in the selectedprovince this turn.

Play during turn

Epochs 1-7 Deck 2Revolt

One army attacks anenemy province of yourchoice.

Play before turn

Epochs 1-7 Deck 2Revolt

One army attacks anenemy province of yourchoice.

Play before turn

Page 6/11

Page 7: 1st Epoch 2 2nd Epoch 1 2nd Epoch 2 Fujiwara … ß 2nd Epoch Deck 1 Lesser Daimyo Kumano Pirates Initial province: Kii (Kinai) (Regional daimyo) 3 ß Play before turn 3rd Epoch Deck

Epochs 1-7 Deck 3Reinforcements

Your current daimyoreceives 2 extraarmies.

Play during turn

Epochs 1-7 Deck 3Reinforcements

Your current daimyoreceives 2 extraarmies.

Play during turn

Epochs 1-7 Deck 3Reinforcements

Your current daimyoreceives 2 extraarmies.

Play during turn

Epochs 1-7 Deck 3Reinforcements

Your current daimyoreceives 2 extraarmies.

Play during turn

Epochs 1-7 Deck 3Reinforcements

Your current daimyoreceives 2 extraarmies.

Play during turn

Epochs 1-7 Deck 3Reinforcements

Your current daimyoreceives 2 extraarmies.

Play during turn

Epochs 1-7 Deck 4Takeda's Banner:FuRinKaZan

The current daimyoreceives 1 extra diewhen attacking until acombat is lost.Furinkazan = "Wind, Forest, Fire,Mountain", meaning "As fast asthe wind, as quiet as the forest, asdaring as the fire, and asimmovable as the mountain"

Play during turn

Epochs 1-7 Deck 4Uesugi's Banner:

Bi The current daimyoreceives 1 extra diewhen attacking until acombat is lost.

"Bi" refers to Bishamonten, theGuardian God of Buddism.

Play during turn

Epochs 1-7 Deck 4Brave Warrior

The current daimyoadds 1 to theirhighest die roll incombat until acombat is lost.

Play during turn

Page 7/11

Page 8: 1st Epoch 2 2nd Epoch 1 2nd Epoch 2 Fujiwara … ß 2nd Epoch Deck 1 Lesser Daimyo Kumano Pirates Initial province: Kii (Kinai) (Regional daimyo) 3 ß Play before turn 3rd Epoch Deck

Epochs 1-7 Deck 4Armored Ships

The current daimyoreceives 1 extra dieand adds 1 to theirhighest die roll incombat in sea zones.

Play during turn

Epochs 1-7 Deck 4Siegecraft

The current daimyocan attack ignoringany castle effects.

Play during turn

Epochs 1-7 Deck 4Relentless Attacks

The current daimyoreceives 1 extra die incombat until the 1stloss. In addition, winswhat would otherwisebe a draw until the2nd loss.

Play during turn

Epochs 1-7 Deck 5New Weaponry

The current daimyoadds 1 to theirhighest die roll incombat.

Play during turn

Epochs 1-7 Deck 5New Weaponry

The current daimyoadds 1 to theirhighest die roll incombat.

Play during turn

Epochs 1-7 Deck 5Strategist

The current daimyoreceives 1 extra diewhen attacking.

Play during turn

Epochs 1-7 Deck 5Strategist

The current daimyoreceives 1 extra diewhen attacking.

Play during turn

Epochs 1-7 Deck 5New Tactics

The current daimyowins all combats thatwould otherwise be adraw.

Play during turn

Epochs 1-7 Deck 5New Tactics

The current daimyowins all combats thatwould otherwise be adraw.

Play during turn

Page 8/11

Page 9: 1st Epoch 2 2nd Epoch 1 2nd Epoch 2 Fujiwara … ß 2nd Epoch Deck 1 Lesser Daimyo Kumano Pirates Initial province: Kii (Kinai) (Regional daimyo) 3 ß Play before turn 3rd Epoch Deck

Epochs 4-7 Deck 6Provincial Revolt

A single lesserdaimyo combatstrength counterappears in theprovince of yourchoice.

Play before turn

Epochs 4-7 Deck 6Ikko-Ikki

(Warrior Monks)

Place a total of 3armies in enemyprovinces, andperform combat.

Play before turn

Epochs 4-6 Deck 6Provincial

Daimyo

A single lesserdaimyo combatstrength counterappears in Hyuuga.

Play before turn

Epochs 4-6 Deck 6Provincial

Daimyo

A single lesserdaimyo combatstrength counterappears in Hida.

Play before turn

Epochs 4-7 Deck 6Ikko-Ikki

(Warrior Monks)

Place a total of 3armies in enemyprovinces, andperform combat.

Play before turn

Epochs 4-7 Deck 6Ikko-Ikki

(Warrior Monks)

Place a total of 3armies in enemyprovinces, andperform combat.

Play before turn

Epochs 1-7 Deck 7Plague

Choose 1 province.Any army in thatprovince or in anadjacent provincerolls 1 die, and isremoved on a 3 orless.

Play before turn

Epochs 1-7 Deck 7Plague

Choose 1 province.Any army in thatprovince or in anadjacent provincerolls 1 die, and isremoved on a 3 orless.

Play before turn

Epochs 1-7 Deck 7Heavy Storms

Remove all combatstrength countersfrom 3 sea zones ofyour choice.

Play before turn

Page 9/11

Page 10: 1st Epoch 2 2nd Epoch 1 2nd Epoch 2 Fujiwara … ß 2nd Epoch Deck 1 Lesser Daimyo Kumano Pirates Initial province: Kii (Kinai) (Regional daimyo) 3 ß Play before turn 3rd Epoch Deck

Epochs 1-7 Deck 7Crop Failure

Choose 2 regions. Allprovinces in thoseregions with morethan 1 army mustremove all armies inexcess of 1.

Play before turn

Epochs 1-7 Deck 7Earthquake

Choose 1 province.Any castle and/or cityin it is removed, andany capital is reducedto a city.

Play before turn

Epochs 1-7 Deck 7Famine

Choose 1 region.Each army in thatregion rolls a die, andis removed on a 2 orless.

Play before turn

Epochs 2-7 Deck 8Restoration

Place 3 of yourcurrent daimyoarmies in a singleprovince that youhave a past daimyoarmy in.

Play before turn

Epochs 2-7 Deck 8Restoration

Place 3 of yourcurrent daimyoarmies in a singleprovince that youhave a past daimyoarmy in.

Play before turn

Epochs 1-7 Deck 8Kusunoki's Banner:

HirihoukentenThe current daimyoreceives 1 extra diewhen attacking until acombat is lost.Hirihoukenten = short for 'Crueltycannot beat reason. Reasoncannot beat law. Law cannot beat agreat leader. A great leader cannotbeat the Son of God"

Play during turn

Epochs 1-7 Deck 8Surprise Attack

Ignore all castle anddefensive terrain effectsin 1 province this turn.Receive 1 VP for eachvictory in the selectedprovince this turn.

Play during turn

Epochs 1-7 Deck 8Revolt

One army attacks anenemy province of yourchoice.

Play before turn

Epochs 1-7 Deck 8Home territory

The current daimyoreceives 2 bonusarmies, but they mustbe placed in emptyland provinces.

Play during turn

Page 10/11

Page 11: 1st Epoch 2 2nd Epoch 1 2nd Epoch 2 Fujiwara … ß 2nd Epoch Deck 1 Lesser Daimyo Kumano Pirates Initial province: Kii (Kinai) (Regional daimyo) 3 ß Play before turn 3rd Epoch Deck

After 2nd epoch Deck 9Mongol Invasion

3 combat strengthcounters attack fromoverseas beginning withHizen or Chikuzen. Novictory points arereceived at this time. Play when all playersare done with the 2nd

epoch

After 3rd epoch Deck 9Ashikaga

Yoshimitsu

A 3 combat strengthlesser daimyo appears inMiyako. Place a capital inMiyako. No victory pointsare received at this time.Play when all playersare done with the 3rd

epoch

After 5th epoch Deck 9European Trade

Place the "Hakata" and"Sakai" counters as desiredin provinces adjacent to asea or ocean (any provincewhere a ship could reachoverseas). No victory pointsare received at this time.Play when all playersare done with the 5th

epoch

After 4th epoch Deck 9Saitou Dousan

Choose 1 province, andreplace the enemyarmies in it with an equalnumber of your own. Novictory points arereceived at this time.

Play when all playersare done with the 4th

epoch

After 1st epoch Deck 9Karma

Throughout thisgame, whendetermining daimyos,subtract 1 from yourtotal combat strength.Play when all playersare done with the 1st

epoch

After 6th epoch Deck 9ProsperingChristianity

In all provinces (exceptsea zones) that do notcontain any armies, place1 army. No victory pointsare received at this time.Play when all playersare done with the 6th

epoch

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