1st bellairs workshop on computer games - mcgill university …joerg/games/workshop.pdf ·...
TRANSCRIPT
McGill Games Workshop - Bellairs, © 2005, Jörg Kienzle Slide 1
Bellairs Games Workshop
1st Bellairs Workshop onComputer Games
McGill Games Workshop - Bellairs, © 2005, Jörg Kienzle Slide 2
Outline• Welcome• Workshop Goals
• Research / Teaching• Content Overview
• First two days• Practical Information
• Workshop sessions• What to do in Barbados
McGill Games Workshop - Bellairs, © 2005, Jörg Kienzle Slide 3
Welcome!• 9 participants• 5 professors
• 4 from McGill School of Computer Science• 1 from CS at Queens University
• 4 students• 2 from McGill School of Computer Science• 2 from McGill Department of Psychology
• 2 participants arrive on Monday!• 1 leaves Thursday
McGill Games Workshop - Bellairs, © 2005, Jörg Kienzle Slide 4
Workshop Goals (1)• Research
• Common game development platform• How to get there?
• Define future master theses / projects• Co-supervision?
• Apply for grants• Team grants? Inter-university grants? Industrial
collaborations?• Publications
• Where? Who?
McGill Games Workshop - Bellairs, © 2005, Jörg Kienzle Slide 5
Workshop Goals (2)• Teaching
• Add “game content” to existing courses• Define new game-related courses
• Inter-faculty courses• Game program at McGill?
• Future of the McGill “games lab”• Developing a game
• Visibility!
McGill Games Workshop - Bellairs, © 2005, Jörg Kienzle Slide 6
Tentative Workshop Plan• Presentation on research profile of each participant
• Fault Tolerance, SE, Frameworks, AO (Jörg - 30 min.)• Database Replication (Bettina - 40 min.)
• Introduction on Games• Overview (Clark - 90 min.)• Massively Multiplayer Games (Jörg - 30 min.)• Game Design (Alex - 30 min.)• Graphics (Alex - 30 min.)• Minueto (Alex - 45 min.)
• Game Physics (Alex - 30 min.)• Voice Messaging (Alex - 30 min.)• Virtual Humans (Alex - 30 min.)
McGill Games Workshop - Bellairs, © 2005, Jörg Kienzle Slide 7
Workshop Sessions• Morning Session
• 8am - 1pm• Evening Session
McGill Games Workshop - Bellairs, © 2005, Jörg Kienzle Slide 8
What to do in Barbados?• Concrete
• Transparent boat on Wednesday• Suggestions
• Surfing• Turtles / Snorkling• Hiking• See “the cliffs”
McGill Games Workshop - Bellairs, © 2005, Jörg Kienzle Slide 9
Research Interests (1)• Clark
• Formalizing semantics of games• Consistency issues, relaxed models• Cheating issues• Content creation, game balance
• Nick• Validate workspace model in the game area• Consistency• Computer-aided exercise• Content creation by end users• Highly immersive virtual worlds (exotic interaction
modalities)
McGill Games Workshop - Bellairs, © 2005, Jörg Kienzle Slide 10
Research Interests (2)• Alex
• Shorten pipeline / fast prototyping• Scalability in MMOG, independence on player movements,
load balancing• Jodene & Stephane
• Using technology for fast development• Measuring reaction time / pulse rate / etc… of players (+/-
0.5 milliseconds)• Felix
• Narratives• Game idea• Progress management
McGill Games Workshop - Bellairs, © 2005, Jörg Kienzle Slide 11
Research Interests (3)• Jörg
• Fault tolerance: impact of architectures, OMTT andconsistency, performance improvements for multiprocessors
• Software engineering: game development method adaptedto framework, testing / monitoring / data acquisition
• Aspect-Orientation: implement game concerns, e.g. AI,cheat-detectors
• Hans• Physics, hybrid models, time-scale abstraction• DEVS applied to gaming problems for validation purposes• Domain-specific modeling• Multi-level abstraction modeling and consistency, killer app
McGill Games Workshop - Bellairs, © 2005, Jörg Kienzle Slide 12
Research Interests (4)• Bettina
• Workflow modeling• Validate new consistency models and architectures
with games• Continuous query processing in games• Aggregation• Approximations for queries, etc…
McGill Games Workshop - Bellairs, © 2005, Jörg Kienzle Slide 13
Non-Interests• Graphics• Low-level Networking• Complex game development engines• Clark: P2P, CS, Cryptography
McGill Games Workshop - Bellairs, © 2005, Jörg Kienzle Slide 14
5 Top Papers