12x1 t09 01 definitions & theory

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Probability Definiti ons

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Page 1: 12X1 T09 01 definitions & theory

ProbabilityDefinitions

Page 2: 12X1 T09 01 definitions & theory

ProbabilityDefinitionsProbability:the chance of something happening

Page 3: 12X1 T09 01 definitions & theory

ProbabilityDefinitionsProbability:the chance of something happening

Sample Space:all possible outcomes

Page 4: 12X1 T09 01 definitions & theory

ProbabilityDefinitionsProbability:the chance of something happening

Sample Space:all possible outcomes

Equally Likely Events:events which have an equal chance of happening

Page 5: 12X1 T09 01 definitions & theory

ProbabilityDefinitionsProbability:the chance of something happening

Sample Space:all possible outcomes

Equally Likely Events:events which have an equal chance of happening

Mutually Exclusive Events:only one possible outcome can occur at any one time.

Page 6: 12X1 T09 01 definitions & theory

ProbabilityDefinitionsProbability:the chance of something happening

Sample Space:all possible outcomes

Equally Likely Events:events which have an equal chance of happening

Mutually Exclusive Events:only one possible outcome can occur at any one time.

e.g. a coin can be either a head or a tail, not both

Page 7: 12X1 T09 01 definitions & theory

ProbabilityDefinitionsProbability:the chance of something happening

Sample Space:all possible outcomes

Equally Likely Events:events which have an equal chance of happening

Mutually Exclusive Events:only one possible outcome can occur at any one time.

e.g. a coin can be either a head or a tail, not bothNon-Mutually Exclusive Events:more than one outcome could

possibly happen at any one time

Page 8: 12X1 T09 01 definitions & theory

ProbabilityDefinitionsProbability:the chance of something happening

Sample Space:all possible outcomes

Equally Likely Events:events which have an equal chance of happening

Mutually Exclusive Events:only one possible outcome can occur at any one time.

e.g. a coin can be either a head or a tail, not bothNon-Mutually Exclusive Events:more than one outcome could

possibly happen at any one timee.g. a number could be both even and a multiple of three

Page 9: 12X1 T09 01 definitions & theory

ProbabilityDefinitionsProbability:the chance of something happening

Sample Space:all possible outcomes

Equally Likely Events:events which have an equal chance of happening

happening ofy probabilit : EEP

Mutually Exclusive Events:only one possible outcome can occur at any one time.

e.g. a coin can be either a head or a tail, not bothNon-Mutually Exclusive Events:more than one outcome could

possibly happen at any one timee.g. a number could be both even and a multiple of three

Page 10: 12X1 T09 01 definitions & theory

ProbabilityDefinitionsProbability:the chance of something happening

Sample Space:all possible outcomes

Equally Likely Events:events which have an equal chance of happening

happening ofy probabilit : EEP

Mutually Exclusive Events:only one possible outcome can occur at any one time.

e.g. a coin can be either a head or a tail, not bothNon-Mutually Exclusive Events:more than one outcome could

possibly happen at any one timee.g. a number could be both even and a multiple of three

happeningnot ofy probabilit : EEP

Page 11: 12X1 T09 01 definitions & theory

Probability Theory

Page 12: 12X1 T09 01 definitions & theory

Probability Theory 10 EP

Page 13: 12X1 T09 01 definitions & theory

Probability Theory 10 EP

P(E)=0: E never happens

Page 14: 12X1 T09 01 definitions & theory

Probability Theory 10 EP

P(E)=0: E never happens

P(E)=1: a certain event. E must happen

Page 15: 12X1 T09 01 definitions & theory

Probability Theory 10 EP

P(E)=0: E never happens

SnEn

EP

P(E)=1: a certain event. E must happen

Page 16: 12X1 T09 01 definitions & theory

Probability Theory 10 EP

P(E)=0: E never happens

SnEn

EP

P(E)=1: a certain event. E must happen

occurs E timesofnumber the:En

Page 17: 12X1 T09 01 definitions & theory

Probability Theory 10 EP

P(E)=0: E never happens

SnEn

EP

P(E)=1: a certain event. E must happen

occurs E timesofnumber the:En

iespossibilit ofnumber total:Sn

Page 18: 12X1 T09 01 definitions & theory

Probability Theory 10 EP

P(E)=0: E never happens

SnEn

EP

P(E)=1: a certain event. E must happen

e.g. A pair of dice are thrown. What is the probability that they;(i) total 3?(ii) total 7?

occurs E timesofnumber the:En

iespossibilit ofnumber total:Sn

Page 19: 12X1 T09 01 definitions & theory

Probability Theory 10 EP

P(E)=0: E never happens

SnEn

EP

P(E)=1: a certain event. E must happen

e.g. A pair of dice are thrown. What is the probability that they;(i) total 3?(ii) total 7?

1 11 21 31 4

1 51 6

2 1

2 22 32 42 52 6

3 13 23 33 43 53 6

4 14 24 34 44 54 6

5 15 25 3

5 45 55 6

6 16 26 36 46 56 6

occurs E timesofnumber the:En

iespossibilit ofnumber total:Sn

Page 20: 12X1 T09 01 definitions & theory

Probability Theory 10 EP

P(E)=0: E never happens

SnEn

EP

P(E)=1: a certain event. E must happen

e.g. A pair of dice are thrown. What is the probability that they;(i) total 3?(ii) total 7?

1 11 21 31 4

1 51 6

2 1

2 22 32 42 52 6

3 13 23 33 43 53 6

4 14 24 34 44 54 6

5 15 25 3

5 45 55 6

6 16 26 36 46 56 6

occurs E timesofnumber the:En

iespossibilit ofnumber total:Sn

Page 21: 12X1 T09 01 definitions & theory

Probability Theory 10 EP

P(E)=0: E never happens

SnEn

EP

362

3 Pi

P(E)=1: a certain event. E must happen

e.g. A pair of dice are thrown. What is the probability that they;(i) total 3?(ii) total 7?

occurs E timesofnumber the:En

iespossibilit ofnumber total:Sn

1 11 21 31 4

1 51 6

2 1

2 22 32 42 52 6

3 13 23 33 43 53 6

4 14 24 34 44 54 6

5 15 25 3

5 45 55 6

6 16 26 36 46 56 6

Page 22: 12X1 T09 01 definitions & theory

Probability Theory 10 EP

P(E)=0: E never happens

SnEn

EP

362

3 Pi

P(E)=1: a certain event. E must happen

e.g. A pair of dice are thrown. What is the probability that they;(i) total 3?(ii) total 7?

181

occurs E timesofnumber the:En

iespossibilit ofnumber total:Sn

1 11 21 31 4

1 51 6

2 1

2 22 32 42 52 6

3 13 23 33 43 53 6

4 14 24 34 44 54 6

5 15 25 3

5 45 55 6

6 16 26 36 46 56 6

Page 23: 12X1 T09 01 definitions & theory

Probability Theory 10 EP

P(E)=0: E never happens

SnEn

EP

362

3 Pi

P(E)=1: a certain event. E must happen

e.g. A pair of dice are thrown. What is the probability that they;(i) total 3?(ii) total 7?

1 11 21 31 4

1 51 6

2 1

2 22 32 42 52 6

3 13 23 33 43 53 6

4 14 24 34 44 54 6

5 15 25 3

5 45 55 6

6 16 26 36 46 56 6

181

occurs E timesofnumber the:En

iespossibilit ofnumber total:Sn

Page 24: 12X1 T09 01 definitions & theory

Probability Theory 10 EP

P(E)=0: E never happens

SnEn

EP

362

3 Pi

P(E)=1: a certain event. E must happen

e.g. A pair of dice are thrown. What is the probability that they;(i) total 3?(ii) total 7?

1 11 21 31 4

1 51 6

2 1

2 22 32 42 52 6

3 13 23 33 43 53 6

4 14 24 34 44 54 6

5 15 25 3

5 45 55 6

6 16 26 36 46 56 6

181

366

7 Pii

occurs E timesofnumber the:En

iespossibilit ofnumber total:Sn

Page 25: 12X1 T09 01 definitions & theory

Probability Theory 10 EP

P(E)=0: E never happens

SnEn

EP

362

3 Pi

P(E)=1: a certain event. E must happen

e.g. A pair of dice are thrown. What is the probability that they;(i) total 3?(ii) total 7?

1 11 21 31 4

1 51 6

2 1

2 22 32 42 52 6

3 13 23 33 43 53 6

4 14 24 34 44 54 6

5 15 25 3

5 45 55 6

6 16 26 36 46 56 6

181

366

7 Pii

61

occurs E timesofnumber the:En

iespossibilit ofnumber total:Sn

Page 26: 12X1 T09 01 definitions & theory

Complementary Events

Page 27: 12X1 T09 01 definitions & theory

Complementary Events

EPEP 1

Page 28: 12X1 T09 01 definitions & theory

Complementary Events

EPEP 1

e.g. What is the probability of totaling at least 3?

Page 29: 12X1 T09 01 definitions & theory

Complementary Events

EPEP 1

e.g. What is the probability of totaling at least 3?

2or 113 PP

Page 30: 12X1 T09 01 definitions & theory

Complementary Events

EPEP 1

e.g. What is the probability of totaling at least 3?

2or 113 PP

361

1

Page 31: 12X1 T09 01 definitions & theory

Complementary Events

EPEP 1

e.g. What is the probability of totaling at least 3?

2or 113 PP

361

1

3635

Page 32: 12X1 T09 01 definitions & theory

Non-Mutually Exclusive Events

Page 33: 12X1 T09 01 definitions & theory

Non-Mutually Exclusive Events

ABPBPAPBAP

Page 34: 12X1 T09 01 definitions & theory

Non-Mutually Exclusive Events

ABPBPAPBAP

e.g. What is the chance of picking an Ace or a heart from a regular deck of playing cards?

Page 35: 12X1 T09 01 definitions & theory

Non-Mutually Exclusive Events

ABPBPAPBAP

e.g. What is the chance of picking an Ace or a heart from a regular deck of playing cards?

hearts of AceheartAceheartor Ace PPPP

Page 36: 12X1 T09 01 definitions & theory

Non-Mutually Exclusive Events

ABPBPAPBAP

e.g. What is the chance of picking an Ace or a heart from a regular deck of playing cards?

hearts of AceheartAceheartor Ace PPPP

521

5213

524

Page 37: 12X1 T09 01 definitions & theory

Non-Mutually Exclusive Events

ABPBPAPBAP

e.g. What is the chance of picking an Ace or a heart from a regular deck of playing cards?

hearts of AceheartAceheartor Ace PPPP

521

5213

524

1345216

Page 38: 12X1 T09 01 definitions & theory

In a game, a turn involves rolling two dice, each with faces marked 0, 1, 2, 3, 4 and 5.

The score for each turn is calculated by multiplying the two numbers uppermost on the dice.

2004 Mathematics HSC Q6c)

Page 39: 12X1 T09 01 definitions & theory

In a game, a turn involves rolling two dice, each with faces marked 0, 1, 2, 3, 4 and 5.

The score for each turn is calculated by multiplying the two numbers uppermost on the dice.

2004 Mathematics HSC Q6c)

0 X 0 = 00 X 1 = 00 X 2 = 00 X 3 = 00 X 4 = 00 X 5 = 0

1 X 0 = 01 X 1 = 11 X 2 = 21 X 3 = 31 X 4 = 41 X 5 = 5

2 X 0 = 02 X 1 = 22 X 2 = 42 X 3 = 62 X 4 = 82 X 5 = 10

3 X 0 = 03 X 1 = 33 X 2 = 63 X 3 = 93 X 4 = 123 X 5 = 15

4 X 0 = 04 X 1 = 44 X 2 = 84 X 3 = 124 X 4 = 164 X 5 = 20

5 X 0 = 05 X 1 = 55 X 2 = 105 X 3 = 155 X 4 = 205 X 5 = 25

Page 40: 12X1 T09 01 definitions & theory

In a game, a turn involves rolling two dice, each with faces marked 0, 1, 2, 3, 4 and 5.

The score for each turn is calculated by multiplying the two numbers uppermost on the dice.

2004 Mathematics HSC Q6c)

(i) What is the probability of scoring zero on the first turn?

0 X 0 = 00 X 1 = 00 X 2 = 00 X 3 = 00 X 4 = 00 X 5 = 0

1 X 0 = 01 X 1 = 11 X 2 = 21 X 3 = 31 X 4 = 41 X 5 = 5

2 X 0 = 02 X 1 = 22 X 2 = 42 X 3 = 62 X 4 = 82 X 5 = 10

3 X 0 = 03 X 1 = 33 X 2 = 63 X 3 = 93 X 4 = 123 X 5 = 15

4 X 0 = 04 X 1 = 44 X 2 = 84 X 3 = 124 X 4 = 164 X 5 = 20

5 X 0 = 05 X 1 = 55 X 2 = 105 X 3 = 155 X 4 = 205 X 5 = 25

Page 41: 12X1 T09 01 definitions & theory

In a game, a turn involves rolling two dice, each with faces marked 0, 1, 2, 3, 4 and 5.

The score for each turn is calculated by multiplying the two numbers uppermost on the dice.

2004 Mathematics HSC Q6c)

0 X 0 = 00 X 1 = 00 X 2 = 00 X 3 = 00 X 4 = 00 X 5 = 0

1 X 0 = 01 X 1 = 11 X 2 = 21 X 3 = 31 X 4 = 41 X 5 = 5

2 X 0 = 02 X 1 = 22 X 2 = 42 X 3 = 62 X 4 = 82 X 5 = 10

3 X 0 = 03 X 1 = 33 X 2 = 63 X 3 = 93 X 4 = 123 X 5 = 15

4 X 0 = 04 X 1 = 44 X 2 = 84 X 3 = 124 X 4 = 164 X 5 = 20

5 X 0 = 05 X 1 = 55 X 2 = 105 X 3 = 155 X 4 = 205 X 5 = 25

(i) What is the probability of scoring zero on the first turn?

Page 42: 12X1 T09 01 definitions & theory

In a game, a turn involves rolling two dice, each with faces marked 0, 1, 2, 3, 4 and 5.

The score for each turn is calculated by multiplying the two numbers uppermost on the dice.

2004 Mathematics HSC Q6c)

0 X 0 = 00 X 1 = 00 X 2 = 00 X 3 = 00 X 4 = 00 X 5 = 0

1 X 0 = 01 X 1 = 11 X 2 = 21 X 3 = 31 X 4 = 41 X 5 = 5

2 X 0 = 02 X 1 = 22 X 2 = 42 X 3 = 62 X 4 = 82 X 5 = 10

3 X 0 = 03 X 1 = 33 X 2 = 63 X 3 = 93 X 4 = 123 X 5 = 15

4 X 0 = 04 X 1 = 44 X 2 = 84 X 3 = 124 X 4 = 164 X 5 = 20

5 X 0 = 05 X 1 = 55 X 2 = 105 X 3 = 155 X 4 = 205 X 5 = 25

(i) What is the probability of scoring zero on the first turn?

3611

0 P

Page 43: 12X1 T09 01 definitions & theory

In a game, a turn involves rolling two dice, each with faces marked 0, 1, 2, 3, 4 and 5.

The score for each turn is calculated by multiplying the two numbers uppermost on the dice.

2004 Mathematics HSC Q6c)

0 X 0 = 00 X 1 = 00 X 2 = 00 X 3 = 00 X 4 = 00 X 5 = 0

1 X 0 = 01 X 1 = 11 X 2 = 21 X 3 = 31 X 4 = 41 X 5 = 5

2 X 0 = 02 X 1 = 22 X 2 = 42 X 3 = 62 X 4 = 82 X 5 = 10

3 X 0 = 03 X 1 = 33 X 2 = 63 X 3 = 93 X 4 = 123 X 5 = 15

4 X 0 = 04 X 1 = 44 X 2 = 84 X 3 = 124 X 4 = 164 X 5 = 20

5 X 0 = 05 X 1 = 55 X 2 = 105 X 3 = 155 X 4 = 205 X 5 = 25

(i) What is the probability of scoring zero on the first turn?

3611

0 P

(ii) What is the probability of scoring 16 or more on the first turn?

Page 44: 12X1 T09 01 definitions & theory

In a game, a turn involves rolling two dice, each with faces marked 0, 1, 2, 3, 4 and 5.

The score for each turn is calculated by multiplying the two numbers uppermost on the dice.

2004 Mathematics HSC Q6c)

0 X 0 = 00 X 1 = 00 X 2 = 00 X 3 = 00 X 4 = 00 X 5 = 0

1 X 0 = 01 X 1 = 11 X 2 = 21 X 3 = 31 X 4 = 41 X 5 = 5

2 X 0 = 02 X 1 = 22 X 2 = 42 X 3 = 62 X 4 = 82 X 5 = 10

3 X 0 = 03 X 1 = 33 X 2 = 63 X 3 = 93 X 4 = 123 X 5 = 15

4 X 0 = 04 X 1 = 44 X 2 = 84 X 3 = 124 X 4 = 164 X 5 = 20

5 X 0 = 05 X 1 = 55 X 2 = 105 X 3 = 155 X 4 = 205 X 5 = 25

(i) What is the probability of scoring zero on the first turn?

3611

0 P

(ii) What is the probability of scoring 16 or more on the first turn?

Page 45: 12X1 T09 01 definitions & theory

In a game, a turn involves rolling two dice, each with faces marked 0, 1, 2, 3, 4 and 5.

The score for each turn is calculated by multiplying the two numbers uppermost on the dice.

2004 Mathematics HSC Q6c)

0 X 0 = 00 X 1 = 00 X 2 = 00 X 3 = 00 X 4 = 00 X 5 = 0

1 X 0 = 01 X 1 = 11 X 2 = 21 X 3 = 31 X 4 = 41 X 5 = 5

2 X 0 = 02 X 1 = 22 X 2 = 42 X 3 = 62 X 4 = 82 X 5 = 10

3 X 0 = 03 X 1 = 33 X 2 = 63 X 3 = 93 X 4 = 123 X 5 = 15

4 X 0 = 04 X 1 = 44 X 2 = 84 X 3 = 124 X 4 = 164 X 5 = 20

5 X 0 = 05 X 1 = 55 X 2 = 105 X 3 = 155 X 4 = 205 X 5 = 25

(i) What is the probability of scoring zero on the first turn?

3611

0 P

(ii) What is the probability of scoring 16 or more on the first turn?

364

16 P

Page 46: 12X1 T09 01 definitions & theory

In a game, a turn involves rolling two dice, each with faces marked 0, 1, 2, 3, 4 and 5.

The score for each turn is calculated by multiplying the two numbers uppermost on the dice.

2004 Mathematics HSC Q6c)

0 X 0 = 00 X 1 = 00 X 2 = 00 X 3 = 00 X 4 = 00 X 5 = 0

1 X 0 = 01 X 1 = 11 X 2 = 21 X 3 = 31 X 4 = 41 X 5 = 5

2 X 0 = 02 X 1 = 22 X 2 = 42 X 3 = 62 X 4 = 82 X 5 = 10

3 X 0 = 03 X 1 = 33 X 2 = 63 X 3 = 93 X 4 = 123 X 5 = 15

4 X 0 = 04 X 1 = 44 X 2 = 84 X 3 = 124 X 4 = 164 X 5 = 20

5 X 0 = 05 X 1 = 55 X 2 = 105 X 3 = 155 X 4 = 205 X 5 = 25

(i) What is the probability of scoring zero on the first turn?

3611

0 P

(ii) What is the probability of scoring 16 or more on the first turn?

364

16 P

91

Page 47: 12X1 T09 01 definitions & theory

(iii) What is the probability that the sum of the scores in the first two turns is less than 45?

Page 48: 12X1 T09 01 definitions & theory

(iii) What is the probability that the sum of the scores in the first two turns is less than 45?

45145 PP

Page 49: 12X1 T09 01 definitions & theory

(iii) What is the probability that the sum of the scores in the first two turns is less than 45?

45145 PP 25,2520,2525,201 PPP

Page 50: 12X1 T09 01 definitions & theory

(iii) What is the probability that the sum of the scores in the first two turns is less than 45?

45145 PP 25,2520,2525,201 PPP

361

361

362

361

361

362

1

Page 51: 12X1 T09 01 definitions & theory

(iii) What is the probability that the sum of the scores in the first two turns is less than 45?

45145 PP 25,2520,2525,201 PPP

361

361

362

361

361

362

1 12961291

Page 52: 12X1 T09 01 definitions & theory

(iii) What is the probability that the sum of the scores in the first two turns is less than 45?

45145 PP 25,2520,2525,201 PPP

361

361

362

361

361

362

1 12961291

Exercise 10A; odd

Exercise 10B; odd

Exercise 10C; odd (not 23)