12정보지도서(001~023) 2012.7.26 10:41 pm …...문제의분석과표현 192 문제해결과정...

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이태욱 | 강성모 | 한상철 | 최현종 | 박지현

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Page 1: 12정보지도서(001~023) 2012.7.26 10:41 PM …...문제의분석과표현 192 문제해결과정 196 ⑵ 문제해결절차 201 알고리즘의이해와표현 202 알고리즘의설계와작성

이태욱 | 강성모 | 한상철 | 최현종 | 박지현

12정보지도서(001~023) 2012.7.26 10:41 PM 페이지1 Mac_04

Color Editor: »ö °ü¸®
Page is color controlled with Color Editor: »ö °ü¸® 4.0.089 Copyright 2010 Heidelberger Druckmaschinen AG http://www.heidelberg.com You can view actual document colors and color spaces, with the free Color Editor (Viewer), a Plug-In from the Prinect PDF Toolbox. Please request a PDF Toolbox CD from your local Heidelberg office in order to install it on your computer. Applied Color Management Settings: Output Intent (Press Profile): Offset SWOP U370 K95 GCR50.icc RGB Image: Profile: ECI_RGB.icc Rendering Intent: Perceptual Black Point Compensation: no RGB Graphic: Profile: RGB2CMYK.icc Rendering Intent: Perceptual Black Point Compensation: no Device Independent RGB/Lab Image: Rendering Intent: Perceptual Black Point Compensation: no Device Independent RGB/Lab Graphic: Rendering Intent: Perceptual Black Point Compensation: no Device Independent CMYK/Gray Image: Rendering Intent: Perceptual Black Point Compensation: no Device Independent CMYK/Gray Graphic: Rendering Intent: Perceptual Black Point Compensation: no Turn R=G=B (Tolerance 0.5%) Graphic into Gray: yes Turn C=M=Y,K=0 (Tolerance 0.1%) Graphic into Gray: no CMM for overprinting CMYK graphic: yes Gray Image: Apply CMYK Profile: no Gray Graphic: Apply CMYK Profile: no Treat Calibrated RGB as Device RGB: no Treat Calibrated Gray as Device Gray: yes Remove embedded non-CMYK Profiles: no Remove embedded CMYK Profiles: yes Applied Miscellaneous Settings: Colors to knockout: no Gray to knockout: yes Pure black to overprint: no Turn Overprint CMYK White to Knockout: yes Turn Overprinting Device Gray to K: yes CMYK Overprint mode: set to OPM1 if not set Create "All" from 4x100% CMYK: yes Delete "All" Colors: no Convert "All" to K: no
Page 2: 12정보지도서(001~023) 2012.7.26 10:41 PM …...문제의분석과표현 192 문제해결과정 196 ⑵ 문제해결절차 201 알고리즘의이해와표현 202 알고리즘의설계와작성

이책의구성과특징

이책은‘2009 개정교육과정’의목표인창의·인성교육에맞추어실생활사례중심형내용으로

선생님들의수업에실질적으로도움이될수있도록꼭필요한내용만수록하였습니다.

정보교과의목표, 내용의영역과기준,

교수·학습방법등을수록해주었습니다.

교과서·지도서의구성, 내용 선정, 활용 방법등을

구체적으로제시해주었습니다.

연간수업계획예시를 34, 68, 102 등 다양한차시별계획을

제시하여쉽고편리하게활용할수있도록하였습니다.

이전교육과정과의차이점을도표로제시하여

빠르게살펴보실수있도록하였습니다.

교육과정소개

교과서·지도서의활용 연간수업계획

총론

12정보지도서(001~023) 2012.7.26 10:41 PM 페이지2 Mac_04

Color Editor: »ö °ü¸®
Page is color controlled with Color Editor: »ö °ü¸® 4.0.089 Copyright 2010 Heidelberger Druckmaschinen AG http://www.heidelberg.com You can view actual document colors and color spaces, with the free Color Editor (Viewer), a Plug-In from the Prinect PDF Toolbox. Please request a PDF Toolbox CD from your local Heidelberg office in order to install it on your computer. Applied Color Management Settings: Output Intent (Press Profile): Offset SWOP U370 K95 GCR50.icc RGB Image: Profile: ECI_RGB.icc Rendering Intent: Perceptual Black Point Compensation: no RGB Graphic: Profile: RGB2CMYK.icc Rendering Intent: Perceptual Black Point Compensation: no Device Independent RGB/Lab Image: Rendering Intent: Perceptual Black Point Compensation: no Device Independent RGB/Lab Graphic: Rendering Intent: Perceptual Black Point Compensation: no Device Independent CMYK/Gray Image: Rendering Intent: Perceptual Black Point Compensation: no Device Independent CMYK/Gray Graphic: Rendering Intent: Perceptual Black Point Compensation: no Turn R=G=B (Tolerance 0.5%) Graphic into Gray: yes Turn C=M=Y,K=0 (Tolerance 0.1%) Graphic into Gray: no CMM for overprinting CMYK graphic: yes Gray Image: Apply CMYK Profile: no Gray Graphic: Apply CMYK Profile: no Treat Calibrated RGB as Device RGB: no Treat Calibrated Gray as Device Gray: yes Remove embedded non-CMYK Profiles: no Remove embedded CMYK Profiles: yes Applied Miscellaneous Settings: Colors to knockout: no Gray to knockout: yes Pure black to overprint: no Turn Overprint CMYK White to Knockout: yes Turn Overprinting Device Gray to K: yes CMYK Overprint mode: set to OPM1 if not set Create "All" from 4x100% CMYK: yes Delete "All" Colors: no Convert "All" to K: no
Page 3: 12정보지도서(001~023) 2012.7.26 10:41 PM …...문제의분석과표현 192 문제해결과정 196 ⑵ 문제해결절차 201 알고리즘의이해와표현 202 알고리즘의설계와작성

단원의개관, 목표,

교수·학습방법, 연계성등을

구체적으로제시해주었습니다.

교과서와예시답안을삽입하여

활용성을높이고,

차시별준비물, 교수·학습,

수준별학습등을

제시해주었습니다.

교과서단원정리문제에대한해설을제시하여수준별

교수·학습에대비할수있게하였습니다.

단원별로단원종합문제를수록하여지필평가나

평가문항개발에참고하실수있도록하였습니다.

단원별로구체적인차시계획과

성취기준, 교수·학습

지도안예시자료를

제공해주었습니다.

교과서본문외에추가활동,

보충, 참고 자료및

추가문제와예시답안을

구체적으로수록해주었습니다.

수업진행과정

단원종합문제

각론

12정보지도서(001~023) 2012.7.26 10:41 PM 페이지3 Mac_04

Color Editor: »ö °ü¸®
Page is color controlled with Color Editor: »ö °ü¸® 4.0.089 Copyright 2010 Heidelberger Druckmaschinen AG http://www.heidelberg.com You can view actual document colors and color spaces, with the free Color Editor (Viewer), a Plug-In from the Prinect PDF Toolbox. Please request a PDF Toolbox CD from your local Heidelberg office in order to install it on your computer. Applied Color Management Settings: Output Intent (Press Profile): Offset SWOP U370 K95 GCR50.icc RGB Image: Profile: ECI_RGB.icc Rendering Intent: Perceptual Black Point Compensation: no RGB Graphic: Profile: RGB2CMYK.icc Rendering Intent: Perceptual Black Point Compensation: no Device Independent RGB/Lab Image: Rendering Intent: Perceptual Black Point Compensation: no Device Independent RGB/Lab Graphic: Rendering Intent: Perceptual Black Point Compensation: no Device Independent CMYK/Gray Image: Rendering Intent: Perceptual Black Point Compensation: no Device Independent CMYK/Gray Graphic: Rendering Intent: Perceptual Black Point Compensation: no Turn R=G=B (Tolerance 0.5%) Graphic into Gray: yes Turn C=M=Y,K=0 (Tolerance 0.1%) Graphic into Gray: no CMM for overprinting CMYK graphic: yes Gray Image: Apply CMYK Profile: no Gray Graphic: Apply CMYK Profile: no Treat Calibrated RGB as Device RGB: no Treat Calibrated Gray as Device Gray: yes Remove embedded non-CMYK Profiles: no Remove embedded CMYK Profiles: yes Applied Miscellaneous Settings: Colors to knockout: no Gray to knockout: yes Pure black to overprint: no Turn Overprint CMYK White to Knockout: yes Turn Overprinting Device Gray to K: yes CMYK Overprint mode: set to OPM1 if not set Create "All" from 4x100% CMYK: yes Delete "All" Colors: no Convert "All" to K: no
Page 4: 12정보지도서(001~023) 2012.7.26 10:41 PM …...문제의분석과표현 192 문제해결과정 196 ⑵ 문제해결절차 201 알고리즘의이해와표현 202 알고리즘의설계와작성

추구하는인간상 8

중학교교육목표 8

정보교과의목표 8

내용의영역과기준 9

가. 내용체계 9

나. 학년군(학교급)별성취기준 11

다. 영역성취기준 12

라. 학습내용성취기준 13

교수·학습방법 17

가. 교수·학습계획의수립 17

나. 교수·학습지도 17

다. 교수·학습자료와활용 18

평⋯가 18

가. 평가의기본방향 18

나. 평가내용 19

다. 평가방법 19

라. 평가결과활용 19

교과서·지도서의구성및활용 20

가. 교과서 20

나. 지도서 21

연간수업계획예시 22

II

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VIII

차례

총론

4

12정보지도서(001~023) 2012.7.26 10:41 PM 페이지4 Mac_04

Color Editor: »ö °ü¸®
Page is color controlled with Color Editor: »ö °ü¸® 4.0.089 Copyright 2010 Heidelberger Druckmaschinen AG http://www.heidelberg.com You can view actual document colors and color spaces, with the free Color Editor (Viewer), a Plug-In from the Prinect PDF Toolbox. Please request a PDF Toolbox CD from your local Heidelberg office in order to install it on your computer. Applied Color Management Settings: Output Intent (Press Profile): Offset SWOP U370 K95 GCR50.icc RGB Image: Profile: ECI_RGB.icc Rendering Intent: Perceptual Black Point Compensation: no RGB Graphic: Profile: RGB2CMYK.icc Rendering Intent: Perceptual Black Point Compensation: no Device Independent RGB/Lab Image: Rendering Intent: Perceptual Black Point Compensation: no Device Independent RGB/Lab Graphic: Rendering Intent: Perceptual Black Point Compensation: no Device Independent CMYK/Gray Image: Rendering Intent: Perceptual Black Point Compensation: no Device Independent CMYK/Gray Graphic: Rendering Intent: Perceptual Black Point Compensation: no Turn R=G=B (Tolerance 0.5%) Graphic into Gray: yes Turn C=M=Y,K=0 (Tolerance 0.1%) Graphic into Gray: no CMM for overprinting CMYK graphic: yes Gray Image: Apply CMYK Profile: no Gray Graphic: Apply CMYK Profile: no Treat Calibrated RGB as Device RGB: no Treat Calibrated Gray as Device Gray: yes Remove embedded non-CMYK Profiles: no Remove embedded CMYK Profiles: yes Applied Miscellaneous Settings: Colors to knockout: no Gray to knockout: yes Pure black to overprint: no Turn Overprint CMYK White to Knockout: yes Turn Overprinting Device Gray to K: yes CMYK Overprint mode: set to OPM1 if not set Create "All" from 4x100% CMYK: yes Delete "All" Colors: no Convert "All" to K: no
Page 5: 12정보지도서(001~023) 2012.7.26 10:41 PM …...문제의분석과표현 192 문제해결과정 196 ⑵ 문제해결절차 201 알고리즘의이해와표현 202 알고리즘의설계와작성

정보과학과정보윤리 24

⑴ 정보과학과정보사회 27

정보과학기술의역사 28

새로운정보기술의윤리적활용 32

⑵ 정보의윤리적활용 39

개인정보의침해와보호 40

지적재산의보호와정보공유 48

⑶ 정보사회의역기능과대처 55

인터넷중독과예방 56

악성프로그램과대응방안 64

정보기기의보호 70

단원종합문제 80

정보기기의구성과동작 84

⑴ 컴퓨터의구성과동작 87

컴퓨터의구성요소 88

컴퓨터의동작원리 94

컴퓨터의종류와활용 98

⑵ 운영체제의이해 103

운영체제의개념 104

운영체제의동작및기능 108

운영체제의종류와활용 112

⑶ 네트워크의이해 117

네트워크의개념 118

네트워크의동작및기능 122

네트워크의종류와활용 124

단원종합문제 132

1

2

1

2

1

2

3

1

2

3

1

2

3

1

2

3

I

II

각론

5

12정보지도서(001~023) 2012.7.26 10:41 PM 페이지5 Mac_04

Color Editor: »ö °ü¸®
Page is color controlled with Color Editor: »ö °ü¸® 4.0.089 Copyright 2010 Heidelberger Druckmaschinen AG http://www.heidelberg.com You can view actual document colors and color spaces, with the free Color Editor (Viewer), a Plug-In from the Prinect PDF Toolbox. Please request a PDF Toolbox CD from your local Heidelberg office in order to install it on your computer. Applied Color Management Settings: Output Intent (Press Profile): Offset SWOP U370 K95 GCR50.icc RGB Image: Profile: ECI_RGB.icc Rendering Intent: Perceptual Black Point Compensation: no RGB Graphic: Profile: RGB2CMYK.icc Rendering Intent: Perceptual Black Point Compensation: no Device Independent RGB/Lab Image: Rendering Intent: Perceptual Black Point Compensation: no Device Independent RGB/Lab Graphic: Rendering Intent: Perceptual Black Point Compensation: no Device Independent CMYK/Gray Image: Rendering Intent: Perceptual Black Point Compensation: no Device Independent CMYK/Gray Graphic: Rendering Intent: Perceptual Black Point Compensation: no Turn R=G=B (Tolerance 0.5%) Graphic into Gray: yes Turn C=M=Y,K=0 (Tolerance 0.1%) Graphic into Gray: no CMM for overprinting CMYK graphic: yes Gray Image: Apply CMYK Profile: no Gray Graphic: Apply CMYK Profile: no Treat Calibrated RGB as Device RGB: no Treat Calibrated Gray as Device Gray: yes Remove embedded non-CMYK Profiles: no Remove embedded CMYK Profiles: yes Applied Miscellaneous Settings: Colors to knockout: no Gray to knockout: yes Pure black to overprint: no Turn Overprint CMYK White to Knockout: yes Turn Overprinting Device Gray to K: yes CMYK Overprint mode: set to OPM1 if not set Create "All" from 4x100% CMYK: yes Delete "All" Colors: no Convert "All" to K: no
Page 6: 12정보지도서(001~023) 2012.7.26 10:41 PM …...문제의분석과표현 192 문제해결과정 196 ⑵ 문제해결절차 201 알고리즘의이해와표현 202 알고리즘의설계와작성

정보의표현과관리 136

⑴ 자료와정보 139

자료와정보의개념 140

다양한표현방법 144

디지털정보 150

⑵ 정보의이진표현 155

수치정보 156

문자정보 160

멀티미디어정보 166

⑶ 정보의구조화 171

정보구조의개념 172

정보의구조화방법및사례 176

단원종합문제 184

문제해결방법과절차 188

⑴ 문제해결방법 191

문제의분석과표현 192

문제해결과정 196

⑵ 문제해결절차 201

알고리즘의이해와표현 202

알고리즘의설계와작성 206

정렬과탐색방법의이해 210

⑶ 프로그래밍의기초 217

프로그래밍언어의이해 218

변수의개념과활용 222

자료의입력과출력 228

제어문의이해 234

단원종합문제 243

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III

IV

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12정보지도서(001~023) 2012.7.26 10:41 PM 페이지6 Mac_04

Color Editor: »ö °ü¸®
Page is color controlled with Color Editor: »ö °ü¸® 4.0.089 Copyright 2010 Heidelberger Druckmaschinen AG http://www.heidelberg.com You can view actual document colors and color spaces, with the free Color Editor (Viewer), a Plug-In from the Prinect PDF Toolbox. Please request a PDF Toolbox CD from your local Heidelberg office in order to install it on your computer. Applied Color Management Settings: Output Intent (Press Profile): Offset SWOP U370 K95 GCR50.icc RGB Image: Profile: ECI_RGB.icc Rendering Intent: Perceptual Black Point Compensation: no RGB Graphic: Profile: RGB2CMYK.icc Rendering Intent: Perceptual Black Point Compensation: no Device Independent RGB/Lab Image: Rendering Intent: Perceptual Black Point Compensation: no Device Independent RGB/Lab Graphic: Rendering Intent: Perceptual Black Point Compensation: no Device Independent CMYK/Gray Image: Rendering Intent: Perceptual Black Point Compensation: no Device Independent CMYK/Gray Graphic: Rendering Intent: Perceptual Black Point Compensation: no Turn R=G=B (Tolerance 0.5%) Graphic into Gray: yes Turn C=M=Y,K=0 (Tolerance 0.1%) Graphic into Gray: no CMM for overprinting CMYK graphic: yes Gray Image: Apply CMYK Profile: no Gray Graphic: Apply CMYK Profile: no Treat Calibrated RGB as Device RGB: no Treat Calibrated Gray as Device Gray: yes Remove embedded non-CMYK Profiles: no Remove embedded CMYK Profiles: yes Applied Miscellaneous Settings: Colors to knockout: no Gray to knockout: yes Pure black to overprint: no Turn Overprint CMYK White to Knockout: yes Turn Overprinting Device Gray to K: yes CMYK Overprint mode: set to OPM1 if not set Create "All" from 4x100% CMYK: yes Delete "All" Colors: no Convert "All" to K: no
Page 7: 12정보지도서(001~023) 2012.7.26 10:41 PM …...문제의분석과표현 192 문제해결과정 196 ⑵ 문제해결절차 201 알고리즘의이해와표현 202 알고리즘의설계와작성

7총론

2009 개정교육과정의주요특징은다음과같다.

교과군및학년군으로분류되고교과집중이수의도입으로학생이한학기에이수하는교과목수가

중·고등학교에서학기당8개교과목이내로줄어들게된다.

의무교육기간을학제와연계시켜국가의책임을공고히하고, 고등학교전과정을선택

교육과정으로함으로써진로·진학과연계된교육이될수있도록하였다.

창의적체험활동을새로도입하여배려와나눔의실질적체험학습이이루어지도록하였다.

교과별수업시수20̀% 증감허용등학교의교육과정편성·운영의자율권이대폭확대되었다.

변화하는사회적요구사항을적극적으로반영하고있다.

자료 2009 개정중학교교육과정바로알기, 소진형, 2010. 3.

총론

12정보지도서(001~023) 2012.7.26 10:41 PM 페이지7 Mac_04

Color Editor: »ö °ü¸®
Page is color controlled with Color Editor: »ö °ü¸® 4.0.089 Copyright 2010 Heidelberger Druckmaschinen AG http://www.heidelberg.com You can view actual document colors and color spaces, with the free Color Editor (Viewer), a Plug-In from the Prinect PDF Toolbox. Please request a PDF Toolbox CD from your local Heidelberg office in order to install it on your computer. Applied Color Management Settings: Output Intent (Press Profile): Offset SWOP U370 K95 GCR50.icc RGB Image: Profile: ECI_RGB.icc Rendering Intent: Perceptual Black Point Compensation: no RGB Graphic: Profile: RGB2CMYK.icc Rendering Intent: Perceptual Black Point Compensation: no Device Independent RGB/Lab Image: Rendering Intent: Perceptual Black Point Compensation: no Device Independent RGB/Lab Graphic: Rendering Intent: Perceptual Black Point Compensation: no Device Independent CMYK/Gray Image: Rendering Intent: Perceptual Black Point Compensation: no Device Independent CMYK/Gray Graphic: Rendering Intent: Perceptual Black Point Compensation: no Turn R=G=B (Tolerance 0.5%) Graphic into Gray: yes Turn C=M=Y,K=0 (Tolerance 0.1%) Graphic into Gray: no CMM for overprinting CMYK graphic: yes Gray Image: Apply CMYK Profile: no Gray Graphic: Apply CMYK Profile: no Treat Calibrated RGB as Device RGB: no Treat Calibrated Gray as Device Gray: yes Remove embedded non-CMYK Profiles: no Remove embedded CMYK Profiles: yes Applied Miscellaneous Settings: Colors to knockout: no Gray to knockout: yes Pure black to overprint: no Turn Overprint CMYK White to Knockout: yes Turn Overprinting Device Gray to K: yes CMYK Overprint mode: set to OPM1 if not set Create "All" from 4x100% CMYK: yes Delete "All" Colors: no Convert "All" to K: no
Page 8: 12정보지도서(001~023) 2012.7.26 10:41 PM …...문제의분석과표현 192 문제해결과정 196 ⑵ 문제해결절차 201 알고리즘의이해와표현 202 알고리즘의설계와작성

8 총론

우리나라의교육은홍익인간의이념아래모든국민으로하여금인격을도야하고, 자주적생활능력

과민주시민으로서필요한자질을갖추게하여인간다운삶을영위하게하고, 민주국가의발전과

인류공영의이상을실현하는데이바지하게함을목적으로하고있다.

이러한교육이념을바탕으로, 이교육과정이추구하는인간상은다음과같다.

중학교의교육은초등학교교육의성과를바탕으로, 학생의학습과일상생활에필요한기본능력을

배양하며, 다원적인가치를수용하고존중하는민주시민의자질함양에중점을둔다.

정보는 정보 과학 기술의 기본 개념과 원리를 이해하고, 실생활의 다양한 문제를 계산적 사고

(computational thinking)로관찰하고해결하는능력과정보윤리적소양을기르는데중점을둔다.

I

II

III

가. 전인적성장의기반위에개성이발현되고, 진로를개척하는사람

나. 기초능력의바탕위에새로운발상과도전으로창의성을발휘하는사람

다. 문화적소양과다원적가치에대한이해를바탕으로품격있는삶을영위하는사람

라. 세계와소통하는시민으로서배려와나눔의정신으로공동체발전에참여하는사람

가. 심신의건강하고조화로운발달을추구하며, 다양한분야의경험과지식을익혀적극적으로진로를탐색한다.

나. 학습과생활에필요한기초능력과문제해결력을바탕으로창의적사고력을기른다.

다. 자신을둘러싼세계에대한경험을토대로다양한문화와가치에대한이해를넓힌다.

라. 다양한소통능력을기르고민주시민으로서의자질과태도를갖춘다.

가. 정보 과학기술의기본개념과원리를습득하고, 계산적사고력을익혀창의적이고효율적인문제해결능력을갖

춘다.

나. 미래 정보사회의일원으로갖추어야할소양인정보윤리및정보보호, 정보 기술및기기에대한이해를바탕으

로, 이를올바르게활용하고실천할수있는태도를기른다.

다. 정보 과학의 논리적, 절차적 사고를 통해 일상생활 문제를 효율적인 알고리즘으로 해결하고, 이런 사고를 실생활

과정보기기에적용하는능력을기른다.

라. 다른 학문과 통합하여 새로운 형태로 확장, 발전시켜 나가는 융합 학문 분야를 개척할 수 있는 역량과 태도를 기

른다.

추구하는인간상

중학교교육목표

정보교과의목표

12정보지도서(001~023) 2012.7.26 10:42 PM 페이지8 Mac_04

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9총론

가. 내용체계

⑴2009 개정교육과정

IV 내용의영역과기준

영역 내용

정보과학과정보윤리 ⑴정보과학과정보사회 ①정보과학기술의역사

②새로운정보기술의윤리적활용

⑵정보의윤리적활용 ①개인정보의침해와대응방안

②지적재산의보호와정보공유

⑶정보사회의역기능과대처 ①인터넷중독과예방

②악성프로그램과대응방안

③정보기기의보호

정보기기의구성과동작 ⑴컴퓨터의구성과동작 ①컴퓨터의구성요소

②컴퓨터의동작원리

③컴퓨터의종류와활용

⑵운영체제의이해 ①운영체제의개념

②운영체제의동작및기능

③운영체제의종류와활용

⑶네트워크의이해 ①네트워크의개념

②네트워크의동작및기능

③네트워크의종류와활용

정보의표현과관리 ⑴자료와정보 ①자료와정보의개념

②다양한표현방법

③디지털정보

⑵정보의이진표현 ①수치정보

②문자정보

③멀티미디어정보

⑶정보의구조화 ①정보구조의개념

②정보의구조화방법및사례

문제해결방법과절차 ⑴문제해결방법 ①문제의분석과표현

②문제해결과정

⑵문제해결절차 ①알고리즘의이해와표현

②알고리즘의설계와작성

③정렬과탐색방법의이해

⑶프로그래밍의기초 ①프로그래밍언어의이해

②변수의개념과활용

③자료의입력과출력

④제어문의이해

I.

II.

III.

IV.

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10 총론

⑵제7차, 2007 개정교육과정

㈎제7차교육과정

㈏2007 개정교육과정

영역 내용

인간과컴퓨터 1. 컴퓨터의발달 2. 컴퓨터와인간생활 3. 컴퓨터와일

(1) 컴퓨터의탄생 (1) 사회발달과 정보처리 (1) 직업의이동

(2) 컴퓨터의변천과정 (2) 정보화사회와컴퓨터 (2) 정보산업과직업

(3) 컴퓨터시스템의구성 (3) 컴퓨터와윤리 (3) 컴퓨터의활용

컴퓨터의기초 1. 컴퓨터의구성과조작 2. 소프트웨어의구성

(1) 하드웨어 (1) 시스템소프트웨어

(2) 소프트웨어 (2) 응용소프트웨어

(3) 운영체제다루기 (3) 유틸리티

워드프로세서 1. 문서의작성 2. 문서의편집 3. 그림그리기 4. 표작성

(1) 메뉴사용방법 (1) 문서의수정 (1) 그림도구의사용 (1) 표만들기

(2) 도구의사용방법 (2) 복사와오려붙이기 (2) 직선과도형그리기 (2) 표의편집

(3) 문서의입출력과저장 (3) 문서의꾸밈 (3) 객체편집 (3) 자료입력과계산

PC 통신과인터넷 1. PC 통신활용 2. 인터넷의활용

(1) PC 통신의개념 (1) 인터넷의개념

(2) 통신예절 (2) 정보찾기와활용

(3) 정보찾기 (3) 전자우편

(4) 전자우편 (4) 가족홈페이지만들기

멀티미디어 1. 소리자료만들기 2. 그림자료만들기 3. 멀티미디어제작

(1) 소리의녹음과재생 (1) 그림자료 입력과저장 (1) 명함만들기

(2) 소리자료의편집 (2) 그래픽프로그램 (2) 학급신문만들기

(3) 효과음발생 (3) 그림그리기와편집

영역내용

1단계 2단계 3단계

정보기기의구성과 ⊙컴퓨터의구성과동작 ⊙운영체제의이해 ⊙네트워크의이해

동작 ●컴퓨터의구성요소 ●운영체제의원리 ●네트워크의개념

●컴퓨터의동작원리 ●운영체제의기능 ●네트워크의구성요소와동작방식

●운영체제의종류와활용 ●네트워크서비스

정보의표현과관리 ⊙정보와자료구조 ⊙선형구조 ⊙선형구조

●정보와자료의개념 ●선형구조의개념 ●스택의개념과연산

●정보의유형과표현 ●배열의개념 ●큐의개념과연산

●자료구조의유형 ⊙멀티미디어정보의표현 ●리스트의개념

⊙자료의표현과연산 ●그림및사진의표현 ⊙멀티미디어정보의표현

●이진수와이진연산 ●소리의표현 ●동영상의표현

●이진코드

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Page 11: 12정보지도서(001~023) 2012.7.26 10:41 PM …...문제의분석과표현 192 문제해결과정 196 ⑵ 문제해결절차 201 알고리즘의이해와표현 202 알고리즘의설계와작성

11총론

나. 학년군(학교급) 별성취기준

정보과학적지식과기능을습득하고, 효율적인문제해결을위한계산적사고력과정보윤리적

소양을길러일상생활의문제를정보과학적으로해결하는데필요한능력과태도를기른다.

⑴정보사회의발달에능동적으로참여하여정보를생산, 전파, 보호하고, 역기능에대처하여올바른정

보생활을실천할수있다.

정보과학기술의발달및정보과학의여러분야에대해학습하고, 정보기술의발달에따른사

회의변화를이해한다. 정보기기를통한정보의생산과인터넷을통한정보의전달과정에대해학

습하고, 정보의생산과전달과정에서발생하는윤리적문제들을살펴봄으로써올바른정보생활을

위한지식을습득하고, 정보기술의활용에따른사회적영향과현상에대한올바른태도와자세를

생활화한다.

⑵컴퓨터의구성과동작원리, 운영체제의원리와기능, 네트워크의이해를통해정보기기를직접다

루고조작할수있다.

컴퓨터의구성과동작원리에대해이해하도록하여모든정보기기의공통적이고핵심인컴퓨

터의구성요소와내부기본동작원리를알수있도록한다. 또한, 운영체제의원리와기능을이해

하여여러형태의운영체제를편리하고효율적으로조작할수있도록한다. 그리고네트워크에대

한기본적인이해를통해컴퓨터시스템과네트워크의관계에대한기본지식을습득하여다양하게

응용할수있도록한다.

⑶자료구조및정보표현의원리를이해하고, 다양한방법으로정보를표현하고구조화할수있으며,

정보를효율적으로관리하는방법을이해할수있다.

자료와정보의개념을이해하고실생활에서정보가다양한형태로표현되고있음을이해할수

있도록한다. 또한, 다양한형태의자료와정보가디지털표현방식인이진코드로표현되는원리를

습득하고그특성과효율성을이해할수있도록한다.

문제해결방법과절차 ⊙문제와문제해결과정 ⊙알고리즘의개요 ⊙자료의정렬

●문제의분석과표현 ●알고리즘의이해 ●자료의정렬방법

●문제해결과정 ●알고리즘의표현 ●정렬알고리즘의구현

⊙프로그래밍의기초 ⊙알고리즘의실제 ⊙자료의탐색

●변수의개념과활용 ●알고리즘의설계 ●자료의탐색방법

●자료의입력과출력 ●알고리즘의분석 ●탐색알고리즘의구현

●제어문의이해 ●알고리즘의구현

정보사회와정보기술 ⊙정보사회와윤리 ⊙정보의공유와보호 ⊙정보기술과산업

●정보사회의역기능과대책 ●정보의공유와관리 ●정보기술의변화

●개인정보보호 ●정보보호기술과지적재산권 ●정보산업의미래

⊙정보의수집과전달 ⊙웹문서의작성 ⊙멀티미디어정보의가공

●정보의수집과가공 ●웹문서의이해 ●애니메이션의제작

●정보의전달 ●웹문서의편집 ●동영상의가공

12정보지도서(001~023) 2012.7.26 10:42 PM 페이지11 Mac_04

Color Editor: »ö °ü¸®
Page is color controlled with Color Editor: »ö °ü¸® 4.0.089 Copyright 2010 Heidelberger Druckmaschinen AG http://www.heidelberg.com You can view actual document colors and color spaces, with the free Color Editor (Viewer), a Plug-In from the Prinect PDF Toolbox. Please request a PDF Toolbox CD from your local Heidelberg office in order to install it on your computer. Applied Color Management Settings: Output Intent (Press Profile): Offset SWOP U370 K95 GCR50.icc RGB Image: Profile: ECI_RGB.icc Rendering Intent: Perceptual Black Point Compensation: no RGB Graphic: Profile: RGB2CMYK.icc Rendering Intent: Perceptual Black Point Compensation: no Device Independent RGB/Lab Image: Rendering Intent: Perceptual Black Point Compensation: no Device Independent RGB/Lab Graphic: Rendering Intent: Perceptual Black Point Compensation: no Device Independent CMYK/Gray Image: Rendering Intent: Perceptual Black Point Compensation: no Device Independent CMYK/Gray Graphic: Rendering Intent: Perceptual Black Point Compensation: no Turn R=G=B (Tolerance 0.5%) Graphic into Gray: yes Turn C=M=Y,K=0 (Tolerance 0.1%) Graphic into Gray: no CMM for overprinting CMYK graphic: yes Gray Image: Apply CMYK Profile: no Gray Graphic: Apply CMYK Profile: no Treat Calibrated RGB as Device RGB: no Treat Calibrated Gray as Device Gray: yes Remove embedded non-CMYK Profiles: no Remove embedded CMYK Profiles: yes Applied Miscellaneous Settings: Colors to knockout: no Gray to knockout: yes Pure black to overprint: no Turn Overprint CMYK White to Knockout: yes Turn Overprinting Device Gray to K: yes CMYK Overprint mode: set to OPM1 if not set Create "All" from 4x100% CMYK: yes Delete "All" Colors: no Convert "All" to K: no
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12 총론

효율적인문제해결을위해프로그래밍에서사용되는자료구조에대한이해뿐만아니라, 현실

세계에서인간이자료와정보를구조화하는다양한방법을사례중심으로설명하고, 이러한정보표

현과구조화능력이효율적정보처리및관리로이어질수있음을이해할수있도록한다.

이러한과정을통하여우리가살고있는세상에서경험하는많은현상과객체를단위정보들과

그들의구조로볼수있는눈을가질수있도록한다.

⑷실생활에서발생하는다양한문제를정보처리의관점에서이해하고, 정보처리의지식과기능을활

용하여창의적이고알고리즘적으로문제를해결할수있다.

생활속에적용된정보처리의기본지식과원리를이해하고, 이러한지식과원리를응용하여생

활속의문제를효율적으로해결할수있는능력을기르도록한다.

이를위해문제해결방법과절차에대해이해하고, 정보과학적관점에서알고리즘을설계하고,

교육용프로그래밍언어를사용하여구현하는과정을학습한다. 이때실생활의다양한문제를대상

으로하여실제적문제해결능력이신장될수있도록한다.

다. 영역성취기준

⑴정보과학과정보윤리

㈎정보과학기술의발달에따른사회의변화를이해하고, 새로운정보기술의활용에서올바른태

도의필요성에대해설명할수있다.

㈏올바른정보생활을위해기본적인지식인개인정보와지적재산의개념에대해학습하고, 정보

기기를안전하게활용하며인터넷중독에적절히대처하고예방할수있다.

㈐정보과학기술의개인적, 사회적활용이점점더많아짐에따라개인적, 사회적으로큰피해를

발생시키는여러가지역기능에적절히대처할수있는기본적인지식, 소양, 태도에대하여설명

할수있다.

⑵정보기기의구성과동작

㈎컴퓨터를구성하는하드웨어와소프트웨어에대한기본개념을습득하여컴퓨터의동작원리에

대해서이해하고스스로여러가지종류의컴퓨터를다룰수있다.

㈏컴퓨터의구성요소와그동작과정을체계적으로학습하여생활속에적용된정보처리관련문

제를스스로찾아창의적으로해결하는방법에대하여설명할수있다.

⑶정보의표현과관리

㈎자료와정보의개념적차이를일반적의미에서이해할수있도록하고, 현실세계에존재하는다

양한형태의정보들이이진표현방식과같은디지털코드로표현되는원리를설명할수있다.

㈏우리를둘러싼세상의객체와현상이정보의관점으로표현되고구조화될수있음을이해한다.

㈐일상생활이나타교과에서의현상과문제가자료와정보로표현되고구조화되는사례를설명함

으로써정보표현과구조화에대하여설명할수있다.

⑷문제해결방법과절차

㈎일상생활에서발생하는다양한문제를정보과학의관점에서이해하고분석한후효율적인정보

12정보지도서(001~023) 2012.7.26 10:42 PM 페이지12 Mac_04

Color Editor: »ö °ü¸®
Page is color controlled with Color Editor: »ö °ü¸® 4.0.089 Copyright 2010 Heidelberger Druckmaschinen AG http://www.heidelberg.com You can view actual document colors and color spaces, with the free Color Editor (Viewer), a Plug-In from the Prinect PDF Toolbox. Please request a PDF Toolbox CD from your local Heidelberg office in order to install it on your computer. Applied Color Management Settings: Output Intent (Press Profile): Offset SWOP U370 K95 GCR50.icc RGB Image: Profile: ECI_RGB.icc Rendering Intent: Perceptual Black Point Compensation: no RGB Graphic: Profile: RGB2CMYK.icc Rendering Intent: Perceptual Black Point Compensation: no Device Independent RGB/Lab Image: Rendering Intent: Perceptual Black Point Compensation: no Device Independent RGB/Lab Graphic: Rendering Intent: Perceptual Black Point Compensation: no Device Independent CMYK/Gray Image: Rendering Intent: Perceptual Black Point Compensation: no Device Independent CMYK/Gray Graphic: Rendering Intent: Perceptual Black Point Compensation: no Turn R=G=B (Tolerance 0.5%) Graphic into Gray: yes Turn C=M=Y,K=0 (Tolerance 0.1%) Graphic into Gray: no CMM for overprinting CMYK graphic: yes Gray Image: Apply CMYK Profile: no Gray Graphic: Apply CMYK Profile: no Treat Calibrated RGB as Device RGB: no Treat Calibrated Gray as Device Gray: yes Remove embedded non-CMYK Profiles: no Remove embedded CMYK Profiles: yes Applied Miscellaneous Settings: Colors to knockout: no Gray to knockout: yes Pure black to overprint: no Turn Overprint CMYK White to Knockout: yes Turn Overprinting Device Gray to K: yes CMYK Overprint mode: set to OPM1 if not set Create "All" from 4x100% CMYK: yes Delete "All" Colors: no Convert "All" to K: no
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13총론

처리를위한문제해결방법을찾아이를알고리즘으로작성할수있다.

㈏자료의정렬과탐색을위해다양한방법이있음을이해하고설명할수있다.

㈐알고리즘의구현을위한교육용프로그래밍언어의기본작성법을익혀논리적으로문제를해결

하기위한전체적인해결과정을설명할수있다.

라. 학습내용성취기준

I.정보과학과정보윤리

⑴정보과학과정보사회

①정보과학기술의역사

●정보과학기술의발전과정에대해이해한다.

●인터넷의발전과정에대해이해한다.

②새로운정보기술의윤리적활용

●웹2.0, SNS, 클라우드컴퓨팅, 스마트정보기기와같은새로운기술이나정보기기들에대해

이해한다.

●새로운기술들을활용해정보를생산, 전파하고탐색하는방법을익힌다.

●정보기술을활용하는과정에서발생할수있는윤리적문제들을이해하고, 올바른태도와행

동에대해토론한다.

⑵정보의윤리적활용

①개인정보침해와대응방안

●개인정보의개념과유형에대해이해한다.

●개인정보침해의실태와사례에대해이해하고, 개인정보를보호하기위한방법에대해토론

한다.

②지적재산의보호와정보공유

●지적재산권과저작권의개념에대해이해한다.

●사용권리에따른소프트웨어의유형과지적재산에대해이해하고바르게사용한다.

●적절한소프트웨어사용의긍정적효과에대해이해하고, 지적재산을보호하기위한방법에

대해토론한다.

⑶정보사회의역기능과대처

①인터넷중독과예방

●인터넷중독의개념과원인에대해이해한다.

●인터넷중독의유형과증상에대해이해한다.

●인터넷중독의예방과치료방법에대해이해하고, 인터넷중독의피해에대해토론한다.

②악성프로그램과대응방안

●악성프로그램의개념과유형을이해한다.

●악성프로그램의치료와예방방법에대해이해하고, 악성프로그램의피해에대해토론한다.

12정보지도서(001~023) 2012.7.26 10:42 PM 페이지13 Mac_04

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14 총론

③정보기기의보호

●해킹의개념과유형을이해한다.

●정보기기를안전하게보호하고사용하는방법을익힌다.

II.정보기기의구성과동작

⑴컴퓨터의구성과동작

①컴퓨터의구성요소

●컴퓨터하드웨어의주요구성요소들을이해하고, 소프트웨어와하드웨어의역할과차이를설

명한다.

②컴퓨터의동작원리

●컴퓨터내부의전반적인기본동작원리를이해하고, 하드웨어, 시스템소프트웨어, 응용소프

트웨어간의상호작용에대해익힌다.

③컴퓨터의종류와활용

●서버, PC, 태블릿PC, 스마트기기등에서많이쓰이는컴퓨터를이해하고, 이를필요에따라

효과적으로활용한다.

⑵운영체제의이해

①운영체제의개념

●운영체제의개념을학습하고, 전체적인운영체제의동작원리를하드웨어와의상호관계를

고려하여포괄적으로이해한다.

②운영체제의동작및기능

●운영체제의기본동작을이해하고, 운영체제가사용자에게제공하는기능을설명한다.

③운영체제의종류와활용

●개인용컴퓨터, 서버, 모바일기기등에많이사용되는운영체제를이해하고, 이를필요에따

라설치하거나활용한다.

⑶네트워크의이해

①네트워크의개념

●네트워크의개념, 구성요소및역할등을학습하고, 네트워크의동작원리를이해한다.

②네트워크의동작및기능

●네트워크에서데이터전송을이해하고, 정보교환, 자원공유, 원격제어등네트워크의주요

기능을설명한다.

③네트워크의종류와활용

●인터넷, 무선네트워크등많이사용되는네트워크를이해하고, 이를상황에맞게설치하거나

활용한다.

III.정보의표현과관리

⑴자료와정보

①자료와정보의개념

12정보지도서(001~023) 2012.7.26 10:42 PM 페이지14 Mac_04

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15총론

●자료와정보의개념을일상생활의사례로설명하고, 그차이점과중요성을이해한다.

②다양한표현방법

●정보가현실세계에서여러가지다른형태로표현되고있음을이해한다.

③디지털정보

●정보의디지털표현방법을이해하고디지털정보의속성과특징에대하여설명한다.

⑵정보의이진표현

①수치정보

●이진법의원리와수치정보를이진으로표현하는방법에대하여이해한다.

②문자정보

●문자정보를이진으로표현하는방법에대하여이해한다.

③멀티미디어정보

●이미지, 소리등의멀티미디어아날로그정보가디지털로표현되어컴퓨터와같은정보기기

에저장되고사용됨을이해한다.

⑶정보의구조화

①정보구조의개념

●다양한속성과특성이있는정보가여러형태로구조화될수있음을이해한다. 또한, 정보가상

호간에어떠한구조를가지게되면정보표현과처리가더효율적으로될수있음을실생활의

예를들어설명한다.

②정보의구조화방법및사례

●실세계에서는효율적으로정보를제공하고처리하기위해서목록, 계층, 테이블, 다이어그램

등과같은다양한형식으로정보를구조화하여사용한다. 예를들어, 가나다순으로정렬된학

생명단, 이름, 주소, 전화번호를테이블형식으로저장한주소록, 계층형구조로표현된조직

도, 그래프형식의지하철노선도등과같은실생활에서의사례를이용하여정보를구조화하는

방법을설명한다.

IV.문제해결방법과절차

⑴문제해결방법

①문제의분석과표현

●실생활의여러가지문제를다양한방법으로분석하고, 이를말, 글, 기호등을이용하여구체

적인형태로표현한다.

②문제해결과정

●일상생활에서발생하는다양한형태의문제를해결하는과정에는문제의이해와분석, 설계,

실행, 평가가있음을설명하고, 이러한문제는시행착오, 통찰, 거꾸로풀기, 나누어풀기등여

러가지의문제해결방법으로해결할수있음을설명한다. 또한, 다양한문제를컴퓨터를활용

하여효율적으로해결할수있는사례를들어문제해결과정을이해한다.

⑵문제해결절차

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Color Editor: »ö °ü¸®
Page is color controlled with Color Editor: »ö °ü¸® 4.0.089 Copyright 2010 Heidelberger Druckmaschinen AG http://www.heidelberg.com You can view actual document colors and color spaces, with the free Color Editor (Viewer), a Plug-In from the Prinect PDF Toolbox. Please request a PDF Toolbox CD from your local Heidelberg office in order to install it on your computer. Applied Color Management Settings: Output Intent (Press Profile): Offset SWOP U370 K95 GCR50.icc RGB Image: Profile: ECI_RGB.icc Rendering Intent: Perceptual Black Point Compensation: no RGB Graphic: Profile: RGB2CMYK.icc Rendering Intent: Perceptual Black Point Compensation: no Device Independent RGB/Lab Image: Rendering Intent: Perceptual Black Point Compensation: no Device Independent RGB/Lab Graphic: Rendering Intent: Perceptual Black Point Compensation: no Device Independent CMYK/Gray Image: Rendering Intent: Perceptual Black Point Compensation: no Device Independent CMYK/Gray Graphic: Rendering Intent: Perceptual Black Point Compensation: no Turn R=G=B (Tolerance 0.5%) Graphic into Gray: yes Turn C=M=Y,K=0 (Tolerance 0.1%) Graphic into Gray: no CMM for overprinting CMYK graphic: yes Gray Image: Apply CMYK Profile: no Gray Graphic: Apply CMYK Profile: no Treat Calibrated RGB as Device RGB: no Treat Calibrated Gray as Device Gray: yes Remove embedded non-CMYK Profiles: no Remove embedded CMYK Profiles: yes Applied Miscellaneous Settings: Colors to knockout: no Gray to knockout: yes Pure black to overprint: no Turn Overprint CMYK White to Knockout: yes Turn Overprinting Device Gray to K: yes CMYK Overprint mode: set to OPM1 if not set Create "All" from 4x100% CMYK: yes Delete "All" Colors: no Convert "All" to K: no
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16 총론

①알고리즘의이해와표현

●다양한의사전달방법으로일상생활의문제를해결하기위한논리적인문제해결절차가알

고리즘임을이해시킴으로써알고리즘의의미와중요성을깨닫게한다.

●문제해결절차인알고리즘을명확하게표현하기위해자연어, 의사코드, 순서도등의다양한

표현방법이있음을이해하고, 실생활에서의문제에대한문제해결절차를여러가지의알고

리즘표현법으로표현할수있음을설명한다.

②알고리즘의설계와작성

●알고리즘이문제를해결하는방법과절차임을이해하고, 순차, 선택, 반복구조를활용하여알

고리즘을설계하는방법을설명한다.

●실생활에서발생하는여러문제를해결할수있는알고리즘을순서도나의사코드를이용하여

작성한다.

③정렬과탐색방법의이해

●실생활의예를통해자료를정렬하는다양한방법을글과그림을통해이해하고, 각정렬방법

의개념과특징, 장단점을설명한다.

●실생활의예를통해자료를탐색하는다양한방법을글과그림을통해이해하고, 각탐색방법

의개념과특성, 장단점을설명한다.

⑶프로그래밍의기초

①프로그래밍언어의이해

●프로그래밍의개념을이해하고, 프로그래밍언어의종류와번역기의종류, 교육용프로그래밍

언어의정의등을설명한다.

②변수의개념과활용

●변수의개념과사용법을이해하고, 다양한형태의자료를처리하기위해변수를선언하고활

용할수있음을프로그램의예를통해설명한다.

③자료의입력과출력

●프로그래밍을위한자료입출력의종류와방법을이해하고입출력프로그램을작성한다.

④제어문의이해

●조건문과반복문을이해하고, 일상생활의문제에대해조건문과반복문을활용한구조적프로

그램으로작성하며, 내포된조건문과반복문도포함한다.

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Color Editor: »ö °ü¸®
Page is color controlled with Color Editor: »ö °ü¸® 4.0.089 Copyright 2010 Heidelberger Druckmaschinen AG http://www.heidelberg.com You can view actual document colors and color spaces, with the free Color Editor (Viewer), a Plug-In from the Prinect PDF Toolbox. Please request a PDF Toolbox CD from your local Heidelberg office in order to install it on your computer. Applied Color Management Settings: Output Intent (Press Profile): Offset SWOP U370 K95 GCR50.icc RGB Image: Profile: ECI_RGB.icc Rendering Intent: Perceptual Black Point Compensation: no RGB Graphic: Profile: RGB2CMYK.icc Rendering Intent: Perceptual Black Point Compensation: no Device Independent RGB/Lab Image: Rendering Intent: Perceptual Black Point Compensation: no Device Independent RGB/Lab Graphic: Rendering Intent: Perceptual Black Point Compensation: no Device Independent CMYK/Gray Image: Rendering Intent: Perceptual Black Point Compensation: no Device Independent CMYK/Gray Graphic: Rendering Intent: Perceptual Black Point Compensation: no Turn R=G=B (Tolerance 0.5%) Graphic into Gray: yes Turn C=M=Y,K=0 (Tolerance 0.1%) Graphic into Gray: no CMM for overprinting CMYK graphic: yes Gray Image: Apply CMYK Profile: no Gray Graphic: Apply CMYK Profile: no Treat Calibrated RGB as Device RGB: no Treat Calibrated Gray as Device Gray: yes Remove embedded non-CMYK Profiles: no Remove embedded CMYK Profiles: yes Applied Miscellaneous Settings: Colors to knockout: no Gray to knockout: yes Pure black to overprint: no Turn Overprint CMYK White to Knockout: yes Turn Overprinting Device Gray to K: yes CMYK Overprint mode: set to OPM1 if not set Create "All" from 4x100% CMYK: yes Delete "All" Colors: no Convert "All" to K: no
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17총론

가. 교수·학습계획의수립

⑴‘정보’는초등학교에서학습한학생의학습능력을고려하여보충학습계획, 심화학습계획, 정

보영재학습계획등차별화된계획을수립하여운영하고학생개인별학습능력에맞는학습내

용을제공한다.

⑵교수·학습내용은모든영역에걸쳐고르게이수하되, 학생의능력과학교의실정을고려하여

내용요소의조합, 지도순서, 비중을달리할수있다.

⑶‘정보’는정보화사회에적응하기위한능력을배양하기위해모두이수해야한다.

⑷이수기간및시간계획의편성·운영은학습의효과를거둘수있도록효율적으로운영한다.

⑸학생중심의학습계획, 활동계획을수립하고사고력을신장하는활동이포함되도록한다.

나. 교수·학습지도

‘정보’의내용은정보과학과정보윤리, 정보기기의구성과동작, 정보의표현과관리, 문제해

결방법과절차의4개영역으로구성된다. 해당영역별로학생들에게길러주어야할능력과유의

사항은다음과같다.

⑴‘정보’과목의기본원리를바탕으로논리적, 계산적사고력과창의적인문제해결력을기를수

있도록지도한다.

⑵분석능력및표현능력을기를수있도록하며, 실생활속에서일어나는문제상황을중심으로쉽

게접근할수있도록지도한다.

⑶획일적인학습방식을지양하고학생의수준차에따라학습내용, 학습방법및과제를달리하여

융통성있게지도하고, 학습내용의성취수준에따라기본학습내용에서보충학습또는심화학

습이이루어질수있도록지도한다.

⑷영역별로교수·학습내용의특성에따라적합한교수·학습모형을적용하되, 학습자스스로문

제를인식하고해결하는과정중심의교수·학습활동이이루어지도록지도한다.

⑸정보의활용방법을이해하여생활주변이나다른교과에서접할수있는정보와관련된여러가

지문제의형태를논리적이고창의적으로해결할수있도록지도한다.

⑹정보윤리는모든단원에서수시로강조하고, 지식·정보사회에서필수적으로요구되는정보윤

리의식이생활화될수있도록사례중심의활동을통하여지도한다.

⑺컴퓨터의활용뿐만아니라기본원리나법칙을이해할수있는오프라인에서다양한활동을활용

하여실습과연계하여지도한다.

⑻효과적인의사소통능력, 사회적책임감, 협력하는태도를기를수있는다양한교수·학습방법

을적용하여지도한다.

⑼각단원에서는다음사항에유의하여지도한다.

㈎정보과학과정보윤리: 정보사회의다양하고새로운정보과학기술의특성을이해하고미

V 교수·학습방법

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18 총론

래사회의변화를예측하여정보사회에적응할수있는자세를기르도록한다. 개인정보와

지적재산권의보호방법과정보사회의역기능에대처하는적절한방법등정보의윤리적활

용의문제에대한사례발표와토론을통해올바른태도와행동을기르도록지도한다.

㈏정보기기의구성과동작: 정보기기의단순한기능및조작에대한이해보다는컴퓨터를기

본으로하는정보기기들의기본동작원리를이해하고, 일상생활에서자주사용하는정보기

기들에대한구체적인이해를도울수있도록한다. 네트워크를통해데이터가전달되는과정

이일상생활에서물건들이이동되는여러가지상황들과유사함을설명하여정보기기들의

구성과동작과정을쉽게이해할수있도록한다.

㈐정보의표현과관리: 일상생활에서다양한정보가표현되고저장되는구체적인방법을사례

로이해할수있도록지도한다. 정보를효율적으로저장하고, 체계적으로다룰수있는구조

와방법을예시를통해설명하고, 여러가지정보를구조화하여저장·처리하였을때의장점

과정보의가치와중요성을인식하도록지도한다.

㈑문제해결방법과절차: 문제해결을위한다양한방법과해결과정을이해하고프로그램을

이용하여문제를해결하는방법을지도한다. 프로그래밍지도시에는문제해결절차에초점

을두어야하며, 특정한프로그래밍언어의습득에치중되지않도록한다.

다. 교수·학습자료와활용

⑴학습동기를유발하는다양한학습자료를활용하여학습성취도를높이도록한다.

⑵다양한매체와언플러그드학습자료등의활용은학습지도계획에반영되도록한다.

⑶실습교구는함께사용하는공동교구이므로조작, 정리, 관리에대한바른태도를갖게한다.

가. 평가의기본방향

⑴과목또는영역의목표와내용에적합하게평가를하되, 어느특정영역이나내용에치우치지않

도록한다.

⑵학습목표와내용에따라다양한방법의수행평가를적절히활용하되, 평가의기준, 방법, 시기

등은사전에계획하여실시한다.

⑶평가계획수립시영역별특성을고려하여학습자의학습능력을타당하고신뢰성있게평가하

되, 학습내용과평가목표에적합한다양한평가방법을사용하여지식, 기능, 태도등의측면을

종합적으로평가한다.

⑷평가를위한과제는주로창의성과논리적사고력을측정할수있는것으로선정하여제시하고,

각영역별특성을고려하여과정이나성과를수시로평가한다.

VI 평⋯가

12정보지도서(001~023) 2012.7.26 10:42 PM 페이지18 Mac_04

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19총론

나. 평가내용

⑴평가는교육과정에제시된목표에따른성취수준을전반적으로평가하되다음사항에중점을

두어종합적으로평가한다.

•공유와보호를위한올바른정보과학기술의활용태도및정보윤리의식

•정보기기의구성과동작에대한기본적개념이나원리등관련지식의이해

•일상생활에서문제해결을위해자료와정보를효과적으로구조화하는방법및디지털정보표현의이해

•정보과학적사고를바탕으로한문제해결능력및창의적정보활용능력

⑵정보과학기술에대한이해와더불어정보사회의올바른시민으로서갖추어야할윤리의식을

평가할경우, 정보사회역기능의심각성을충분히인지하고, 정보를효과적으로수집하는방법,

정보의공유와보호를위한올바른태도를가졌는지를평가한다.

⑶문제해결방법의경우, 특정프로그래밍언어의사용법을평가하는것을지양하고, 의사코드나

자연어등을이용해학생들이문제해결에어떻게접근하는지평가한다. 또한, 주어진문제를이

용해가장효율적인알고리즘을찾아해결하는가를평가한다.

⑷정보처리를위해요구되는기초·기본능력의습득에대한평가의경우, 개인별능력을고려하

여실질적이고개인의능력향상에중점을둔평가가될수있도록한다.

다. 평가방법

⑴문제해결및정보처리를위한기초능력진단평가는지필평가와질문지법, 관찰법, 자기평가

등의수행평가를병행하여실시한다.

⑵형성평가는학습과정전반에걸쳐주어진학습목표의도달여부나제시된과제에대한수행결

과를수시로평가하여학습개선에이바지할수있는실질적인평가가되도록한다.

⑶지필평가는정보처리과정에대한이해및문제해결정도를가지고평가하며, 필요한경우서술

형평가, 수행평가를병행한다.

⑷수행평가는학습목표와내용에따라논술시험, 구술시험, 찬반토론법, 관찰법, 프로젝트, 포트

폴리오, 자기평가및동료평가, 실기시험등다양한방법을적절히활용하고수행과정도함께

평가한다.

라. 평가결과활용

⑴진단평가를통한학습자기본능력진단자료를교육내용, 교수·학습방법등에반영하고, 수

준별과제제시및학습의기초자료로활용한다.

⑵생활속의문제해결, 수업에서제시된문제해결과제의경우, 그결과를전시, 발표하여다른학

생들이참고할수있도록한다.

⑶학생개인의영역또는단원의목표도달여부와강·약점을파악하고, 어떤부분을보완해나가

야하는지에대한개인성찰의기회로활용한다.

⑷평가결과를근거로필요한영역에대한교수·학습자료의개발, 교수전략의수립, 학생지도

방안등을탐색하여교수·학습개선을위한기초자료로활용한다.

12정보지도서(001~023) 2012.7.26 10:42 PM 페이지19 Mac_04

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20 총론

가. 교과서

⑴구성

정보교과서는2009 개정교육과정의목표인창의·인성교육에맞추어실생활사례중심형내

용으로학습자의수준을고려하여수준별학습이될수있도록네개단원으로구성하였다.

⑵내용선정

㈎내용구성은학생들의실생활과직접관련이있는것을선정·조직하였고, 실생활에의실천

및유용성을강조하였다.

㈏학생중심의과제를다양하게제공하여학생스스로생활의문제를인식하고해결하는과정

에서문제해결력, 창의력, 의사결정능력, 탐구력등을기를수있도록하였다.

㈐남녀학생의성차에따른수업의부담이나어려움이생기지않도록하며, 신세대의취향에맞

도록구성과체제를참신하게하였다.

㈑학습활동에필요한최신의사진, 삽화, 도표및보충자료들을선정하여수록하였다.

⑶활용

정보교과서는학생의발달수준을고려한학습난이도및정보시간배당기준에알맞은학습

분량을고려하여교과내용구성을적정화하였다.

㈎대단원도입부에서는단원의개관을제시하였고대단원별로중단원, 소단원등의세부목차

를구체적으로제시하여시간배당을적절히활용할수있도록하였다.

㈏중단원도입부에서는단원개관과학습의흥미를유발할수있는생각열기를제시하여중단

원의학습동기가유발되도록하였다.

㈐소단원도입부에는학습목표를구체적으로제시하여주요학습내용을파악할수있도록하였다.

㈑교과내용의전개는선택활동과본문으로꾸몄으며, 특히선택활동은실생활소재로학생의

수준별학습이가능하도록난이도별로제시하였다. 또한, 본문에는용어해설, 심화학습, 읽

을거리등을사진, 도표, 삽화등다양한편집구성으로쉽고재미있게학습할수있도록하였

다. 특히, 해보기과제로는조사, 토론, 발표, 실습등의다양한활동으로꾸몄다.

㈒중단원을마친후정리및평가하기를제시하여, 학습한내용을점검하고, 복습할수있도록

해주었다.

㈓대단원의끝에는배운내용을스스로정리하여자기주도학습및실천력·비판적사고력·

창의적문제해결력을기를수있도록단원정리문제를제시해주었다.

㈔부록으로는실습노트(소스코드), 컴퓨터조립하기, 찾아보기, 단원정리문제정답등을제시

하여학생스스로학습하고, 평가하고보충할수있도록구성하였다.

VII 교과서·지도서의구성및활용

I.정보과학과정보윤리(정보과학과정보사회, 정보의윤리적활용, 정보사회의역기능과대처)

II.정보기기의구성과동작(컴퓨터의구성과동작, 운영체제의이해, 네트워크의이해)

III.정보의표현과관리(자료와정보, 정보의이진표현, 정보의구조화)

IV.문제해결방법과절차(문제해결방법, 문제해결절차, 프로그래밍의기초)

12정보지도서(001~023) 2012.7.26 10:42 PM 페이지20 Mac_04

Color Editor: »ö °ü¸®
Page is color controlled with Color Editor: »ö °ü¸® 4.0.089 Copyright 2010 Heidelberger Druckmaschinen AG http://www.heidelberg.com You can view actual document colors and color spaces, with the free Color Editor (Viewer), a Plug-In from the Prinect PDF Toolbox. Please request a PDF Toolbox CD from your local Heidelberg office in order to install it on your computer. Applied Color Management Settings: Output Intent (Press Profile): Offset SWOP U370 K95 GCR50.icc RGB Image: Profile: ECI_RGB.icc Rendering Intent: Perceptual Black Point Compensation: no RGB Graphic: Profile: RGB2CMYK.icc Rendering Intent: Perceptual Black Point Compensation: no Device Independent RGB/Lab Image: Rendering Intent: Perceptual Black Point Compensation: no Device Independent RGB/Lab Graphic: Rendering Intent: Perceptual Black Point Compensation: no Device Independent CMYK/Gray Image: Rendering Intent: Perceptual Black Point Compensation: no Device Independent CMYK/Gray Graphic: Rendering Intent: Perceptual Black Point Compensation: no Turn R=G=B (Tolerance 0.5%) Graphic into Gray: yes Turn C=M=Y,K=0 (Tolerance 0.1%) Graphic into Gray: no CMM for overprinting CMYK graphic: yes Gray Image: Apply CMYK Profile: no Gray Graphic: Apply CMYK Profile: no Treat Calibrated RGB as Device RGB: no Treat Calibrated Gray as Device Gray: yes Remove embedded non-CMYK Profiles: no Remove embedded CMYK Profiles: yes Applied Miscellaneous Settings: Colors to knockout: no Gray to knockout: yes Pure black to overprint: no Turn Overprint CMYK White to Knockout: yes Turn Overprinting Device Gray to K: yes CMYK Overprint mode: set to OPM1 if not set Create "All" from 4x100% CMYK: yes Delete "All" Colors: no Convert "All" to K: no
Page 21: 12정보지도서(001~023) 2012.7.26 10:41 PM …...문제의분석과표현 192 문제해결과정 196 ⑵ 문제해결절차 201 알고리즘의이해와표현 202 알고리즘의설계와작성

21총론

나. 지도서

⑴구성

정보지도서는총론과각론으로구성하였다.

총론은정보과교수·학습에필요한총괄적인내용으로, 정보과의성격과특성, 정보교육의방

향, 교육과정해설, 교수·학습방법, 교과서·지도서의역할및활용, 연간수업계획예시등을제

시하였다. 각론은단원별로단원의개관, 목표, 교수·학습방법, 학습의연계성, 단원지도계획, 학

습지도안예시를제시하였고, 차시별로수준별교수·학습방법에대한구체적인예시자료를다양

하게제시하였다.

⑵내용선정

㈎각학교의교수학습상황에따라선택적으로활용할수있는학습활동을교과서외에추가

로제시하여단원별시간배분은탄력적으로운용할수있게하였다.

㈏내용구성은학생들의실생활과직접관련이있는것을선정·조직하였고, 실생활에의실천

및유용성을강조하는내용으로교과서외의내용을추가로삽입하였다.

㈐학생중심의과제를추가로제공하여학생스스로생활의문제를인식하고해결하는과정에

서문제해결력, 창의력, 자주적생활능력, 의사결정능력, 탐구력과함께생활역량을기를

수있도록하였다.

㈑남녀학생의성차에따른수업의부담이나어려움이생기지않도록하며, 신세대의취향에맞

도록구성과체제를참신하게하였다.

㈒교과학습활동지도에필요한최신의사진, 삽화, 도표및보충자료들을선정하여수록하였다.

⑶활용

정보지도서는학생의발달수준을고려한학습난이도및정보시간배당기준에알맞은학습

분량을고려하여34시간, 68시간, 102시간등다양한연간수업예시를제시해주었다. 또한, 단원별

로교육과정을충족하면서학습효과를높이는편집체제로다음과같이구성된것을활용할수

있다.

㈎대단원도입부에서는단원의개관, 단원의목표, 단원의교수·학습방법, 교수·학습의연계

성, 단원지도계획, 지도안예시를제시해주었다.

㈏각 단원은 차시별로 구체적으로 구성하였으며, 차시별 포함 내용은 수업 전개, 준비물, 교

수·학습, 수준별학습, 유의점, 평가등을수록하였다.

㈐교과서내용외에추가로보충, 심화가필요한부분을고려하여교과서축소본과함께첨삭

을삽입하였다.

㈑교과서활동, 해보기등의과제에대한예시답안을교과서축소본과함께삽입하여, 가독성

을높이고, 활용성이좋도록구성하였다.

㈒교수·학습과정에서필요한다양한수준별학습을위하여, 도입+, 활동+, 보충+, 교과서밖

의세상+, 바로바로Check+ 및교과서단원정리문제에대한해설을삽입하였다.

㈓대단원의끝에는단원종합문제를추가로제시하여실천력·비판적사고력·창의적문제해

결력을기르고평가할수있도록해주었다.

12정보지도서(001~023) 2012.7.26 10:42 PM 페이지21 Mac_04

Color Editor: »ö °ü¸®
Page is color controlled with Color Editor: »ö °ü¸® 4.0.089 Copyright 2010 Heidelberger Druckmaschinen AG http://www.heidelberg.com You can view actual document colors and color spaces, with the free Color Editor (Viewer), a Plug-In from the Prinect PDF Toolbox. Please request a PDF Toolbox CD from your local Heidelberg office in order to install it on your computer. Applied Color Management Settings: Output Intent (Press Profile): Offset SWOP U370 K95 GCR50.icc RGB Image: Profile: ECI_RGB.icc Rendering Intent: Perceptual Black Point Compensation: no RGB Graphic: Profile: RGB2CMYK.icc Rendering Intent: Perceptual Black Point Compensation: no Device Independent RGB/Lab Image: Rendering Intent: Perceptual Black Point Compensation: no Device Independent RGB/Lab Graphic: Rendering Intent: Perceptual Black Point Compensation: no Device Independent CMYK/Gray Image: Rendering Intent: Perceptual Black Point Compensation: no Device Independent CMYK/Gray Graphic: Rendering Intent: Perceptual Black Point Compensation: no Turn R=G=B (Tolerance 0.5%) Graphic into Gray: yes Turn C=M=Y,K=0 (Tolerance 0.1%) Graphic into Gray: no CMM for overprinting CMYK graphic: yes Gray Image: Apply CMYK Profile: no Gray Graphic: Apply CMYK Profile: no Treat Calibrated RGB as Device RGB: no Treat Calibrated Gray as Device Gray: yes Remove embedded non-CMYK Profiles: no Remove embedded CMYK Profiles: yes Applied Miscellaneous Settings: Colors to knockout: no Gray to knockout: yes Pure black to overprint: no Turn Overprint CMYK White to Knockout: yes Turn Overprinting Device Gray to K: yes CMYK Overprint mode: set to OPM1 if not set Create "All" from 4x100% CMYK: yes Delete "All" Colors: no Convert "All" to K: no
Page 22: 12정보지도서(001~023) 2012.7.26 10:41 PM …...문제의분석과표현 192 문제해결과정 196 ⑵ 문제해결절차 201 알고리즘의이해와표현 202 알고리즘의설계와작성

22 총론

연간수업계획은학교사정에따라집중이수제를고려하여34, 68, 102 차시등다양하게구성

하여활용할수있다.

VIII 연간수업계획예시

※학년군 및 교과(군)별 시간 배당은 연간 34주 기준이며, 1시간 수업은 45분을 원칙으로, 기후 및 계절, 학생의 발달 정도,

학습내용의성격등과학교실정을고려하여탄력적으로편성·운영할수있다.

영역 단원명

I. 정보과학과정보윤리

II. 정보기기의구성과동작

III. 정보의표현과관리

IV. 문제해결방법과절차

⑴정보과학과정보사회

⑵정보의윤리적활용

⑶정보사회의역기능과대처

⑴컴퓨터의구성과동작

⑴자료와정보

⑵정보의이진표현

⑶정보의구조화

⑴문제해결방법

⑵문제해결절차

⑶프로그래밍의기초

⑵운영체제의이해

⑶네트워크의이해

❶정보과학기술의역사

❷새로운정보기술의윤리적활용

❶개인정보의침해와보호

❷지적재산의보호와정보공유

❶인터넷중독과예방

❷악성프로그램과대응방안

❸정보기기의보호

단원정리문제

소 계

❶컴퓨터의구성요소

❷컴퓨터의동작원리

❸컴퓨터의종류와활용

❶운영체제의개념

❷운영체제의동작및기능

❸운영체제의종류와활용

❶네트워크의개념

❷네트워크의동작및기능

❸네트워크의종류와활용

단원정리문제

소 계

❶자료와정보의개념

❷다양한표현방법

❸디지털정보

❶수치정보

❷문자정보

❸멀티미디어정보

❶정보구조의개념

❷정보의구조화방법및사례

단원정리문제

소 계

❶문제의분석과표현

❷문제해결과정

❶알고리즘의이해와표현

❷알고리즘의설계와작성

❸정렬과탐색방법의이해

❶프로그래밍언어의이해

❷변수의개념과활용

❸자료의입력과출력

❹제어문의이해

단원정리문제

소 계

차시계획

34 68 102

1 1 2

1 2 3

1 2 4

1 3 4

2 3 4

1 2 4

1 3 4

1 1 1

9 17 26

0.5 2 2

0.5 1 2

1 2 3

0.5 1 2

0.5 1 2

1 2 2

0.5 1 2

0.5 1 1

1 2 3

1 1 1

7 14 20

0.5 1 2

0.5 2 3

1 2 3

0.5 1 2

0.5 2 2

1 2 3

1 1 2

1 2 2

1 1 1

7 14 20

1 2 3

1 3 4

1 2 4

1 2 3

2 3 5

1 2 3

1 3 4

1 2 4

1 3 5

1 1 1

11 23 36

비고

12정보지도서(001~023) 2012.7.26 10:42 PM 페이지22 Mac_04

Color Editor: »ö °ü¸®
Page is color controlled with Color Editor: »ö °ü¸® 4.0.089 Copyright 2010 Heidelberger Druckmaschinen AG http://www.heidelberg.com You can view actual document colors and color spaces, with the free Color Editor (Viewer), a Plug-In from the Prinect PDF Toolbox. Please request a PDF Toolbox CD from your local Heidelberg office in order to install it on your computer. Applied Color Management Settings: Output Intent (Press Profile): Offset SWOP U370 K95 GCR50.icc RGB Image: Profile: ECI_RGB.icc Rendering Intent: Perceptual Black Point Compensation: no RGB Graphic: Profile: RGB2CMYK.icc Rendering Intent: Perceptual Black Point Compensation: no Device Independent RGB/Lab Image: Rendering Intent: Perceptual Black Point Compensation: no Device Independent RGB/Lab Graphic: Rendering Intent: Perceptual Black Point Compensation: no Device Independent CMYK/Gray Image: Rendering Intent: Perceptual Black Point Compensation: no Device Independent CMYK/Gray Graphic: Rendering Intent: Perceptual Black Point Compensation: no Turn R=G=B (Tolerance 0.5%) Graphic into Gray: yes Turn C=M=Y,K=0 (Tolerance 0.1%) Graphic into Gray: no CMM for overprinting CMYK graphic: yes Gray Image: Apply CMYK Profile: no Gray Graphic: Apply CMYK Profile: no Treat Calibrated RGB as Device RGB: no Treat Calibrated Gray as Device Gray: yes Remove embedded non-CMYK Profiles: no Remove embedded CMYK Profiles: yes Applied Miscellaneous Settings: Colors to knockout: no Gray to knockout: yes Pure black to overprint: no Turn Overprint CMYK White to Knockout: yes Turn Overprinting Device Gray to K: yes CMYK Overprint mode: set to OPM1 if not set Create "All" from 4x100% CMYK: yes Delete "All" Colors: no Convert "All" to K: no