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1 Programs Composed of Several Functions Syntax Templates Legal C++ Identifiers Assigning Values to Variables Declaring Named Constants String Concatenation Output Statements C++ Program Comments

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Page 1: 1 Programs Composed of Several Functions Syntax Templates Legal C++ Identifiers Assigning Values to Variables Declaring Named Constants String Concatenation

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Programs Composed of Several FunctionsSyntax TemplatesLegal C++ IdentifiersAssigning Values to VariablesDeclaring Named ConstantsString ConcatenationOutput StatementsC++ Program Comments

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there must be a function called main( )execution always begins with the first statement in function main( )any other functions in your program are subprograms and are not executed until they are called

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Program With Several Functions

main function

square function

cube function

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Program With Three Functions

#include <iostream>

int Square( int ); // declares these twoint Cube( int ); // value-returning functions

using namespace std ;

int main( ){ cout << “The square of 27 is “

<< Square(27) << endl; // function call

cout << “The cube of 27 is “ << Cube(27) << endl; // function call

return 0;}

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Rest of Program

int Square( int n ){

return n * n;}

int Cube( int n ){

return n * n * n;}

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The square of 27 is 729The cube of 27 is 19683

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int main ( )

{

return 0;

}

type of returned value name of function

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int main ( )

type of returned valuename of function says no parameters

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a block is a sequence of zero or more statements enclosed by a pair of curly braces { }

SYNTAX

{

Statement (optional)...

}

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int main ( ) heading{

body block

return 0;}

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An identifier is the name used for a data object (a variable or a constant), or for a function, in a C++ program.C++ is a case-sensitive language.

using meaningful identifiers is a good programming practice

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an identifier must start with a letter or underscore, and be followed by zero or more letters

(A-Z, a-z), digits (0-9), or underscores

VALID age_of_dog taxRateY2KPrintHeading ageOfHorse

NOT VALID (Why?)age# 2000TaxRate Age-Of-Cat

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some C++ compilers recognize only the first 32 characters of an identifier as significant

then these identifiers are considered the same:

age_Of_This_Old_Rhinoceros_At_My_Zooage_Of_This_Old_Rhinoceros_At_My_Safari

consider these:

Age_Of_This_Old_Rhinoceros_At_My_Zooage_Of_This_Old_Rhinoceros_At_My_Zoo

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C++ Data Types

structured

array struct union class

address

pointer reference

simple

integral enum

char short int long bool

floating

float double long double

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C++ Simple Data Types

simple types

integral floating

char short int long bool enum float double long double

unsigned

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Integral Typesrepresent whole numbers and their negativesdeclared as int, short, or long

Floating Typesrepresent real numbers with a decimal pointdeclared as float, or double

Character Typesrepresent single charactersdeclared as char

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int sample values 4578 -4578 0

float sample values95.274 95. .265

char sample values ‘B’ ‘d’ ‘4’ ‘?’ ‘*’

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A variable is a location in memory which we can refer to by an identifier, and in which a data value that can be changed is stored.

declaring a variable means specifying both its name and its data type

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A declaration tells the compiler toallocate enough memory to hold a value of this data type, and to associate the identifier with this location.

int ageOfDog;float taxRateY2K;char middleInitial;

4 bytes for taxRateY2K 1 byte for middleInitial

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a string is a sequence of characters enclosed in double quotes

string sample values “Hello” “Year 2000” “1234”

the empty string (null string) contains no characters and is written as “”

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string is not a built-in (standard) typeit is a programmer-defined data typeit is provided in the C++ standard library

string operations includecomparing 2 string valuessearching a string for a particular characterjoining one string to another

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A named constant is a location in memory that we can refer to by an identifier, and in which a data value that cannot be changed is stored.

VALID CONSTANT DECLARATIONS

const string STARS = “****” ;

const float NORMAL_TEMP = 98.6 ; const char BLANK = ‘ ’ ;

const int VOTING_AGE = 18 ; const float MAX_HOURS = 40.0 ;

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Giving a Value to a VariableYou can assign (give) a value to a variable by using the assignment operator =

VARIABLE DECLARATIONS

string firstName ;char middleInitial ;char letter ;int ageOfDog;

VALID ASSIGNMENT STATEMENTS

firstName = “Fido” ;middleInitial = ‘X’ ;letter = middleInitial ;ageOfDog = 12 ;

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An expression is a valid arrangement of variables, constants, and operators.

in C++ each expression can be evaluated to compute a value of a given type

the value of the expression 9 + 5 is 14

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Variable = Expression

First, Expression on right is evaluated.Then the resulting value is stored in the memory

location of Variable on left.

NOTE: An automatic type coercion occurs after evaluation but before the value is stored if the types differ for Expression and Variable

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concatenation is a binary operation that uses the + operator

at least one of the operands must be a string variable or named constant--the other operand can be string type or char type

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const string WHEN = “Tomorrow” ; const char EXCLAMATION = ‘!’ ; string message1 ;

string message2 ;

message1 = “Yesterday “ ; message2 = “and “ ; message1 = message1 + message2 +

WHEN + EXCLAMATION ;

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variable cout is predefined to denote an output stream that goes to the standard output device (display screen)

the insertion operator << called “put to” takes 2 operands

the left operand is a stream expression, such as cout. The right operand is an expression of simple type or a string constant

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SYNTAX

These examples yield the same output:

cout << “The answer is “ ;cout << 3 * 4 ;

cout << “The answer is “ << 3 * 4 ;

cout << Expression << Expression . . . ;

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No. Before your source program is compiled, it is first examined by the preprocessor to

remove all comments from source codehandle all preprocessor directives--they begin with the # character such as #include <iostream>

tells preprocessor to look in the standard include directory for the header file called iostream and insert its contents into your source code

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Instead, a library provides an output stream

Screenexecutingprogram

ostream

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A library has 2 partsInterface (stored in a header file) tells what items are

in the library and how to use them.Implementation (stored in another file) contains the

definitions of the items in the library.

#include <iostream> Refers to the header file for the iostream library

needed for use of cout and endl.

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f ( x ) = 5 x - 3

When x = 1, f ( x ) = 2 is the returned value.When x = 4, f ( x ) = 17 is the returned value.Returned value is determined by the function definition

and by the values of any parameters.

Name of function

Parameter of function

Function definition

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// ****************************************************** // PrintName program// This program prints a name in two different formats// ******************************************************

#include <iostream> // for cout and endl#include <string> // for data type string

using namespace std;

const string FIRST = “Herman”; // Person’s first nameconst string LAST = “Smith”; // Person’s last nameconst char MIDDLE = ‘G’; // Person’s middle initial

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int main( ){ string firstLast; // Name in first-last format string lastFirst; // Name in last-first format

firstLast = FIRST + “ “ + LAST ; cout << “Name in first-last format is “ << endl

<< firstLast << endl;

lastFirst = LAST + “, “ + FIRST + ’ ’ ; cout << “Name in first-last format is “ << endl

<< lastFirst << MIDDLE << ’.’ << endl;

return 0; }

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Name in first-last format is Herman Smith

Name in last-first-initial format is Smith, Herman G.

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Chapter 1 2301373: Introduction 37

What is a Compiler?What is a Compiler?A compiler is a computer program that translates a program in a source language into an equivalent program in a target language.

A source program/code is a program/code written in the source language, which is usually a high-level language.

A target program/code is a program/code written in the target language, which often is a machine language or an intermediate code.

compilerSource program

Target program

Error message

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Slide 38

// Comment line// The following line is required#include <stdio.h>#include <math.h> //if math library is used// define macro constants#define PI 3.14159#define MY_MESSAGE “Good Morning!”

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cinStandard input streamNormally keyboard

coutStandard output streamNormally computer screen

cerrStandard error streamDisplay error messages

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CommentsDocument programsImprove program readabilityIgnored by compilerSingle-line comment

Begin with //Preprocessor directives

Processed by preprocessor before compilingBegin with #

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Slide 41

#include <math.h> //if math library is used// The following file yourdeclaration.h // is in your current directory#include “yourdeclaration.h”

// define macro constants#define PI 3.14159#define MY_MESSAGE “Good Morning!”

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Slide 42

// declare named global constantsconst number = 4;

// declare typestypedef char myCharacter;

// declare global variablesint a;char b=‘a’, c=‘\n’;myCharacter e;long d = 14000L; // this means long int (default int)float x=-2.5F;double y=2.5;

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// declare function prototypeint sub1(int);

// define main functionint main (void){ // declare local variables int lb, lc;

lc = 2; // call function lb = sub1(lc); printf(“%d\n”,lb);

return 0; // no error exit}