1 “i am a bit in the war” roland geraerts 30 july 2012
TRANSCRIPT
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“I am a bit in the war”
Roland Geraerts30 July 2012
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Check, mate!
Use a spelling checker!
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Common errors
its versus it's It's is a contraction for it is or it has. Its is a possessive
pronoun, meaning, of it or belonging to it. abbreviations
Don't use abbreviations like min (minimum), wrt (with respect to), etc. ;-)
dashes Use dashes appropriately, e.g. multi-core, planning-based,
imposter-based, non-optimal, non-convex, collision-free configurations.
Apostrophes Don't write: Papers discussion's points.
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Common errors
Dunglish "I am a bit in the war" (from the Dutch Ik ben een beetje in de
war, translates as "I am a little bit confused") Just avoid it, see http://en.wikipedia.org/wiki/Dunglish.
I won't see these mistakes through my fingers!
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Common errors: Punctuation
Dutch puts a comma after restrictive relative clauses; hence mistakes like: The concern they show, is by no means exaggerated.
Commas may be used between unlinked clauses: This is somewhat surprising, as they are forbidden in Dutch
too, they nevertheless occur regularly. Abbreviations entirely in lower case or ending in lower case
are normally followed by periods: Mr. and Mrs. i.e.
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Interrogative and negative structures
Dutch has no do-support What mean you? Thank you, I smoke not
Preposition-stranding in questions is unknown in Dutch. The sentence Who are you talking to? is wrong. To whom are you talking?
Dutch uses interrogative adverbials beginning with the equivalent of where to ask question about things. Where do you need that for?
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Students’ mistakes
The character can not be pushed away from it’s position. …a crowded terrain on Uithof… Where alpha is the weight of a face. In 1998 Aleksandrov came up… Searchspace…searchgraph …dependent on the characters preferences… The navigation strategy of single pedestrians minimize the
local field value… …followed by section 9; …as shown in figure 2. Datastructure …eg. Drawn by some level designer… Calculate amount of iterations.
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Students’ mistakes
g denotes the goal position of the route. …our two dimensional environment 8. Prove …in the video’s and our character. … vision-based algorithm… Therefore our… …15 possible directions…, which was the required amount
for realistic behaviour… In the first no collisions can occur… …the wall-segment is infinite. …agents only reacted to other agents when they were in
its field of view.
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Students’ mistakes
This behaviour is create even more distinctive. Pettré et al. constructs a navigation graph …the truly shortest path The field of robotics has also been using other… …but by default it does not… This is because when the set of circles is continuous, the
character will… If the the velocity based approach… All experiments were run … …lie on one and the same plane. A data structure that, based on our restriction, can solve
path planning queries…