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1- 1- 1 1 OBJ OBJ Copyright 2003, Paradigm Publishing Inc. Dr. Joseph Otto Silvia Castaneda Christopher deCastro CSULA Macromedia Flash MX Macromedia Flash MX Introduction Introduction

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Page 1: 1-1 OBJ Copyright 2003, Paradigm Publishing Inc. Dr. Joseph Otto Silvia Castaneda Christopher deCastro CSULA Macromedia Flash MX Introduction

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Copyright 2003, Paradigm Publishing Inc.

Dr. Joseph Otto

Silvia Castaneda

Christopher deCastroCSULA

Macromedia Flash MXMacromedia Flash MXIntroductionIntroduction

Page 2: 1-1 OBJ Copyright 2003, Paradigm Publishing Inc. Dr. Joseph Otto Silvia Castaneda Christopher deCastro CSULA Macromedia Flash MX Introduction

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Copyright 2003, Paradigm Publishing Inc.

What is Macromedia Flash MX?What is Macromedia Flash MX?What is Macromedia Flash MX?What is Macromedia Flash MX?

a software application that creates rich content

Web sitesWeb sitesmultimedia

devices- CDROMs

multimediadevices

- CDROMs

Page 3: 1-1 OBJ Copyright 2003, Paradigm Publishing Inc. Dr. Joseph Otto Silvia Castaneda Christopher deCastro CSULA Macromedia Flash MX Introduction

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Copyright 2003, Paradigm Publishing Inc.

Web designer or developerDesign appealing web pages or

parts of web pages Static images, lots of text Interactive sites – animated logos,

watch movies, click graphic buttons

Flash files – smaller – vector animation program – reuse objects

Create graphics and animation – flash document

Page 4: 1-1 OBJ Copyright 2003, Paradigm Publishing Inc. Dr. Joseph Otto Silvia Castaneda Christopher deCastro CSULA Macromedia Flash MX Introduction

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Graphic ImagesGraphic ImagesGraphic ImagesGraphic Images

- describes images using mathematical

equations- small file sizes

- fast download time- resized without

becoming distorted

vector

- represented by pixels

- large file sizes- slower download

time- degrade in quality as they are resized

bitmapped

Page 5: 1-1 OBJ Copyright 2003, Paradigm Publishing Inc. Dr. Joseph Otto Silvia Castaneda Christopher deCastro CSULA Macromedia Flash MX Introduction

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.fla filename extension – contain – develop, design, test interactive content

Publish as a flash movie - .swf – browser – plug-in – flash player or shockwave

Page 6: 1-1 OBJ Copyright 2003, Paradigm Publishing Inc. Dr. Joseph Otto Silvia Castaneda Christopher deCastro CSULA Macromedia Flash MX Introduction

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Flash File TypesFlash File TypesFlash File TypesFlash File Types

- automaticallyassigned to the end

of the file name- can only be

opened in Flash

fla

- assigned to movies converted to the

Flash Player format- can be viewed inany Web browser

swf

Page 7: 1-1 OBJ Copyright 2003, Paradigm Publishing Inc. Dr. Joseph Otto Silvia Castaneda Christopher deCastro CSULA Macromedia Flash MX Introduction

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createeye-catching

graphics

createbuttons for auser interface

Graphics or other elements can beanimated to produce stimulating

effects and interactivity.

Graphics or other elements can beanimated to produce stimulating

effects and interactivity.

Page 8: 1-1 OBJ Copyright 2003, Paradigm Publishing Inc. Dr. Joseph Otto Silvia Castaneda Christopher deCastro CSULA Macromedia Flash MX Introduction

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Copyright 2003, Paradigm Publishing Inc.

A developer creates the sequence of images or imports images and

adds special effects.

animation

sound video

This process is referred to as authoring.

Page 9: 1-1 OBJ Copyright 2003, Paradigm Publishing Inc. Dr. Joseph Otto Silvia Castaneda Christopher deCastro CSULA Macromedia Flash MX Introduction

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The content has to be converted to a format that

can be viewed by others.

Flash PlayerFlash Player

included in most Web browsers

Page 10: 1-1 OBJ Copyright 2003, Paradigm Publishing Inc. Dr. Joseph Otto Silvia Castaneda Christopher deCastro CSULA Macromedia Flash MX Introduction

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Flash Content on the WebFlash Content on the WebFlash Content on the WebFlash Content on the Web

background color behind the word changes as the mouse rolls over it and a new menu

appears

images move across the page in a

sequence

Page 11: 1-1 OBJ Copyright 2003, Paradigm Publishing Inc. Dr. Joseph Otto Silvia Castaneda Christopher deCastro CSULA Macromedia Flash MX Introduction

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Advantages of Using FlashAdvantages of Using FlashAdvantages of Using FlashAdvantages of Using Flash

Vector Graphics graphics created in Flash are stored as

vectors by default Streaming Technology

multimedia files begin playing instantaneously as data is being transferred

Ease of Use easy to learn

Compatibility movie will display consistently in any

operating environment

Page 12: 1-1 OBJ Copyright 2003, Paradigm Publishing Inc. Dr. Joseph Otto Silvia Castaneda Christopher deCastro CSULA Macromedia Flash MX Introduction

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The Flash ScreenThe Flash ScreenThe Flash ScreenThe Flash Screen

Title bar

Menu bar

Toolbox

Timeline

Stage

Property Inspector

Workspace

Panels

Information bar

Page 13: 1-1 OBJ Copyright 2003, Paradigm Publishing Inc. Dr. Joseph Otto Silvia Castaneda Christopher deCastro CSULA Macromedia Flash MX Introduction

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Copyright 2003, Paradigm Publishing Inc.

Screen ComponentsScreen ComponentsScreen ComponentsScreen Components

Stage where you draw objects and/or place items

Workspace where you practice drawing techniques or

place objects that will be animated on or off the stage

Layers - different areas that are stacked onto a flash workspace

Toolbox contains the tools needed to draw and

modify objects

Page 14: 1-1 OBJ Copyright 2003, Paradigm Publishing Inc. Dr. Joseph Otto Silvia Castaneda Christopher deCastro CSULA Macromedia Flash MX Introduction

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Screen Components…/2Screen Components…/2Screen Components…/2Screen Components…/2

Timeline where layers and frames are

controlledPanels

contain options for controlling or manipulating the objects on the stage

Property Inspector displays information and options for

the active object

Page 15: 1-1 OBJ Copyright 2003, Paradigm Publishing Inc. Dr. Joseph Otto Silvia Castaneda Christopher deCastro CSULA Macromedia Flash MX Introduction

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Drawing Basic ShapesDrawing Basic ShapesDrawing Basic ShapesDrawing Basic Shapes

Click the tool in the Toolbox for the shape that you want to draw

Choose the attributes line colors, fill colors, line thickness,

line styles, and so on

Draw the shape position crosshair pointer drag to ending point release mouse button

Page 16: 1-1 OBJ Copyright 2003, Paradigm Publishing Inc. Dr. Joseph Otto Silvia Castaneda Christopher deCastro CSULA Macromedia Flash MX Introduction

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ToolboxToolboxToolboxToolbox

Arrow Tool (V)Line Tool (N)Pen Tool (P)

Oval Tool (O)Pencil Tool (Y)

Free Transform Tool (Q)Ink Bottle Tool (S)

Eyedropper Tool (I)

Hand Tool (H)

Black and White

No Color

Subselection Tool (A)Lasso Tool (L)Text Tool (T)Rectangle Tool (R)Brush Tool (B)Fill Transform Tool (F)Paint Bucket Tool (K)Eraser Tool (E)

Zoom Tool (M, Z)

Stroke ColorFill ColorSwap Colors

Options vary dependingon active tool

Page 17: 1-1 OBJ Copyright 2003, Paradigm Publishing Inc. Dr. Joseph Otto Silvia Castaneda Christopher deCastro CSULA Macromedia Flash MX Introduction

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Selecting Shape Attributes…/3Selecting Shape Attributes…/3Selecting Shape Attributes…/3Selecting Shape Attributes…/3

hold down the leftmouse button and

drag to create an oval

hold down theShift key while dragging

to create a circle

Page 18: 1-1 OBJ Copyright 2003, Paradigm Publishing Inc. Dr. Joseph Otto Silvia Castaneda Christopher deCastro CSULA Macromedia Flash MX Introduction

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Starting a New DocumentStarting a New DocumentStarting a New DocumentStarting a New Document

File, New or Ctrl + N- a new document is created

- document on the screen is moved to the background- bottom of Window menu lists open documents

File, New from Template- templates included with Flash

Page 19: 1-1 OBJ Copyright 2003, Paradigm Publishing Inc. Dr. Joseph Otto Silvia Castaneda Christopher deCastro CSULA Macromedia Flash MX Introduction

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Selecting ObjectsSelecting ObjectsSelecting ObjectsSelecting Objects

Arrow ToolArrow Toolmethods:

- click object- double-click object

- Shift + click- draw a selection box

Lasso ToolLasso Tool

Subselection ToolSubselection Tool

draw a lasso around anirregular group of objects

click outline todisplay the points

that define the object

Page 20: 1-1 OBJ Copyright 2003, Paradigm Publishing Inc. Dr. Joseph Otto Silvia Castaneda Christopher deCastro CSULA Macromedia Flash MX Introduction

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Creating a Basic AnimationCreating a Basic AnimationCreating a Basic AnimationCreating a Basic Animation

Animation simulation of movement created by playing

a series of slightly different graphics over a period of time at a fast rate

Sequence of images stored in frames default frame rate is 12 fps (frames per

second) Images created in keyframes

automatically generates copies in the frames between the keyframes

Animate by changing contents at various keyframes

Page 21: 1-1 OBJ Copyright 2003, Paradigm Publishing Inc. Dr. Joseph Otto Silvia Castaneda Christopher deCastro CSULA Macromedia Flash MX Introduction

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TimelineTimelineTimelineTimeline

Frames

CurrentFrame

FrameRate

ElapsedTime

FrameNumbers

Playhead

Page 22: 1-1 OBJ Copyright 2003, Paradigm Publishing Inc. Dr. Joseph Otto Silvia Castaneda Christopher deCastro CSULA Macromedia Flash MX Introduction

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FramesFramesFramesFrames

Ordinary Frames the frames that

Flash generates the frames

between the keyframes

Keyframes the frames that

you create• where you modify

the images identified by a dot

inside the frame• solid dot indicates

content• empty dot

indicates blank

frame 1 is automatically considered a keyframeframe 1 is automatically considered a keyframe

Page 23: 1-1 OBJ Copyright 2003, Paradigm Publishing Inc. Dr. Joseph Otto Silvia Castaneda Christopher deCastro CSULA Macromedia Flash MX Introduction

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Creating the AnimationCreating the AnimationCreating the AnimationCreating the Animation

create the content

select the framein the Timeline

Insert, Keyframe

Page 24: 1-1 OBJ Copyright 2003, Paradigm Publishing Inc. Dr. Joseph Otto Silvia Castaneda Christopher deCastro CSULA Macromedia Flash MX Introduction

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Creating the Animation…/2Creating the Animation…/2Creating the Animation…/2Creating the Animation…/2

modify the contentfor the next portion

of the movie

repeat insertingkeyframes and

modifying contentas desired

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Viewing the MovieViewing the MovieViewing the MovieViewing the Movie

Pressing Enter allows you to view the movie's animation

The playhead moves along the Timeline as the movie is being played