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. Trademark of Cartoon Pizza, Inc. and Sesame Workshop. Charact ers Setting D ialogu e Events Roles Ending

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Page 1: Trademark of Cartoon Pizza, Inc. and Sesame Workshop. Character s Setting Dialogue Events Roles Ending

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Trademark of Cartoon Pizza, Inc. and Sesame Workshop.

Characters

Setting

Dialogue

Events

Roles

Ending

Page 2: Trademark of Cartoon Pizza, Inc. and Sesame Workshop. Character s Setting Dialogue Events Roles Ending

And then the friendly dragon defeated the evil prince, and lived happily ever after.

Not just Imagination

Page 3: Trademark of Cartoon Pizza, Inc. and Sesame Workshop. Character s Setting Dialogue Events Roles Ending

Children Creating Stories,And How Technology Can Help

Page 4: Trademark of Cartoon Pizza, Inc. and Sesame Workshop. Character s Setting Dialogue Events Roles Ending

Virtual Storytelling Environment

Tangible and Mobile Interfaces

Page 5: Trademark of Cartoon Pizza, Inc. and Sesame Workshop. Character s Setting Dialogue Events Roles Ending

TellTale

Image: http://tangible.media.mit.edu/project/telltale/

Record

Record

Record

Record

Record

RePlay

Con

nect

Page 6: Trademark of Cartoon Pizza, Inc. and Sesame Workshop. Character s Setting Dialogue Events Roles Ending

ExplorationInspirationProductionSharing

What a

pretty

butterfly!

What would happen if…

I’m going to

draw a

picture

about it. Look at this!

Page 7: Trademark of Cartoon Pizza, Inc. and Sesame Workshop. Character s Setting Dialogue Events Roles Ending

CognitivePhysical Social Skill

Page 8: Trademark of Cartoon Pizza, Inc. and Sesame Workshop. Character s Setting Dialogue Events Roles Ending

USER Tool Task

O05

Page 9: Trademark of Cartoon Pizza, Inc. and Sesame Workshop. Character s Setting Dialogue Events Roles Ending

Fun !Why did it take that long to figure it out?

Page 10: Trademark of Cartoon Pizza, Inc. and Sesame Workshop. Character s Setting Dialogue Events Roles Ending

Image: http://www.media.mit.edu/gnl/projects/storymat/

StoryMat

Squeeze to record

Replay starts automatically based on place on the mat

Page 11: Trademark of Cartoon Pizza, Inc. and Sesame Workshop. Character s Setting Dialogue Events Roles Ending

StoryRooms

Images: http://www.cs.umd.edu/hcil/kiddesign/storyrooms.shtml

Children create the set

Children can program the interaction

Page 12: Trademark of Cartoon Pizza, Inc. and Sesame Workshop. Character s Setting Dialogue Events Roles Ending
Page 13: Trademark of Cartoon Pizza, Inc. and Sesame Workshop. Character s Setting Dialogue Events Roles Ending

POGO WorldBeamer Cards Mumbos

Page 14: Trademark of Cartoon Pizza, Inc. and Sesame Workshop. Character s Setting Dialogue Events Roles Ending

Making movies motivates children

to dwell in their story andstep back to view it

Helps the cognitive juices flow

Page 15: Trademark of Cartoon Pizza, Inc. and Sesame Workshop. Character s Setting Dialogue Events Roles Ending

Images: http://web.media.mit.edu/~cati/portfolio/MovingPictures.html

Moving Pictures

Camera

Tokens

Tabletop

Display

Page 16: Trademark of Cartoon Pizza, Inc. and Sesame Workshop. Character s Setting Dialogue Events Roles Ending

Making movies is fun…

But this is foremost about telling a story.

Page 17: Trademark of Cartoon Pizza, Inc. and Sesame Workshop. Character s Setting Dialogue Events Roles Ending

Picture this!Uses the child’s

toys

Gestural language to control capturing and editing of video

Images: http://web.media.mit.edu/~cati/portfolio/PictureThis_research.html

Page 18: Trademark of Cartoon Pizza, Inc. and Sesame Workshop. Character s Setting Dialogue Events Roles Ending

My name is Sile.Nice to meet you Fred.

Nice to meet you too.What about wanna do something?

Sure let’s go explore somewhere. Like find the Peruvian treasure. Right over there!

Images: http://web.media.mit.edu/~cati/portfolio/PictureThis_research.html

Page 19: Trademark of Cartoon Pizza, Inc. and Sesame Workshop. Character s Setting Dialogue Events Roles Ending

What will come next?

Page 20: Trademark of Cartoon Pizza, Inc. and Sesame Workshop. Character s Setting Dialogue Events Roles Ending

Stock Images: http://www.freedigitalphotos.net/

Bibliography:• http://www.pinkydinkydoo.com/grownups_education.html• Phillips, L. (2000) storytelling: the seeds of children's creativity. Australian

Journal of Early Childhood.• Justine Cassell (2004) Towards a model of technology and literacy development:

Story listening systems. Journal of Applied Developmental Psychology, Volume 25, Issue 1, January–February 2004, Pages 75–105 http://dx.doi.org/10.1016/j.appdev.2003.11.003

• Mona, Leigh Guha, et al. (2007) A Theoretical Model of Children's Storytelling using Physically-Oriented Technologies (SPOT) Journal of Educational Multimedia and Hypermedia 16.4: 389-410.

• Vaucelle, Cati, and Hiroshi Ishii. (2009) Play-it-by-Eye! Collect Movies and Improvise Perspectives with Tangible Video Objects. Artificial Intelligence for Engineering Design, Analysis and Manufacturing : AI EDAM 23.3: 305-16.

• Rizzo, A., Marti, P., Decortis, F., Rutgers, J., & Thursfield, P. (2003). Building narratives experiences for children through real time media manipulation: POGO world. In Funology: From Usability to Enjoyment (Blythe, M.A., Overbeeke, K., Monk A.F., & Wright, P.C., Eds.), pp. 189-199.