遊戲心理學 the psychology of game - class 4 _game mechanics and psychology

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Curriculum Material : Psychology of Game @2013 ,All rights reserved 遊戲心理學 系列課程四 :心理學應用_遊戲設計 LECTURE : THE PSYCHOLOGY OF GAME SERIOUS 4 : Game Mechanics And Psychology

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Page 1: 遊戲心理學 The psychology of game - Class 4 _Game mechanics and psychology

Curriculum Material : Psychology of Game @2013 ,All rights reserved

遊戲心理學 系列課程四 :心理學應用_遊戲設計

LECTURE : THE PSYCHOLOGY OF GAME SERIOUS 4 : Game Mechanics And Psychology

Page 2: 遊戲心理學 The psychology of game - Class 4 _Game mechanics and psychology

Curriculum Material : Psychology of Game @2013 ,All rights reserved

Putting the Fun in Functional

Page 3: 遊戲心理學 The psychology of game - Class 4 _Game mechanics and psychology

Curriculum Material : Psychology of Game @2013 ,All rights reserved

內容

Contents

機制

Mechanics 付費

Monetization

Page 4: 遊戲心理學 The psychology of game - Class 4 _Game mechanics and psychology

Curriculum Material : Psychology of Game @2013 ,All rights reserved

遊戲定義

一般定義

•玩家競爭

•人為設定的衝突

•明確的規則條件

•量化的產出結果

•結構清楚

•經驗累積

•規則明確

•目標魅力

•樂趣

Page 5: 遊戲心理學 The psychology of game - Class 4 _Game mechanics and psychology

Curriculum Material : Psychology of Game @2013 ,All rights reserved

遊戲內容 Game Content

所有玩家感官接受到的資訊都算是

Contents。動畫、人物、音效、故事情

節、打鬥畫面等等,全都歸類在Game

Contents的範疇。

Page 6: 遊戲心理學 The psychology of game - Class 4 _Game mechanics and psychology

Curriculum Material : Psychology of Game @2013 ,All rights reserved

遊戲機制 Game Mechanics

泛指在Contents背後的規則。打架的輸

贏規則、打寶的掉落機率、武器升級的

規則、玩家爆擊的傷害計算方式、死亡

懲罰等等。這些機制就像是整個遊戲的

骨架,支撐起像是血肉的遊戲內容。

Page 7: 遊戲心理學 The psychology of game - Class 4 _Game mechanics and psychology

Curriculum Material : Psychology of Game @2013 ,All rights reserved

收費模式 Game Monetization

付費機制包含所有消費與經濟體系的設

計,包含了商城的道具、點卡、抽抽樂、

扭蛋機、寶箱福袋等等。

Page 8: 遊戲心理學 The psychology of game - Class 4 _Game mechanics and psychology

Curriculum Material : Psychology of Game @2013 ,All rights reserved

•更有樂趣 /FUN

•視覺效果 /COMPELLING

•成癮性 /ADDICTIVE

遊戲機制的跟設計目的與心理

Page 9: 遊戲心理學 The psychology of game - Class 4 _Game mechanics and psychology

Curriculum Material : Psychology of Game @2013 ,All rights reserved

Page 10: 遊戲心理學 The psychology of game - Class 4 _Game mechanics and psychology

Curriculum Material : Psychology of Game @2013 ,All rights reserved

焦慮

冷漠 無聊

Page 11: 遊戲心理學 The psychology of game - Class 4 _Game mechanics and psychology

Curriculum Material : Psychology of Game @2013 ,All rights reserved

五大遊戲機制

•收集 Collect

•積分 Point

•回饋 Feedback

•交換 Exchange

•客置 Customization

Page 12: 遊戲心理學 The psychology of game - Class 4 _Game mechanics and psychology

Curriculum Material : Psychology of Game @2013 ,All rights reserved

★收集 Collect

Page 13: 遊戲心理學 The psychology of game - Class 4 _Game mechanics and psychology

Curriculum Material : Psychology of Game @2013 ,All rights reserved

Show you what I got!!!

Page 14: 遊戲心理學 The psychology of game - Class 4 _Game mechanics and psychology

Curriculum Material : Psychology of Game @2013 ,All rights reserved

Impressive collection = bragging rights

Page 15: 遊戲心理學 The psychology of game - Class 4 _Game mechanics and psychology

Curriculum Material : Psychology of Game @2013 ,All rights reserved

Power of Compelling set

Baseball Cards Habbo Coins

Page 16: 遊戲心理學 The psychology of game - Class 4 _Game mechanics and psychology

Curriculum Material : Psychology of Game @2013 ,All rights reserved

Complete is the Goal!!

Page 17: 遊戲心理學 The psychology of game - Class 4 _Game mechanics and psychology

Curriculum Material : Psychology of Game @2013 ,All rights reserved

Broadcast as everywhere !

Collecting stamps in Brain Age Collecting Friends in Hotties

Page 18: 遊戲心理學 The psychology of game - Class 4 _Game mechanics and psychology

Curriculum Material : Psychology of Game @2013 ,All rights reserved

★點數 Points

Page 19: 遊戲心理學 The psychology of game - Class 4 _Game mechanics and psychology

Curriculum Material : Psychology of Game @2013 ,All rights reserved

Earning Points = simple score system!

Page 20: 遊戲心理學 The psychology of game - Class 4 _Game mechanics and psychology

Curriculum Material : Psychology of Game @2013 ,All rights reserved

Earning Points = simple score system!

Page 21: 遊戲心理學 The psychology of game - Class 4 _Game mechanics and psychology

Curriculum Material : Psychology of Game @2013 ,All rights reserved

Redeemable Points drive Loyalty

Page 22: 遊戲心理學 The psychology of game - Class 4 _Game mechanics and psychology

Curriculum Material : Psychology of Game @2013 ,All rights reserved

Binding with the society

公會點數

團隊加成點數

分享獎勵點數

Page 23: 遊戲心理學 The psychology of game - Class 4 _Game mechanics and psychology

Curriculum Material : Psychology of Game @2013 ,All rights reserved

Learn form YOUTUBE

Page 24: 遊戲心理學 The psychology of game - Class 4 _Game mechanics and psychology

Curriculum Material : Psychology of Game @2013 ,All rights reserved

Social Points = Game’s values ?!

Page 25: 遊戲心理學 The psychology of game - Class 4 _Game mechanics and psychology

Curriculum Material : Psychology of Game @2013 ,All rights reserved

Comparisons: a 2-choice social points game

Page 26: 遊戲心理學 The psychology of game - Class 4 _Game mechanics and psychology

Curriculum Material : Psychology of Game @2013 ,All rights reserved

Rating > Reward > Social > Identify + Value

Page 27: 遊戲心理學 The psychology of game - Class 4 _Game mechanics and psychology

Curriculum Material : Psychology of Game @2013 ,All rights reserved

Leader board

Page 28: 遊戲心理學 The psychology of game - Class 4 _Game mechanics and psychology

Curriculum Material : Psychology of Game @2013 ,All rights reserved

Point = Level define

Page 29: 遊戲心理學 The psychology of game - Class 4 _Game mechanics and psychology

Curriculum Material : Psychology of Game @2013 ,All rights reserved

Levels punctuate the game experience

Page 30: 遊戲心理學 The psychology of game - Class 4 _Game mechanics and psychology

Curriculum Material : Psychology of Game @2013 ,All rights reserved

Levels unlock new powers & access

Page 31: 遊戲心理學 The psychology of game - Class 4 _Game mechanics and psychology

Curriculum Material : Psychology of Game @2013 ,All rights reserved

★回饋 Feedback

Page 32: 遊戲心理學 The psychology of game - Class 4 _Game mechanics and psychology

Curriculum Material : Psychology of Game @2013 ,All rights reserved

Feedback draws attention through movement & change

Page 33: 遊戲心理學 The psychology of game - Class 4 _Game mechanics and psychology

Curriculum Material : Psychology of Game @2013 ,All rights reserved

And Maybe some harmless humiliation(Pressure)

Page 34: 遊戲心理學 The psychology of game - Class 4 _Game mechanics and psychology

Curriculum Material : Psychology of Game @2013 ,All rights reserved

More fun will always win

Page 35: 遊戲心理學 The psychology of game - Class 4 _Game mechanics and psychology

Curriculum Material : Psychology of Game @2013 ,All rights reserved

Feedback makes mundane more fun

Page 36: 遊戲心理學 The psychology of game - Class 4 _Game mechanics and psychology

Curriculum Material : Psychology of Game @2013 ,All rights reserved

★交流 Exchange

Page 37: 遊戲心理學 The psychology of game - Class 4 _Game mechanics and psychology

Curriculum Material : Psychology of Game @2013 ,All rights reserved

Exchange are structured social interactions

Page 38: 遊戲心理學 The psychology of game - Class 4 _Game mechanics and psychology

Curriculum Material : Psychology of Game @2013 ,All rights reserved

Social Exchanges can be explicit

Page 39: 遊戲心理學 The psychology of game - Class 4 _Game mechanics and psychology

Curriculum Material : Psychology of Game @2013 ,All rights reserved

… or implicit

Page 40: 遊戲心理學 The psychology of game - Class 4 _Game mechanics and psychology

Curriculum Material : Psychology of Game @2013 ,All rights reserved

Trading is an explicit Social Exchange

Page 41: 遊戲心理學 The psychology of game - Class 4 _Game mechanics and psychology

Curriculum Material : Psychology of Game @2013 ,All rights reserved

Gifting is an explicit Social Exchange

NetMarble HabboHotel Helios

Page 42: 遊戲心理學 The psychology of game - Class 4 _Game mechanics and psychology

Curriculum Material : Psychology of Game @2013 ,All rights reserved

★客制 Customization

Page 43: 遊戲心理學 The psychology of game - Class 4 _Game mechanics and psychology

Curriculum Material : Psychology of Game @2013 ,All rights reserved

Customization increases investment,

creates barriers to exit

Page 44: 遊戲心理學 The psychology of game - Class 4 _Game mechanics and psychology

Curriculum Material : Psychology of Game @2013 ,All rights reserved

“Automatic” Customization is fun and engaging

Amazon Home Page

Page 45: 遊戲心理學 The psychology of game - Class 4 _Game mechanics and psychology

Curriculum Material : Psychology of Game @2013 ,All rights reserved

Character Customization is especially powerful

Page 46: 遊戲心理學 The psychology of game - Class 4 _Game mechanics and psychology

Curriculum Material : Psychology of Game @2013 ,All rights reserved

Sample

Page 47: 遊戲心理學 The psychology of game - Class 4 _Game mechanics and psychology

Curriculum Material : Psychology of Game @2013 ,All rights reserved

Brain Age (Nintendo DS)

QuickTime?and aTIFF (Uncompressed) decompressorare needed to see this picture.

Page 48: 遊戲心理學 The psychology of game - Class 4 _Game mechanics and psychology

Curriculum Material : Psychology of Game @2013 ,All rights reserved

Collecting motivates repeat play

1. Collecting

2. Points

3. Feedback

4. Exchanges

5. Customization

Collect daily stamps Collect new games

Page 49: 遊戲心理學 The psychology of game - Class 4 _Game mechanics and psychology

Curriculum Material : Psychology of Game @2013 ,All rights reserved

Points are tracked over time

1. Collecting

2. Points

3. Feedback

4. Exchanges

5. Customization

Points over time

Points for a round

Page 50: 遊戲心理學 The psychology of game - Class 4 _Game mechanics and psychology

Curriculum Material : Psychology of Game @2013 ,All rights reserved

Feedback works at different time scales

1. Collecting

2. Points

3. Feedback

4. Exchanges

5. Customization

Short term: correct?

Long term: Brain age

Page 51: 遊戲心理學 The psychology of game - Class 4 _Game mechanics and psychology

Curriculum Material : Psychology of Game @2013 ,All rights reserved

Feedback & instructions are conversational

1. Collecting

2. Points

3. Feedback

4. Exchanges

5. Customization

He introduces

You play

He evaluates

Page 52: 遊戲心理學 The psychology of game - Class 4 _Game mechanics and psychology

Curriculum Material : Psychology of Game @2013 ,All rights reserved

Customization via handwriting…

1. Collecting

2. Points

3. Feedback

4. Exchanges

5. Customization

Custom signature Custom stamp

Page 53: 遊戲心理學 The psychology of game - Class 4 _Game mechanics and psychology

Curriculum Material : Psychology of Game @2013 ,All rights reserved

…and time-aware dialog

1. Collecting

2. Points

3. Feedback

4. Exchanges

5. Customization

Brain Age is aware of time

Page 54: 遊戲心理學 The psychology of game - Class 4 _Game mechanics and psychology

Curriculum Material : Psychology of Game @2013 ,All rights reserved

Creating the illusion of awareness

1. Collecting

2. Points

3. Feedback

4. Exchanges

5. Customization

Program remembers when you last logged in