questions? hand back midterm extra credit opportunity: cset colloquium talks ◦ may 23 rd...

38
Questions? Hand back Midterm Extra Credit Opportunity: CSET Colloquium Talks May 23 rd 4-5:30pm, PV206 (Priscilla Oppenheimer, Cisco Systems) May 30 th 4-5:30pm, PV206 (David Lowe, xtranormal.com) Homework #2 (chapter 5) due on Wednesday in class. Homework #3 (chapter 6) due on Monday, May 14th Discuss Final Project & Sign-Up Functional Language vs. Applicative Language Chapter 5: Names & Scoping CST223 Week 6 Monday

Upload: rodger-carter

Post on 11-Jan-2016

220 views

Category:

Documents


0 download

TRANSCRIPT

Questions? Hand back Midterm Extra Credit Opportunity: CSET Colloquium Talks

◦ May 23rd 4-5:30pm, PV206 (Priscilla Oppenheimer, Cisco Systems)

◦ May 30th 4-5:30pm, PV206 (David Lowe, xtranormal.com) Homework #2 (chapter 5) due on Wednesday in

class. Homework #3 (chapter 6) due on Monday, May 14th Discuss Final Project & Sign-Up Functional Language vs. Applicative Language Chapter 5: Names & Scoping

CST223 Week 6 Monday

Recursion is just one of the ways to apply the function to all elements.

Functional languages like Lisp, Scheme, Haskell use recursion as the fundamental control structure.

A variation of functional languages called Applicative languages don’t use recursion.

“Apply to all” or “Apply to a range” is implied.

C++’s built-in STL algorithms are applicative functions.

Functional ≠ Recursion

Questions? Extra Credit Opportunity:

◦ Project Symposium: May 21st

◦ Talk: May 23rd 4-5:30pm, PV206 (Priscilla Oppenheimer, Cisco Systems)

◦ Talk: May 30th 4-5:30pm, PV206 (David Lowe, xtranormal.com) Final Project Sign-up Schedule changes Lab5 – F# -in-class exercise #6 Lab6 – GameMaker comments Homework #2 (chapter 5) due today Homework #3 (chapter 6) due on Monday in class. Topics:

◦ Overview of Chapter 6: Data Types◦ Smart Pointers for C++

CST223 Week 6 Wednesday

Lab5 deadline has been extended to next Tuesday, May 15th. ◦ Extra credit for those who have already completed.

Lab6 deadline has been extended to Tuesday, May 22nd. ◦ Extra credit if done by next Tuesday, May 15th.

Lab7 will not be assigned until Week 8. Please work on your final project during Week 7

if you are already done with Lab6. Final Project Presentations start on Wednesday,

May 30, and will continue during dead week (June 4 & June 6)

Schedule Changes

Using this function:let divides m n = if m%n=0 then true else false

Write a F# function to remove all multiples of n from a list:

let rec removeMultiple n list Example: removeMultiple 2 [1;2;3;4;5] => [1;3;5]

In-Class Exercise #6

let divides m n = if m%n=0 then true else false

let rec removeMultiple n list = match list with | [] -> [] | head::tail-> if (divides head n) then (removeMultiple n list.Tail) else head::(removeMultiple n list.Tail)

F# Function

Parameter(s)

Return Values

let rec countAll x list = match list with | [] -> 0 | head::tail -> if head=x then 1 + …. else

2

countAll ‘X’ [‘X’;’Y’;’X’]

let rec reverse list = []

@

[3;2;1]

reverse [1;2;3]

let rec replace l ist x pos =

:: //use :: to build the list back up

[‘-’;’O’;’X’]

replace [‘-’;’-’;’X’] 2 ‘O’

Not really a general-purpose programming language.

Interpreted not compiled.

GameMaker

Local

Scoping of variables{ var i, j;

}

Instance

Scoping of variables{ var i, j;

…. field[I, j] = 0;

}

Variables are dynamically allocated, dynamically typed and dynamically type-checked (it knows when an array subscript is out of range)

When an object invokes a script, the scope of variables in the script is dynamically bound

global

Scoping of variables{ var I, j;

…. global.field[I, j] = 0;

}

Global variables are available to all object instances

Initialization in C++98

Containers require another container:int vals[]={10, 20, 30};

//init from another container

const vector<int> cv(vals, vals+3); Member and heap arrays are impossible:class Widget {

public: Widget(): data(???){} private: const int data[5]; //init? }

const float *pData=new const float[4]; //init?

New Brace Initialization Syntax

const int val1 {5};const int val2 {5};int a[] {1, 2, val1, val1+val2};const Point p1 {10, 20}; const Point2 p2 {10, 20};const vector<int> cv {a[0], 20, val2};class Widget{ public: Widget():data{1, 2, a[3], 4, 5}{} private: const int data[5];};const float * pData = new const float[4] {1.5, val1-val2, 3.5, 4.6};

Uniform Initialization Syntax

You can use it everywhere:

Point2 makePoint() { return {0, 0}; } //return expression;calls Point2 ctor

void f(const vector<int>& v);

f({val1, val2, 10, 20, 30});

Uniform Initialization Syntax

Semantics differ for aggregates and non-aggregates: Aggregates (e.g. arrays and structs)

Initialize members/elements beginning to end

Non-aggregates: Invoke a constructor.

Brace-Initializing Aggregates

Initialize members/elements from beginning to end: Too many initializers => error Too few initializers => remaining objects are value-initialized: Built-in types initialized to 0. User-defined types with constructors are default-constructed. UDTs without constructors: members are value-initialized.

struct Point1 {int x,y;}; const Point1 p1 = {10}; //same as (10, 0)const Point1 p2 = {1, 2, 3}; //Error

Std::array<long, 3> larr = {1, 2, 4, 5}; //Error

Brace-initializing non-aggregates

Invoke a constructor: class Point2 { public: Point2(int x, int y);};int a,b;

const Point2 p1{a, b}; //same as p1(a, b)const Point2 p2{10}; //error, too few argsconst Point2 p3{5, 10, 20}; //error,too many args

vector<int> v {1,a,2,b,3}; //calls vector’s ctor

Uniform Initialization Syntax

Use of “=“ with brace initialization typically allowed:

const int val1 = {5};const int val2 = {5};int a[] = {1, 2, val1, val2};struct Point1 {…};const Point1 p1 = {10, 20};class Point2 {…};

const Point2 p2 = {10, 20};const vector<int> cv = {1, 2, 3};

Uniform Initiazlization Syntax

But not always:

class Widget { public: Widget(): data = {1, 2, 3, 4, 5} {} //error

private: const int data[5]; };

const float *pData = new const float[4] = {1.5, 2.0, 3.0, 4.6}; //error

Point2 makePoint() { return = {0, 0}; } //error

Uniform Initialization Syntax And “T var = expr” syntax can’t call explicit

constructors:

class Widget { public: explicit Widget(int);…};

Widget w1(10); //okay, direct initWidget w2{10}; //dittoWidget w3 = 10; //error, because of explicitWidget w4 = {10}; //ditto

Develop the habit of using brace initialization without “=“

Uniform Initialization Syntax Uniform initialization syntax a feature addition, not

a replacement. Almost all initialization code valid in C++98 remains

valid. Rarely a need to modify existing code. Sole exception: implicit narrowing.

C++98 allows it via brace initialization, C++0x doesn’t:

struct Point {int x, y;};

Point p1 {1.2, 5}; //Okay in C++98, but //error in C++0x

Point p2 {1, static_cast<int>(2.5)}; //Okay in both

Uniform Initialization Syntax

Direct constructor calls and brace initialization thus differ subtly:

class Widget { public: Widget(unsigned u);…};

int i;unsigned u;Widget w1(i); //OkayWidget w2{i}; //errorWidget w3(u); //OkayWidget w4{u}; //Okay

Uniform Initialization Syntax A mechanism to generalize array aggregate initialization:

Available to all user-defined types int x, y; int a[] {x, y, 7, 22, -13, 44}; vector<int> v {99, -8, x-y}; myType w {a[0], a[1], 25, 6}; Available for more than just initialization, e.g. vector<int> v {}; //init v = {1, 2, 3}; //assignment v.assign({1, 2, 3}); //assign v.insert(v.end(), {99, 88, -1});

=> Any function can use an “initializer” list.

Uniform Initialization Syntax

Approach startlingly simple: Brace initialization lists convertible to std::initializer_list objects.

Functions can declare parameters of this type. std::initializer_list stores initializer values

in an array and offer these member functions: Size begin end

Initializer Lists

#include <initializer_list> //in std namespace

string getName(int ID);

Class Widget { public: Widget(initializer_list<int> il) { values.reserve(il.size()); for (auto v:il) values.push_back(getName(v)); } private: vector<string> values; };

Widget w {1, x, 25, 16};

Initializer Lists

std::intializer_list parameter may be used with other parameters:

class Widget { public: Widget(string& name, double d, initializer_list<int> il);…};string name(“Buffy”);Widget w {name, 0.5, {5, 10, 15}};

=>Note the nested brace sets.

Initializer Lists

They may be templatized: Only homogeneous initializer lists allow type

deduction to succeed:

class Widget{ public:

template<typename T> Widget(initializer_list<T> il); …};

Widget w1 {-55, 25, 16}; // T = int Widget w2 {-55, 2.5, 16}; //Error

Initializer List and Overload Resolution

When resolving constructor calls, initializer_list parameters are preferred for brace-deliminted arguments:

class Widget { public: Widget(double v1, double v2); //#1 Widget(initializer_list<double> vs); //#2 ..};

double d1, d2; Widget w {d1, d2}; //calls #2

Initializer List and Overload Resolution

initializer_list parameters are always preferred over other types

class Widget { public: Widget(double v1, double v2); //#1 Widget(initializer_list<string> ss); //#2 ..};

double d1, d2; Widget w {d1, d2}; //tried to call #2 but //failed. Call #1

Initializer List and Overload Resolution

Given multiple initializer_list candidates, best match is determined as long as it’s not a narrowing conversion:

class Widget { public: Widget(initializer_list<int>); //#1 Widget(initializer_list<double>); //#2 Widget(initializer_list<string>); //#3 ..};

Widget w2 {1,0f, 2.0, 3.0}; //calls #2, float=>double string s;

Widget w3 {s, “Init”, “lists”}; //calls #3Widget w4 {1, 2.0, 3}; //Error if #2 if not

//available

Uniform Initialization Summary

Brace initialization syntax now available everywhere.

Implicit narrowing not allowed. std::intializer_list parameters allow

“initialization” lists to be passed to functions. Not actually limited to initialization (e.g. vector::assign)

int twoD [3][4];

0 1 2 4

5 6 7 8

9 10 11 12

C’s array

Row Major

How to find twoD[i][j] (eg. [2][3])?

int threeD[2][3][4];

0 1 2 3

4 5 6 7

8 9 10 11

12 13 14 15

16 17 18 19

20 21 22 23

0 4 8

1

12 16 20

23

“ROW Major”Store the first index first

int threeD[2][3][4]; How to find threeD[i][j][k] (eg. [1][2][3])?

0 2 4

1 3 5

“Column Major”

Store each slice/plane first