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Development of design guidelines for Human Machine Interfaces and User Experiences in cars designed for carsharing Master of Science Thesis in the Master Degree Program, Industrial Design Engineering Department of Product- and Production Development Division of Design & Human Factors CHALMERS UNIVERSITY OF TECHNOLOGY Gothenburg, Sweden 2017

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Page 1: publications.lib.chalmers.sepublications.lib.chalmers.se/records/fulltext/249862/...cars and the HMI and UX of cars could be adapted to shared use Participant observation of the Lynk

Development of design guidelines for Human Machine Interfaces and User Experiences in cars designed for carsharing

Master of Science Thesis in the Master Degree Program, Industrial Design Engineering

Department of Product- and Production Development Division of Design & Human Factors

CHALMERS UNIVERSITY OF TECHNOLOGY Gothenburg, Sweden 2017

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Development of design guidelines for Human Machine Interfaces and User Experiences in cars designed for carsharing

Department of Product- and Production Development Division of Design & Human Factors

CHALMERS UNIVERSITY OF TECHNOLOGY Gothenburg, Sweden 2017

Master of Science Thesis

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Master of Science Thesis PPUX05 Design Guidelines for Shared Cars Master of Science Thesis in the Master Degree Program, Industrial Design Engineering © Fina Kuikka, Louisa Swenne Chalmers University of Technology SE-412 96 Goteborg, Sweden Telefon +46(0) 31-772 1000 Cover photo: Louisa Swenne Print: Repro Service Chalmers

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Phone: + 46 (0)31 772 10 00 Web: www.tekniskdesign.se

CHALMERS UNIVERSITY OF TECHNOLOGY SE 412 96 Gothenburg, Sweden

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Abstract

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Acknowledgements

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Terminology

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List of Content

1. Introduction 4 1.1. Background 4 1.2. Aim 5 1.3. Research Questions 5 2. Process 6 3. Prestudy 8 3.1. Method and Implementation 8 3.2. Result 10 3.2.1. Lynk & Co 10 3.2.2. The Lynk & Co Primary Target Group 11 3.2.3. UX Department of CEVT 12 3.2.4. UX and HMI 12 3.2.5. HMI and UX in Cars 13 3.2.6. Carsharing 15 3.2.7. Design for Sharing 16 4. Data Collection 17 4.1. Method and Implementation 17 4.2. Result 19 4.2.1. Sharing Scenarios 19 4.2.2. Sharing Experiences 21 4.2.3. Design for Sharing Cases 24 5. Idea Generation and Concept Development 27 5.1. Method and Implementation 27 5.2. Result 29 5.2.1. Design Guidelines for HMI and UX in Shared Cars 29 5.2.2. Design Tool 31 6. Concept Implementation and Evaluation 35 6.1. Method and Implementation 35 6.2. Result 37 6.2.1. Description of Workshops 37 6.2.2. Brainstorming Methods Used 37 6.2.3. Ranking of the Guideline Cards 38 6.2.5. Result of the Questionnaires 39 6.2.6. Content of the Design Guidelines 40 6.2.7. Format of the Design tool 41 7. Final Result 42 7.1. Method and Implementation 42 7.2. Result 42 7.2.1. Design Tool 42

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8. Discussion 47 8.1 Method, Implementation and Result 47 8.2 Future Work 48 8.3 Environmental and Ethical Reflection 49 9. Conclusion 50 References 51

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1. Introduction

1.1. Background

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1.2. Aim

1.3. Research Questions

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2. Process

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Figure 2.1. Project process

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Prestudy Data Collection Idea Generation and Concept Development

Concept Implementation and Evaluation

Final Result

Method Semi structured interviews with two employees at the UX department of CEVT

Survey regarding people's attitudes towards sharing and sharing services with over 100 respondents

Brainstorming within the project group concerning how cars and the HMI and UX of cars could be adapted to shared use

Workshop with the Scrum Team at the UX department of CEVT evaluating the design guidelines and the design tool

Brainstorming within the project group concerning improvements of the design guidelines and the design tool

Literature study of Lynk & Co, UX, HMI, HMI in cars, carsharing, sharing services and the research field of Design for Sharing

KJ analysis of the survey

Workshop with students concerning sharing and how cars and the HMI and UX of cars could be adapted to shared use

Participant observation of the Lynk & Co model 01

Mindmaps to visualize the KJ analysis of the survey

Semi structured interviews with four persons connected to the Lynk & Co target group

Semi structured interviews with four persons sceptical of or not familiar with sharing services

Literature study of people’s attitudes towards sharing

Benchmarking of existing car design solution for sharing

Participant observations of the in-car HMI of Tesla

Result Lynk & Co (see page 10)

Sharing Scenarios (see page 19)

Design Guidelines for HMI and UX in Shared Cars (see page 29)

Description of Workshops (see page 37)

Design Tool (see page 42)

The Lynk & Co Primary Target Group (see page 11)

Sharing Experiences (see page 21)

Design Tool (see page 31)

Used Brainstorming Methods (see page 37)

UX Department of CEVT (see page 12)

Design for Sharing Cases (see page 24)

Ranking of the Guideline Cards (see page 38)

UX and HMI (see page 12)

Result of the Questionnaires (see page 39)

HMI and UX in Cars (see page 13)

Content of Design Guidelines (see page 40)

Carsharing (see page 15)

Format of Guideline Cards (see page 41)

Design for Sharing (see page 16)

Outcome Project direction Concept basis First concept Improvement proposal

Final concept

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Table 2.1. Method, result and outcome of each project phase

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3. Prestudy

3.1. Method and Implementation

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3.2. Result 3.2.1. Lynk & Co

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Image 3.1. Lynk & Co 01 Image 3.2. Lynk & Co 03

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3.2.2. The Lynk & Co Primary Target Group

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Image 3.3. Didi Chuxing logo Image 3.4. Uber logo Image 3.5. WeChat logo

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3.2.3. UX Department of CEVT

3.2.4. UX and HMI

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3.2.5. HMI and UX in Cars

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Image 3.6. Example of in-car HMI

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Image 3.11. Tactile feedback

Image 3.12. Conditioning scent

Image 3.13. 360 speakers

Image 3.9. Holographic Displays Image 3.10. Ultrahaptics

Image 3.7. Head Up Display Image 3.8. Augmented Windows

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“The entire stack of technologies and behaviours associated with automobiles may be ripe for reinvention” (PCH Innovations, 2015) Quote 3.1

3.2.6. Carsharing

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3.2.7. Design for Sharing

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4. Data Collection

4.1. Method and Implementation

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Image 4.1. Analysing using the KJ method

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4.2. Result 4.2.1. Sharing Scenarios

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Image 4.2. Participant observation of the Tesla in-car HMI

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Scenario 1: The family

Scenario 2: The consult company

Scenario 3: The residential area

Scenario 4: The airport

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Scenario 5: The commuter

Scenario 6: The public transport authority

4.2.2. Sharing Experiences

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“It is often the cheapest option for what I need” “I get access to products I would not afford otherwise”

“The service gives me the freedom to be spontaneous” Quote 4.1

“I can use a product without having to store it” “I don’t have to think about things like insurance” Quote 4.2

"There appeared unexpected additional costs afterwards" "I needed to think much more about how I handled the product”

“It is often you have to be out in time and plan in advance to use the service” “Sometime it takes time returning the product”

Quote 4.3

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Figure 4.1 Figure 4.2

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”I find it interesting if I could make profit out of it” ”It’s not about earning money, but to share the costs for expensive products” Quote 4.4

"It isn’t that sustainable if everyone buys everything" “It’s a way of helping others”

Quote 4.5

“Is it worth the hassle?” “I can’t make sure how others would handle my things”

“There is a fear of getting tricked” Quote 4.6

“I see the point, it just feels strange” Quote 4.7

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Figure 4.3

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“To share with friends and family feels obvious” “The person must be responsible”

“I want to be sure in advance the person has the ability to pay” “I have no problem to share things with people knowing how to handle them”

“It’s much more practical to share with people in the neighbourhood” Quote 4.8

4.2.3. Design for Sharing Cases Car Design for Sharing

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Car HMI Design for Sharing

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Image 4.5. The Tesla Valet Mode Image 4.6. The Tesla Valet Mode activated

Image 4.3. The Bolloré Bluecar Image 4.4. In-car HMI of the Bolloré Bluecar

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5. Idea Generation and Concept Development

5.1. Method and Implementation

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Image 5.1. Cards with quotes

Image 5.2. Cards with different aspects of sharing

Image 5.3. Word tree with different aspects of sharing

Image 5.4. Brainstorming in group Image 5.5. Brainstorming in group

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5.2. Result 5.2.1. Design Guidelines for HMI and UX in Shared Cars

Level 1 1.1 The HMI in shared cars should be designed to be easily cleaned

1.2 The HMI in shared cars should be designed to withstand high wear

1.3 The HMI in shared cars should be designed to minimize the risk of damage

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Level 2 2.1. The UX in shared cars should be designed to be efficient

2.2. The UX in shared cars should be designed to be effortless

2.3. The UX in shared cars should be designed to appeal a wide range of people

2.4. The UX in shared cars should be designed to facilitate first time users

2.5. The UX in shared cars should be designed to enable recognition

2.6. The UX in shared cars should be designed to be easily customized

Level 3 3.1. The UX in shared cars should be designed to encourage car owners to share

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3.2. The UX in shared cars should be designed to make owners feel in control

3.3. The UX in shared cars should be designed to make users perceive a sense of ownership

3.4. The UX in shared cars should be designed to clarify responsibilities between owners and users

3.5. The UX in shared cars should be designed to create empathy between owners and users

3.6. The UX in shared cars should be designed to enable communication channels

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5.2.2. Design Tool

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Image 5.6. Example of guideline card

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6. Concept Implementation and Evaluation

6.1. Method and Implementation

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Image 6.1. Presentation of sharing ideas Image 6.2. Ranking of the cards

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6.2. Result 6.2.1. Description of Workshops

6.2.2. Brainstorming Methods Used

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6.2.3. Ranking of the Guideline Cards

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Image 6.3. Different methods working with the cards

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6.2.5. Result of the Questionnaires

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Image 6.6. Ranked cards in workshop 3Image 6.5. Ranked cards in workshop 2

Image 6.4. Ranked cards in workshop 1

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6.2.6. Content of the Design Guidelines

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Figure 6.1

Figure 6.2

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6.2.7. Format of the Design tool

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7. Final Result

7.1. Method and Implementation

7.2. Result 7.2.1. Design tool

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Image 7.3. The opening card

Image 7.1. The design tool on the wall Image 7.2. The design tool

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Image 7.5. Example of guideline card

Image 7.4. The closing card

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8. Discussion

8.1 Method, Implementation and Result

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8.2 Future Work

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8.3 Environmental and Ethical Reflection

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9. Conclusion

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References

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Appendices

I. Survey

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II. Positive aspects of sharing services

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III. Negative aspects of sharing services

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IV. Motives for sharing

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V. Motives for not sharing

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VI. The person I would like to share with should

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VII. Design guidelines for HMI and UX in shared cars 1

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VIII. Evaluation form

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IX. Design guidelines for HMI and UX in shared cars 2